<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Refactor Devlog - itch.io</title><link>https://fluffy.itch.io/refactor</link><description>An album of games</description><item><guid>https://fluffy.itch.io/refactor/devlog/119780/updated-to-lve-113</guid><title>Updated to LÖVE 11.3</title><link>https://fluffy.itch.io/refactor/devlog/119780/updated-to-lve-113</link><pubDate>Fri, 17 Jan 2020 06:15:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I haven&#039;t actually worked on this game in a while but now that macOS Catalina is here I figured it was prudent to update the build so that it would, you know, work on it. I do have an idea for &amp;counti...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/64503/updated-to-lve-112</guid><title>Updated to LÖVE 11.2</title><link>https://fluffy.itch.io/refactor/devlog/64503/updated-to-lve-112</link><pubDate>Sat, 19 Jan 2019 22:32:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This probably doesn&#039;t matter to anyone but I&#039;ve updated the build to use the latest version of LÖVE, which should hopefully fix some of the problems with running in the itch.io sandbox. Someday I mig...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/46298/tiny-perf-improvements-graphical-tweaks</guid><title>Tiny perf improvements, graphical tweaks</title><link>https://fluffy.itch.io/refactor/devlog/46298/tiny-perf-improvements-graphical-tweaks</link><pubDate>Mon, 27 Aug 2018 08:19:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a little more performance work and a little tiny bit of visual polish while getting ready for SIX this coming weekend. Main things: Little Bouncing Ball&#039;s RoamingEye shader is a little faster now...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/44839/performance-improvements-in-little-bouncing-ball</guid><title>Performance improvements in Little Bouncing Ball</title><link>https://fluffy.itch.io/refactor/devlog/44839/performance-improvements-in-little-bouncing-ball</link><pubDate>Wed, 15 Aug 2018 01:16:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I finally did something I&#039;d been meaning to do for quite some time: I replaced the naïve collision check in Little Bouncing Ball with one that uses a quadtree. Previously, it would check every ball a...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/40331/some-small-updates-from-user-feedback</guid><title>Some small updates from user feedback</title><link>https://fluffy.itch.io/refactor/devlog/40331/some-small-updates-from-user-feedback</link><pubDate>Tue, 10 Jul 2018 07:46:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I got a nice thorough round of user testing, which is such a great and useful experience! A lot of the feedback was very helpful and I&#039;ve pushed a new build that makes a bunch of the low-hanging-fruit...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/34289/high-dpi-support-is-back</guid><title>High-DPI support is back</title><link>https://fluffy.itch.io/refactor/devlog/34289/high-dpi-support-is-back</link><pubDate>Wed, 16 May 2018 22:02:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Restoring high-DPI support was really easy. As is the case with most of the LÖVE 11 changes, this made it so I could get rid of most of my DPI management stuff, with two exceptions: I had to change t...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/34257/take-it-to-lve-11</guid><title>Take it to (LÖVE) 11</title><link>https://fluffy.itch.io/refactor/devlog/34257/take-it-to-lve-11</link><pubDate>Wed, 16 May 2018 17:44:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Have you ever heard the expression &quot;ripping off the Band-Aid?&quot; So, Refactor is written using LÖVE , which is a wonderful little game-development framework. LÖVE had been on version 0.10.2 for ages...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/26281/new-monk-design</guid><title>New monk design</title><link>https://fluffy.itch.io/refactor/devlog/26281/new-monk-design</link><pubDate>Mon, 05 Mar 2018 08:27:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After some feedback at ECCC and some good conversations with folks regarding the feedback, I decided to redesign the monk in Flight. Here&#039;s the new design. There are no other changes since the previou...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/26023/bug-fix-with-config-stuff</guid><title>Bug fix with config stuff</title><link>https://fluffy.itch.io/refactor/devlog/26023/bug-fix-with-config-stuff</link><pubDate>Sat, 03 Mar 2018 10:10:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There was a silly bug with how I was handling the game version number; for the purpose of future bug-related analytics I decided to also put the last version run into the config file, but unfortunatel...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/25763/lots-of-little-ui-tweaks</guid><title>Lots of little UI tweaks</title><link>https://fluffy.itch.io/refactor/devlog/25763/lots-of-little-ui-tweaks</link><pubDate>Thu, 01 Mar 2018 04:20:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Okay, wow, it&#039;s been a while since my last devlog. Part of that is because I&#039;ve been really busy with non-Refactor things , or with non-game parts of Refactor . Part of that was because I was waiting...