# coherence Documentation

## SDK 2.3 Preview

- [Welcome](https://docs.coherence.io/2.3/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/2.3/overview.md)
- [Features](https://docs.coherence.io/2.3/overview/features.md)
- [Why choose coherence?](https://docs.coherence.io/2.3/single-player-to-multiplayer.md): And why coherence makes it feasible
- [Beginner's guide to networking](https://docs.coherence.io/2.3/getting-started/beginners-guide-to-networking.md)
- [Installation](https://docs.coherence.io/2.3/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/2.3/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/2.3/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/2.3/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Playing locally](https://docs.coherence.io/2.3/getting-started/setup-a-project/local-development.md)
- [Builds](https://docs.coherence.io/2.3/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [ParrelSync](https://docs.coherence.io/2.3/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [Unity's Multiplayer Play Mode](https://docs.coherence.io/2.3/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [4. Playing in coherence Cloud](https://docs.coherence.io/2.3/getting-started/setup-a-project/test-in-the-cloud.md)
- [Upload the Schema](https://docs.coherence.io/2.3/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share Game Builds](https://docs.coherence.io/2.3/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [Samples and tutorials](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials.md)
- [Sample scenes](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/package-samples.md)
- [Sample UIs](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [Project — First Steps](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Live Queries](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Project — Campfire](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Creating a global counter](https://docs.coherence.io/2.3/getting-started/samples-and-tutorials/example-a-global-counter.md)
- [Video tutorials](https://docs.coherence.io/2.3/getting-started/video-tutorials.md)
- [Troubleshooting](https://docs.coherence.io/2.3/getting-started/troubleshooting.md)
- [Frequently asked questions](https://docs.coherence.io/2.3/getting-started/how-to.md)
- [Networking with CoherenceSync](https://docs.coherence.io/2.3/manual/networking-state-changes.md)
- [Configure window](https://docs.coherence.io/2.3/manual/networking-state-changes/configure-window.md)
- [Commands: invoking methods](https://docs.coherence.io/2.3/manual/networking-state-changes/commands.md): Invoking methods on remote clients
- [\[Sync\] and \[Command\]](https://docs.coherence.io/2.3/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\]](https://docs.coherence.io/2.3/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Authority](https://docs.coherence.io/2.3/manual/networking-state-changes/authority.md)
- [Authority transfer](https://docs.coherence.io/2.3/manual/networking-state-changes/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/2.3/manual/networking-state-changes/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/2.3/manual/networking-state-changes/lifetime.md)
- [Uniqueness](https://docs.coherence.io/2.3/manual/networking-state-changes/uniqueness.md)
- [Instantiation and destruction](https://docs.coherence.io/2.3/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Hierarchies](https://docs.coherence.io/2.3/manual/networking-state-changes/child-gameobjects.md): Networking variables and methods within a Networked Prefab transform hierarchy
- [Parenting](https://docs.coherence.io/2.3/manual/networking-state-changes/parenting.md): How to parent Networked Prefabs to each other
- [Direct-children CoherenceSyncs](https://docs.coherence.io/2.3/manual/networking-state-changes/parenting/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/2.3/manual/networking-state-changes/parenting/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting prefabs at edit time](https://docs.coherence.io/2.3/manual/networking-state-changes/parenting/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Animators](https://docs.coherence.io/2.3/manual/networking-state-changes/animation.md)
- [Rigidbodies](https://docs.coherence.io/2.3/manual/networking-state-changes/rigid-bodies.md)
- [Entity references](https://docs.coherence.io/2.3/manual/networking-state-changes/coherence-sync-references.md)
- [Interpolation](https://docs.coherence.io/2.3/manual/networking-state-changes/interpolation.md)
- [Big Data](https://docs.coherence.io/2.3/manual/networking-state-changes/syncing-big-data.md): Using fragmented channels to synchronize data that wouldn't usually fit in a packet.
- [Asset management](https://docs.coherence.io/2.3/manual/networking-state-changes/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/2.3/manual/networking-state-changes/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/2.3/manual/networking-state-changes/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/2.3/manual/networking-state-changes/asset-management/load-via.md)
- [Custom component actions](https://docs.coherence.io/2.3/manual/networking-state-changes/custom-component-actions.md)
- [Custom bindings](https://docs.coherence.io/2.3/manual/networking-state-changes/custom-bindings.md): Extending what can be networked from a Component
- [Supported types](https://docs.coherence.io/2.3/manual/networking-state-changes/supported-types.md)
- [Baking](https://docs.coherence.io/2.3/manual/baking-and-code-generation.md)
- [Conditional Compilation](https://docs.coherence.io/2.3/manual/baking-and-code-generation/conditional-compilation.md)
- [Client connections](https://docs.coherence.io/2.3/manual/client-connections.md): Communication between Clients
- [Replication server](https://docs.coherence.io/2.3/manual/replication-server.md)
- [Rooms and worlds](https://docs.coherence.io/2.3/manual/replication-server/rooms-and-worlds.md)
- [Connecting to a replication server](https://docs.coherence.io/2.3/manual/replication-server/replication-server-api.md)
- [Replication server CLI](https://docs.coherence.io/2.3/manual/replication-server/command-line-interface.md): How to use the Replication server in the command-line
- [Optimization](https://docs.coherence.io/2.3/manual/optimization.md)
- [Queries](https://docs.coherence.io/2.3/manual/optimization/areas-of-interest.md)
- [Level of detail (LOD)](https://docs.coherence.io/2.3/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/2.3/manual/optimization/profiling.md)
- [Simulation frequency](https://docs.coherence.io/2.3/manual/optimization/simulation-frequency.md)
- [Networking voice](https://docs.coherence.io/2.3/manual/networking-voice.md)
- [Settings](https://docs.coherence.io/2.3/manual/project-settings.md)
- [1 game instance <-> N connections](https://docs.coherence.io/2.3/manual/multiple-connections-within-a-game-instance.md)
- [Scene management](https://docs.coherence.io/2.3/manual/scenes.md)
- [Simulators](https://docs.coherence.io/2.3/manual/simulation-server.md)
- [Scripting: client vs simulator](https://docs.coherence.io/2.3/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local simulators](https://docs.coherence.io/2.3/manual/simulation-server/run-local-simulators.md)
- [World simulators](https://docs.coherence.io/2.3/manual/simulation-server/world-simulators.md)
- [Room simulators](https://docs.coherence.io/2.3/manual/simulation-server/room-simulators.md)
- [Simulator slug](https://docs.coherence.io/2.3/manual/simulation-server/simulator-slugs.md)
- [Build and deploy](https://docs.coherence.io/2.3/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/2.3/manual/simulation-server/simulator-cli-arguments.md)
- [Advanced simulator authority](https://docs.coherence.io/2.3/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator query transfer](https://docs.coherence.io/2.3/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Advanced topics](https://docs.coherence.io/2.3/manual/advanced-topics.md)
- [Single-player gameplay](https://docs.coherence.io/2.3/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Code stripping](https://docs.coherence.io/2.3/manual/advanced-topics/code-stripping.md)
- [Team workflows](https://docs.coherence.io/2.3/manual/advanced-topics/team-workflows.md)
- [Version control best practices](https://docs.coherence.io/2.3/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous integration best practices](https://docs.coherence.io/2.3/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Big worlds](https://docs.coherence.io/2.3/manual/advanced-topics/big-worlds.md)
- [World origin shifting](https://docs.coherence.io/2.3/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/2.3/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/2.3/manual/advanced-topics/competitive-games.md)
- [Simulation frame](https://docs.coherence.io/2.3/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, prediction and rollback](https://docs.coherence.io/2.3/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Schema explained](https://docs.coherence.io/2.3/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/2.3/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/2.3/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/2.3/manual/advanced-topics/schema-explained/archetypes.md)
- [Unity components](https://docs.coherence.io/2.3/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/2.3/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/2.3/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/2.3/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/2.3/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/2.3/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/2.3/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/2.3/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/2.3/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/2.3/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/2.3/manual/components/order-of-execution.md)
- [Choosing where to host](https://docs.coherence.io/2.3/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/2.3/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/2.3/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/2.3/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/2.3/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/2.3/hosting/coherence-cloud/authentication-service-player-accounts.md): Log in to coherence Cloud
- [Game Services](https://docs.coherence.io/2.3/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/2.3/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/2.3/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/2.3/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/2.3/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Ping Client](https://docs.coherence.io/2.3/hosting/coherence-cloud/coherence-cloud-apis/ping-client.md)
- [Worlds](https://docs.coherence.io/2.3/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/2.3/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/2.3/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/2.3/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Self-hosting](https://docs.coherence.io/2.3/hosting/self-hosting.md)
- [World mode](https://docs.coherence.io/2.3/hosting/self-hosting/world-mode.md)
- [Rooms mode](https://docs.coherence.io/2.3/hosting/self-hosting/rooms-mode.md)
- [Restricted mode and Unlock Token](https://docs.coherence.io/2.3/hosting/self-hosting/restricted-mode-and-unlock-token.md)
- [Authentication](https://docs.coherence.io/2.3/hosting/self-hosting/authentication.md)
- [Monitoring](https://docs.coherence.io/2.3/hosting/self-hosting/monitoring.md)
- [Memory limit](https://docs.coherence.io/2.3/hosting/self-hosting/memory-limit.md)
- [OpenAPI reference](https://docs.coherence.io/2.3/hosting/self-hosting/open-api-reference.md)
- [Rooms](https://docs.coherence.io/2.3/hosting/self-hosting/open-api-reference/rooms.md)
- [Status](https://docs.coherence.io/2.3/hosting/self-hosting/open-api-reference/status.md)
- [Dev](https://docs.coherence.io/2.3/hosting/self-hosting/open-api-reference/dev.md)
- [Models](https://docs.coherence.io/2.3/hosting/self-hosting/open-api-reference/models.md)
- [Peer-to-peer](https://docs.coherence.io/2.3/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client-hosting](https://docs.coherence.io/2.3/hosting/client-hosting/implementing-client-hosting.md)
- [Steam Relay](https://docs.coherence.io/2.3/hosting/client-hosting/implementing-client-hosting/steam-relay.md)
- [Epic Online Services (EOS) Relay](https://docs.coherence.io/2.3/hosting/client-hosting/implementing-client-hosting/epic-online-services-eos-relay.md)
- [Azure PlayFab Relay](https://docs.coherence.io/2.3/hosting/client-hosting/implementing-client-hosting/azure-playfab-relay.md)
- [Custom Relay](https://docs.coherence.io/2.3/hosting/client-hosting/implementing-client-hosting/custom-relay.md)
- [Release notes](https://docs.coherence.io/2.3/support/release-notes.md)
- [Glossary](https://docs.coherence.io/2.3/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/2.3/support/unreal-engine-support.md)
- [Web support](https://docs.coherence.io/2.3/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/2.3/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/2.3/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/2.3/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 2.1 -> 2.2](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-2.1-greater-than-2.2.md)
- [Upgrade 2.0 -> 2.1](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0.md)
- [Upgrade 1.8 -> 2.0](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0-1.md)
- [Upgrade 1.7 -> 1.8](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.7-greater-than-1.8.md)
- [Upgrade 1.6 -> 1.7](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.6-greater-than-1.7.md)
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/2.3/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/2.3/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Legal, explained](https://docs.coherence.io/2.3/support/legal-explained.md): Our legal agreements, explained by game devs, for game devs.
- [Software License Agreement, explained](https://docs.coherence.io/2.3/support/legal-explained/software-license-agreement-summary-explained.md): A quick, plain-language overview of the coherence Software License Agreement.
- [Privacy Policy, explained](https://docs.coherence.io/2.3/support/legal-explained/privacy-policy-explained.md): At coherence, we care about your privacy and want to explain it in plain language.
- [Data Processing Addendum, explained](https://docs.coherence.io/2.3/support/legal-explained/data-processing-addendum-explained.md): Easy-to-understand explanation of how we handle personal data on your behalf.
- [Report a bug](https://docs.coherence.io/2.3/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 2.2

- [Welcome](https://docs.coherence.io/2.2/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/2.2/overview.md)
- [Features](https://docs.coherence.io/2.2/overview/features.md)
- [Why choose coherence?](https://docs.coherence.io/2.2/single-player-to-multiplayer.md): And why coherence makes it feasible
- [Beginner's guide to networking](https://docs.coherence.io/2.2/getting-started/beginners-guide-to-networking.md)
- [Installation](https://docs.coherence.io/2.2/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/2.2/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/2.2/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/2.2/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Playing locally](https://docs.coherence.io/2.2/getting-started/setup-a-project/local-development.md)
- [Builds](https://docs.coherence.io/2.2/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [ParrelSync](https://docs.coherence.io/2.2/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [Unity's Multiplayer Play Mode](https://docs.coherence.io/2.2/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [4. Playing in coherence Cloud](https://docs.coherence.io/2.2/getting-started/setup-a-project/test-in-the-cloud.md)
- [Upload the Schema](https://docs.coherence.io/2.2/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share Game Builds](https://docs.coherence.io/2.2/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [Samples and tutorials](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials.md)
- [Sample scenes](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/package-samples.md)
- [Sample UIs](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [Project — First Steps](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Live Queries](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Project — Campfire](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Creating a global counter](https://docs.coherence.io/2.2/getting-started/samples-and-tutorials/example-a-global-counter.md)
- [Video tutorials](https://docs.coherence.io/2.2/getting-started/video-tutorials.md)
- [Troubleshooting](https://docs.coherence.io/2.2/getting-started/troubleshooting.md)
- [Frequently asked questions](https://docs.coherence.io/2.2/getting-started/how-to.md)
- [Networking with CoherenceSync](https://docs.coherence.io/2.2/manual/networking-state-changes.md)
- [Configure window](https://docs.coherence.io/2.2/manual/networking-state-changes/configure-window.md)
- [Commands: invoking methods](https://docs.coherence.io/2.2/manual/networking-state-changes/commands.md): Invoking methods on remote clients
- [\[Sync\] and \[Command\]](https://docs.coherence.io/2.2/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\]](https://docs.coherence.io/2.2/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Authority](https://docs.coherence.io/2.2/manual/networking-state-changes/authority.md)
- [Authority transfer](https://docs.coherence.io/2.2/manual/networking-state-changes/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/2.2/manual/networking-state-changes/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/2.2/manual/networking-state-changes/lifetime.md)
- [Uniqueness](https://docs.coherence.io/2.2/manual/networking-state-changes/uniqueness.md)
- [Instantiation and destruction](https://docs.coherence.io/2.2/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Hierarchies](https://docs.coherence.io/2.2/manual/networking-state-changes/child-gameobjects.md): Networking variables and methods within a Networked Prefab transform hierarchy
- [Parenting](https://docs.coherence.io/2.2/manual/networking-state-changes/parenting.md): How to parent Networked Prefabs to each other
- [Direct-children CoherenceSyncs](https://docs.coherence.io/2.2/manual/networking-state-changes/parenting/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/2.2/manual/networking-state-changes/parenting/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting prefabs at edit time](https://docs.coherence.io/2.2/manual/networking-state-changes/parenting/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Animators](https://docs.coherence.io/2.2/manual/networking-state-changes/animation.md)
- [Rigidbodies](https://docs.coherence.io/2.2/manual/networking-state-changes/rigid-bodies.md)
- [Entity references](https://docs.coherence.io/2.2/manual/networking-state-changes/coherence-sync-references.md)
- [Interpolation](https://docs.coherence.io/2.2/manual/networking-state-changes/interpolation.md)
- [Big Data](https://docs.coherence.io/2.2/manual/networking-state-changes/syncing-big-data.md): Using fragmented channels to synchronize data that wouldn't usually fit in a packet.
- [Asset management](https://docs.coherence.io/2.2/manual/networking-state-changes/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/2.2/manual/networking-state-changes/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/2.2/manual/networking-state-changes/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/2.2/manual/networking-state-changes/asset-management/load-via.md)
- [Custom component actions](https://docs.coherence.io/2.2/manual/networking-state-changes/custom-component-actions.md)
- [Custom bindings](https://docs.coherence.io/2.2/manual/networking-state-changes/custom-bindings.md): Extending what can be networked from a Component
- [Supported types](https://docs.coherence.io/2.2/manual/networking-state-changes/supported-types.md)
- [Baking](https://docs.coherence.io/2.2/manual/baking-and-code-generation.md)
- [Conditional Compilation](https://docs.coherence.io/2.2/manual/baking-and-code-generation/conditional-compilation.md)
- [Client connections](https://docs.coherence.io/2.2/manual/client-connections.md): Communication between Clients
- [Replication server](https://docs.coherence.io/2.2/manual/replication-server.md)
- [Rooms and worlds](https://docs.coherence.io/2.2/manual/replication-server/rooms-and-worlds.md)
- [Connecting to a replication server](https://docs.coherence.io/2.2/manual/replication-server/replication-server-api.md)
- [Replication server CLI](https://docs.coherence.io/2.2/manual/replication-server/command-line-interface.md): How to use the Replication server in the command-line
- [Optimization](https://docs.coherence.io/2.2/manual/optimization.md)
- [Queries](https://docs.coherence.io/2.2/manual/optimization/areas-of-interest.md)
- [Level of detail (LOD)](https://docs.coherence.io/2.2/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/2.2/manual/optimization/profiling.md)
- [Simulation frequency](https://docs.coherence.io/2.2/manual/optimization/simulation-frequency.md)
- [Networking voice](https://docs.coherence.io/2.2/manual/networking-voice.md)
- [Settings](https://docs.coherence.io/2.2/manual/project-settings.md)
- [1 game instance <-> N connections](https://docs.coherence.io/2.2/manual/multiple-connections-within-a-game-instance.md)
- [Scene management](https://docs.coherence.io/2.2/manual/scenes.md)
- [Simulators](https://docs.coherence.io/2.2/manual/simulation-server.md)
- [Scripting: client vs simulator](https://docs.coherence.io/2.2/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local simulators](https://docs.coherence.io/2.2/manual/simulation-server/run-local-simulators.md)
- [World simulators](https://docs.coherence.io/2.2/manual/simulation-server/world-simulators.md)
- [Room simulators](https://docs.coherence.io/2.2/manual/simulation-server/room-simulators.md)
- [Simulator slug](https://docs.coherence.io/2.2/manual/simulation-server/simulator-slugs.md)
- [Build and deploy](https://docs.coherence.io/2.2/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/2.2/manual/simulation-server/simulator-cli-arguments.md)
- [Advanced simulator authority](https://docs.coherence.io/2.2/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator query transfer](https://docs.coherence.io/2.2/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Advanced topics](https://docs.coherence.io/2.2/manual/advanced-topics.md)
- [Single-player gameplay](https://docs.coherence.io/2.2/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Code stripping](https://docs.coherence.io/2.2/manual/advanced-topics/code-stripping.md)
- [Team workflows](https://docs.coherence.io/2.2/manual/advanced-topics/team-workflows.md)
- [Version control best practices](https://docs.coherence.io/2.2/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous integration best practices](https://docs.coherence.io/2.2/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Big worlds](https://docs.coherence.io/2.2/manual/advanced-topics/big-worlds.md)
- [World origin shifting](https://docs.coherence.io/2.2/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/2.2/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/2.2/manual/advanced-topics/competitive-games.md)
- [Simulation frame](https://docs.coherence.io/2.2/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, prediction and rollback](https://docs.coherence.io/2.2/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Schema explained](https://docs.coherence.io/2.2/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/2.2/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/2.2/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/2.2/manual/advanced-topics/schema-explained/archetypes.md)
- [Unity components](https://docs.coherence.io/2.2/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/2.2/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/2.2/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/2.2/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/2.2/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/2.2/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/2.2/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/2.2/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/2.2/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/2.2/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/2.2/manual/components/order-of-execution.md)
- [Choosing where to host](https://docs.coherence.io/2.2/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/2.2/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/2.2/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/2.2/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/2.2/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/2.2/hosting/coherence-cloud/authentication-service-player-accounts.md): Log in to coherence Cloud
- [Game Services](https://docs.coherence.io/2.2/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/2.2/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/2.2/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/2.2/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/2.2/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Ping Client](https://docs.coherence.io/2.2/hosting/coherence-cloud/coherence-cloud-apis/ping-client.md)
- [Worlds](https://docs.coherence.io/2.2/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/2.2/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/2.2/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/2.2/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Self-hosting](https://docs.coherence.io/2.2/hosting/self-hosting.md)
- [World mode](https://docs.coherence.io/2.2/hosting/self-hosting/world-mode.md)
- [Rooms mode](https://docs.coherence.io/2.2/hosting/self-hosting/rooms-mode.md)
- [Restricted mode and Unlock Token](https://docs.coherence.io/2.2/hosting/self-hosting/restricted-mode-and-unlock-token.md)
- [Authentication](https://docs.coherence.io/2.2/hosting/self-hosting/authentication.md)
- [Monitoring](https://docs.coherence.io/2.2/hosting/self-hosting/monitoring.md)
- [Memory limit](https://docs.coherence.io/2.2/hosting/self-hosting/memory-limit.md)
- [OpenAPI reference](https://docs.coherence.io/2.2/hosting/self-hosting/open-api-reference.md)
- [Rooms](https://docs.coherence.io/2.2/hosting/self-hosting/open-api-reference/rooms.md)
- [Status](https://docs.coherence.io/2.2/hosting/self-hosting/open-api-reference/status.md)
- [Dev](https://docs.coherence.io/2.2/hosting/self-hosting/open-api-reference/dev.md)
- [Models](https://docs.coherence.io/2.2/hosting/self-hosting/open-api-reference/models.md)
- [Peer-to-peer](https://docs.coherence.io/2.2/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client-hosting](https://docs.coherence.io/2.2/hosting/client-hosting/implementing-client-hosting.md)
- [Steam Relay](https://docs.coherence.io/2.2/hosting/client-hosting/implementing-client-hosting/steam-relay.md)
- [Epic Online Services (EOS) Relay](https://docs.coherence.io/2.2/hosting/client-hosting/implementing-client-hosting/epic-online-services-eos-relay.md)
- [Azure PlayFab Relay](https://docs.coherence.io/2.2/hosting/client-hosting/implementing-client-hosting/azure-playfab-relay.md)
- [Custom Relay](https://docs.coherence.io/2.2/hosting/client-hosting/implementing-client-hosting/custom-relay.md)
- [Release notes](https://docs.coherence.io/2.2/support/release-notes.md)
- [Glossary](https://docs.coherence.io/2.2/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/2.2/support/unreal-engine-support.md)
- [Web support](https://docs.coherence.io/2.2/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/2.2/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/2.2/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/2.2/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 2.1 -> 2.2](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-2.1-greater-than-2.2.md)
- [Upgrade 2.0 -> 2.1](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0.md)
- [Upgrade 1.8 -> 2.0](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0-1.md)
- [Upgrade 1.7 -> 1.8](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.7-greater-than-1.8.md)
- [Upgrade 1.6 -> 1.7](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.6-greater-than-1.7.md)
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/2.2/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/2.2/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Legal, explained](https://docs.coherence.io/2.2/support/legal-explained.md): Our legal agreements, explained by game devs, for game devs.
- [Software License Agreement, explained](https://docs.coherence.io/2.2/support/legal-explained/software-license-agreement-summary-explained.md): A quick, plain-language overview of the coherence Software License Agreement.
- [Privacy Policy, explained](https://docs.coherence.io/2.2/support/legal-explained/privacy-policy-explained.md): At coherence, we care about your privacy and want to explain it in plain language.
- [Data Processing Addendum, explained](https://docs.coherence.io/2.2/support/legal-explained/data-processing-addendum-explained.md): Easy-to-understand explanation of how we handle personal data on your behalf.
- [Report a bug](https://docs.coherence.io/2.2/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 2.1

