I'm Mihail, an iOS developer and Unity game developer based in Moldova.
I build mobile apps using Swift & SwiftUI, and create games in Unity (C#).
I care a lot about performance, clean UI, and simplicity both in code and design.
Most of my work focuses on creating things that are lightweight, efficient, and feel smooth on any device.
- iOS Development: Swift, SwiftUI, MVVM
- Game Development: Unity, C#
- 3D Modeling: Blender (low-poly, optimized assets)
- Other: Git, Xcode, Figma, JetBrains Rider
- Building and refining iOS applications
- Improving app architecture and code quality
- Creating small, polished Unity game prototypes
- Learning how to turn ideas into real, usable products
- Minimalistic and clean design
- Performance-first mindset
- Reusable and scalable code
- No unnecessary complexity



