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Example of an A* pathfinding algorithm on a hexagonal tiling. Written in Unity and C#.

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HexagonalPathfinding

Example of an A* pathfinding algorithm on a hexagonal tiling. Written in Unity 2020.3.25f1 and C#.

Setup

  • Clone repo
  • Start Unity
  • Open "HexPathFind.unity" scene file (in the Assets folder)
  • Play

Usage

  • Click a hexagonal tile to switch it between passable/impassable.
  • Click a game piece (i.e., the blue or red rectangular prism) to select it. Click on a vacant tile to move the piece to the new tile

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Example of an A* pathfinding algorithm on a hexagonal tiling. Written in Unity and C#.

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