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Esoteric Musings…

… on game design and world building.

Month: November 2017

Written by esotericdevNovember 19, 2017February 1, 2018

Scripting: Hello, the printer is broken

So how exactly does Esoteric Script produce an output? Through the use of HTML that is then rendered in the window the user interacts with. There is also a method of getting input from the HTML into the script, but that’s a topic for a different time. Only output will be discussed here.

Written by esotericdevNovember 18, 2017February 1, 2018

Scripting: He Who Controls The Flow…

Flow control is important for any scripting (and programming) language. Here we’ll talk about typical flow control structures that can be realised within a single state file.

Written by esotericdevNovember 17, 2017March 26, 2019

Scripting: Types of Data

Esoteric Script uses strongly typed variables of 4 (8 counting arrays) types with both implicit and explicit conversion operations.

Written by esotericdevNovember 16, 2017February 1, 2018

Scripting: a quick look at prefix syntax languages

Esoteric Script is based on a prefix syntax, known also as a Polish notation. This might look confusing at first but you get used to it pretty fast.

Written by esotericdevNovember 16, 2017February 1, 2018

Scripting: Variable Scopes

As mentioned before every automaton is a scope for variables. But there’s a bit more to the scoping.

Written by esotericdevNovember 16, 2017February 1, 2018

Scripting: Of States and Automata

The code in Esoteric script is divided up into states, which are grouped into automatons.

Written by esotericdevNovember 5, 2017February 1, 2018

Programming Literature – guest post by Henry

And now for something different, a guest post from a person helping with the game. Henry’s been toiling over some of the lewder texts in the game. As it turned out, it wasn’t nearly as easy as he expected it to be!

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