I am Antoine, a Research Scientist at Meta GenAI. My research interests span a wide range of topics related to machine learning, computer vision and graphics. On my github repository you can find my recent work on emotion recognition as well as my PhD work on real-time rendering. For more details, please have a look at my personal website : https://www.antoinetlc.com/.
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Meta AI
- https://www.antoinetlc.com/
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facebookresearch/meshflow
facebookresearch/meshflow PublicRepository for the CVPR 2026 paper MeshFlow Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer by Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh R…
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face-analysis/emonet
face-analysis/emonet PublicOfficial implementation of the paper "Estimation of continuous valence and arousal levels from faces in naturalistic conditions", Antoine Toisoul, Jean Kossaifi, Adrian Bulat, Georgios Tzimiropoulo…
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facebookresearch/pytorch3d
facebookresearch/pytorch3d PublicPyTorch3D is FAIR's library of reusable components for deep learning with 3D data
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bkainz/ShaderLabFramework
bkainz/ShaderLabFramework PublicThe Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.
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reflectance_maps
reflectance_maps PublicImplementation of algorithms to compute reflectance maps from measurements with gradient illumination.
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realistic_diffraction
realistic_diffraction Public[SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance. Antoine Toisoul and Abhijeet Gho…
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