A simple project for offering a native API to extract typetrees from Unity assemblies. For this .net9 with AoT gets used in combination with a dedicated translation layer.
- C++ headers
- documentation
- tests
- automated release workflow
- Il2CPPInspector-Redux as additional backend for il2cpp
- using TPK dumps instead of Unity's reference (especially due to this usage of the reference most likely violating the license)
- nesrak1/AssetsTools.NET - AssetsTools backend
- AssetRipper/AssetRipper - AssetRipper backend
- Perfare/AssetStudio - AssetStudio backend
- Unity-Technologies/UnityCsReference - part of the AssetStudio backend