- [Welcome](https://docs.coherence.io/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/overview.md)
- [Features](https://docs.coherence.io/overview/features.md)
- [Get the Unity SDK](https://docs.coherence.io/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Test your game locally](https://docs.coherence.io/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/getting-started/how-to.md): A collection of frequently asked questions, and where to find the answers
- [Single-player to multiplayer](https://docs.coherence.io/getting-started/single-player-to-multiplayer.md)
- [Video tutorials](https://docs.coherence.io/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/getting-started/samples-and-tutorials.md)
- [Samples](https://docs.coherence.io/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/getting-started/troubleshooting.md)
- [Unity Components](https://docs.coherence.io/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/manual/networking-state-changes/interpolation.md)
- [Syncing big data](https://docs.coherence.io/manual/networking-state-changes/syncing-big-data.md): Using fragmented channels to synchronize data that wouldn't usually fit in a packet.
- [Networking Voice](https://docs.coherence.io/manual/networking-voice.md)
- [Authority](https://docs.coherence.io/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/manual/simulation-server/room-simulators.md)
- [Advanced Simulator Authority](https://docs.coherence.io/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator Query Transfer](https://docs.coherence.io/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Simulator slugs](https://docs.coherence.io/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/manual/optimization.md)
- [Queries](https://docs.coherence.io/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/hosting/coherence-cloud/authentication-service-player-accounts.md): Log in to coherence Cloud
- [Game Services](https://docs.coherence.io/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Ping Client](https://docs.coherence.io/hosting/coherence-cloud/coherence-cloud-apis/ping-client.md)
- [Worlds](https://docs.coherence.io/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Self-Hosting](https://docs.coherence.io/hosting/self-hosting.md)
- [World Mode](https://docs.coherence.io/hosting/self-hosting/world-mode.md)
- [Rooms Mode](https://docs.coherence.io/hosting/self-hosting/rooms-mode.md)
- [Authentication](https://docs.coherence.io/hosting/self-hosting/authentication.md)
- [Monitoring](https://docs.coherence.io/hosting/self-hosting/monitoring.md)
- [Memory limit](https://docs.coherence.io/hosting/self-hosting/memory-limit.md)
- [Open API Reference](https://docs.coherence.io/hosting/self-hosting/open-api-reference.md)
- [Rooms](https://docs.coherence.io/hosting/self-hosting/open-api-reference/rooms.md)
- [Status](https://docs.coherence.io/hosting/self-hosting/open-api-reference/status.md)
- [Dev](https://docs.coherence.io/hosting/self-hosting/open-api-reference/dev.md)
- [Models](https://docs.coherence.io/hosting/self-hosting/open-api-reference/models.md)
- [Rooms](https://docs.coherence.io/hosting/self-hosting/open-api-reference/rooms-1.md)
- [Status](https://docs.coherence.io/hosting/self-hosting/open-api-reference/status-1.md)
- [Dev](https://docs.coherence.io/hosting/self-hosting/open-api-reference/dev-1.md)
- [Models](https://docs.coherence.io/hosting/self-hosting/open-api-reference/models-1.md)
- [Peer-to-peer](https://docs.coherence.io/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client-hosting](https://docs.coherence.io/hosting/client-hosting/implementing-client-hosting.md)
- [Steam Relay](https://docs.coherence.io/hosting/client-hosting/implementing-client-hosting/steam-relay.md)
- [Epic Online Services (EOS) Relay](https://docs.coherence.io/hosting/client-hosting/implementing-client-hosting/epic-online-services-eos-relay.md)
- [Azure PlayFab Relay](https://docs.coherence.io/hosting/client-hosting/implementing-client-hosting/azure-playfab-relay.md)
- [Custom Relay](https://docs.coherence.io/hosting/client-hosting/implementing-client-hosting/custom-relay.md)
- [Release notes](https://docs.coherence.io/support/release-notes.md)
- [Glossary](https://docs.coherence.io/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 2.0 -> 2.1](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0.md)
- [Upgrade 1.8 -> 2.0](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0-1.md)
- [Upgrade 1.7 -> 1.8](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.7-greater-than-1.8.md)
- [Upgrade 1.6 -> 1.7](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.6-greater-than-1.7.md)
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Legal, explained](https://docs.coherence.io/support/legal-explained.md): Our legal agreements, explained by game devs, for game devs.
- [Software License Agreement, explained](https://docs.coherence.io/support/legal-explained/software-license-agreement-summary-explained.md): A quick, plain-language overview of the coherence Software License Agreement.
- [Privacy Policy, explained](https://docs.coherence.io/support/legal-explained/privacy-policy-explained.md): At coherence, we care about your privacy and want to explain it in plain language.
- [Data Processing Addendum, explained](https://docs.coherence.io/support/legal-explained/data-processing-addendum-explained.md): Easy-to-understand explanation of how we handle personal data on your behalf.
- [Report a bug](https://docs.coherence.io/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 2.0

- [Welcome](https://docs.coherence.io/2.0/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/2.0/overview.md)
- [Features](https://docs.coherence.io/2.0/overview/features.md)
- [Get the Unity SDK](https://docs.coherence.io/2.0/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/2.0/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/2.0/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/2.0/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Test your game locally](https://docs.coherence.io/2.0/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/2.0/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/2.0/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/2.0/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/2.0/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/2.0/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/2.0/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/2.0/getting-started/how-to.md): A collection of frequently asked questions, and where to find the answers
- [Single-player to multiplayer](https://docs.coherence.io/2.0/getting-started/single-player-to-multiplayer.md)
- [Video tutorials](https://docs.coherence.io/2.0/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials.md)
- [Samples](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/2.0/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/2.0/getting-started/troubleshooting.md)
- [Unity Components](https://docs.coherence.io/2.0/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/2.0/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/2.0/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/2.0/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/2.0/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/2.0/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/2.0/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/2.0/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/2.0/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/2.0/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/2.0/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/2.0/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/2.0/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/2.0/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/2.0/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/2.0/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/2.0/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/2.0/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/2.0/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/2.0/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/2.0/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/2.0/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/2.0/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/2.0/manual/networking-state-changes/interpolation.md)
- [Syncing big data](https://docs.coherence.io/2.0/manual/networking-state-changes/syncing-big-data.md): Using fragmented channels to synchronize data that wouldn't usually fit in a packet.
- [Networking Voice](https://docs.coherence.io/2.0/manual/networking-voice.md)
- [Authority](https://docs.coherence.io/2.0/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/2.0/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/2.0/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/2.0/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/2.0/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/2.0/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/2.0/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/2.0/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/2.0/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/2.0/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/2.0/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/2.0/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/2.0/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/2.0/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/2.0/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/2.0/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/2.0/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/2.0/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/2.0/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/2.0/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/2.0/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/2.0/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/2.0/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/2.0/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/2.0/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/2.0/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/2.0/manual/simulation-server/room-simulators.md)
- [Advanced Simulator Authority](https://docs.coherence.io/2.0/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator Query Transfer](https://docs.coherence.io/2.0/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Simulator slugs](https://docs.coherence.io/2.0/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/2.0/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/2.0/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/2.0/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/2.0/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/2.0/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/2.0/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/2.0/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/2.0/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/2.0/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/2.0/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/2.0/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/2.0/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/2.0/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/2.0/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/2.0/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/2.0/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/2.0/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/2.0/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/2.0/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/2.0/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/2.0/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/2.0/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/2.0/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/2.0/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/2.0/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/2.0/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/2.0/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/2.0/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/2.0/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/2.0/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/2.0/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/2.0/hosting/coherence-cloud/authentication-service-player-accounts.md): Log in to coherence Cloud
- [Game Services](https://docs.coherence.io/2.0/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/2.0/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/2.0/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/2.0/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/2.0/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Ping Client](https://docs.coherence.io/2.0/hosting/coherence-cloud/coherence-cloud-apis/ping-client.md)
- [Worlds](https://docs.coherence.io/2.0/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/2.0/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/2.0/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/2.0/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Self-Hosting](https://docs.coherence.io/2.0/hosting/self-hosting.md)
- [World Mode](https://docs.coherence.io/2.0/hosting/self-hosting/world-mode.md)
- [Rooms Mode](https://docs.coherence.io/2.0/hosting/self-hosting/rooms-mode.md)
- [Authentication](https://docs.coherence.io/2.0/hosting/self-hosting/authentication.md)
- [Monitoring](https://docs.coherence.io/2.0/hosting/self-hosting/monitoring.md)
- [Memory limit](https://docs.coherence.io/2.0/hosting/self-hosting/memory-limit.md)
- [Open API Reference](https://docs.coherence.io/2.0/hosting/self-hosting/open-api-reference.md)
- [Rooms](https://docs.coherence.io/2.0/hosting/self-hosting/open-api-reference/rooms.md)
- [Status](https://docs.coherence.io/2.0/hosting/self-hosting/open-api-reference/status.md)
- [Dev](https://docs.coherence.io/2.0/hosting/self-hosting/open-api-reference/dev.md)
- [Models](https://docs.coherence.io/2.0/hosting/self-hosting/open-api-reference/models.md)
- [Peer-to-peer](https://docs.coherence.io/2.0/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client-hosting](https://docs.coherence.io/2.0/hosting/client-hosting/implementing-client-hosting.md)
- [Steam Relay](https://docs.coherence.io/2.0/hosting/client-hosting/implementing-client-hosting/steam-relay.md)
- [Epic Online Services (EOS) Relay](https://docs.coherence.io/2.0/hosting/client-hosting/implementing-client-hosting/epic-online-services-eos-relay.md)
- [Azure PlayFab Relay](https://docs.coherence.io/2.0/hosting/client-hosting/implementing-client-hosting/azure-playfab-relay.md)
- [Custom Relay](https://docs.coherence.io/2.0/hosting/client-hosting/implementing-client-hosting/custom-relay.md)
- [Release notes](https://docs.coherence.io/2.0/support/release-notes.md)
- [Glossary](https://docs.coherence.io/2.0/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/2.0/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/2.0/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/2.0/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/2.0/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/2.0/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.8 -> 2.0](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.8-greater-than-2.0.md)
- [Upgrade 1.7 -> 1.8](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.7-greater-than-1.8.md)
- [Upgrade 1.6 -> 1.7](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.6-greater-than-1.7.md)
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/2.0/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/2.0/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Legal, explained](https://docs.coherence.io/2.0/support/legal-explained.md): Our legal agreements, explained by game devs, for game devs.
- [Software License Agreement, explained](https://docs.coherence.io/2.0/support/legal-explained/software-license-agreement-summary-explained.md): A quick, plain-language overview of the coherence Software License Agreement.
- [Privacy Policy, explained](https://docs.coherence.io/2.0/support/legal-explained/privacy-policy-explained.md): At coherence, we care about your privacy and want to explain it in plain language.
- [Data Processing Addendum, explained](https://docs.coherence.io/2.0/support/legal-explained/data-processing-addendum-explained.md): Easy-to-understand explanation of how we handle personal data on your behalf.
- [Report a bug](https://docs.coherence.io/2.0/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.8

- [Welcome](https://docs.coherence.io/1.8/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.8/overview.md)
- [Features](https://docs.coherence.io/1.8/overview/features.md)
- [Get the Unity SDK](https://docs.coherence.io/1.8/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.8/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/1.8/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/1.8/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Test your game locally](https://docs.coherence.io/1.8/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/1.8/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/1.8/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.8/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/1.8/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.8/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.8/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/1.8/getting-started/how-to.md): A collection of frequently asked questions, and where to find the answers
- [Single-player to multiplayer](https://docs.coherence.io/1.8/getting-started/single-player-to-multiplayer.md)
- [Video tutorials](https://docs.coherence.io/1.8/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials.md)
- [Samples](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.8/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/1.8/getting-started/troubleshooting.md)
- [Unity Components](https://docs.coherence.io/1.8/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.8/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.8/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.8/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.8/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/1.8/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/1.8/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/1.8/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/1.8/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.8/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/1.8/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.8/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/1.8/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/1.8/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.8/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.8/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.8/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.8/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.8/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.8/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.8/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.8/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.8/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.8/manual/networking-state-changes/interpolation.md)
- [Networking Voice](https://docs.coherence.io/1.8/manual/networking-voice.md)
- [Authority](https://docs.coherence.io/1.8/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.8/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.8/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.8/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.8/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.8/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.8/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.8/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.8/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.8/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.8/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.8/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.8/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/1.8/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.8/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/1.8/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/1.8/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/1.8/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/1.8/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/1.8/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.8/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.8/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.8/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.8/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.8/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.8/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.8/manual/simulation-server/room-simulators.md)
- [Advanced Simulator Authority](https://docs.coherence.io/1.8/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator Query Transfer](https://docs.coherence.io/1.8/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Simulator slugs](https://docs.coherence.io/1.8/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/1.8/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.8/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.8/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.8/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.8/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.8/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.8/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.8/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.8/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.8/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.8/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.8/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.8/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.8/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.8/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.8/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.8/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.8/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.8/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.8/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.8/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.8/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.8/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/1.8/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/1.8/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.8/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.8/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.8/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.8/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.8/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.8/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/1.8/hosting/coherence-cloud/authentication-service-player-accounts.md): Log in to coherence Cloud
- [Game Services](https://docs.coherence.io/1.8/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/1.8/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/1.8/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.8/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/1.8/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Worlds](https://docs.coherence.io/1.8/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/1.8/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/1.8/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.8/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.8/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client-Hosting](https://docs.coherence.io/1.8/hosting/client-hosting/implementing-client-hosting.md)
- [Steam Relay](https://docs.coherence.io/1.8/hosting/client-hosting/implementing-client-hosting/steam-relay.md)
- [Epic Online Services (EOS) Relay](https://docs.coherence.io/1.8/hosting/client-hosting/implementing-client-hosting/epic-online-services-eos-relay.md)
- [Azure PlayFab Relay](https://docs.coherence.io/1.8/hosting/client-hosting/implementing-client-hosting/azure-playfab-relay.md)
- [Release notes](https://docs.coherence.io/1.8/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.8/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.8/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.8/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.8/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/1.8/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/1.8/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.7 -> 1.8](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.7-greater-than-1.8.md)
- [Upgrade 1.6 -> 1.7](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.6-greater-than-1.7.md)
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.8/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.8/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Legal, explained](https://docs.coherence.io/1.8/support/legal-explained.md): Our legal agreements, explained by game devs, for game devs.
- [Software License Agreement, explained](https://docs.coherence.io/1.8/support/legal-explained/software-license-agreement-summary-explained.md): A quick, plain-language overview of the coherence Software License Agreement.
- [Privacy Policy, explained](https://docs.coherence.io/1.8/support/legal-explained/privacy-policy-explained.md): At coherence, we care about your privacy and want to explain it in plain language.
- [Data Processing Addendum, explained](https://docs.coherence.io/1.8/support/legal-explained/data-processing-addendum-explained.md): Easy-to-understand explanation of how we handle personal data on your behalf.
- [Report a bug](https://docs.coherence.io/1.8/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.7