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/22960/finally-added-play-all</guid><title>Finally added &quot;play all&quot;</title><link>https://fluffy.itch.io/refactor/devlog/22960/finally-added-play-all</link><pubDate>Sat, 03 Feb 2018 06:55:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In keeping with the album-ness of this game collection I finally got around to making a &quot;play all&quot; function. It&#039;s very rudimentary for now but at some point there will be full-on transport/track selec...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/22660/fixed-some-embarrassing-bugs</guid><title>Fixed some embarrassing bugs</title><link>https://fluffy.itch.io/refactor/devlog/22660/fixed-some-embarrassing-bugs</link><pubDate>Wed, 31 Jan 2018 10:46:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Turns out that on macOS it was doubling the font size on non-retina screens due to an apparent bug in LÖVE; I switched to a different API for determining the pixel scale which simplified my code anyw...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/22378/fixed-some-licensing-issues</guid><title>Fixed some licensing issues</title><link>https://fluffy.itch.io/refactor/devlog/22378/fixed-some-licensing-issues</link><pubDate>Sun, 28 Jan 2018 22:29:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The most recent version shouldn&#039;t have any visual or gameplay changes; however, I did finally fix some problems that were bothering me: namely, I fixed my LICENSE file to properly attribute all the fo...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/22101/some-more-additions-to-flight</guid><title>Some more additions to Flight</title><link>https://fluffy.itch.io/refactor/devlog/22101/some-more-additions-to-flight</link><pubDate>Fri, 26 Jan 2018 10:40:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I decided to draw more faces, bringing the total up to 45. (Not so &quot;final&quot; after all I guess.) I also made a slight change to the ending, such as it is. I&#039;ve also been experimenting with the dialog sy...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/21842/flight-is-done</guid><title>Flight is done</title><link>https://fluffy.itch.io/refactor/devlog/21842/flight-is-done</link><pubDate>Tue, 23 Jan 2018 19:55:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I could add a few more faces to the second sprite sheet but for all intents and purposes, Flight is now complete. Next up: I&#039;m going to make some changes to the Strangers dialog system to hopefully fi...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/21410/finally-have-platform-jamdemo-builds</guid><title>Finally have platform jam/demo builds</title><link>https://fluffy.itch.io/refactor/devlog/21410/finally-have-platform-jamdemo-builds</link><pubDate>Fri, 19 Jan 2018 11:53:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now you can download native/packaged versions of the demo/jam builds as well. Makefiles are painful. I really should convert my build system to something more suitable, like a friggin&#039; shell script...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/21304/sprite-sheet-1-done</guid><title>Sprite sheet 1 &quot;done&quot;</title><link>https://fluffy.itch.io/refactor/devlog/21304/sprite-sheet-1-done</link><pubDate>Thu, 18 Jan 2018 07:02:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first 25 animal faces/masks/whatever are now &quot;done&quot; (modulo my meager art skills – remember, all the art in this game is technically programmer art), and that happened faster than I expected. So...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/21186/inching-towards-completion</guid><title>Inching towards completion</title><link>https://fluffy.itch.io/refactor/devlog/21186/inching-towards-completion</link><pubDate>Wed, 17 Jan 2018 02:05:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>17 critters down, 56 to go. If I can keep up this pace of 5/day then I should be done in like 12 days, which was pretty much what I was expecting. Kind of a big &quot;if&quot; though; I might end up just making...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/21000/pretty-much-code-complete</guid><title>Pretty much code-complete</title><link>https://fluffy.itch.io/refactor/devlog/21000/pretty-much-code-complete</link><pubDate>Mon, 15 Jan 2018 08:01:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>All that&#039;s left to do is draw more heads. A LOT more heads. I also changed some of the coin/gem bounce physics. Not really a lot else to say...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20898/the-last-bit-of-functionality-is-in</guid><title>The last bit of functionality is in</title><link>https://fluffy.itch.io/refactor/devlog/20898/the-last-bit-of-functionality-is-in</link><pubDate>Sun, 14 Jan 2018 10:27:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>All that&#039;s left to do now is to draw a whole bunch more animal heads...