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    <title>InitialPrefabs on initialPrefabs</title>
    <link>https://initialprefabs.com/</link>
    <description>Recent content in InitialPrefabs on initialPrefabs</description>
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    <language>en</language>
    <copyright>Copyright © 2016-2025 InitialPrefabs</copyright>
    <lastBuildDate>Mon, 16 Jun 2025 16:00:16 -0400</lastBuildDate>
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    <item>
      <title>Carté Diem</title>
      <link>https://initialprefabs.com/games/cartediem/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/games/cartediem/</guid>
      <description>&lt;p&gt;Carté Diem is a multiplayer deck building 2D action platformer, about a robot who &lt;strong&gt;encounters rivals&lt;/strong&gt; and aims to be the&#xA;best card battler.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;blockquote class=&#34;blockquote&#34;&gt;&#xA;        &lt;p&gt;We are still in early development of this game. The following information is not entirely accurate as we have pivoted&#xA;from the low latency phone controllers to provide a fully networked low latency multiplayer experience for PC. We are&#xA;still building an action arena card game but, we will have to put our phone controllers on pause for the time being.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Island Hopper</title>
      <link>https://initialprefabs.com/games/island-hopper/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/games/island-hopper/</guid>
      <description>&lt;p&gt;Island Hopper is a mobile AR game about saving stump people from a volcano eruption. Saving&#xA;them involves searching around and under the island for resources to build a bridge for the islanders&#xA;to cross to a new paradise.&lt;/p&gt;&#xA;&lt;p&gt;This project is a joint-effort with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://inkstories.com/&#34;&gt;iNK Stories&lt;/a&gt; and Verizon, as well as a talented&#xA;group of developers/designers (&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;http://romansharf.co/&#34;&gt;Roman Sharf&lt;/a&gt; and &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.jennadancel.com/&#34;&gt;Jenna Dancel&lt;/a&gt;).&#xA;Island Hopper utilizes 5G to accelerate gameplay performance, so players can play for longer periods of time with:&lt;/p&gt;</description>
    </item>
    <item>
      <title>UGUIDOTS</title>
      <link>https://initialprefabs.com/tools/uguidots/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/uguidots/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/UGUIDOTS&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-1&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;2&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 3&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;3&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 4&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;4&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 5&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/shaders-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/shaders-576x324.webp 576w, https://initialprefabs.com/img/uguidots/shaders-768x432.webp 768w, https://initialprefabs.com/img/uguidots/shaders-992x558.webp 992w, https://initialprefabs.com/img/uguidots/shaders-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/shaders-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/shaders-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Shaders&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Shaders&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/buttons-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/buttons-576x324.webp 576w, https://initialprefabs.com/img/uguidots/buttons-768x432.webp 768w, https://initialprefabs.com/img/uguidots/buttons-992x558.webp 992w, https://initialprefabs.com/img/uguidots/buttons-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/buttons-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/buttons-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Buttons&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Buttons&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/closing-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/closing-576x324.webp 576w, https://initialprefabs.com/img/uguidots/closing-768x432.webp 768w, https://initialprefabs.com/img/uguidots/closing-992x558.webp 992w, https://initialprefabs.com/img/uguidots/closing-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/closing-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/closing-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Closing&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Closing&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/anchoring-ui-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/anchoring-ui-576x324.webp 576w, https://initialprefabs.com/img/uguidots/anchoring-ui-768x432.webp 768w, https://initialprefabs.com/img/uguidots/anchoring-ui-992x558.webp 992w, https://initialprefabs.com/img/uguidots/anchoring-ui-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/anchoring-ui-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/anchoring-ui-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Anchoring&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Anchoring&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/batching-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/batching-576x324.webp 576w, https://initialprefabs.com/img/uguidots/batching-768x432.webp 768w, https://initialprefabs.com/img/uguidots/batching-992x558.webp 992w, https://initialprefabs.com/img/uguidots/batching-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/batching-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/batching-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Batching&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Batching&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;features&#34; class=&#34;heading&#34;&gt;Features&lt;a href=&#34;#features&#34; aria-labelledby=&#34;features&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Custom Fill Shaders&lt;/li&gt;&#xA;&lt;li&gt;Button States/Color Support&lt;/li&gt;&#xA;&lt;li&gt;Closing panel support&lt;/li&gt;&#xA;&lt;li&gt;Anchoring &amp;amp; Scaling&lt;/li&gt;&#xA;&lt;li&gt;Static Batching to reduce draw calls&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;UGUIDots is a Data Oriented Tech Stack library aimed to bridge the gap in between Unity&amp;rsquo;s WYSIWYG UI (UGUI), the&#xA;Entity Component System, and Unity&amp;rsquo;s Scriptable Render Pipeline (SRP). This is a low level library which augments on top of&#xA;Unity&amp;rsquo;s UI and does not serve as a complete replacement to UGUI, but an additional enhancement.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Reactive Disposal</title>
