Fix the output pass cache for multi-canvas rendering#33210
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Closing in favor of #33228 |
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Related issue: #32689
Description
Alternative to #33209
This fixes the root cause instead of tracking a side effect.
This fix attempts to cache the correct output node per texture. That makes the cache own the real artifact being reused, removes the extra bookkeeping variable, and handles multi-canvas switching naturally.