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20779/finally-drew-the-monk-and-made-it-windy</guid><title>Finally drew the monk, and made it windy</title><link>https://fluffy.itch.io/refactor/devlog/20779/finally-drew-the-monk-and-made-it-windy</link><pubDate>Sat, 13 Jan 2018 06:47:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I finally got around to drawing something approaching a final Monk. I&#039;m not that happy with how it turned out (because of my usual self-criticality in my art vis-a-vis it not turning out how I imag...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20679/coin-sprites</guid><title>Coin sprites</title><link>https://fluffy.itch.io/refactor/devlog/20679/coin-sprites</link><pubDate>Fri, 12 Jan 2018 00:21:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Nothing major gameplay-wise, but I&#039;m finally getting more final assets in. In particular, there is now a nicer-looking coin. My process for making the coin started out with me launching Blender, reali...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20613/even-better-graphics</guid><title>Even better graphics!</title><link>https://fluffy.itch.io/refactor/devlog/20613/even-better-graphics</link><pubDate>Thu, 11 Jan 2018 07:42:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two things in this build: Fixed the chasm procedural generator Improved the background art, using a photo I took of Mount St. Helens and then some Photoshop filters...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20604/improved-mountain-graphics</guid><title>Improved mountain graphics</title><link>https://fluffy.itch.io/refactor/devlog/20604/improved-mountain-graphics</link><pubDate>Thu, 11 Jan 2018 05:28:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s hard to tell because of the very very temporary background, but I&#039;ve improved the mountain graphics. There&#039;s still a lot more to do on it of course but it&#039;s getting somewhere! Since the last devl...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20514/quick-update-jam-specific-builds</guid><title>Quick update: Jam-specific builds</title><link>https://fluffy.itch.io/refactor/devlog/20514/quick-update-jam-specific-builds</link><pubDate>Wed, 10 Jan 2018 06:38:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now that the game requires payment to download, and because I&#039;m still doing individual tracks for jams, I&#039;ve added a build for the current jam. So, when I&#039;m working on a track for a jam there will be...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/20503/very-rough-prototype-of-flight</guid><title>Very rough prototype of Flight</title><link>https://fluffy.itch.io/refactor/devlog/20503/very-rough-prototype-of-flight</link><pubDate>Wed, 10 Jan 2018 01:05:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi there, long time no devlog! For Games Made Quick , I&#039;m finally actually implementing Flight. So far there&#039;s just the barest skeleton of the gameplay; you have a falling monk, a procedurally-generat...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/18294/more-graphical-tweaking</guid><title>More graphical tweaking</title><link>https://fluffy.itch.io/refactor/devlog/18294/more-graphical-tweaking</link><pubDate>Fri, 15 Dec 2017 09:31:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I should be working on Flight, but instead I&#039;ve been tuning the heck out of some of the visual faff in the existing tracks, because I can&#039;t leave well enough alone. In Little Bouncing Ball I restored...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/18077/oops-builds-were-broken</guid><title>Oops, builds were broken</title><link>https://fluffy.itch.io/refactor/devlog/18077/oops-builds-were-broken</link><pubDate>Wed, 13 Dec 2017 06:40:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Once again I have learned not to sleepily publish versions to itch.io at 2 AM without testing them. Someday the lesson might actually stick! Not that a changelist is necessary for this update but for...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/17641/also-added-hidpi-support</guid><title>Also added hidpi support</title><link>https://fluffy.itch.io/refactor/devlog/17641/also-added-hidpi-support</link><pubDate>Sat, 09 Dec 2017 12:19:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since I was making the renderer be able to adjust resolutions on the fly, I figured, why not also support high-DPI screens? (e.g. MacBooks and so on) For now the feature is disabled by default (becaus...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/17610/graphics-quality-improvements</guid><title>Graphics quality improvements</title><link>https://fluffy.itch.io/refactor/devlog/17610/graphics-quality-improvements</link><pubDate>Sat, 09 Dec 2017 01:14:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I decided to make some changes to Little Bouncing Ball&#039;s graphics; now it will automatically adjust the rendering quality on the fly. If the framerate is below 45 it will decrease the quality to try t...