- [Welcome](https://docs.coherence.io/1.7/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.7/overview.md)
- [Features](https://docs.coherence.io/1.7/overview/features.md)
- [Get the Unity SDK](https://docs.coherence.io/1.7/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.7/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/1.7/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/1.7/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Test your game locally](https://docs.coherence.io/1.7/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/1.7/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/1.7/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.7/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/1.7/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.7/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.7/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/1.7/getting-started/how-to....md): A collection of frequently asked questions, and where to find the answers
- [Single-player to multiplayer](https://docs.coherence.io/1.7/getting-started/single-player-to-multiplayer.md)
- [Video tutorials](https://docs.coherence.io/1.7/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials.md)
- [Package samples](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.7/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/1.7/getting-started/troubleshooting.md)
- [Unity Components](https://docs.coherence.io/1.7/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.7/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.7/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.7/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.7/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/1.7/manual/components/coherenceglobalquery.md)
- [CoherenceInput](https://docs.coherence.io/1.7/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/1.7/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.7/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/1.7/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.7/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/1.7/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/1.7/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.7/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.7/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.7/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.7/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.7/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.7/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.7/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.7/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.7/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.7/manual/networking-state-changes/interpolation.md)
- [Authority](https://docs.coherence.io/1.7/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.7/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.7/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.7/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.7/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.7/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.7/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.7/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.7/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.7/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.7/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.7/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.7/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/1.7/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.7/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/1.7/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/1.7/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/1.7/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/1.7/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/1.7/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.7/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.7/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.7/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.7/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.7/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.7/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.7/manual/simulation-server/room-simulators.md)
- [Advanced Simulator Authority](https://docs.coherence.io/1.7/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator Query Transfer](https://docs.coherence.io/1.7/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Simulator slugs](https://docs.coherence.io/1.7/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/1.7/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.7/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.7/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.7/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.7/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.7/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.7/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.7/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.7/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.7/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.7/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.7/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.7/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.7/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.7/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.7/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.7/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.7/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.7/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.7/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.7/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.7/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.7/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/1.7/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/1.7/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.7/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.7/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.7/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.7/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.7/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.7/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/1.7/hosting/coherence-cloud/authentication-service-player-accounts.md): Log players in to coherence Cloud
- [Game Services](https://docs.coherence.io/1.7/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/1.7/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/1.7/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.7/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/1.7/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Worlds](https://docs.coherence.io/1.7/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/1.7/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/1.7/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.7/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.7/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client hosting](https://docs.coherence.io/1.7/hosting/client-hosting/implementing-client-hosting.md)
- [Steam Relay](https://docs.coherence.io/1.7/hosting/client-hosting/implementing-client-hosting/steam-relay.md)
- [Epic Online Services (EOS) Relay](https://docs.coherence.io/1.7/hosting/client-hosting/implementing-client-hosting/epic-online-services-eos-relay.md)
- [Azure PlayFab Relay](https://docs.coherence.io/1.7/hosting/client-hosting/implementing-client-hosting/azure-playfab-relay.md)
- [Release notes](https://docs.coherence.io/1.7/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.7/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.7/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.7/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.7/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/1.7/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/1.7/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.6 -> 1.7](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.6-greater-than-1.7.md)
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.7/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.7/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Report a bug](https://docs.coherence.io/1.7/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.6

- [Welcome](https://docs.coherence.io/1.6/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.6/overview.md)
- [Features](https://docs.coherence.io/1.6/overview/features.md)
- [Roadmap](https://docs.coherence.io/1.6/overview/roadmap.md): Here is the roadmap of the coherence SDK, engine and backend. We're constantly listening to your feedback to improve coherence. Please reach out on our forum and discord if you have suggestions.
- [Get the Unity SDK](https://docs.coherence.io/1.6/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.6/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/1.6/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/1.6/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Test your game locally](https://docs.coherence.io/1.6/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/1.6/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/1.6/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.6/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/1.6/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.6/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.6/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/1.6/getting-started/how-to....md): A collection of frequently asked questions, and where to find the answers
- [Single-player to multiplayer](https://docs.coherence.io/1.6/getting-started/single-player-to-multiplayer.md)
- [Video tutorials](https://docs.coherence.io/1.6/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials.md)
- [Package samples](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.6/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/1.6/getting-started/troubleshooting.md)
- [Unity Components](https://docs.coherence.io/1.6/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.6/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.6/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.6/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.6/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/1.6/manual/components/coherenceglobalquery.md)
- [CoherenceInput](https://docs.coherence.io/1.6/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/1.6/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.6/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/1.6/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.6/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/1.6/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/1.6/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.6/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.6/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.6/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.6/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.6/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.6/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.6/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.6/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.6/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.6/manual/networking-state-changes/interpolation.md)
- [Authority](https://docs.coherence.io/1.6/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.6/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.6/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.6/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.6/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.6/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.6/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.6/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.6/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.6/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.6/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.6/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.6/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/1.6/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.6/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/1.6/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/1.6/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/1.6/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/1.6/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/1.6/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.6/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.6/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.6/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.6/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.6/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.6/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.6/manual/simulation-server/room-simulators.md)
- [Simulator slugs](https://docs.coherence.io/1.6/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/1.6/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.6/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.6/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.6/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.6/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.6/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.6/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.6/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.6/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.6/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.6/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.6/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.6/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.6/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.6/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.6/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.6/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.6/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.6/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.6/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.6/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.6/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.6/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/1.6/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/1.6/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.6/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.6/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.6/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.6/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.6/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.6/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Player Accounts](https://docs.coherence.io/1.6/hosting/coherence-cloud/authentication-service-player-accounts.md): Log players in to coherence Cloud
- [Game Services](https://docs.coherence.io/1.6/hosting/coherence-cloud/game-services.md)
- [Lobbies](https://docs.coherence.io/1.6/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/1.6/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.6/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/1.6/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Worlds](https://docs.coherence.io/1.6/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/1.6/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/1.6/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.6/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.6/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client hosting](https://docs.coherence.io/1.6/hosting/client-hosting/implementing-client-hosting.md)
- [Release notes](https://docs.coherence.io/1.6/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.6/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.6/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.6/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.6/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/1.6/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/1.6/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.5 -> 1.6](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrade-1.5-greater-than-1.6.md)
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.6/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.6/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Report a bug](https://docs.coherence.io/1.6/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.5

- [Welcome](https://docs.coherence.io/1.5/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.5/overview.md)
- [Features](https://docs.coherence.io/1.5/overview/features.md)
- [Roadmap](https://docs.coherence.io/1.5/overview/roadmap.md): Here is the roadmap of the coherence SDK, engine and backend. We're constantly listening to your feedback to improve coherence. Please reach out on our forum and discord if you have suggestions.
- [Get the Unity SDK](https://docs.coherence.io/1.5/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.5/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/1.5/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/1.5/getting-started/setup-a-project/prefab-setup.md)
- [3. Test your game locally](https://docs.coherence.io/1.5/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/1.5/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/1.5/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.5/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/1.5/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.5/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.5/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/1.5/getting-started/how-to....md): A collection of frequently asked questions, and where to find the answers
- [Video tutorials](https://docs.coherence.io/1.5/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials.md)
- [Package samples](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.5/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/1.5/getting-started/troubleshooting.md)
- [Single-player to multiplayer](https://docs.coherence.io/1.5/getting-started/single-player-to-multiplayer.md)
- [Unity Components](https://docs.coherence.io/1.5/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.5/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.5/manual/components/coherence-bridge.md)
- [CoherenceNode](https://docs.coherence.io/1.5/manual/components/coherence-node.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.5/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.5/manual/components/coherence-tag-query.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.5/manual/components/prefab-sync-group.md)
- [CoherenceInput](https://docs.coherence.io/1.5/manual/components/coherenceinput.md)
- [Order of execution](https://docs.coherence.io/1.5/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.5/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/1.5/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/1.5/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.5/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.5/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.5/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.5/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.5/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.5/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.5/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.5/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.5/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.5/manual/networking-state-changes/interpolation.md)
- [Authority](https://docs.coherence.io/1.5/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.5/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.5/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.5/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.5/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.5/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.5/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.5/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.5/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.5/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.5/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.5/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.5/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/1.5/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.5/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/1.5/manual/scenes.md)
- [Baking (code generation)](https://docs.coherence.io/1.5/manual/baking-and-code-generation.md)
- [Replication Server](https://docs.coherence.io/1.5/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.5/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.5/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.5/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.5/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.5/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.5/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.5/manual/simulation-server/room-simulators.md)
- [Simulator slugs](https://docs.coherence.io/1.5/manual/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.5/manual/simulation-server/multi-room-simulators.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Deploy](https://docs.coherence.io/1.5/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.5/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.5/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.5/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.5/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.5/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.5/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.5/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.5/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.5/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.5/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.5/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.5/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.5/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.5/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.5/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.5/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.5/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.5/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.5/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.5/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.5/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.5/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/1.5/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/1.5/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.5/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.5/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.5/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.5/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.5/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.5/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Game Services](https://docs.coherence.io/1.5/hosting/coherence-cloud/game-services.md)
- [Player Account Authentication](https://docs.coherence.io/1.5/hosting/coherence-cloud/game-services/accounts.md): Player Accounts Authentication Service
- [Lobbies](https://docs.coherence.io/1.5/hosting/coherence-cloud/game-services/lobbies.md): Matchmaking on top of Rooms
- [Cloud Storage](https://docs.coherence.io/1.5/hosting/coherence-cloud/game-services/cloud-storage.md): Store data in the cloud
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.5/hosting/coherence-cloud/game-services/key-value-store.md)
- [APIs](https://docs.coherence.io/1.5/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Player Account Authentication](https://docs.coherence.io/1.5/hosting/coherence-cloud/coherence-cloud-apis/authentication-service-player-accounts.md)
- [Worlds](https://docs.coherence.io/1.5/hosting/coherence-cloud/coherence-cloud-apis/worlds.md)
- [Rooms](https://docs.coherence.io/1.5/hosting/coherence-cloud/coherence-cloud-apis/rooms.md)
- [Lobbies](https://docs.coherence.io/1.5/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.5/hosting/coherence-cloud/coherence-cloud-apis/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.5/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client hosting](https://docs.coherence.io/1.5/hosting/client-hosting/implementing-client-hosting.md)
- [Release notes](https://docs.coherence.io/1.5/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.5/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.5/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.5/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.5/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/1.5/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/1.5/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.4 -> 1.5](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrade-1.4-1.5.md)
- [Upgrade 1.3 -> 1.4](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrade-1.3-greater-than-1.4.md)
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.5/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.5/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Report a bug](https://docs.coherence.io/1.5/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.4

- [Welcome](https://docs.coherence.io/1.4/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.4/overview.md)
- [Features](https://docs.coherence.io/1.4/overview/features.md)
- [Roadmap](https://docs.coherence.io/1.4/overview/roadmap.md): Here is the roadmap of the coherence SDK, engine and backend. We're constantly listening to your feedback to improve coherence. Please reach out on our forum and discord if you have suggestions.
- [Get the Unity SDK](https://docs.coherence.io/1.4/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.4/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/1.4/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/1.4/getting-started/setup-a-project/prefab-setup.md)
- [3. Test your game locally](https://docs.coherence.io/1.4/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/1.4/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/1.4/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.4/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/1.4/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.4/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.4/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/1.4/getting-started/how-to....md): A collection of frequently asked questions, and where to find the answers
- [Video tutorials](https://docs.coherence.io/1.4/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials.md)
- [Package samples](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/1.4/getting-started/troubleshooting.md)
- [Unity Components](https://docs.coherence.io/1.4/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.4/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.4/manual/components/coherence-bridge.md)
- [CoherenceNode](https://docs.coherence.io/1.4/manual/components/coherence-node.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.4/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.4/manual/components/coherence-tag-query.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.4/manual/components/prefab-sync-group.md)
- [CoherenceInput](https://docs.coherence.io/1.4/manual/components/coherenceinput.md)
- [Order of execution](https://docs.coherence.io/1.4/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.4/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/1.4/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/1.4/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.4/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.4/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.4/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.4/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.4/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.4/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.4/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.4/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.4/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.4/manual/networking-state-changes/interpolation.md)
- [Authority](https://docs.coherence.io/1.4/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.4/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.4/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.4/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.4/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.4/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.4/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.4/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.4/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.4/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.4/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.4/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.4/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/1.4/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.4/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/1.4/manual/scenes.md)
- [Baking (code generation)](https://docs.coherence.io/1.4/manual/baking-and-code-generation.md)
- [Replication Server](https://docs.coherence.io/1.4/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.4/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.4/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.4/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.4/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.4/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.4/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.4/manual/simulation-server/room-simulators.md)
- [Simulator slugs](https://docs.coherence.io/1.4/manual/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.4/manual/simulation-server/multi-room-simulators.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Deploy](https://docs.coherence.io/1.4/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.4/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.4/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.4/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.4/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.4/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.4/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.4/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.4/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.4/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.4/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.4/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.4/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.4/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.4/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.4/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.4/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.4/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.4/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.4/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.4/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.4/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.4/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/1.4/manual/advanced-topics/code-stripping.md)
- [Command-line interface tools](https://docs.coherence.io/1.4/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.4/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.4/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.4/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.4/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.4/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.4/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Lobbies](https://docs.coherence.io/1.4/hosting/coherence-cloud/lobbies.md): A way to do matchmaking using coherence Player accounts.
- [Game Services](https://docs.coherence.io/1.4/hosting/coherence-cloud/game-services.md)
- [Account](https://docs.coherence.io/1.4/hosting/coherence-cloud/game-services/accounts.md)
- [Cloud Storage](https://docs.coherence.io/1.4/hosting/coherence-cloud/game-services/cloud-storage.md)
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.4/hosting/coherence-cloud/game-services/key-value-store.md)
- [coherence Cloud APIs](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Worlds API](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/worlds-api.md)
- [Rooms API](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/rooms-api.md)
- [Lobbies API](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Game Services](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/game-services.md)
- [Authentication Service (Player Accounts)](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/game-services/authentication-service-player-accounts.md)
- [Cloud Storage](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/game-services/key-value-store.md): The cloud storage provides a persistence layer for the project.
- [Key-Value Store (Legacy)](https://docs.coherence.io/1.4/hosting/coherence-cloud/coherence-cloud-apis/game-services/key-value-store-1.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.4/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client hosting](https://docs.coherence.io/1.4/hosting/client-hosting/implementing-client-hosting.md)
- [Release notes](https://docs.coherence.io/1.4/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.4/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.4/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.4/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.4/support/ecs-dots-support.md)
- [Known issues](https://docs.coherence.io/1.4/support/known-issues.md)
- [Upgrade guide](https://docs.coherence.io/1.4/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.3 🠚 1.4](https://docs.coherence.io/1.4/support/upgrading-unity-sdk/upgrade-1.3-1.4.md)
- [Upgrade 1.2 🠚 1.3](https://docs.coherence.io/1.4/support/upgrading-unity-sdk/upgrade-1.2-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.4/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.4/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.4/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.4/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.4/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Report a bug](https://docs.coherence.io/1.4/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.3

- [Welcome](https://docs.coherence.io/1.3/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.3/overview.md)
- [Features](https://docs.coherence.io/1.3/overview/features.md)
- [Roadmap](https://docs.coherence.io/1.3/overview/roadmap.md): Here is the roadmap of the coherence SDK, engine and backend. We're constantly listening to your feedback to improve coherence. Please reach out on our forum and discord if you have suggestions.
- [Get the Unity SDK](https://docs.coherence.io/1.3/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.3/getting-started/setup-a-project.md)
- [Scene setup](https://docs.coherence.io/1.3/getting-started/setup-a-project/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/1.3/getting-started/setup-a-project/prefab-setup.md)
- [Sample connection UIs](https://docs.coherence.io/1.3/getting-started/setup-a-project/samples-connection-uis.md)
- [Local development](https://docs.coherence.io/1.3/getting-started/setup-a-project/local-development.md)
- [Local testing using Builds](https://docs.coherence.io/1.3/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode (MPPM)](https://docs.coherence.io/1.3/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.3/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [Test in the cloud](https://docs.coherence.io/1.3/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.3/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.3/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [Video tutorials](https://docs.coherence.io/1.3/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials.md)
- [Package samples](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/package-samples.md)
- [First Steps tutorial](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.3/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Unity Components](https://docs.coherence.io/1.3/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.3/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.3/manual/components/coherence-bridge.md)
- [CoherenceNode](https://docs.coherence.io/1.3/manual/components/coherence-node.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.3/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.3/manual/components/coherence-tag-query.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.3/manual/components/prefab-sync-group.md)
- [CoherenceInput](https://docs.coherence.io/1.3/manual/components/coherenceinput.md)
- [Order of execution](https://docs.coherence.io/1.3/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.3/manual/networking-state-changes.md)
- [Supported types](https://docs.coherence.io/1.3/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.3/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.3/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.3/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.3/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.3/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.3/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.3/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.3/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.3/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.3/manual/networking-state-changes/interpolation.md)
- [Authority](https://docs.coherence.io/1.3/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.3/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.3/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.3/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.3/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.3/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.3/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.3/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.3/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.3/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.3/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.3/manual/asset-management.md)
- [Instantiate via](https://docs.coherence.io/1.3/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.3/manual/asset-management/load-via.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.3/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Scene management](https://docs.coherence.io/1.3/manual/scenes.md)
- [Baking (code generation)](https://docs.coherence.io/1.3/manual/baking-and-code-generation.md)
- [Replication Server](https://docs.coherence.io/1.3/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.3/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.3/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.3/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.3/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.3/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.3/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.3/manual/simulation-server/room-simulators.md)
- [Simulator slugs](https://docs.coherence.io/1.3/manual/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.3/manual/simulation-server/multi-room-simulators.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Deploy](https://docs.coherence.io/1.3/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.3/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.3/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.3/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.3/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.3/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.3/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.3/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.3/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.3/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.3/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.3/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.3/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.3/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.3/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.3/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.3/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.3/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.3/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.3/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.3/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.3/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.3/manual/advanced-topics/schema-explained/archetypes.md)
- [Code Stripping](https://docs.coherence.io/1.3/manual/advanced-topics/code-stripping.md)
- [Command-line interface tools](https://docs.coherence.io/1.3/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.3/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.3/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.3/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.3/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.3/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.3/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Lobbies](https://docs.coherence.io/1.3/hosting/coherence-cloud/lobbies.md): A way to do matchmaking using coherence Player accounts.
- [Game Services](https://docs.coherence.io/1.3/hosting/coherence-cloud/game-services.md)
- [Account](https://docs.coherence.io/1.3/hosting/coherence-cloud/game-services/accounts.md)
- [Key-Value Store](https://docs.coherence.io/1.3/hosting/coherence-cloud/game-services/key-value-store.md)
- [coherence Cloud APIs](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Worlds API](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis/worlds-api.md)
- [Rooms API](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis/rooms-api.md)
- [Lobbies API](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Game Services](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis/game-services.md)
- [Authentication Service (Player Accounts)](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis/game-services/authentication-service-player-accounts.md)
- [Key-value store](https://docs.coherence.io/1.3/hosting/coherence-cloud/coherence-cloud-apis/game-services/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.3/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client hosting](https://docs.coherence.io/1.3/hosting/client-hosting/implementing-client-hosting.md)
- [Release notes](https://docs.coherence.io/1.3/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.3/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.3/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.3/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.3/support/ecs-dots-support.md)
- [Known issues and troubleshooting](https://docs.coherence.io/1.3/support/known-issues-and-troubleshooting.md)
- [Upgrade guide](https://docs.coherence.io/1.3/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.2 -> 1.3](https://docs.coherence.io/1.3/support/upgrading-unity-sdk/upgrade-1.2-greater-than-1.3.md)
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.3/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.3/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.3/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.3/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.3/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Report a bug](https://docs.coherence.io/1.3/support/report-a-bug.md): Learn how to effectively report a bug

