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Embrace death, to rise as the Morning and Evening Star...

Restore Ma'at and save the Two Lands

An epic narrative journey through ancient Egypt's afterlife; face your mortal sins spanning millennia and living history. Explore real tombs, depths of the underworld, step through the gates of hell, escape demons' and their trials, meet the gods, gain their powers, battle the enemies of chaos, face divine judgment and restore ma'at!

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Newsletter Archive

Become the Lord of Appearances and Crowns

The gods bless you as you appease their favors, granting you divine powers over mortals and beasts alike, time and even the very elements of life itself.

Use your skills to overcome all challenges using smiting violence, silent-sneaky lethality, archery, flight, or animal attributes; the choice is yours.

 

Control Time

By the power of Khonsu and Thoth, control time on demand, exploring the living present from beyond the grave. Unlock the future: gain access to hidden or blocked areas, circumvent foes in the afterlife to create devastating attacks, and solve the puzzling mysteries of ancient Egypt!

 

Hand-drawn, inspired by Ptah

Based on ancient Egyptian art history including paintings, sculptures, tombs, temples and the world famous Book(s) of the Dead [and Caverns and Gates]. Original designs are carefully and academically researched for authenticity and plausibility. Created one frame at a time, with love and appreciation for cultural heritage without the use of exploitative AI.

 

Music from the Ancients

Evocative original soundtrack with instruments that were actually played in ancient Egypt. Experience a dramatic, modern musical authenticity listening to the ney (reed flute), sistrum (rattle), darbuka (drums), harps, lyres and lutes along with singing, chants and other traditional themes still practiced today. Support our music campaign drive!


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The Going Forth By Day original music soundtrack is composed by Efe Tozan.
Listen to a small sampling of the amazing work he has created for your journey into the Egyptian afterlife.


Voice Narration + Languages

The gods' breath gives life: English, simplified Chinese, German, Japanese, Polish, Portuguese, Spanish and Middle Egyptian! We plan to offer American Sign Language for the hearing impaired. Are you an Egyptologist or Archaeologist? Contact us!

 

Full Controller Support

Your journey upon the road to awe through the Duat and back to the living world is flawless with full controller support for Xbox and Dualshock controller types along with a multitude of other 3rd party controllers conveniently provided by the SDL game controller database (including Valve's Input API support).

Press Kit: Coming Soon

About Grip Fast Gameworks

We are an independent solo game development studio based in the central San Joaquin Valley of California. Our goal is to create games that are authentic and fun mixing Metroidvania, RPG, Action and Adventure and Stealth genres. We lean heavily from historical source material.

Contact:

Open Source First

Our projects are made with libre, free and open source software. Proud to use non-proprietary software supporting communities that give, share, and enable creators before corporate interests. Some of our software stack includes Blender, Krita, the Godot Game Engine, the GNU Image Manipulation Program, Inkscape, MyPaint, and more. We are extremely grateful for these amazing projects!

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Specialità Tradizionale Garantita️ Digitale

We believe in artistic creation the old fashioned way and encourage creators to clearly and definitively refuse the exploitative use of commercial generative AI content that has been created by corporate interests based on the theft of others' work. Consumers can identify and support products that support versus threaten creative livelihoods. Please use the labels and definitions. Source files are available for your branding and are licensed CC BY-NC-SA 4.0.

Our pledge

  • All visuals have been created by human artists and sourced ethically without exploitative, generative AI.
  • All audio, including but not limited to sounds, music and voice-acting has been human created and sourced ethically without exploitative, generative AI.
  • All story content has been created by human authorship and sourced ethically without exploitative, generative AI.

 
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