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/13895/end-of-october-wrap-up</guid><title>End of October wrap-up</title><link>https://fluffy.itch.io/refactor/devlog/13895/end-of-october-wrap-up</link><pubDate>Tue, 31 Oct 2017 19:39:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Not a lot of development happened since the last devlog, as I&#039;ve been equal parts busy on paid client work and still recovering from the craziness that was September. The changes I&#039;ve made since the l...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/12673/finally-fixed-some-lbb-physics-glitches</guid><title>Finally fixed some LBB physics glitches</title><link>https://fluffy.itch.io/refactor/devlog/12673/finally-fixed-some-lbb-physics-glitches</link><pubDate>Tue, 17 Oct 2017 09:21:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sorry for not posting here in a while! After GeekGirlCon I decided I&#039;d spend this whole month not working on Refactor. However, I just decided to break that in order to fix a long-standing issue with...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/11088/almost-done-with-strangers</guid><title>ALMOST DONE WITH STRANGERS!!!</title><link>https://fluffy.itch.io/refactor/devlog/11088/almost-done-with-strangers</link><pubDate>Thu, 28 Sep 2017 08:43:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two of the three art things that I had left are now done - one of the background photos, and the vacation scene. And the last photo isn&#039;t actually necessary, so this game is actually, like, done. or s...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/11057/all-scenes-finished</guid><title>All scenes finished!</title><link>https://fluffy.itch.io/refactor/devlog/11057/all-scenes-finished</link><pubDate>Wed, 27 Sep 2017 22:24:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Oh wow, the last scene I had to do (the vacation scene) is now done. Or at least GGC-ready. There&#039;s still a bit I want to do (especially with the water) but what I have for now seems pretty okay I gue...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/10927/more-progress</guid><title>More progress!</title><link>https://fluffy.itch.io/refactor/devlog/10927/more-progress</link><pubDate>Tue, 26 Sep 2017 06:25:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I finished the &quot;therapist&quot; vignette and did a bunch of tuning to some of the other vignettes. I also finally added a basic credits screen and redid the way I&#039;m handling text on the menu, because I cou...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/10735/more-changes-for-geekgirlcon</guid><title>More changes for GeekGirlCon</title><link>https://fluffy.itch.io/refactor/devlog/10735/more-changes-for-geekgirlcon</link><pubDate>Sun, 24 Sep 2017 08:22:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Only one week left before GGC! So I&#039;m trying to get as much show-ready as possible. Finally made debug mode a configuration option, rather than compile-time Finally also made configuration a thing - n...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/10615/two-more-ending-scenes</guid><title>Two more ending scenes</title><link>https://fluffy.itch.io/refactor/devlog/10615/two-more-ending-scenes</link><pubDate>Sat, 23 Sep 2017 05:46:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Finally got back to work on ending vignettes for Strangers, namely the hospital scene and the park bench scene. I had fun making these. There isn&#039;t a lot else to mention; those are the only changes as...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/10291/in-which-a-better-gpu-makes-me-debug-a-shader</guid><title>In which a better GPU makes me debug a shader</title><link>https://fluffy.itch.io/refactor/devlog/10291/in-which-a-better-gpu-makes-me-debug-a-shader</link><pubDate>Tue, 19 Sep 2017 08:55:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I haven&#039;t gotten much new work done on my games because I&#039;m mostly getting ready to show my games at GeekGirlCon . Which means polishing stuff enough for show, and also getting my booth ready. Part of...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/9700/some-updates</guid><title>Some updates</title><link>https://fluffy.itch.io/refactor/devlog/9700/some-updates</link><pubDate>Mon, 11 Sep 2017 04:55:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I haven&#039;t gotten a lot of playtest feedback yet, but what I have gotten has been very helpful. Thanks, everyone! I&#039;ve fixed a couple of dialog paths. Also, note that in the latest builds, the app iden...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/9478/please-playtest-this-version-instead</guid><title>Please playtest this version instead</title><link>https://fluffy.itch.io/refactor/devlog/9478/please-playtest-this-version-instead</link><pubDate>Fri, 08 Sep 2017 11:25:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve made a bunch of minor tweaks to the dialog in a few places, and also improved the ending cinematic to be more representative of what it&#039;s a placeholder for. The instructions for play testing are...