## SDK 1.2.4

- [Welcome](https://docs.coherence.io/1.2.4/welcome.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.2.4/overview.md)
- [Features](https://docs.coherence.io/1.2.4/overview/features.md)
- [Roadmap](https://docs.coherence.io/1.2.4/overview/roadmap.md): Here is the roadmap of the coherence SDK, engine and backend. We're constantly listening to your feedback to improve coherence. Please reach out on our forum and discord if you have suggestions.
- [Get the Unity SDK](https://docs.coherence.io/1.2.4/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/1.2.4/getting-started/setup-a-project.md)
- [Scene setup](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/prefab-setup.md)
- [Sample connection UIs](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/samples-connection-uis.md)
- [Local development](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/local-development.md)
- [Local testing using Builds](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode (MPPM)](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [Test in the cloud](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/1.2.4/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [Video tutorials](https://docs.coherence.io/1.2.4/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials.md)
- [Package samples](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/package-samples.md)
- [First Steps tutorial](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.2.4/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Unity Components](https://docs.coherence.io/1.2.4/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/1.2.4/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/1.2.4/manual/components/coherence-bridge.md)
- [CoherenceNode](https://docs.coherence.io/1.2.4/manual/components/coherence-node.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.2.4/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.2.4/manual/components/coherence-tag-query.md)
- [PrefabSyncGroup](https://docs.coherence.io/1.2.4/manual/components/prefab-sync-group.md)
- [CoherenceInput](https://docs.coherence.io/1.2.4/manual/components/coherenceinput.md)
- [Order of execution](https://docs.coherence.io/1.2.4/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/1.2.4/manual/networking-state-changes.md)
- [Supported types](https://docs.coherence.io/1.2.4/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.2.4/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.2.4/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/1.2.4/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.2.4/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.2.4/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.2.4/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.2.4/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.2.4/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/1.2.4/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/1.2.4/manual/networking-state-changes/interpolation.md)
- [Authority](https://docs.coherence.io/1.2.4/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/1.2.4/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.2.4/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/1.2.4/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/1.2.4/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/1.2.4/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/1.2.4/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/1.2.4/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/1.2.4/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.2.4/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.2.4/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/1.2.4/manual/asset-management.md)
- [Instantiate via](https://docs.coherence.io/1.2.4/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/1.2.4/manual/asset-management/load-via.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/1.2.4/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Scene management](https://docs.coherence.io/1.2.4/manual/scenes.md)
- [Baking (code generation)](https://docs.coherence.io/1.2.4/manual/baking-and-code-generation.md)
- [Replication Server](https://docs.coherence.io/1.2.4/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/1.2.4/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/1.2.4/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/1.2.4/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.2.4/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/1.2.4/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/1.2.4/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.2.4/manual/simulation-server/room-simulators.md)
- [Simulator slugs](https://docs.coherence.io/1.2.4/manual/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.2.4/manual/simulation-server/multi-room-simulators.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Deploy](https://docs.coherence.io/1.2.4/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.2.4/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/1.2.4/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/1.2.4/manual/optimization.md)
- [Areas of Interest](https://docs.coherence.io/1.2.4/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.2.4/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/1.2.4/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/1.2.4/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/1.2.4/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/1.2.4/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/1.2.4/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/1.2.4/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/1.2.4/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/1.2.4/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/1.2.4/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/1.2.4/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/1.2.4/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/1.2.4/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/1.2.4/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/1.2.4/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/1.2.4/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.2.4/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.2.4/manual/advanced-topics/schema-explained/archetypes.md)
- [Code Stripping](https://docs.coherence.io/1.2.4/manual/advanced-topics/code-stripping.md)
- [Command-line interface tools](https://docs.coherence.io/1.2.4/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/1.2.4/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
- [Choosing where to host](https://docs.coherence.io/1.2.4/hosting/choosing-where-to-host.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.2.4/hosting/coherence-cloud.md): Comprehensive hosting, scaling, and networking for your game
- [Online Dashboard](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/online-dashboard.md)
- [Manage Worlds](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/manage-worlds.md): From the Online Dashboard you can create, edit and configure your Worlds
- [Configure Rooms](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/configure-rooms.md): From the Online Dashboard, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Lobbies](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/lobbies.md): A way to do matchmaking using coherence Player accounts.
- [Game Services](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/game-services.md)
- [Account](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/game-services/accounts.md)
- [Key-Value Store](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/game-services/key-value-store.md)
- [coherence Cloud APIs](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis.md)
- [Worlds API](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis/worlds-api.md)
- [Rooms API](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis/rooms-api.md)
- [Lobbies API](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis/lobbies.md)
- [Game Services](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis/game-services.md)
- [Authentication Service (Player Accounts)](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis/game-services/authentication-service-player-accounts.md)
- [Key-value store](https://docs.coherence.io/1.2.4/hosting/coherence-cloud/coherence-cloud-apis/game-services/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Peer-to-peer](https://docs.coherence.io/1.2.4/hosting/client-hosting.md): How to use Client-hosting to connect clients directly
- [Implementing Client hosting](https://docs.coherence.io/1.2.4/hosting/client-hosting/implementing-client-hosting.md)
- [Release notes](https://docs.coherence.io/1.2.4/support/release-notes.md)
- [Glossary](https://docs.coherence.io/1.2.4/support/glossary.md): A list of important terms and concepts used in coherence
- [Unreal Engine support](https://docs.coherence.io/1.2.4/support/unreal-engine-support.md)
- [WebGL support](https://docs.coherence.io/1.2.4/support/webgl.md)
- [ECS / DOTS support](https://docs.coherence.io/1.2.4/support/ecs-dots-support.md)
- [Known issues and troubleshooting](https://docs.coherence.io/1.2.4/support/known-issues-and-troubleshooting.md)
- [Upgrade guide](https://docs.coherence.io/1.2.4/support/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.2.4/support/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.2.4/support/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.2.4/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.2.4/support/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Credit cost & pricing](https://docs.coherence.io/1.2.4/support/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.

## SDK 1.2

- [Welcome](https://docs.coherence.io/1.2/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.2/overview.md)
- [How does coherence work?](https://docs.coherence.io/1.2/overview/how-does-coherence-work.md)
- [Rooms, Worlds and Lobbies](https://docs.coherence.io/1.2/overview/rooms-and-worlds.md)
- [Features and Roadmap](https://docs.coherence.io/1.2/overview/roadmap.md)
- [Learn](https://docs.coherence.io/1.2/learning-coherence.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.2/learning-coherence/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Package samples](https://docs.coherence.io/1.2/learning-coherence/package-samples.md)
- [First Steps tutorial](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.2/learning-coherence/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.2/learning-coherence/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.2/learning-coherence/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.2/learning-coherence/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.2/learning-coherence/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.2/learning-coherence/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.2/learning-coherence/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.2/learning-coherence/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.2/learning-coherence/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.2/learning-coherence/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.2/learning-coherence/campfire-project/a-simple-text-chat.md)
- [How to network \[genre\]…](https://docs.coherence.io/1.2/learning-coherence/how-to-network-x.md): Quick exploration and recommendations for different game genres
- [Racing](https://docs.coherence.io/1.2/learning-coherence/how-to-network-x/how-to-racing.md)
- [Turn-based](https://docs.coherence.io/1.2/learning-coherence/how-to-network-x/how-to-turnbased.md)
- [First-Person Shooter](https://docs.coherence.io/1.2/learning-coherence/how-to-network-x/how-to-fps.md)
- [MMO](https://docs.coherence.io/1.2/learning-coherence/how-to-network-x/how-to-mmo.md)
- [Fighting](https://docs.coherence.io/1.2/learning-coherence/how-to-network-x/how-to-fighter.md)
- [Get started](https://docs.coherence.io/1.2/get-started.md): Everything you need to get going with coherence
- [Install coherence](https://docs.coherence.io/1.2/get-started/install-coherence.md)
- [Scene Setup](https://docs.coherence.io/1.2/get-started/scene-setup.md)
- [Sample UIs](https://docs.coherence.io/1.2/get-started/scene-setup/samples.md)
- [Prefab setup: CoherenceSync](https://docs.coherence.io/1.2/get-started/prefab-setup.md)
- [Local Development](https://docs.coherence.io/1.2/get-started/build-and-run.md)
- [Local Testing via Player Builds](https://docs.coherence.io/1.2/get-started/build-and-run/local-testing-via-player-builds.md)
- [Local Testing via Unity's Multiplayer Play Mode (MPPM)](https://docs.coherence.io/1.2/get-started/build-and-run/testing-locally.md)
- [Local Testing via ParrelSync](https://docs.coherence.io/1.2/get-started/build-and-run/local-testing-via-parrelsync.md)
- [coherence Cloud](https://docs.coherence.io/1.2/get-started/coherence-cloud.md)
- [Create a free account](https://docs.coherence.io/1.2/get-started/coherence-cloud/create-an-account.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.2/get-started/coherence-cloud/deploy-and-share.md)
- [Share builds](https://docs.coherence.io/1.2/get-started/coherence-cloud/share-builds.md)
- [coherence SDK for Unity](https://docs.coherence.io/1.2/coherence-sdk-for-unity.md)
- [Upgrade Guide](https://docs.coherence.io/1.2/coherence-sdk-for-unity/upgrading-unity-sdk.md): Tips and best practices to upgrade the SDK while avoiding risk of data loss
- [Upgrade 1.1 -> 1.2](https://docs.coherence.io/1.2/coherence-sdk-for-unity/upgrading-unity-sdk/upgrade-1.1-greater-than-1.2.md)
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.2/coherence-sdk-for-unity/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.2/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.2/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Components](https://docs.coherence.io/1.2/coherence-sdk-for-unity/components.md)
- [CoherenceSync](https://docs.coherence.io/1.2/coherence-sdk-for-unity/components/coherencesync.md)
- [CoherenceBridge](https://docs.coherence.io/1.2/coherence-sdk-for-unity/components/coherencebridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.2/coherence-sdk-for-unity/components/livequery.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.2/coherence-sdk-for-unity/components/coherencetagquery.md)
- [Order of execution](https://docs.coherence.io/1.2/coherence-sdk-for-unity/components/order-of-execution.md)
- [Asset Management](https://docs.coherence.io/1.2/coherence-sdk-for-unity/asset-management.md)
- [Using CoherenceSyncConfig to instantiate GameObjects locally](https://docs.coherence.io/1.2/coherence-sdk-for-unity/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects-locally.md)
- [Networking State Changes](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes.md)
- [Supported types](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Parenting network entities](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects.md): How to parent CoherenceSync objects to each other
- [Direct child CoherenceSyncs](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/parent-child.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/coherencenode.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Animation](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/entity-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/value-sync-callbacks.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/custombindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.2/coherence-sdk-for-unity/networking-state-changes/custom-component-actions.md)
- [Baking (code generation)](https://docs.coherence.io/1.2/coherence-sdk-for-unity/baking-and-code-generation.md)
- [Scene Management](https://docs.coherence.io/1.2/coherence-sdk-for-unity/scenes.md)
- [Authority](https://docs.coherence.io/1.2/coherence-sdk-for-unity/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/1.2/coherence-sdk-for-unity/authority-overview/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.2/coherence-sdk-for-unity/authority-overview/input-queues.md)
- [Lifetime](https://docs.coherence.io/1.2/coherence-sdk-for-unity/lifetime.md)
- [Persistence](https://docs.coherence.io/1.2/coherence-sdk-for-unity/lifetime/configuring-persistence.md)
- [Uniqueness](https://docs.coherence.io/1.2/coherence-sdk-for-unity/lifetime/uniqueness.md)
- [Example – a global counter](https://docs.coherence.io/1.2/coherence-sdk-for-unity/lifetime/example-a-global-counter.md)
- [Optimization](https://docs.coherence.io/1.2/coherence-sdk-for-unity/optimization.md)
- [Simulation Frequency](https://docs.coherence.io/1.2/coherence-sdk-for-unity/optimization/simulation-frequency.md)
- [Areas of Interest](https://docs.coherence.io/1.2/coherence-sdk-for-unity/optimization/livequery-area-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.2/coherence-sdk-for-unity/optimization/level-of-detail.md)
- [Profiling](https://docs.coherence.io/1.2/coherence-sdk-for-unity/profiling.md)
- [Interpolation](https://docs.coherence.io/1.2/coherence-sdk-for-unity/interpolation.md)
- [Rigid Bodies](https://docs.coherence.io/1.2/coherence-sdk-for-unity/rigid-bodies.md)
- [Settings](https://docs.coherence.io/1.2/coherence-sdk-for-unity/settings-window.md)
- [Simulation Frame](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-frame.md)
- [Replication Server](https://docs.coherence.io/1.2/coherence-sdk-for-unity/replication-server.md)
- [Simulators](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Local Development](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/testing-simulators-locally.md)
- [World Simulators](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/room-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/multi-room-simulators-advanced.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Publish](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/simulator-cli-arguments.md)
- [Load Balancing](https://docs.coherence.io/1.2/coherence-sdk-for-unity/simulation-server/simulator-load-balancing.md)
- [Client-Hosting](https://docs.coherence.io/1.2/coherence-sdk-for-unity/client-hosting.md)
- [Client Connections](https://docs.coherence.io/1.2/coherence-sdk-for-unity/client-messages.md): Communication between Clients
- [Rollback Networking Support](https://docs.coherence.io/1.2/coherence-sdk-for-unity/input-prediction-and-rollback.md)
- [World Origin Shifting](https://docs.coherence.io/1.2/coherence-sdk-for-unity/world-origin-shifting.md): Creating massive multiplayer worlds
- [Offline gameplay](https://docs.coherence.io/1.2/coherence-sdk-for-unity/offline-gameplay.md): How coherence behaves when a Client is not connected
- [CLI](https://docs.coherence.io/1.2/coherence-sdk-for-unity/cli-utilities.md): Command-line interface tools explained
- [Code Stripping](https://docs.coherence.io/1.2/coherence-sdk-for-unity/code-stripping.md)
- [Version Control Integration](https://docs.coherence.io/1.2/coherence-sdk-for-unity/version-control-integration.md)
- [Hosting & Cloud](https://docs.coherence.io/1.2/hosting-and-cloud.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.2/coherence-cloud.md): coherence offers comprehensive hosting, scaling, and networking for your game.
- [Developer Portal](https://docs.coherence.io/1.2/coherence-cloud/overview.md)
- [Dashboard](https://docs.coherence.io/1.2/coherence-cloud/dashboard.md)
- [Worlds](https://docs.coherence.io/1.2/coherence-cloud/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds.
- [Rooms](https://docs.coherence.io/1.2/coherence-cloud/configure-rooms.md): From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence Cloud.
- [Lobbies](https://docs.coherence.io/1.2/coherence-cloud/lobbies.md): A way to do matchmaking using coherence Player accounts.
- [Game Services](https://docs.coherence.io/1.2/coherence-cloud/enabling-features.md)
- [Account](https://docs.coherence.io/1.2/coherence-cloud/enabling-features/game-account.md)
- [Key-Value Store](https://docs.coherence.io/1.2/coherence-cloud/enabling-features/key-value-store.md)
- [Using coherence Cloud in Unity](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity.md)
- [Worlds](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity/worlds.md)
- [Rooms](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity/rooms.md)
- [Lobbies](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity/lobbies.md)
- [Game Services](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity/game-services.md)
- [Authentication Service (Player Accounts)](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity/game-services/authentication-service-player-accounts.md)
- [Key-value store](https://docs.coherence.io/1.2/coherence-cloud/using-coherence-cloud-in-unity/game-services/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Schema explained](https://docs.coherence.io/1.2/schema-explained.md)
- [Overview](https://docs.coherence.io/1.2/schema-explained/overview.md)
- [Specification](https://docs.coherence.io/1.2/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.2/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.2/schema-explained/archetypes-and-lod.md)
- [coherence API reference](https://docs.coherence.io/1.2/coherence-api-reference.md): Intro & link to the scripting API that coherence provides for Unity
- [Additional resources](https://docs.coherence.io/1.2/additional-resources.md)
- [Continuous Integration](https://docs.coherence.io/1.2/additional-resources/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Unreal Engine Support](https://docs.coherence.io/1.2/additional-resources/unreal-engine-support.md)
- [WebGL Support](https://docs.coherence.io/1.2/additional-resources/webgl.md)
- [Peer-to-Peer Support (P2P)](https://docs.coherence.io/1.2/additional-resources/peer-to-peer-p2p.md)
- [Glossary](https://docs.coherence.io/1.2/additional-resources/glossary.md): A list of common terms and concepts used in coherence.
- [Credit cost & pricing](https://docs.coherence.io/1.2/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.
- [Known Issues and Troubleshooting](https://docs.coherence.io/1.2/known-issues-and-troubleshooting.md): Common problems and how to fix them
- [Release Notes](https://docs.coherence.io/1.2/release-notes.md): See what's new in 1.2.3

