Mechanics: Discussion – Dense Social Skill Usage
Ok, these are helpful so let’s continue with them.
A while ago, I wrote an article about why there is a fundamental difference between fighting (combat mechanics) and talking (social mechanics). In that article I did mention that there’s a reason why people try to mix the two, trying to transplant combat mechanics into the social aspect of RPGs.
But as I worked on re-designing my conversation mechanics, I noticed something that I didn’t do entirely consciously but in hindsight is strongly related to that topic. And that’s the dense usage of social skills.