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/9416/strangers-now-ready-for-playtesting</guid><title>Strangers: now ready for playtesting!</title><link>https://fluffy.itch.io/refactor/devlog/9416/strangers-now-ready-for-playtesting</link><pubDate>Thu, 07 Sep 2017 10:07:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi, sorry for not posting a devlog in a while, but I&#039;ve just been working hard on filling in various bits of scaffolding and filling out the dialog forest to get it to a point where it&#039;s ready for pla...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/8853/a-bit-more-progress</guid><title>A bit more progress</title><link>https://fluffy.itch.io/refactor/devlog/8853/a-bit-more-progress</link><pubDate>Thu, 31 Aug 2017 01:48:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I finally got around to drawing the first of several images that the player sees during the &quot;So many pictures of us together&quot; part of the song, and the start of the background image that goes with the...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/8791/track-2-finished-dialog-is-in-sight</guid><title>Track 2: finished dialog is in sight</title><link>https://fluffy.itch.io/refactor/devlog/8791/track-2-finished-dialog-is-in-sight</link><pubDate>Wed, 30 Aug 2017 11:49:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The dialog tree has gotten complex enough that running my automated coverage on it takes too long to be feasible. Hooray for exponential growth and weird interactions between states! Guess I&#039;ll have t...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/8596/more-animation-and-dialog</guid><title>More animation and dialog</title><link>https://fluffy.itch.io/refactor/devlog/8596/more-animation-and-dialog</link><pubDate>Mon, 28 Aug 2017 09:20:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The animation system now has enough in it to actually let the NPC walk around in a scripted way. Yay! One of the conversation paths is actually fully fleshed-out! Yay! Many more of the conversation pa...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/8425/finally-have-an-animation-system</guid><title>Finally have an animation system</title><link>https://fluffy.itch.io/refactor/devlog/8425/finally-have-an-animation-system</link><pubDate>Sat, 26 Aug 2017 08:08:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Took a break from working on the dialog tree (which I&#039;ve simplified a lot, because I was going overboard with condition variables unnecessarily) and finally got around to building an animation system...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/8158/a-whole-bunch-of-stuff</guid><title>A whole bunch of stuff!</title><link>https://fluffy.itch.io/refactor/devlog/8158/a-whole-bunch-of-stuff</link><pubDate>Wed, 23 Aug 2017 08:27:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dialog engine stuff: see my Patreon post for more information Other things since the last build: Tweaks to the main menu (fonts, layout, etc.) Finally set up an app icon for the macOS build Added luac...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/8066/more-plumbing-type-stuff</guid><title>More plumbing-type stuff</title><link>https://fluffy.itch.io/refactor/devlog/8066/more-plumbing-type-stuff</link><pubDate>Tue, 22 Aug 2017 07:58:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Not a whole lot has happened on track2 from a gameplay standpoint, but I&#039;m finally properly rendering sprites and graphics layers and whatnot, so there&#039;s that. Also the beginnings of a rudimentary ani...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/7905/haha-so-itch-builds-have-been-broken-for-a-while</guid><title>Haha so itch builds have been broken for a while...</title><link>https://fluffy.itch.io/refactor/devlog/7905/haha-so-itch-builds-have-been-broken-for-a-while</link><pubDate>Sun, 20 Aug 2017 00:33:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Well, that&#039;s fun. Turns out my builds have been broken for a while because of a case-sensitivity issue in the build, which was easy to miss because I do all my development on macOS where the filesyste...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/7904/finally-a-proper-main-menu</guid><title>Finally a proper main menu</title><link>https://fluffy.itch.io/refactor/devlog/7904/finally-a-proper-main-menu</link><pubDate>Sun, 20 Aug 2017 00:22:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Well, less improper, anyway...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/7652/finally-have-some-dialog-in</guid><title>Finally have some dialog in!</title><link>https://fluffy.itch.io/refactor/devlog/7652/finally-have-some-dialog-in</link><pubDate>Thu, 17 Aug 2017 10:32:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s actually something to do in Strangers other than watch the lyrics go by. I mean, there isn&#039;t A LOT to do, but you can certainly do it. Jeeze, this was annoying to figure out. But now I can fin...