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PLAYERUNKNOWN Productions
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PLAYERUNKNOWN Productions
@pp_socials
Creating the foundation for massive digital worlds. @playprologue is now available for free on PC! prologue.pp.studio preface.pp.studio
Amsterdam, The Netherlands
pp.studio
Joined December 2019
2
Following
10.3K
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    PLAYERUNKNOWN Productions
    @pp_socials
    Feb 6, 2020
    HELLO WORLD 6 years ago I added a line of text to my battle royale mod. I never thought I’d get the chance to create games under that same title. I will be forever grateful to those that allowed me to pursue this path & promise to work hard to fulfill your expectations <3 #tbt
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    PLAYERUNKNOWN Productions
    @pp_socials
    Sep 6, 2021
    How it started How it’s going
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    PLAYERUNKNOWN Productions
    @pp_socials
    Jul 19, 2022
    We're building an engine! Find out why in our new dev blog...
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    Melba Philosophy and Architecture - building a new engine
    From playerunknownproductions.net
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    PLAYERUNKNOWN Productions
    @pp_socials
    Nov 7, 2022
    Today on our dev blog we look at our approach to atmospheric scattering for a planet-sized digital world... playerunknownproductions.net/news/atmospher…
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    PLAYERUNKNOWN Productions
    @pp_socials
    Jul 9, 2020
    #gamejobs
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    PLAYERUNKNOWN Productions
    @pp_socials
    Oct 26, 2023
    #newofficevibes
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    61K
  • user avatar
    PLAYERUNKNOWN Productions
    @pp_socials
    Jul 10, 2020
    #gamejobs
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    PLAYERUNKNOWN Productions
    @pp_socials
    Apr 7, 2022
    Curious about how we generate worlds at runtime using machine learning? This new post on our site has got a lot more detail... pp.studio/news/intro-to-…
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    00:00
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    PLAYERUNKNOWN Productions
    @pp_socials
    Feb 13, 2020
    FYI I worked with cartelle.nl to create the logomark for our studio. I think it turned out pretty killer...
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    PLAYERUNKNOWN Productions
    @pp_socials
    Mar 22, 2022
    Want to know more about what we're up to? We've updated our website with a fresh new look and dropped some articles about the tech we're building. pp.studio
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    PLAYERUNKNOWN Productions
    @pp_socials
    Mar 28, 2023
    Good instancing systems are at the core of any game engine. It gives us a way to draw a game scene efficiently. For us, the big question was and still is: how do we render an entire planet? pp.studio/news/gpu-drive…
    53K
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    PLAYERUNKNOWN Productions
    @pp_socials
    Dec 5, 2024
    Prologue: Go Wayback! first look. A survival game set in a large wilderness coming to Early Access Q2 2025. Wishlist on Steam: steam.pp.studio/Prologue
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    15K
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    PLAYERUNKNOWN Productions
    @pp_socials
    Feb 1, 2022
    ICYMI last week, @PLAYERUNKNOWN spoke with @deantak in a little more detail about what will go into building massive digital spaces venturebeat.com/2022/01/26/bre…
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    PLAYERUNKNOWN Productions
    @pp_socials
    Aug 17, 2022
    Building an engine that doesn’t rely on traditional hierarchies changes the way you need to visualize and edit that data. Read more about how we approach that problem in our newest dev blog. pp.studio/news/editing-e…

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