## SDK 1.1

- [Welcome](https://docs.coherence.io/1.1/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.1/overview.md)
- [What is coherence?](https://docs.coherence.io/1.1/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/1.1/overview/how-does-coherence-work.md)
- [Rooms and Worlds](https://docs.coherence.io/1.1/overview/rooms-and-worlds.md): coherence provides two types of online replication services: Rooms and Worlds. Read about the different uses cases for each.
- [Features and Roadmap](https://docs.coherence.io/1.1/overview/roadmap.md)
- [Release Notes](https://docs.coherence.io/1.1/overview/release-notes.md): Read about new features, important changes and fixes for version 1.1
- [Known issues and Troubleshooting](https://docs.coherence.io/1.1/overview/troubleshooting.md): Tips on how to handle common problems
- [Learn](https://docs.coherence.io/1.1/learning-coherence.md)
- [Beginner's guide to networking](https://docs.coherence.io/1.1/learning-coherence/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Package samples](https://docs.coherence.io/1.1/learning-coherence/package-samples.md)
- [First Steps tutorial](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.1/learning-coherence/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.1/learning-coherence/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.1/learning-coherence/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.1/learning-coherence/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.1/learning-coherence/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.1/learning-coherence/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.1/learning-coherence/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.1/learning-coherence/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.1/learning-coherence/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.1/learning-coherence/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.1/learning-coherence/campfire-project/a-simple-text-chat.md)
- [How to network \[genre\]…](https://docs.coherence.io/1.1/learning-coherence/how-to-network-x.md): Quick exploration and recommendations for different game genres
- [Racing](https://docs.coherence.io/1.1/learning-coherence/how-to-network-x/how-to-racing.md)
- [Turn-based](https://docs.coherence.io/1.1/learning-coherence/how-to-network-x/how-to-turnbased.md)
- [First-Person Shooter](https://docs.coherence.io/1.1/learning-coherence/how-to-network-x/how-to-fps.md)
- [MMO](https://docs.coherence.io/1.1/learning-coherence/how-to-network-x/how-to-mmo.md)
- [Fighting](https://docs.coherence.io/1.1/learning-coherence/how-to-network-x/how-to-fighter.md)
- [Get started](https://docs.coherence.io/1.1/get-started.md)
- [Installation](https://docs.coherence.io/1.1/get-started/install-coherence.md)
- [Scene Setup](https://docs.coherence.io/1.1/get-started/scene-setup.md)
- [Sample UIs](https://docs.coherence.io/1.1/get-started/scene-setup/samples.md)
- [Prefab setup: CoherenceSync](https://docs.coherence.io/1.1/get-started/prefab-setup.md)
- [Testing locally](https://docs.coherence.io/1.1/get-started/build-and-run.md)
- [Tips and recommendations](https://docs.coherence.io/1.1/get-started/build-and-run/testing-locally.md): Quicker iteration during development
- [coherence Cloud](https://docs.coherence.io/1.1/get-started/coherence-cloud.md)
- [Create a free account](https://docs.coherence.io/1.1/get-started/coherence-cloud/create-an-account.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.1/get-started/coherence-cloud/deploy-and-share.md)
- [Share builds](https://docs.coherence.io/1.1/get-started/coherence-cloud/share-builds.md)
- [coherence SDK for Unity](https://docs.coherence.io/1.1/coherence-sdk-for-unity.md)
- [Components](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components.md)
- [CoherenceSync](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencesync.md)
- [CoherenceBridge](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencebridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/livequery.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencetagquery.md)
- [Order of execution](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/order-of-execution.md)
- [Asset Management](https://docs.coherence.io/1.1/coherence-sdk-for-unity/asset-management.md)
- [Using CoherenceSyncConfig to instantiate GameObjects locally](https://docs.coherence.io/1.1/coherence-sdk-for-unity/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects-locally.md)
- [CoherenceSyncConfigRegistry Save Modes](https://docs.coherence.io/1.1/coherence-sdk-for-unity/asset-management/coherencesyncconfigregistry-save-modes.md)
- [Networking State Changes](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes.md)
- [Supported types](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Parenting network entities](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects.md): How to parent CoherenceSync objects to each other
- [Direct child CoherenceSyncs](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/parent-child.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/coherencenode.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Animation](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/entity-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/value-sync-callbacks.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/custombindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/custom-component-actions.md)
- [Baking (Code generation)](https://docs.coherence.io/1.1/coherence-sdk-for-unity/baking-and-code-generation.md)
- [Scene Management](https://docs.coherence.io/1.1/coherence-sdk-for-unity/scenes.md)
- [Authority](https://docs.coherence.io/1.1/coherence-sdk-for-unity/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/1.1/coherence-sdk-for-unity/authority-overview/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.1/coherence-sdk-for-unity/authority-overview/input-queues.md)
- [Lifetime](https://docs.coherence.io/1.1/coherence-sdk-for-unity/lifetime.md)
- [Persistence](https://docs.coherence.io/1.1/coherence-sdk-for-unity/lifetime/configuring-persistence.md)
- [Example – a global counter](https://docs.coherence.io/1.1/coherence-sdk-for-unity/lifetime/example-a-global-counter.md)
- [Optimization](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization.md)
- [Simulation Frequency](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization/simulation-frequency.md)
- [Areas of Interest](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization/livequery-area-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization/level-of-detail.md)
- [Profiling](https://docs.coherence.io/1.1/coherence-sdk-for-unity/profiling.md)
- [Interpolation](https://docs.coherence.io/1.1/coherence-sdk-for-unity/interpolation.md)
- [Rigid Bodies](https://docs.coherence.io/1.1/coherence-sdk-for-unity/rigid-bodies.md)
- [Settings](https://docs.coherence.io/1.1/coherence-sdk-for-unity/settings-window.md)
- [Simulation Frame](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-frame.md)
- [Replication Server](https://docs.coherence.io/1.1/coherence-sdk-for-unity/replication-server.md)
- [Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Local Development](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/testing-simulators-locally.md)
- [World Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/room-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/multi-room-simulators-advanced.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Publish](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/simulator-cli-arguments.md)
- [Load Balancing](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/simulator-load-balancing.md)
- [Client-Hosting](https://docs.coherence.io/1.1/coherence-sdk-for-unity/client-hosting.md)
- [Client Connections](https://docs.coherence.io/1.1/coherence-sdk-for-unity/client-messages.md): Communication between Clients
- [Rollback Networking Support](https://docs.coherence.io/1.1/coherence-sdk-for-unity/input-prediction-and-rollback.md)
- [World Origin Shifting](https://docs.coherence.io/1.1/coherence-sdk-for-unity/world-origin-shifting.md): Creating massive multiplayer worlds
- [Offline gameplay](https://docs.coherence.io/1.1/coherence-sdk-for-unity/offline-gameplay.md): How coherence behaves when a Client is not connected
- [CLI](https://docs.coherence.io/1.1/coherence-sdk-for-unity/cli-utilities.md): Command-line interface tools explained
- [Upgrade Guide](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk.md): Tips and best practices to upgrade thhe SDK avoiding risk of data loss
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [Hosting](https://docs.coherence.io/1.1/hosting.md): coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.
- [coherence Cloud](https://docs.coherence.io/1.1/coherence-cloud.md): coherence offers comprehensive hosting, scaling, and networking for your game.
- [Developer Portal](https://docs.coherence.io/1.1/coherence-cloud/overview.md)
- [Dashboard](https://docs.coherence.io/1.1/coherence-cloud/dashboard.md)
- [Worlds](https://docs.coherence.io/1.1/coherence-cloud/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds
- [Rooms](https://docs.coherence.io/1.1/coherence-cloud/configure-rooms.md): From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Lobbies](https://docs.coherence.io/1.1/coherence-cloud/lobbies.md): A way to do matchmaking using coherence Player accounts.
- [Game Services](https://docs.coherence.io/1.1/coherence-cloud/enabling-features.md)
- [Account](https://docs.coherence.io/1.1/coherence-cloud/enabling-features/game-account.md)
- [Key-Value Store](https://docs.coherence.io/1.1/coherence-cloud/enabling-features/key-value-store.md)
- [Using coherence Cloud in Unity](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity.md)
- [Worlds](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/worlds.md)
- [Rooms](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/rooms.md)
- [Lobbies](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/lobbies.md)
- [Game Services](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/game-services.md)
- [Authentication Service (Player Accounts)](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/game-services/authentication-service-player-accounts.md)
- [Key-value store](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/game-services/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Schema explained](https://docs.coherence.io/1.1/schema-explained.md)
- [Overview](https://docs.coherence.io/1.1/schema-explained/overview.md)
- [Specification](https://docs.coherence.io/1.1/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.1/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.1/schema-explained/archetypes-and-lod.md)
- [coherence Scripting API](https://docs.coherence.io/1.1/coherence-scripting-api.md): Intro & link to the scripting API that coherence provides for Unity
- [Additional resources](https://docs.coherence.io/1.1/additional-resources.md)
- [Quick Samples](https://docs.coherence.io/1.1/additional-resources/helper-scripts.md)
- [Continuous Integration](https://docs.coherence.io/1.1/additional-resources/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Unreal Engine Support](https://docs.coherence.io/1.1/additional-resources/unreal-engine-support.md)
- [WebGL Support](https://docs.coherence.io/1.1/additional-resources/webgl.md)
- [Peer-to-Peer Support (P2P)](https://docs.coherence.io/1.1/additional-resources/peer-to-peer-p2p.md)
- [Glossary](https://docs.coherence.io/1.1/additional-resources/glossary.md): A list of common terms and concepts used in coherence.
- [Credit cost & pricing](https://docs.coherence.io/1.1/credit-cost-and-pricing.md): Find out what it would cost to run your multiplayer game using coherence.

## SDK 1.0

- [Welcome](https://docs.coherence.io/1.0/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/1.0/overview.md)
- [What is coherence?](https://docs.coherence.io/1.0/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/1.0/overview/how-does-coherence-work.md)
- [Rooms and Worlds](https://docs.coherence.io/1.0/overview/rooms-and-worlds.md): coherence provides two types of online replication services: Rooms and Worlds. Read about the different uses cases for each.
- [Features and Roadmap](https://docs.coherence.io/1.0/overview/roadmap.md)
- [Release Notes](https://docs.coherence.io/1.0/overview/release-notes.md): Read about new features, important changes and fixes for version 1.0
- [Known Issues and Troubleshooting](https://docs.coherence.io/1.0/overview/troubleshooting.md): Tips on how to handle common problems
- [Learning coherence](https://docs.coherence.io/1.0/learning-coherence.md)
- [Beginner's Guide to Networking Games](https://docs.coherence.io/1.0/learning-coherence/beginners-guide-to-networking-games.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [First Steps tutorial](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial.md)
- [1. Basic syncing](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/1.0/learning-coherence/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/1.0/learning-coherence/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/1.0/learning-coherence/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/1.0/learning-coherence/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/1.0/learning-coherence/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/1.0/learning-coherence/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/1.0/learning-coherence/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/1.0/learning-coherence/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/1.0/learning-coherence/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/1.0/learning-coherence/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/1.0/learning-coherence/campfire-project/a-simple-text-chat.md)
- [How to network...](https://docs.coherence.io/1.0/learning-coherence/how-to-network-x.md): Quick exploration and recommendations for different game genres
- [Racing](https://docs.coherence.io/1.0/learning-coherence/how-to-network-x/how-to-racing.md)
- [Turn-based](https://docs.coherence.io/1.0/learning-coherence/how-to-network-x/how-to-turnbased.md)
- [First-Person Shooter](https://docs.coherence.io/1.0/learning-coherence/how-to-network-x/how-to-fps.md)
- [MMO](https://docs.coherence.io/1.0/learning-coherence/how-to-network-x/how-to-mmo.md)
- [Fighting](https://docs.coherence.io/1.0/learning-coherence/how-to-network-x/how-to-fighter.md)
- [Get started](https://docs.coherence.io/1.0/get-started.md)
- [Installation](https://docs.coherence.io/1.0/get-started/install-coherence.md)
- [Scene Setup](https://docs.coherence.io/1.0/get-started/scene-setup.md)
- [Samples](https://docs.coherence.io/1.0/get-started/scene-setup/samples.md)
- [Prefab Setup: CoherenceSync](https://docs.coherence.io/1.0/get-started/prefab-setup.md)
- [Local Development](https://docs.coherence.io/1.0/get-started/build-and-run.md)
- [Tips and Recommendations](https://docs.coherence.io/1.0/get-started/build-and-run/testing-locally.md): Quicker iteration during development
- [coherence Cloud](https://docs.coherence.io/1.0/get-started/coherence-cloud.md)
- [Create a Free Account](https://docs.coherence.io/1.0/get-started/coherence-cloud/create-an-account.md)
- [Deploy a Replication Server](https://docs.coherence.io/1.0/get-started/coherence-cloud/deploy-and-share.md)
- [Share Builds](https://docs.coherence.io/1.0/get-started/coherence-cloud/share-builds.md)
- [coherence SDK for Unity](https://docs.coherence.io/1.0/coherence-sdk-for-unity.md)
- [Components](https://docs.coherence.io/1.0/coherence-sdk-for-unity/components.md)
- [CoherenceSync](https://docs.coherence.io/1.0/coherence-sdk-for-unity/components/coherencesync.md)
- [CoherenceBridge](https://docs.coherence.io/1.0/coherence-sdk-for-unity/components/coherencebridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.0/coherence-sdk-for-unity/components/livequery.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.0/coherence-sdk-for-unity/components/coherencetagquery.md)
- [Order of execution](https://docs.coherence.io/1.0/coherence-sdk-for-unity/components/order-of-execution.md)
- [Asset Management](https://docs.coherence.io/1.0/coherence-sdk-for-unity/asset-management.md)
- [Using CoherenceSyncConfig to instantiate GameObjects locally](https://docs.coherence.io/1.0/coherence-sdk-for-unity/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects-locally.md)
- [CoherenceSyncConfigRegistry Save Modes](https://docs.coherence.io/1.0/coherence-sdk-for-unity/asset-management/coherencesyncconfigregistry-save-modes.md)
- [Networking State Changes](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes.md)
- [Messaging with Commands](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/commands.md)
- [Hierarchies & Child Objects](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects.md)
- [Child GameObjects](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Child CoherenceSyncs](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/parent-child.md): CoherenceSync direct parent-child relationships
- [Deep Child CoherenceSyncs](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/coherencenode.md): CoherenceSync parent-child relationships on complex hierarchies
- [Animations](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/animation.md)
- [CoherenceSync References](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/entity-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/value-sync-callbacks.md): Notifying State Changes
- [Supported Types](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/supported-types.md)
- [Creating your own syncable member](https://docs.coherence.io/1.0/coherence-sdk-for-unity/networking-state-changes/custombindings.md): Extending what can be synced from the Configure window
- [Baking (Code Generation)](https://docs.coherence.io/1.0/coherence-sdk-for-unity/baking-and-code-generation.md)
- [Scene Management](https://docs.coherence.io/1.0/coherence-sdk-for-unity/scenes.md)
- [Authority](https://docs.coherence.io/1.0/coherence-sdk-for-unity/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/1.0/coherence-sdk-for-unity/authority-overview/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.0/coherence-sdk-for-unity/authority-overview/input-queues.md)
- [Lifetime](https://docs.coherence.io/1.0/coherence-sdk-for-unity/lifetime.md)
- [Persistence](https://docs.coherence.io/1.0/coherence-sdk-for-unity/lifetime/configuring-persistence.md)
- [Example – a global counter](https://docs.coherence.io/1.0/coherence-sdk-for-unity/lifetime/example-a-global-counter.md)
- [Optimization](https://docs.coherence.io/1.0/coherence-sdk-for-unity/optimization.md)
- [Simulation Frequency](https://docs.coherence.io/1.0/coherence-sdk-for-unity/optimization/simulation-frequency.md)
- [Areas of Interest](https://docs.coherence.io/1.0/coherence-sdk-for-unity/optimization/livequery-area-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.0/coherence-sdk-for-unity/optimization/level-of-detail.md)
- [Profiling](https://docs.coherence.io/1.0/coherence-sdk-for-unity/profiling.md)
- [Interpolation](https://docs.coherence.io/1.0/coherence-sdk-for-unity/interpolation.md)
- [Rigid Bodies](https://docs.coherence.io/1.0/coherence-sdk-for-unity/rigid-bodies.md)
- [Settings](https://docs.coherence.io/1.0/coherence-sdk-for-unity/settings-window.md)
- [Simulation Frame](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-frame.md)
- [Replication Server](https://docs.coherence.io/1.0/coherence-sdk-for-unity/replication-server.md)
- [Simulators](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Local Development](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/testing-simulators-locally.md)
- [World Simulators](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/room-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/multi-room-simulators-advanced.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Publish](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/simulator-cli-arguments.md)
- [Load Balancing](https://docs.coherence.io/1.0/coherence-sdk-for-unity/simulation-server/simulator-load-balancing.md)
- [Client-Hosting](https://docs.coherence.io/1.0/coherence-sdk-for-unity/client-hosting.md)
- [Client Connections](https://docs.coherence.io/1.0/coherence-sdk-for-unity/client-messages.md): Communication between Clients
- [Rollback Networking Support](https://docs.coherence.io/1.0/coherence-sdk-for-unity/input-prediction-and-rollback.md)
- [World Origin Shifting](https://docs.coherence.io/1.0/coherence-sdk-for-unity/world-origin-shifting.md): Creating massive multiplayer worlds
- [CLI](https://docs.coherence.io/1.0/coherence-sdk-for-unity/cli-utilities.md): Command-line interface tools explained
- [Upgrading Unity SDK](https://docs.coherence.io/1.0/coherence-sdk-for-unity/upgrading-unity-sdk.md)
- [Upgrading to coherence Unity SDK 1.0.0](https://docs.coherence.io/1.0/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrading to coherence Unity SDK 0.9.0](https://docs.coherence.io/1.0/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)
- [coherence Cloud](https://docs.coherence.io/1.0/coherence-cloud.md)
- [Developer Portal](https://docs.coherence.io/1.0/coherence-cloud/overview.md)
- [Dashboard](https://docs.coherence.io/1.0/coherence-cloud/dashboard.md)
- [Worlds](https://docs.coherence.io/1.0/coherence-cloud/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds
- [Rooms](https://docs.coherence.io/1.0/coherence-cloud/configure-rooms.md): From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Lobbies](https://docs.coherence.io/1.0/coherence-cloud/lobbies.md): A way to do matchmaking using coherence Player accounts.
- [Game Services](https://docs.coherence.io/1.0/coherence-cloud/enabling-features.md)
- [Account](https://docs.coherence.io/1.0/coherence-cloud/enabling-features/game-account.md)
- [Key-Value Store](https://docs.coherence.io/1.0/coherence-cloud/enabling-features/key-value-store.md)
- [Using coherence Cloud in Unity](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity.md)
- [Worlds](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity/worlds.md)
- [Rooms](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity/rooms.md)
- [Lobbies](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity/lobbies.md)
- [Game Services](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity/game-services.md)
- [Authentication Service (Player Accounts)](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity/game-services/authentication-service-player-accounts.md)
- [Key-value store](https://docs.coherence.io/1.0/coherence-cloud/using-coherence-cloud-in-unity/game-services/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Schema explained](https://docs.coherence.io/1.0/schema-explained.md)
- [Overview](https://docs.coherence.io/1.0/schema-explained/overview.md)
- [Specification](https://docs.coherence.io/1.0/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/1.0/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/1.0/schema-explained/archetypes-and-lod.md)
- [coherence Scripting API](https://docs.coherence.io/1.0/coherence-scripting-api.md): Intro & link to the scripting API that coherence provides for Unity
- [Additional resources](https://docs.coherence.io/1.0/additional-resources.md)
- [Quick Samples](https://docs.coherence.io/1.0/additional-resources/helper-scripts.md)
- [Continuous Integration](https://docs.coherence.io/1.0/additional-resources/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Unreal Engine Support](https://docs.coherence.io/1.0/additional-resources/unreal-engine-support.md)
- [WebGL Support](https://docs.coherence.io/1.0/additional-resources/webgl.md)
- [Peer-to-Peer Support (P2P)](https://docs.coherence.io/1.0/additional-resources/peer-to-peer-p2p.md)
- [Pricing](https://docs.coherence.io/1.0/additional-resources/pricing.md)
- [SLA](https://docs.coherence.io/1.0/additional-resources/sla.md)
- [Glossary](https://docs.coherence.io/1.0/additional-resources/glossary.md): A list of common terms and concepts used in coherence.