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/7326/finally-publishing-builds-including-strangers</guid><title>Finally publishing builds including Strangers</title><link>https://fluffy.itch.io/refactor/devlog/7326/finally-publishing-builds-including-strangers</link><pubDate>Sun, 13 Aug 2017 10:10:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Nothing much to see here, but I  am making progress. Slowly. No gameplay in Strangers yet but I&#039;m getting various pieces of content in place and generally doing... things, I guess. Still trying to fig...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/7021/track-2-strangers</guid><title>Track 2: Strangers</title><link>https://fluffy.itch.io/refactor/devlog/7021/track-2-strangers</link><pubDate>Tue, 08 Aug 2017 23:37:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m finally starting on Track 2, &quot; Strangers .&quot; It&#039;s in the form of an RPG cut scene with a dialog tree, and there will eventually be a couple of minigames that might or might not show up depending on...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/6078/just-some-aesthetic-faffing-about</guid><title>Just some aesthetic faffing about</title><link>https://fluffy.itch.io/refactor/devlog/6078/just-some-aesthetic-faffing-about</link><pubDate>Sat, 29 Jul 2017 10:46:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Instead of working on a Ludum Dare entry I&#039;ve been fiddling around with some of the minor aesthetics of Little Bouncing Ball, namely changing the score font to be more in keeping with the era I&#039;m goin...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/5842/flappy-bat</guid><title>Flappy bat!</title><link>https://fluffy.itch.io/refactor/devlog/5842/flappy-bat</link><pubDate>Wed, 26 Jul 2017 05:59:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I finally got around to implementing FlappyBat. Just look at these cute little critters! They&#039;re just tryin&#039; to fly around in the world without a care Oh no watch out for that ball!...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/5221/tiny-input-update</guid><title>Tiny input update</title><link>https://fluffy.itch.io/refactor/devlog/5221/tiny-input-update</link><pubDate>Mon, 17 Jul 2017 16:53:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I haven&#039;t worked on this game in the last several days, except last night I refactored the input layer to make it easier to support all of the games I have planned. This also includes better support f...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4825/some-more-changes</guid><title>Some more changes</title><link>https://fluffy.itch.io/refactor/devlog/4825/some-more-changes</link><pubDate>Wed, 12 Jul 2017 08:48:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I have now disabled vsync by default, because for some reason LÖVE has decided to cap my framerate to 30 FPS on my desktop despite vsyncless rendering going at 200+ FPS. This is yet another thing tha...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4808/more-tweaks</guid><title>More tweaks</title><link>https://fluffy.itch.io/refactor/devlog/4808/more-tweaks</link><pubDate>Tue, 11 Jul 2017 23:09:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I had some friends playtest my game and the one big takeaway I got - which is something I&#039;d been aware of - was that the input was way too sensitive and jumpy. So, I made the input less sensitiv...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4779/some-more-performance-tweaks</guid><title>Some more performance tweaks</title><link>https://fluffy.itch.io/refactor/devlog/4779/some-more-performance-tweaks</link><pubDate>Tue, 11 Jul 2017 09:53:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just some graphics performance tweaks. Previously the tonemapping stuff needed 5 texture lookups per pixel per pass and 6 postprocess passes. Now it needs 7 texture lookups per pixel per pass, but onl...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4758/some-minute-post-jam-changes</guid><title>Some minute post-jam changes</title><link>https://fluffy.itch.io/refactor/devlog/4758/some-minute-post-jam-changes</link><pubDate>Tue, 11 Jul 2017 01:19:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Minute like small, not like time. Tweaked the behavior of the various mobs so they don&#039;t die quite so easily; in particular, after they&#039;re hit they stay hit-immune until all balls have passed through...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4685/final-build-for-jam</guid><title>Final build for jam</title><link>https://fluffy.itch.io/refactor/devlog/4685/final-build-for-jam</link><pubDate>Mon, 10 Jul 2017 05:01:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After the last week of nonstop crunching I&#039;ve hit a wall. Did some last-minute gameplay tweaks which I feel make it feel better, but I&#039;m otherwise calling the gamejam entry done. This was a lot of fun...