      <link>https://initialprefabs.com/tools/reactive-disposal/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/reactive-disposal/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/ReactiveDisposal&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;d-flex alert alert-warning &#34; role=&#34;alert&#34;&gt;&#xA;        &#xA;        &lt;div class=&#34;flex-grow-1 my-auto&#34;&gt;&#xA;            Due to the original voltile nature of the early days of DOTS, we have not had the time to update this system and it&#xA;is now archived. Rules of &lt;code&gt;BlobAsset&lt;/code&gt;s have been updated, so the example is no longer valid. For more information about&#xA;&lt;code&gt;BlobAsset&lt;/code&gt;, we recommend you visit Unity&amp;rsquo;s Entities testing package and view the &lt;code&gt;BlobificationTests.cs&lt;/code&gt; file.&#xA;        &lt;/div&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;about&#34; class=&#34;heading&#34;&gt;About&lt;a href=&#34;#about&#34; aria-labelledby=&#34;about&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Reactive Disposal is a small utility to reduce the boiler plate of having to manually release memory. This does so&#xA;by tracking the life times using Unity ECS rules of SystemState Components and checking if an entity received a new&#xA;tag which marks the disposal of the unmanaged memory.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Taskflow Part 2</title>
      <link>https://initialprefabs.com/blog/taskflow-part-2/</link>
      <pubDate>Mon, 16 Jun 2025 16:00:16 -0400</pubDate>
      <guid>https://initialprefabs.com/blog/taskflow-part-2/</guid>
      <description>Writing a fluent Task API in C# &amp;amp; .NET Pt. 2</description>
    </item>
    <item>
      <title>TaskFlow Part 1</title>
      <link>https://initialprefabs.com/blog/taskflow-part-1/</link>
      <pubDate>Tue, 04 Mar 2025 15:26:37 -0500</pubDate>
      <guid>https://initialprefabs.com/blog/taskflow-part-1/</guid>
      <description>Writing a fluent Task API in C# &amp;amp; .NET</description>
    </item>
    <item>
      <title>Additive Scene Groups</title>
      <link>https://initialprefabs.com/tools/additive-scene-groups/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/additive-scene-groups/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on Gitlab&#34;&#xA;        href=&#34;https://gitlab.com/jaysuong/uscenetools&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on Gitlab&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-gitlab &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-gitlab &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 512 512&#34;&gt;&lt;use href=&#34;#fab-gitlab&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;features&#34; class=&#34;heading&#34;&gt;Features&lt;a href=&#34;#features&#34; aria-labelledby=&#34;features&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Combine multiple scenes into a group to be loaded additively in Unity&lt;/li&gt;&#xA;&lt;li&gt;Auto-resolve scene groups that share the same scenes&lt;/li&gt;&#xA;&lt;li&gt;Editor tool:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Save scene groups in the editor and load them later with a click of a button&lt;/li&gt;&#xA;&lt;li&gt;Sort through groups for quick access&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;motivation&#34; class=&#34;heading&#34;&gt;Motivation&lt;a href=&#34;#motivation&#34; aria-labelledby=&#34;motivation&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;When it comes to working solo on a project, it is very easy to dump every&#xA;game object and prefab into one scene and just make it work. Sometimes you&#xA;might need to add a new scene for a new level, but at any time in the game,&#xA;there is generally one scene active.&#xA;However, when working collaborately, having single scenes leads to problems:&lt;/p&gt;</description>
    </item>
    <item>
      <title>BOB (Bag of Beliefs)</title>
      <link>https://initialprefabs.com/projects/bob/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/bob/</guid>
      <description>&lt;figure &gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-2800x2489.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-576x512.webp 576w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-768x683.webp 768w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-992x882.webp 992w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-1200x1067.webp 1200w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-1400x1244.webp 1400w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-2800x2489.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;2489&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Screenshot of the final product of BoB at the Gladstone Gallery.&#34;&gt;&lt;figcaption class=&#34;figure-caption&#34;&gt;Screenshot of the final product of BoB at the Gladstone Gallery.&lt;/figcaption&gt;&#xA;    &lt;/figure&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;B&lt;/strong&gt;ag &lt;strong&gt;o&lt;/strong&gt;f &lt;strong&gt;B&lt;/strong&gt;elief is an every growing chimeric serpent that attempts to adapt to new stimuli and&#xA;build routines to cope with them created by artist &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;http://iancheng.com/BOB&#34;&gt;Ian Cheng&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed sensors for BoB, the chimera&lt;/li&gt;&#xA;&lt;li&gt;Developed APIs to allow real life sensory input to affect BoB&amp;rsquo;s nodes&lt;/li&gt;&#xA;&lt;li&gt;Developed shader visualizations for easier time debugging&lt;/li&gt;&#xA;&lt;li&gt;Optimized runtime to ensure BoB can keep up with the total # of sensory inputs from the audience&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>C TaskGraph</title>