## SDK 0.10

- [Welcome](https://docs.coherence.io/0.10/readme.md): Games are better when we play together.
- [Overview](https://docs.coherence.io/0.10/overview.md)
- [What is coherence?](https://docs.coherence.io/0.10/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/0.10/overview/how-does-coherence-work.md)
- [Rooms and Worlds](https://docs.coherence.io/0.10/overview/rooms-and-worlds.md): coherence provides two types of online replication services: Rooms and Worlds. Read about the different uses cases for each
- [Features and Roadmap](https://docs.coherence.io/0.10/overview/roadmap.md)
- [Release Notes](https://docs.coherence.io/0.10/overview/release-notes.md): Read about new features, important changes and fixes for version 0.10
- [Known Issues and Troubleshooting](https://docs.coherence.io/0.10/overview/troubleshooting.md): Tips on how to handle common problems
- [Learning coherence](https://docs.coherence.io/0.10/learning-coherence.md)
- [First Steps tutorial](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial.md)
- [1. Basic syncing](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/1-basic-syncing.md)
- [1.2. Animation parameters](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.3. Sending commands](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/0.10/learning-coherence/first-steps-tutorial/6-persistence.md)
- [How to network...](https://docs.coherence.io/0.10/learning-coherence/how-to-network-x.md): Quick exploration and recommendations for different game genres
- [Racing](https://docs.coherence.io/0.10/learning-coherence/how-to-network-x/how-to-racing.md)
- [Turn-based](https://docs.coherence.io/0.10/learning-coherence/how-to-network-x/how-to-turnbased.md)
- [First-Person Shooter](https://docs.coherence.io/0.10/learning-coherence/how-to-network-x/how-to-fps.md)
- [MMO](https://docs.coherence.io/0.10/learning-coherence/how-to-network-x/how-to-mmo.md)
- [Fighting](https://docs.coherence.io/0.10/learning-coherence/how-to-network-x/how-to-fighter.md)
- [Get started](https://docs.coherence.io/0.10/get-started.md)
- [Installation](https://docs.coherence.io/0.10/get-started/install-coherence.md)
- [Scene Setup](https://docs.coherence.io/0.10/get-started/scene-setup.md)
- [Sample UI](https://docs.coherence.io/0.10/get-started/scene-setup/sample-ui.md)
- [Prefab Setup: CoherenceSync](https://docs.coherence.io/0.10/get-started/prefab-setup.md)
- [Local Development](https://docs.coherence.io/0.10/get-started/build-and-run.md)
- [Tips and Recommendations](https://docs.coherence.io/0.10/get-started/build-and-run/testing-locally.md): Quicker iteration during development
- [coherence Cloud](https://docs.coherence.io/0.10/get-started/coherence-cloud.md)
- [Create a Free Account](https://docs.coherence.io/0.10/get-started/coherence-cloud/create-an-account.md)
- [Deploy a Replication Server](https://docs.coherence.io/0.10/get-started/coherence-cloud/deploy-and-share.md)
- [Share Builds](https://docs.coherence.io/0.10/get-started/coherence-cloud/share-builds.md)
- [coherence SDK for Unity](https://docs.coherence.io/0.10/coherence-sdk-for-unity.md)
- [Components](https://docs.coherence.io/0.10/coherence-sdk-for-unity/components.md)
- [CoherenceSync](https://docs.coherence.io/0.10/coherence-sdk-for-unity/components/coherencesync.md)
- [CoherenceMonoBridge](https://docs.coherence.io/0.10/coherence-sdk-for-unity/components/monobridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/0.10/coherence-sdk-for-unity/components/livequery.md)
- [CoherenceTagQuery](https://docs.coherence.io/0.10/coherence-sdk-for-unity/components/coherencetagquery.md)
- [Order of execution](https://docs.coherence.io/0.10/coherence-sdk-for-unity/components/order-of-execution.md)
- [Networking State Changes](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes.md)
- [Messaging with Commands](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/commands.md)
- [Hierarchies & Child Objects](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects.md)
- [Child GameObjects](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Child CoherenceSyncs](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/parent-child.md): CoherenceSync direct parent-child relationships
- [Deep Child CoherenceSyncs](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/coherencenode.md): CoherenceSync parent-child relationships on complex hierarchies
- [Animations](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/animation.md)
- [CoherenceSync References](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/entity-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/value-sync-callbacks.md): Notifying State Changes
- [Supported Types](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/supported-types.md)
- [Player Name (Sample UI)](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/player-name-sample-ui.md): How to network the Player Name set in the Connection Dialog?
- [Baking (Code Generation)](https://docs.coherence.io/0.10/coherence-sdk-for-unity/baking-and-code-generation.md)
- [Authority](https://docs.coherence.io/0.10/coherence-sdk-for-unity/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/0.10/coherence-sdk-for-unity/authority-overview/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/0.10/coherence-sdk-for-unity/authority-overview/input-queues.md)
- [Lifetime](https://docs.coherence.io/0.10/coherence-sdk-for-unity/lifetime.md)
- [Persistence](https://docs.coherence.io/0.10/coherence-sdk-for-unity/lifetime/configuring-persistence.md)
- [Example – a global counter](https://docs.coherence.io/0.10/coherence-sdk-for-unity/lifetime/example-a-global-counter.md)
- [Optimization](https://docs.coherence.io/0.10/coherence-sdk-for-unity/optimization.md)
- [Simulation Frequency](https://docs.coherence.io/0.10/coherence-sdk-for-unity/optimization/simulation-frequency.md)
- [Areas of Interest](https://docs.coherence.io/0.10/coherence-sdk-for-unity/optimization/livequery-area-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/0.10/coherence-sdk-for-unity/optimization/level-of-detail.md)
- [Interpolation](https://docs.coherence.io/0.10/coherence-sdk-for-unity/interpolation.md)
- [Settings](https://docs.coherence.io/0.10/coherence-sdk-for-unity/settings-window.md)
- [Simulation Frame](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-frame.md)
- [Replication Server](https://docs.coherence.io/0.10/coherence-sdk-for-unity/replication-server.md)
- [Simulators](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Local Development](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/testing-simulators-locally.md)
- [World Simulators](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/room-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/multi-room-simulators-advanced.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Publish](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/simulator-cli-arguments.md)
- [Load Balancing](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/simulator-load-balancing.md)
- [Network Connectivity](https://docs.coherence.io/0.10/coherence-sdk-for-unity/simulation-server/network-connectivity.md)
- [Client Connections](https://docs.coherence.io/0.10/coherence-sdk-for-unity/client-messages.md): Communication between Clients
- [Rollback Networking Support](https://docs.coherence.io/0.10/coherence-sdk-for-unity/input-prediction-and-rollback.md)
- [Floating Origin](https://docs.coherence.io/0.10/coherence-sdk-for-unity/floating-origin.md): Creating massive multiplayer worlds
- [CLI](https://docs.coherence.io/0.10/coherence-sdk-for-unity/cli-utilities.md): Command-line interface tools explained
- [coherence API](https://docs.coherence.io/0.10/coherence-api.md)
- [Worlds](https://docs.coherence.io/0.10/coherence-api/worlds.md)
- [Rooms](https://docs.coherence.io/0.10/coherence-api/rooms.md)
- [PlayResolver](https://docs.coherence.io/0.10/coherence-api/playresolver.md)
- [DescriptorProvider](https://docs.coherence.io/0.10/coherence-api/custombindings.md): Extending what can be synced from the Configure window
- [Developer Portal](https://docs.coherence.io/0.10/developer-portal.md)
- [Overview](https://docs.coherence.io/0.10/developer-portal/overview.md)
- [Dashboard](https://docs.coherence.io/0.10/developer-portal/dashboard.md)
- [Worlds](https://docs.coherence.io/0.10/developer-portal/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds
- [Rooms](https://docs.coherence.io/0.10/developer-portal/configure-rooms.md): From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Game Services](https://docs.coherence.io/0.10/developer-portal/enabling-features.md)
- [Account](https://docs.coherence.io/0.10/developer-portal/enabling-features/game-account.md)
- [Key-Value Store](https://docs.coherence.io/0.10/developer-portal/enabling-features/key-value-store.md)
- [API](https://docs.coherence.io/0.10/developer-portal/enabling-features/cloud-api.md)
- [Game account](https://docs.coherence.io/0.10/developer-portal/enabling-features/cloud-api/game-account.md): Creating a player account is the first step towards using the coherence Cloud API. It is required in order to use the rest of the services.
- [Key-value store](https://docs.coherence.io/0.10/developer-portal/enabling-features/cloud-api/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Schema explained](https://docs.coherence.io/0.10/schema-explained.md)
- [Overview](https://docs.coherence.io/0.10/schema-explained/overview.md)
- [Specification](https://docs.coherence.io/0.10/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/0.10/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/0.10/schema-explained/archetypes-and-lod.md)
- [Additional resources](https://docs.coherence.io/0.10/additional-resources.md)
- [SDK Upgrade Guide](https://docs.coherence.io/0.10/additional-resources/sdk-update-guide.md)
- [Video Tutorials](https://docs.coherence.io/0.10/additional-resources/video-tutorials.md)
- [Quick Samples](https://docs.coherence.io/0.10/additional-resources/helper-scripts.md)
- [Continuous Integration](https://docs.coherence.io/0.10/additional-resources/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Unreal Engine Support](https://docs.coherence.io/0.10/additional-resources/unreal-engine-support.md)
- [WebGL Support](https://docs.coherence.io/0.10/additional-resources/webgl.md)
- [Peer-to-Peer Support (P2P)](https://docs.coherence.io/0.10/additional-resources/peer-to-peer-p2p.md)
- [Pricing](https://docs.coherence.io/0.10/additional-resources/pricing.md)
- [SLA](https://docs.coherence.io/0.10/additional-resources/sla.md)
- [Glossary](https://docs.coherence.io/0.10/additional-resources/glossary.md): A list of common terms and concepts used in coherence.

## SDK 0.9

- [Welcome](https://docs.coherence.io/0.9/readme.md): Games are better when we play together.
- [What is coherence?](https://docs.coherence.io/0.9/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/0.9/overview/how-does-coherence-work.md)
- [Features and Roadmap](https://docs.coherence.io/0.9/overview/roadmap.md)
- [Rooms and Worlds](https://docs.coherence.io/0.9/overview/rooms-and-worlds.md): coherence provides two types of online replication services: Rooms and Worlds. Read about the different uses cases for each
- [Requirements](https://docs.coherence.io/0.9/overview/requirements.md)
- [Release Notes](https://docs.coherence.io/0.9/overview/release-notes.md): Read about new features, important changes and fixes for version 0.9
- [Install coherence](https://docs.coherence.io/0.9/get-started/install-coherence.md)
- [Scene setup](https://docs.coherence.io/0.9/get-started/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/0.9/get-started/prefab-setup.md)
- [Baking and code generation](https://docs.coherence.io/0.9/get-started/baking-and-code-generation.md)
- [Build and run](https://docs.coherence.io/0.9/get-started/build-and-run.md)
- [Create a free account](https://docs.coherence.io/0.9/get-started/create-an-account.md)
- [Deploy Replication Server](https://docs.coherence.io/0.9/get-started/deploy-and-share.md)
- [Share builds](https://docs.coherence.io/0.9/get-started/share-builds.md)
- [Troubleshooting](https://docs.coherence.io/0.9/get-started/troubleshooting.md): Tips on how to handle common problems
- [How authority works](https://docs.coherence.io/0.9/authority/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/0.9/authority/authority-transfer.md)
- [Commands](https://docs.coherence.io/0.9/authority/commands.md)
- [Simulation frame](https://docs.coherence.io/0.9/authority/simulation-frame.md)
- [Client connections](https://docs.coherence.io/0.9/authority/client-messages.md)
- [Server-authoritative setup](https://docs.coherence.io/0.9/authority/input-queues.md)
- [GGPO](https://docs.coherence.io/0.9/authority/input-prediction-and-rollback.md)
- [Animations](https://docs.coherence.io/0.9/authority/animation.md)
- [Value sync callbacks](https://docs.coherence.io/0.9/authority/value-sync-callbacks.md)
- [Overview](https://docs.coherence.io/0.9/persistence/overview.md)
- [Configuring persistence](https://docs.coherence.io/0.9/persistence/configuring-persistence.md)
- [Storage](https://docs.coherence.io/0.9/persistence/storage.md)
- [Example – a global counter](https://docs.coherence.io/0.9/persistence/example-a-global-counter.md)
- [Overview](https://docs.coherence.io/0.9/optimization/optimization-overview.md)
- [Simulation frequency](https://docs.coherence.io/0.9/optimization/simulation-frequency.md)
- [Areas of interest](https://docs.coherence.io/0.9/optimization/livequery-area-of-interest.md)
- [Level of detail](https://docs.coherence.io/0.9/optimization/level-of-detail.md)
- [Interpolation](https://docs.coherence.io/0.9/optimization/interpolation.md)
- [Overview](https://docs.coherence.io/0.9/connected-entities/overview.md)
- [Entity references](https://docs.coherence.io/0.9/connected-entities/entity-references.md)
- [Parent-child relationships](https://docs.coherence.io/0.9/connected-entities/parent-child.md)
- [CoherenceNode](https://docs.coherence.io/0.9/connected-entities/coherencenode.md)
- [Overview](https://docs.coherence.io/0.9/simulators/simulators-overview.md)
- [Client vs Simulator logic](https://docs.coherence.io/0.9/simulators/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Build and deploy](https://docs.coherence.io/0.9/simulators/build-deploy-simulators.md)
- [Simulator load balancing](https://docs.coherence.io/0.9/simulators/simulator-load-balancing.md)
- [Room Simulators](https://docs.coherence.io/0.9/simulators/room-simulators.md)
- [Multi-Room Simulators (advanced)](https://docs.coherence.io/0.9/simulators/multi-room-simulators-advanced.md): Simulate multiple Rooms at the same time, within one Unity instance
- [World Simulators](https://docs.coherence.io/0.9/simulators/world-simulators.md)
- [Simulator slugs](https://docs.coherence.io/0.9/simulators/simulator-slugs.md)
- [Testing Simulators locally](https://docs.coherence.io/0.9/simulators/testing-simulators-locally.md)
- [Get the Tutorial Project](https://docs.coherence.io/0.9/tutorial-project/tutorial-project.md)
- [Start Tutorial](https://docs.coherence.io/0.9/tutorial-project/network-playground.md)
- [1. Transforms](https://docs.coherence.io/0.9/tutorial-project/network-playground/transforms.md)
- [2. Physics](https://docs.coherence.io/0.9/tutorial-project/network-playground/physics.md)
- [3. Persistence](https://docs.coherence.io/0.9/tutorial-project/network-playground/persistence.md)
- [4. Animation and variables](https://docs.coherence.io/0.9/tutorial-project/network-playground/animation-and-variables.md)
- [5. AI navigation](https://docs.coherence.io/0.9/tutorial-project/network-playground/ai-navigation.md)
- [6. Network commands](https://docs.coherence.io/0.9/tutorial-project/network-playground/network-commands.md)
- [7. Team-based](https://docs.coherence.io/0.9/tutorial-project/network-playground/network-events.md)
- [8. Connected Entities](https://docs.coherence.io/0.9/tutorial-project/network-playground/8.-connected-entities.md)
- [Game account](https://docs.coherence.io/0.9/game-services/game-account.md)
- [Key-value store](https://docs.coherence.io/0.9/game-services/key-value-store.md)
- [Matchmaking](https://docs.coherence.io/0.9/game-services/matchmaking.md)
- [Overview](https://docs.coherence.io/0.9/developer-portal/overview.md)
- [Dashboard](https://docs.coherence.io/0.9/developer-portal/dashboard.md)
- [Enabling game services](https://docs.coherence.io/0.9/developer-portal/enabling-features.md)
- [Configure Rooms](https://docs.coherence.io/0.9/developer-portal/configure-rooms.md): From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence cloud.
- [Manage Worlds](https://docs.coherence.io/0.9/developer-portal/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds
- [coherence SDK](https://docs.coherence.io/0.9/api-reference/network-sdk.md)
- [CoherenceSync](https://docs.coherence.io/0.9/api-reference/network-sdk/coherencesync.md)
- [MonoBridge](https://docs.coherence.io/0.9/api-reference/network-sdk/monobridge.md)
- [LiveQuery](https://docs.coherence.io/0.9/api-reference/network-sdk/livequery.md)
- [Level of detail](https://docs.coherence.io/0.9/api-reference/network-sdk/archetype.md)
- [Sample UI](https://docs.coherence.io/0.9/api-reference/network-sdk/sample-ui.md)
- [Settings window](https://docs.coherence.io/0.9/api-reference/network-sdk/settings-window.md)
- [Custom bindings (advanced)](https://docs.coherence.io/0.9/api-reference/network-sdk/custombindings.md)
- [PlayResolver](https://docs.coherence.io/0.9/api-reference/network-sdk/playresolver.md)
- [Rooms](https://docs.coherence.io/0.9/api-reference/network-sdk/rooms.md)
- [Worlds](https://docs.coherence.io/0.9/api-reference/network-sdk/worlds.md)
- [Cloud API](https://docs.coherence.io/0.9/api-reference/cloud-api.md): List of the Cloud APIs
- [API tokens and keys](https://docs.coherence.io/0.9/api-reference/cloud-api/api-tokens-keys.md)
- [Game account](https://docs.coherence.io/0.9/api-reference/cloud-api/game-account.md): Creating a player account is the first step towards using the coherence Cloud API. It is required in order to use the rest of the services.
- [Key-value store](https://docs.coherence.io/0.9/api-reference/cloud-api/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Matchmaking](https://docs.coherence.io/0.9/api-reference/cloud-api/matchmaking.md): The matchmaking provides a powerful service to group players together in teams.
- [Replication Server](https://docs.coherence.io/0.9/api-reference/replication-server.md)
- [Simulation Server](https://docs.coherence.io/0.9/api-reference/simulation-server.md)
- [Overview](https://docs.coherence.io/0.9/schema-reference/overview.md)
- [Specification](https://docs.coherence.io/0.9/schema-reference/specification.md)
- [Field settings](https://docs.coherence.io/0.9/schema-reference/field-settings.md)
- [Archetypes in schemas](https://docs.coherence.io/0.9/schema-reference/archetypes-and-lod.md)
- [Downloads](https://docs.coherence.io/0.9/resources/downloads.md)
- [SDK update guide](https://docs.coherence.io/0.9/resources/sdk-update-guide.md)
- [Video tutorials](https://docs.coherence.io/0.9/resources/video-tutorials.md)
- [Order of execution](https://docs.coherence.io/0.9/resources/order-of-execution.md)
- [Glossary](https://docs.coherence.io/0.9/resources/glossary.md)
- [CLI utilities](https://docs.coherence.io/0.9/resources/cli-utilities.md)
- [Simulator CLI arguments](https://docs.coherence.io/0.9/resources/simulator-cli-arguments.md)
- [Helper scripts](https://docs.coherence.io/0.9/resources/helper-scripts.md)
- [Troubleshooting](https://docs.coherence.io/0.9/resources/troubleshooting.md)
- [Continuous Integration setup](https://docs.coherence.io/0.9/resources/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Pricing](https://docs.coherence.io/0.9/additional-information/pricing.md)
- [SLA](https://docs.coherence.io/0.9/additional-information/sla.md)
- [Unreal Engine support](https://docs.coherence.io/0.9/additional-information/unreal-engine-support.md)
- [WebGL](https://docs.coherence.io/0.9/additional-information/webgl.md)
- [Peer-to-Peer (P2P)](https://docs.coherence.io/0.9/additional-information/peer-to-peer-p2p.md)

