Winio is a single-threaded asynchronous GUI runtime.
It is based on compio, and the GUI part is powered by native backends.
All IO requests could be issued in the same thread as GUI, without blocking the user interface!
Read the example and learn more!
| Backend | Light | Dark |
|---|---|---|
| Win32 | ![]() |
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| WinUI 3 | ![]() |
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| Qt 6 | ![]() |
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| GTK 4 | ![]() |
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| AppKit | ![]() |
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| UIKit (Mac Catalyst) | ![]() |
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| UIKit (iOS) | ![]() |
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| Android View | ![]() |
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Winio follows ELM-like design, inspired by yew and relm4.
The application starts with a root Component:
use winio::prelude::*;
fn main() -> Result<()> {
App::new("rs.compio.winio.example")?.run::<MainModel>(())
}
struct MainModel {
window: Child<Window>,
}
enum MainMessage {
Noop,
Close,
}
impl Component for MainModel {
type Error = Error;
type Event = ();
type Init<'a> = ();
type Message = MainMessage;
async fn init(_init: Self::Init<'_>, _sender: &ComponentSender<Self>) -> Result<Self> {
// create & initialize the window
init! {
window: Window = (()) => {
text: "Example",
size: Size::new(800.0, 600.0),
}
}
window.show()?;
Ok(Self { window })
}
async fn start(&mut self, sender: &ComponentSender<Self>) -> ! {
// listen to events
start! {
sender, default: MainMessage::Noop,
self.window => {
WindowEvent::Close => MainMessage::Close,
}
}
}
async fn update_children(&mut self) -> Result<bool> {
// update the window
update_children!(self.window)
}
async fn update(&mut self, message: Self::Message, sender: &ComponentSender<Self>) -> Result<bool> {
// deal with custom messages
match message {
MainMessage::Noop => Ok(false),
MainMessage::Close => {
// the root component output stops the application
sender.output(());
// need not to call `render`
Ok(false)
}
}
}
fn render(&mut self, _sender: &ComponentSender<Self>) -> Result<()> {
let csize = self.window.client_size()?;
// adjust layout and draw widgets here
Ok(())
}
fn render_children(&mut self) -> Result<()> {
self.window.render()
}
}














