A tool for assisting in recording various statistics for Rocket League games.
Make sure that the SOS plugin for BakkesMod is installed. This can be found on the SOS GitLab repository.
Make sure Rocket League is running with the SOS BakkesMod plugin enabled.
You can press the Sync Names button to automatically enter the player names and team names from the replay data.
You can manually edit the names of the players and teams by clicking in the relevant box and typing the new name. These will be automatically saved.
Use the 1-6 number keys to select a player.
To start typing a macro, make sure the Recording Keypresses notice is visible. Then, start typing the macro according to the Keybinds below. Once you are done, press Enter, and the event will be recorded.
Once you have recorded all of the events you wish to record, the data can be saved in a CSV format by clicking the Save Events button.
m- Misst- Save and turnoverg- Leads to goalp- Pressure retaining
b- Beats defendert- Touchedo- Open net
p- Possession retainingu- Uncleart- Uncontested turnover
n- Neutral outcomew- Possession Wonl- Possession Lost
b- Ball hitp- Player hit, no ball contactn- No player hit, no ball contact
The Challenge (50/50) and Uncontested Play events both have secondary values.
Enter the number of the player after the event and outcome in the macro. The secondary player's name will be recorded.
Enter y or n at the end of the macro to denote whether the goal was assisted or not.
When you first press enter, the initial XYZ coordinates of the selected player will be recorded. Continue watching the replay until the play is over, then press enter for a second time to log the XYZ coordinates of the selected player at the end of the play. Both XYZ values will be recorded, with the latter being the secondary value.