## SDK 0.8

- [Welcome](https://docs.coherence.io/0.8/readme.md): Games are better when we play together.
- [What is coherence?](https://docs.coherence.io/0.8/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/0.8/overview/how-does-coherence-work.md)
- [Features and Roadmap](https://docs.coherence.io/0.8/overview/roadmap.md)
- [Rooms and Worlds](https://docs.coherence.io/0.8/overview/rooms-and-worlds.md): coherence provides two types of online replication services: Rooms and Worlds. Read about the different uses cases for each
- [Requirements](https://docs.coherence.io/0.8/overview/requirements.md)
- [Install coherence](https://docs.coherence.io/0.8/get-started/install-coherence.md)
- [Scene setup](https://docs.coherence.io/0.8/get-started/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/0.8/get-started/prefab-setup.md)
- [Baking and code generation](https://docs.coherence.io/0.8/get-started/baking-and-code-generation.md)
- [Build and run](https://docs.coherence.io/0.8/get-started/build-and-run.md)
- [Create a free account](https://docs.coherence.io/0.8/get-started/create-an-account.md)
- [Deploy replication server](https://docs.coherence.io/0.8/get-started/deploy-and-share.md)
- [Share builds](https://docs.coherence.io/0.8/get-started/share-builds.md)
- [How authority works](https://docs.coherence.io/0.8/authority/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/0.8/authority/authority-transfer.md)
- [Commands](https://docs.coherence.io/0.8/authority/commands.md)
- [Client connections](https://docs.coherence.io/0.8/authority/client-messages.md)
- [Input Queues](https://docs.coherence.io/0.8/authority/input-queues.md)
- [Input prediction and rollback](https://docs.coherence.io/0.8/authority/input-prediction-and-rollback.md)
- [Animations](https://docs.coherence.io/0.8/authority/animation.md)
- [Value sync callbacks](https://docs.coherence.io/0.8/authority/value-sync-callbacks.md)
- [Overview](https://docs.coherence.io/0.8/persistence/overview.md)
- [Configuring persistence](https://docs.coherence.io/0.8/persistence/configuring-persistence.md)
- [Storage](https://docs.coherence.io/0.8/persistence/storage.md)
- [Example – A global counter](https://docs.coherence.io/0.8/persistence/example-a-global-counter.md)
- [Overview](https://docs.coherence.io/0.8/optimization/optimization-overview.md)
- [Simulation frequency](https://docs.coherence.io/0.8/optimization/simulation-frequency.md)
- [Areas of interest](https://docs.coherence.io/0.8/optimization/livequery-area-of-interest.md)
- [World size](https://docs.coherence.io/0.8/optimization/world-size.md)
- [Level of detail](https://docs.coherence.io/0.8/optimization/level-of-detail.md)
- [Interpolation](https://docs.coherence.io/0.8/optimization/interpolation.md)
- [Extrapolation](https://docs.coherence.io/0.8/optimization/extrapolation-client-prediction.md)
- [Overview](https://docs.coherence.io/0.8/connected-entities/overview.md)
- [Entity references](https://docs.coherence.io/0.8/connected-entities/entity-references.md)
- [Parent-child relationships](https://docs.coherence.io/0.8/connected-entities/parent-child.md)
- [CoherenceNode](https://docs.coherence.io/0.8/connected-entities/coherencenode.md)
- [Overview](https://docs.coherence.io/0.8/simulators/simulators-overview.md)
- [Client vs. simulator logic](https://docs.coherence.io/0.8/simulators/client-vs-simulator-logic.md): When scripting simulators, we need mechanisms to tell them apart.
- [Build and deploy](https://docs.coherence.io/0.8/simulators/build-deploy-simulators.md)
- [Simulator load balancing](https://docs.coherence.io/0.8/simulators/simulator-load-balancing.md)
- [Room Simulators](https://docs.coherence.io/0.8/simulators/room-simulators.md)
- [Multi-Room Simulators (Advanced)](https://docs.coherence.io/0.8/simulators/multi-room-simulators-advanced.md): Simulate multiple rooms at the same time, within one Unity instance
- [World Simulators](https://docs.coherence.io/0.8/simulators/world-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/0.8/simulators/simulator-slugs.md)
- [Testing Simulators Locally](https://docs.coherence.io/0.8/simulators/testing-simulators-locally.md)
- [Get the Tutorial Project](https://docs.coherence.io/0.8/tutorial-project/tutorial-project.md)
- [Start Tutorial](https://docs.coherence.io/0.8/tutorial-project/network-playground.md)
- [1. Transforms](https://docs.coherence.io/0.8/tutorial-project/network-playground/transforms.md)
- [2. Physics](https://docs.coherence.io/0.8/tutorial-project/network-playground/physics.md)
- [3. Persistence](https://docs.coherence.io/0.8/tutorial-project/network-playground/persistence.md)
- [4. Animation and Variables](https://docs.coherence.io/0.8/tutorial-project/network-playground/animation-and-variables.md)
- [5. AI Navigation](https://docs.coherence.io/0.8/tutorial-project/network-playground/ai-navigation.md)
- [6. Network Commands](https://docs.coherence.io/0.8/tutorial-project/network-playground/network-commands.md)
- [7. Team based](https://docs.coherence.io/0.8/tutorial-project/network-playground/network-events.md)
- [8. Connected Entities](https://docs.coherence.io/0.8/tutorial-project/network-playground/8.-connected-entities.md)
- [Game account](https://docs.coherence.io/0.8/game-services/game-account.md)
- [Key-value store](https://docs.coherence.io/0.8/game-services/key-value-store.md)
- [Matchmaking](https://docs.coherence.io/0.8/game-services/matchmaking.md)
- [Overview](https://docs.coherence.io/0.8/developer-portal/overview.md)
- [Dashboard](https://docs.coherence.io/0.8/developer-portal/dashboard.md)
- [Enabling Game Services](https://docs.coherence.io/0.8/developer-portal/enabling-features.md)
- [Configure Rooms](https://docs.coherence.io/0.8/developer-portal/configure-rooms.md): From the Developer Portal, you can configure how rooms are created through the SDK in the coherence cloud.
- [Manage Worlds](https://docs.coherence.io/0.8/developer-portal/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds
- [Network SDK](https://docs.coherence.io/0.8/api-reference/network-sdk.md)
- [CoherenceSync](https://docs.coherence.io/0.8/api-reference/network-sdk/coherencesync.md)
- [MonoBridge](https://docs.coherence.io/0.8/api-reference/network-sdk/monobridge.md)
- [LiveQuery](https://docs.coherence.io/0.8/api-reference/network-sdk/livequery.md)
- [Archetype](https://docs.coherence.io/0.8/api-reference/network-sdk/archetype.md)
- [Sample UI](https://docs.coherence.io/0.8/api-reference/network-sdk/sample-ui.md)
- [Settings Window](https://docs.coherence.io/0.8/api-reference/network-sdk/settings-window.md)
- [Custom Bindings (Advanced)](https://docs.coherence.io/0.8/api-reference/network-sdk/custombindings.md)
- [PlayResolver](https://docs.coherence.io/0.8/api-reference/network-sdk/playresolver.md)
- [Rooms](https://docs.coherence.io/0.8/api-reference/network-sdk/rooms.md)
- [Worlds](https://docs.coherence.io/0.8/api-reference/network-sdk/worlds.md)
- [Cloud API](https://docs.coherence.io/0.8/api-reference/cloud-api.md): List of the Cloud APIs
- [API tokens and keys](https://docs.coherence.io/0.8/api-reference/cloud-api/api-tokens-keys.md)
- [Game account](https://docs.coherence.io/0.8/api-reference/cloud-api/game-account.md): Creating a player account is the first step towards using the coherence Cloud API. It is required in order to use the rest of the services.
- [Key-value store](https://docs.coherence.io/0.8/api-reference/cloud-api/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Matchmaking](https://docs.coherence.io/0.8/api-reference/cloud-api/matchmaking.md): The matchmaking provides a powerfull service to group players together in teams.
- [Replication Server](https://docs.coherence.io/0.8/api-reference/replication-server.md)
- [Simulation Server](https://docs.coherence.io/0.8/api-reference/simulation-server.md)
- [Overview](https://docs.coherence.io/0.8/schema-reference/overview.md)
- [Specification](https://docs.coherence.io/0.8/schema-reference/specification.md)
- [Field Settings](https://docs.coherence.io/0.8/schema-reference/field-settings.md)
- [Archetypes and LOD-ing](https://docs.coherence.io/0.8/schema-reference/archetypes-and-lod.md)
- [Downloads](https://docs.coherence.io/0.8/resources/downloads.md)
- [SDK Update Guide](https://docs.coherence.io/0.8/resources/sdk-update-guide.md)
- [Video Tutorials](https://docs.coherence.io/0.8/resources/video-tutorials.md)
- [Glossary](https://docs.coherence.io/0.8/resources/glossary.md)
- [CLI Utilities](https://docs.coherence.io/0.8/resources/cli-utilities.md)
- [Simulator CLI arguments](https://docs.coherence.io/0.8/resources/simulator-cli-arguments.md)
- [Helper Scripts](https://docs.coherence.io/0.8/resources/helper-scripts.md)
- [Troubleshooting](https://docs.coherence.io/0.8/resources/troubleshooting.md)
- [Pricing](https://docs.coherence.io/0.8/additional-information/pricing.md)
- [SLA](https://docs.coherence.io/0.8/additional-information/sla.md)
- [Unreal Engine support](https://docs.coherence.io/0.8/additional-information/unreal-engine-support.md)
- [WebGL](https://docs.coherence.io/0.8/additional-information/webgl.md)
- [Peer-to-Peer (P2P)](https://docs.coherence.io/0.8/additional-information/peer-to-peer-p2p.md)
- [Known Issues](https://docs.coherence.io/0.8/additional-information/known-issues.md)
- [Changelog](https://docs.coherence.io/0.8/additional-information/changelog.md): last updated: 2022-01-07

## SDK 0.7.4

- [Welcome](https://docs.coherence.io/0.7.4/master.md): Games are better when we play together.
- [What is coherence?](https://docs.coherence.io/0.7.4/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/0.7.4/overview/how-does-coherence-work.md)
- [Features and Roadmap](https://docs.coherence.io/0.7.4/overview/roadmap.md)
- [Rooms and Worlds](https://docs.coherence.io/0.7.4/overview/rooms-and-worlds.md): coherence provides two types of online replication services: Rooms and Worlds. Read about the different uses cases for each
- [Requirements](https://docs.coherence.io/0.7.4/overview/requirements.md)
- [Install coherence](https://docs.coherence.io/0.7.4/get-started/install-coherence.md)
- [Scene setup](https://docs.coherence.io/0.7.4/get-started/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/0.7.4/get-started/prefab-setup.md)
- [Build and run](https://docs.coherence.io/0.7.4/get-started/build-and-run.md)
- [Baking and code generation](https://docs.coherence.io/0.7.4/get-started/baking-code-generation.md)
- [Create a free account](https://docs.coherence.io/0.7.4/get-started/create-an-account.md)
- [Deploy replication server](https://docs.coherence.io/0.7.4/get-started/deploy-and-share.md)
- [Share builds](https://docs.coherence.io/0.7.4/get-started/share-builds.md)
- [How authority works](https://docs.coherence.io/0.7.4/authority/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/0.7.4/authority/authority-transfer.md)
- [Commands / Messages](https://docs.coherence.io/0.7.4/authority/commands.md)
- [Client messages](https://docs.coherence.io/0.7.4/authority/client-messages.md)
- [Server-side and input queues](https://docs.coherence.io/0.7.4/authority/input-queues.md)
- [Input prediction and rollback](https://docs.coherence.io/0.7.4/authority/input-prediction-and-rollback.md)
- [Animations](https://docs.coherence.io/0.7.4/authority/animation.md)
- [Overview](https://docs.coherence.io/0.7.4/persistence/overview.md)
- [Configuring persistence](https://docs.coherence.io/0.7.4/persistence/configuring-persistence.md)
- [Storage](https://docs.coherence.io/0.7.4/persistence/storage.md)
- [Example – A global counter](https://docs.coherence.io/0.7.4/persistence/example-a-global-counter.md)
- [Overview](https://docs.coherence.io/0.7.4/optimization/optimization-overview.md)
- [Simulation frequency](https://docs.coherence.io/0.7.4/optimization/simulation-frequency.md)
- [Areas of interest](https://docs.coherence.io/0.7.4/optimization/livequery-area-of-interest.md)
- [World size](https://docs.coherence.io/0.7.4/optimization/world-size.md)
- [Level of detail](https://docs.coherence.io/0.7.4/optimization/level-of-detail.md)
- [Interpolation](https://docs.coherence.io/0.7.4/optimization/interpolation.md)
- [Extrapolation](https://docs.coherence.io/0.7.4/optimization/extrapolation-client-prediction.md)
- [Overview](https://docs.coherence.io/0.7.4/connected-entities/overview.md)
- [Entity references](https://docs.coherence.io/0.7.4/connected-entities/entity-references.md)
- [Parent-child relationships](https://docs.coherence.io/0.7.4/connected-entities/parent-child.md)
- [CoherenceNode](https://docs.coherence.io/0.7.4/connected-entities/coherencenode.md)
- [Overview](https://docs.coherence.io/0.7.4/simulators/simulators-overview.md)
- [Client vs. simulator logic](https://docs.coherence.io/0.7.4/simulators/client-vs-simulator-logic.md): When scripting simulators, we need mechanisms to tell them apart.
- [Build and deploy](https://docs.coherence.io/0.7.4/simulators/build-deploy-simulators.md)
- [Simulator load balancing](https://docs.coherence.io/0.7.4/simulators/simulator-load-balancing.md)
- [Room Simulators](https://docs.coherence.io/0.7.4/simulators/room-simulators.md)
- [World Simulators](https://docs.coherence.io/0.7.4/simulators/world-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/0.7.4/simulators/simulator-slugs.md)
- [Testing Simulators Locally](https://docs.coherence.io/0.7.4/simulators/testing-simulators-locally.md)
- [Get the Tutorial Project](https://docs.coherence.io/0.7.4/tutorial-project/tutorial-project.md)
- [Start Tutorial](https://docs.coherence.io/0.7.4/tutorial-project/network-playground.md)
- [1. Transforms](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/transforms.md)
- [2. Physics](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/physics.md)
- [3. Persistence](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/persistence.md)
- [4. Animation and Variables](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/animation-and-variables.md)
- [5. AI Navigation](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/ai-navigation.md)
- [6. Network Commands](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/network-commands.md)
- [7. Team based](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/network-events.md)
- [8. Connected Entities](https://docs.coherence.io/0.7.4/tutorial-project/network-playground/8.-connected-entities.md)
- [Game account](https://docs.coherence.io/0.7.4/game-services/game-account.md)
- [Key-value store](https://docs.coherence.io/0.7.4/game-services/key-value-store.md)
- [Matchmaking](https://docs.coherence.io/0.7.4/game-services/matchmaking.md)
- [Overview](https://docs.coherence.io/0.7.4/developer-portal/overview.md)
- [Dashboard](https://docs.coherence.io/0.7.4/developer-portal/dashboard.md)
- [Enabling Game Services](https://docs.coherence.io/0.7.4/developer-portal/enabling-features.md)
- [Configure Rooms](https://docs.coherence.io/0.7.4/developer-portal/configure-rooms.md): From the Developer Portal, you can configure how rooms are created through the SDK in the coherence cloud.
- [Manage Worlds](https://docs.coherence.io/0.7.4/developer-portal/manage-worlds.md): From the Developer Portal you can create, edit and configure your Worlds
- [Network SDK](https://docs.coherence.io/0.7.4/api-reference/network-sdk.md)
- [CoherenceSync](https://docs.coherence.io/0.7.4/api-reference/network-sdk/coherencesync.md)
- [MonoBridge](https://docs.coherence.io/0.7.4/api-reference/network-sdk/monobridge.md)
- [LiveQuery](https://docs.coherence.io/0.7.4/api-reference/network-sdk/livequery.md)
- [Archetype](https://docs.coherence.io/0.7.4/api-reference/network-sdk/archetype.md)
- [Sample UI](https://docs.coherence.io/0.7.4/api-reference/network-sdk/sample-ui.md)
- [Settings Window](https://docs.coherence.io/0.7.4/api-reference/network-sdk/settings-window.md)
- [Custom Bindings (Advanced)](https://docs.coherence.io/0.7.4/api-reference/network-sdk/custombindings.md)
- [PlayResolver](https://docs.coherence.io/0.7.4/api-reference/network-sdk/playresolver.md)
- [Rooms](https://docs.coherence.io/0.7.4/api-reference/network-sdk/rooms.md)
- [Worlds](https://docs.coherence.io/0.7.4/api-reference/network-sdk/worlds.md)
- [Cloud API](https://docs.coherence.io/0.7.4/api-reference/cloud-api.md): List of the Cloud APIs
- [API tokens and keys](https://docs.coherence.io/0.7.4/api-reference/cloud-api/api-tokens-keys.md)
- [Game account](https://docs.coherence.io/0.7.4/api-reference/cloud-api/game-account.md): Creating a player account is the first step towards using the coherence Cloud API. It is required in order to use the rest of the services.
- [Key-value store](https://docs.coherence.io/0.7.4/api-reference/cloud-api/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Matchmaking](https://docs.coherence.io/0.7.4/api-reference/cloud-api/matchmaking.md): The matchmaking provides a powerfull service to group players together in teams.
- [Replication Server](https://docs.coherence.io/0.7.4/api-reference/replication-server.md)
- [Simulation Server](https://docs.coherence.io/0.7.4/api-reference/simulation-server.md)
- [Overview](https://docs.coherence.io/0.7.4/schema-reference/overview.md)
- [Specification](https://docs.coherence.io/0.7.4/schema-reference/specification.md)
- [Field Settings](https://docs.coherence.io/0.7.4/schema-reference/field-settings.md)
- [Archetypes and LOD-ing](https://docs.coherence.io/0.7.4/schema-reference/archetypes-and-lod.md)
- [Downloads](https://docs.coherence.io/0.7.4/resources/downloads.md)
- [SDK Update Guide](https://docs.coherence.io/0.7.4/resources/sdk-update-guide.md)
- [Video Tutorials](https://docs.coherence.io/0.7.4/resources/video-tutorials.md)
- [Glossary](https://docs.coherence.io/0.7.4/resources/glossary.md)
- [CLI Utilities](https://docs.coherence.io/0.7.4/resources/cli-utilities.md)
- [Simulator CLI arguments](https://docs.coherence.io/0.7.4/resources/simulator-cli-arguments.md)
- [Helper Scripts](https://docs.coherence.io/0.7.4/resources/helper-scripts.md)
- [Troubleshooting](https://docs.coherence.io/0.7.4/resources/troubleshooting.md)
- [Pricing](https://docs.coherence.io/0.7.4/additional-information/pricing.md)
- [SLA](https://docs.coherence.io/0.7.4/additional-information/sla.md)
- [Unreal Engine support](https://docs.coherence.io/0.7.4/additional-information/unreal-engine-support.md)
- [WebGL](https://docs.coherence.io/0.7.4/additional-information/webgl.md)
- [Peer-to-Peer (P2P)](https://docs.coherence.io/0.7.4/additional-information/peer-to-peer-p2p.md)
- [Known Issues](https://docs.coherence.io/0.7.4/additional-information/known-issues.md)
- [Changelog](https://docs.coherence.io/0.7.4/additional-information/changelog.md): last updated: 2022-02-08