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4668/everything-from-here-is-gravy</guid><title>Everything from here is gravy</title><link>https://fluffy.itch.io/refactor/devlog/4668/everything-from-here-is-gravy</link><pubDate>Mon, 10 Jul 2017 00:49:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This build has the following changes: Visual tweaks, namely making glowy things look extra-glowy Fixes to the point system Another brick spawn pattern Now there&#039;s brick and enemy spawns everywhere I w...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4655/its-the-final-stretch</guid><title>It&#039;s the final stretch</title><link>https://fluffy.itch.io/refactor/devlog/4655/its-the-final-stretch</link><pubDate>Sun, 09 Jul 2017 20:01:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Aside from improving the ROAMING EYE&#039;s visuals substantially, this build is mostly for compatibility and bug-fixes prior to the end of the jam.  I doubt I&#039;ll get Flappy Bat done in the next 12 hours,...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4622/all-hail-the-roaming-eye</guid><title>All hail the ROAMING EYE</title><link>https://fluffy.itch.io/refactor/devlog/4622/all-hail-the-roaming-eye</link><pubDate>Sun, 09 Jul 2017 07:01:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added another enemy type, the ROAMING EYE (yes, the name is a Steven Universe reference). It basically wanders around and shoots stun bullets at you; if you hit the bullet it&#039;ll stun you for a bit but...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4553/i-judder-to-think</guid><title>I judder to think</title><link>https://fluffy.itch.io/refactor/devlog/4553/i-judder-to-think</link><pubDate>Sat, 08 Jul 2017 01:56:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sorry for another devlog so soon, but just two quick things here: I finally fixed my oBS encoder settings so it won&#039;t look like total ass (although I didn&#039;t realize until too late that I had my screen...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4550/water-you-looking-at</guid><title>Water you looking at?!</title><link>https://fluffy.itch.io/refactor/devlog/4550/water-you-looking-at</link><pubDate>Fri, 07 Jul 2017 23:17:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So, I&#039;ve added a fun visual effect. You&#039;ll probably never guess from the cheesy title of this devlog. Go on, guess. The effect itself is fairly simple. It treats the water surface as a tapestry of spr...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4476/our-first-alien-meet-the-randomizer</guid><title>Our first alien: meet the Randomizer</title><link>https://fluffy.itch.io/refactor/devlog/4476/our-first-alien-meet-the-randomizer</link><pubDate>Thu, 06 Jul 2017 23:28:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You might notice that build versions are now a string of seemingly-random hex characters. This is because at least for now I&#039;ve switched to using the git shorthash to version my builds, which makes it...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4426/so-many-improvements</guid><title>So many improvements!</title><link>https://fluffy.itch.io/refactor/devlog/4426/so-many-improvements</link><pubDate>Thu, 06 Jul 2017 03:51:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Originally my intention was to make the graphics look pixely and low-resolution, akin to Arkanoid or 90s PC demos or the like.  But the more I played with the vector-art visuals the more I liked them...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4362/and-now-bricks</guid><title>And now, bricks</title><link>https://fluffy.itch.io/refactor/devlog/4362/and-now-bricks</link><pubDate>Wed, 05 Jul 2017 02:54:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bricks can now be spawned. And they can be spawned in sequence, as well. This is turning into an actual game! Of course there&#039;s a fun thing that this exposes, where if the ball hits multiple objects a...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4316/updated-me-some-physics</guid><title>Updated me some physics</title><link>https://fluffy.itch.io/refactor/devlog/4316/updated-me-some-physics</link><pubDate>Tue, 04 Jul 2017 09:49:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My polygon-ball intersection test wasn&#039;t working right, and I had to take a few steps back to rewrite it correctly. Now it&#039;s both faster (because it does early rejection wherever possible) and more ac...</p>]]></description></item><item><guid>https://fluffy.itch.io/refactor/devlog/4300/really-really-really-early-prototype-post</guid><title>Really really really early prototype post</title><link>https://fluffy.itch.io/refactor/devlog/4300/really-really-really-early-prototype-post</link><pubDate>Tue, 04 Jul 2017 02:10:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey I guess I should use this devlog function. Refactor is an album I did back in 2015, as part of trying to get back into making electronic music. Many of the tracks started out as game soundtracks o...</p>]]></description></item></channel></rss>