## SDK 0.5.2

- [Welcome](https://docs.coherence.io/0.5.2/master.md): Games are better when we play together.
- [What is coherence?](https://docs.coherence.io/0.5.2/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/0.5.2/overview/how-does-coherence-work.md)
- [Features and Roadmap](https://docs.coherence.io/0.5.2/overview/roadmap.md)
- [Requirements](https://docs.coherence.io/0.5.2/overview/requirements.md)
- [Install coherence](https://docs.coherence.io/0.5.2/get-started/install-coherence.md)
- [Scene setup](https://docs.coherence.io/0.5.2/get-started/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/0.5.2/get-started/prefab-setup.md)
- [Build and run](https://docs.coherence.io/0.5.2/get-started/build-and-run.md)
- [Baking and code generation](https://docs.coherence.io/0.5.2/get-started/baking-code-generation.md)
- [Create a free account](https://docs.coherence.io/0.5.2/get-started/create-an-account.md)
- [Deploy replication server](https://docs.coherence.io/0.5.2/get-started/deploy-and-share.md)
- [Share builds](https://docs.coherence.io/0.5.2/get-started/share-builds.md)
- [How authority works](https://docs.coherence.io/0.5.2/authority/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/0.5.2/authority/authority-transfer.md)
- [Commands](https://docs.coherence.io/0.5.2/authority/commands.md)
- [Client messages](https://docs.coherence.io/0.5.2/authority/client-messages.md)
- [Server-side and input queues](https://docs.coherence.io/0.5.2/authority/input-queues.md)
- [Animations](https://docs.coherence.io/0.5.2/authority/animation.md)
- [Overview](https://docs.coherence.io/0.5.2/persistence/overview.md)
- [Configuring persistence](https://docs.coherence.io/0.5.2/persistence/configuring-persistence.md)
- [Storage](https://docs.coherence.io/0.5.2/persistence/storage.md)
- [Example – A global counter](https://docs.coherence.io/0.5.2/persistence/example-a-global-counter.md)
- [Overview](https://docs.coherence.io/0.5.2/optimization/optimization-overview.md)
- [Simulation frequency](https://docs.coherence.io/0.5.2/optimization/simulation-frequency.md)
- [Areas of interest](https://docs.coherence.io/0.5.2/optimization/livequery-area-of-interest.md)
- [World size](https://docs.coherence.io/0.5.2/optimization/world-size.md)
- [Level of detail](https://docs.coherence.io/0.5.2/optimization/level-of-detail.md)
- [Interpolation](https://docs.coherence.io/0.5.2/optimization/interpolation.md)
- [Extrapolation](https://docs.coherence.io/0.5.2/optimization/extrapolation-client-prediction.md)
- [Overview](https://docs.coherence.io/0.5.2/connected-entities/overview.md)
- [Entity references](https://docs.coherence.io/0.5.2/connected-entities/entity-references.md)
- [Parent-child relationships](https://docs.coherence.io/0.5.2/connected-entities/parent-child.md)
- [Overview](https://docs.coherence.io/0.5.2/simulators/simulators-overview.md)
- [Client vs. simulator logic](https://docs.coherence.io/0.5.2/simulators/client-vs-simulator-logic.md): When scripting simulators, we need mechanisms to tell them apart.
- [Build and deploy](https://docs.coherence.io/0.5.2/simulators/build-deploy-simulators.md)
- [Simulator load balancing](https://docs.coherence.io/0.5.2/simulators/simulator-load-balancing.md)
- [Get the Tutorial Project](https://docs.coherence.io/0.5.2/tutorial-project/tutorial-project.md)
- [Start Tutorial](https://docs.coherence.io/0.5.2/tutorial-project/network-playground.md)
- [1. Transforms](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/transforms.md)
- [2. Physics](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/physics.md)
- [3. Persistence](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/persistence.md)
- [4. Animation and Variables](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/animation-and-variables.md)
- [5. AI Navigation](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/ai-navigation.md)
- [6. Network Commands](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/network-commands.md)
- [7. Network Teams (draft)](https://docs.coherence.io/0.5.2/tutorial-project/network-playground/teams.md)
- [Game account](https://docs.coherence.io/0.5.2/game-services/game-account.md)
- [Key-value store](https://docs.coherence.io/0.5.2/game-services/key-value-store.md)
- [Matchmaking](https://docs.coherence.io/0.5.2/game-services/matchmaking.md)
- [Overview](https://docs.coherence.io/0.5.2/developer-portal/overview.md)
- [Dashboard](https://docs.coherence.io/0.5.2/developer-portal/dashboard.md)
- [Resource Usage](https://docs.coherence.io/0.5.2/developer-portal/resource-usage.md)
- [Replicator and Simulator Configuration](https://docs.coherence.io/0.5.2/developer-portal/replicator-and-simulator-configuration.md)
- [Enabling Game Services](https://docs.coherence.io/0.5.2/developer-portal/enabling-features.md)
- [Network SDK](https://docs.coherence.io/0.5.2/api-reference/network-sdk.md)
- [CoherenceSync](https://docs.coherence.io/0.5.2/api-reference/network-sdk/coherencesync.md)
- [MonoBridge](https://docs.coherence.io/0.5.2/api-reference/network-sdk/monobridge.md)
- [LiveQuery](https://docs.coherence.io/0.5.2/api-reference/network-sdk/livequery.md)
- [Archetype](https://docs.coherence.io/0.5.2/api-reference/network-sdk/archetype.md)
- [Sample UI](https://docs.coherence.io/0.5.2/api-reference/network-sdk/sample-ui.md)
- [Settings Window](https://docs.coherence.io/0.5.2/api-reference/network-sdk/settings-window.md)
- [Custom Bindings](https://docs.coherence.io/0.5.2/api-reference/network-sdk/custombindings.md)
- [Cloud API](https://docs.coherence.io/0.5.2/api-reference/cloud-api.md): List of the Cloud APIs
- [API tokens and keys](https://docs.coherence.io/0.5.2/api-reference/cloud-api/api-tokens-keys.md)
- [Server discovery](https://docs.coherence.io/0.5.2/api-reference/cloud-api/server-discovery.md)
- [Game account](https://docs.coherence.io/0.5.2/api-reference/cloud-api/game-account.md): Creating a player account is the first step towards using the coherence Cloud API. It is required in order to use the rest of the services.
- [Key-value store](https://docs.coherence.io/0.5.2/api-reference/cloud-api/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Matchmaking](https://docs.coherence.io/0.5.2/api-reference/cloud-api/matchmaking.md): The matchmaking provides a powerfull service to group players together in teams.
- [Replication Server](https://docs.coherence.io/0.5.2/api-reference/replication-server.md)
- [Simulation Server](https://docs.coherence.io/0.5.2/api-reference/simulation-server.md)
- [Overview](https://docs.coherence.io/0.5.2/schema-reference/overview.md)
- [Specification](https://docs.coherence.io/0.5.2/schema-reference/specification.md)
- [Field Settings](https://docs.coherence.io/0.5.2/schema-reference/field-settings.md)
- [Archetypes and LOD-ing](https://docs.coherence.io/0.5.2/schema-reference/archetypes-and-lod.md)
- [Downloads](https://docs.coherence.io/0.5.2/resources/downloads.md)
- [SDK Update Guide](https://docs.coherence.io/0.5.2/resources/sdk-update-guide.md)
- [Video Tutorials](https://docs.coherence.io/0.5.2/resources/video-tutorials.md)
- [Glossary](https://docs.coherence.io/0.5.2/resources/glossary.md)
- [CLI Utilities](https://docs.coherence.io/0.5.2/resources/cli-utilities.md)
- [Helper Scripts](https://docs.coherence.io/0.5.2/resources/helper-scripts.md)
- [Troubleshooting](https://docs.coherence.io/0.5.2/resources/troubleshooting.md)
- [Pricing](https://docs.coherence.io/0.5.2/additional-information/pricing.md)
- [SLA](https://docs.coherence.io/0.5.2/additional-information/sla.md)
- [Unreal Engine support](https://docs.coherence.io/0.5.2/additional-information/unreal-engine-support.md)
- [WebGL](https://docs.coherence.io/0.5.2/additional-information/webgl.md)
- [Peer-to-Peer (P2P)](https://docs.coherence.io/0.5.2/additional-information/peer-to-peer-p2p.md)
- [Known Issues](https://docs.coherence.io/0.5.2/additional-information/known-issues.md)
- [Changelog](https://docs.coherence.io/0.5.2/additional-information/changelog.md): last updated: 2021-07-21

## SDK 0.4.14

- [Welcome](https://docs.coherence.io/0.4.14/master.md): Games are better when we play together.
- [What is coherence?](https://docs.coherence.io/0.4.14/overview/what-is-coherence.md)
- [How does coherence work?](https://docs.coherence.io/0.4.14/overview/how-does-coherence-work.md)
- [Features and Roadmap](https://docs.coherence.io/0.4.14/overview/roadmap.md)
- [Requirements](https://docs.coherence.io/0.4.14/overview/requirements.md)
- [Install coherence](https://docs.coherence.io/0.4.14/get-started/install-coherence.md)
- [Scene setup](https://docs.coherence.io/0.4.14/get-started/scene-setup.md)
- [Prefab setup](https://docs.coherence.io/0.4.14/get-started/prefab-setup.md)
- [Build and run](https://docs.coherence.io/0.4.14/get-started/build-and-run.md)
- [Baking and code generation](https://docs.coherence.io/0.4.14/get-started/baking-code-generation.md)
- [Create a free account](https://docs.coherence.io/0.4.14/get-started/create-an-account.md)
- [Deploy and share](https://docs.coherence.io/0.4.14/get-started/deploy-and-share.md)
- [How authority works](https://docs.coherence.io/0.4.14/authority/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/0.4.14/authority/authority-transfer.md)
- [Commands](https://docs.coherence.io/0.4.14/authority/commands.md)
- [Server-side and input queues](https://docs.coherence.io/0.4.14/authority/input-queues.md)
- [Animations](https://docs.coherence.io/0.4.14/authority/animation.md)
- [Overview](https://docs.coherence.io/0.4.14/persistence/overview.md)
- [Configuring persistence](https://docs.coherence.io/0.4.14/persistence/configuring-persistence.md)
- [Storage](https://docs.coherence.io/0.4.14/persistence/storage.md)
- [Example – A global counter](https://docs.coherence.io/0.4.14/persistence/example-a-global-counter.md)
- [Overview](https://docs.coherence.io/0.4.14/optimization/optimization-overview.md)
- [Simulation frequency](https://docs.coherence.io/0.4.14/optimization/simulation-frequency.md)
- [Areas of interest](https://docs.coherence.io/0.4.14/optimization/livequery-area-of-interest.md)
- [World size](https://docs.coherence.io/0.4.14/optimization/world-size.md)
- [Level of detail](https://docs.coherence.io/0.4.14/optimization/level-of-detail.md)
- [Interpolation](https://docs.coherence.io/0.4.14/optimization/interpolation.md)
- [Extrapolation](https://docs.coherence.io/0.4.14/optimization/extrapolation-client-prediction.md)
- [Overview](https://docs.coherence.io/0.4.14/connected-entities/overview.md)
- [Entity references](https://docs.coherence.io/0.4.14/connected-entities/entity-references.md)
- [ConnectedEntity component](https://docs.coherence.io/0.4.14/connected-entities/connectedentity-component.md)
- [Parent-child relationships](https://docs.coherence.io/0.4.14/connected-entities/parent-child-relationships.md)
- [Overview](https://docs.coherence.io/0.4.14/simulators/simulators-overview.md)
- [Client vs. simulator logic](https://docs.coherence.io/0.4.14/simulators/client-vs-simulator-logic.md): When scripting simulators, we need mechanisms to tell them apart.
- [Build and deploy](https://docs.coherence.io/0.4.14/simulators/build-deploy-simulators.md)
- [Simulator load balancing](https://docs.coherence.io/0.4.14/simulators/simulator-load-balancing.md)
- [Get the Tutorial Project](https://docs.coherence.io/0.4.14/tutorial-project/tutorial-project.md)
- [Start Tutorial](https://docs.coherence.io/0.4.14/tutorial-project/network-playground.md)
- [1. Transforms](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/transforms.md)
- [2. Physics](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/physics.md)
- [3. Persistence](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/persistence.md)
- [4. Animation and Variables](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/animation-and-variables.md)
- [5. AI Navigation](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/ai-navigation.md)
- [6. Network Commands](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/network-commands.md)
- [7. Network Events](https://docs.coherence.io/0.4.14/tutorial-project/network-playground/network-events.md)
- [Game account](https://docs.coherence.io/0.4.14/game-services/game-account.md)
- [Key-value store](https://docs.coherence.io/0.4.14/game-services/key-value-store.md)
- [Matchmaking](https://docs.coherence.io/0.4.14/game-services/matchmaking.md)
- [Network SDK](https://docs.coherence.io/0.4.14/api-reference/network-sdk.md)
- [CoherenceSync](https://docs.coherence.io/0.4.14/api-reference/network-sdk/coherencesync.md)
- [MonoBridge](https://docs.coherence.io/0.4.14/api-reference/network-sdk/monobridge.md)
- [LiveQuery](https://docs.coherence.io/0.4.14/api-reference/network-sdk/livequery.md)
- [Archetype](https://docs.coherence.io/0.4.14/api-reference/network-sdk/archetype.md)
- [Sample UI](https://docs.coherence.io/0.4.14/api-reference/network-sdk/sample-ui.md)
- [Settings Window](https://docs.coherence.io/0.4.14/api-reference/network-sdk/settings-window.md)
- [Cloud API](https://docs.coherence.io/0.4.14/api-reference/cloud-api.md): List of the Cloud APIs
- [API tokens and keys](https://docs.coherence.io/0.4.14/api-reference/cloud-api/api-tokens-keys.md)
- [Server discovery](https://docs.coherence.io/0.4.14/api-reference/cloud-api/server-discovery.md)
- [Game account](https://docs.coherence.io/0.4.14/api-reference/cloud-api/game-account.md): Creating a player account is the first step towards using the coherence Cloud API. It is required in order to use the rest of the services.
- [Key-value store](https://docs.coherence.io/0.4.14/api-reference/cloud-api/key-value-store.md): The key-value store provides a simple persistence layer for the players.
- [Matchmaking](https://docs.coherence.io/0.4.14/api-reference/cloud-api/matchmaking.md): The matchmaking provides a powerfull service to group players together in teams.
- [Replication Server](https://docs.coherence.io/0.4.14/api-reference/replication-server.md)
- [Simulation Server](https://docs.coherence.io/0.4.14/api-reference/simulation-server.md)
- [Entity Component System](https://docs.coherence.io/0.4.14/api-reference/ecs.md)
- [Network Entities and Components](https://docs.coherence.io/0.4.14/api-reference/ecs/network-ecs.md)
- [Overview](https://docs.coherence.io/0.4.14/schema-reference/overview.md)
- [Specification](https://docs.coherence.io/0.4.14/schema-reference/specification.md)
- [Field Settings](https://docs.coherence.io/0.4.14/schema-reference/field-settings.md)
- [Archetypes and LOD-ing](https://docs.coherence.io/0.4.14/schema-reference/archetypes-and-lod.md)
- [Downloads](https://docs.coherence.io/0.4.14/resources/downloads.md)
- [Video Tutorials](https://docs.coherence.io/0.4.14/resources/video-tutorials.md)
- [Glossary](https://docs.coherence.io/0.4.14/resources/glossary.md)
- [CLI Utilities](https://docs.coherence.io/0.4.14/resources/cli-utilities.md)
- [Helper Scripts](https://docs.coherence.io/0.4.14/resources/helper-scripts.md)
- [Troubleshooting](https://docs.coherence.io/0.4.14/resources/troubleshooting.md)
- [Pricing](https://docs.coherence.io/0.4.14/additional-information/pricing.md)
- [SLA](https://docs.coherence.io/0.4.14/additional-information/sla.md)
- [Unreal Engine support](https://docs.coherence.io/0.4.14/additional-information/unreal-engine-support.md)
- [Peer-to-Peer (P2P)](https://docs.coherence.io/0.4.14/additional-information/peer-to-peer-p2p.md)
- [Known Issues](https://docs.coherence.io/0.4.14/additional-information/known-issues.md)
- [Version History](https://docs.coherence.io/0.4.14/additional-information/version-history.md)


---

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