      <link>https://initialprefabs.com/tools/c-taskgraph/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/c-taskgraph/</guid>
      <description>&lt;h1 id=&#34;table-of-contents&#34; class=&#34;heading&#34;&gt;Table Of Contents&lt;a href=&#34;#table-of-contents&#34; aria-labelledby=&#34;table-of-contents&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#c-taskgraph&#34;&gt;C TaskGraph&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#preface-and-some-history&#34;&gt;Preface and some history&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#handles-vs-async-await&#34;&gt;Handles vs Async Await&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#unity-support&#34;&gt;Unity Support&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#features&#34;&gt;Features&lt;/a&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#planned-features&#34;&gt;Planned Features&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#the-workflow&#34;&gt;The workflow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h1 id=&#34;c-taskgraph-wip&#34; class=&#34;heading&#34;&gt;C TaskGraph (WIP)&lt;a href=&#34;#c-taskgraph-wip&#34; aria-labelledby=&#34;c-taskgraph-wip&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&lt;p&gt;C TaskGraph is a small light weight taskgraph that allows you to create &lt;code&gt;Task&lt;/code&gt; structs to run on separate threads written in C99 std. The initial&#xA;target platforms for support are&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cell to Singularity</title>
      <link>https://initialprefabs.com/projects/cell-to-singularity/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/cell-to-singularity/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Steam&#34;&#xA;        href=&#34;https://store.steampowered.com/app/977400/Cell_to_Singularity__Evolution_Never_Ends/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Steam&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-steam &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-steam &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-steam&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Android&#34;&#xA;        href=&#34;https://play.google.com/store/apps/details?id=com.computerlunch.evolution&amp;amp;hl=en-US&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Android&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-android &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-android &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 576 512&#34;&gt;&lt;use href=&#34;#fab-android&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;iOS&#34;&#xA;        href=&#34;https://apps.apple.com/us/app/cell-to-singularity-evolution/id1327555461&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;iOS&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-apple &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-apple &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 384 512&#34;&gt;&lt;use href=&#34;#fab-apple&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/nszBjB38SmE?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;Created by &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://games.computerlunch.com/&#34;&gt;Computer Lunch&lt;/a&gt;, Cell to Singularity is an educational idle clicker game that explores the evolution of life and our world.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Creatures of War</title>
      <link>https://initialprefabs.com/projects/creatures-of-war/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/creatures-of-war/</guid>
      <description>&lt;a aria-label=&#34;Get it on Steam&#34;&#xA;        href=&#34;https://store.steampowered.com/app/1733080/Creatures_Of_War/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Get it on Steam&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-steam &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-steam &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-steam&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-1&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/images/projects/cow-1-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/projects/cow-1-576x324.webp 576w, https://initialprefabs.com/images/projects/cow-1-768x432.webp 768w, https://initialprefabs.com/images/projects/cow-1-992x558.webp 992w, https://initialprefabs.com/images/projects/cow-1-1200x675.webp 1200w, https://initialprefabs.com/images/projects/cow-1-1400x788.webp 1400w, https://initialprefabs.com/images/projects/cow-1-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/images/projects/cow-2-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/projects/cow-2-576x324.webp 576w, https://initialprefabs.com/images/projects/cow-2-768x432.webp 768w, https://initialprefabs.com/images/projects/cow-2-992x558.webp 992w, https://initialprefabs.com/images/projects/cow-2-1200x675.webp 1200w, https://initialprefabs.com/images/projects/cow-2-1400x788.webp 1400w, https://initialprefabs.com/images/projects/cow-2-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;We worked with &lt;strong&gt;Chaos Entertainment&lt;/strong&gt; to create &lt;em&gt;Creatures of War&lt;/em&gt;: a 2D horror shooter about saving a VIP and a missing squad from an island full of bio-engineered dinosaurus.&#xA;The game has over 20 hours of content and a gripping story written by &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://interstellargarden.com/&#34;&gt;Interstellar Garden&lt;/a&gt;. Check it out on Steam!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dani AI API</title>
      <link>https://initialprefabs.com/tools/dani-ai/api/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/dani-ai/api/</guid>
      <description>&lt;p&gt;All classes and types belong in the &lt;code&gt;IntialPrefabs.DaniAI&lt;/code&gt; namespace.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;action&#34; class=&#34;heading&#34;&gt;Action&lt;a href=&#34;#action&#34; aria-labelledby=&#34;action&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A customizable task that can agent can perform.&lt;/p&gt;&#xA;&lt;div class=&#34;mb-3 syntax-highlight&#34;&gt;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#66d9ef&#34;&gt;public&lt;/span&gt; &lt;span style=&#34;color:#66d9ef&#34;&gt;abstract&lt;/span&gt; &lt;span style=&#34;color:#66d9ef&#34;&gt;class&lt;/span&gt; &lt;span style=&#34;color:#a6e22e&#34;&gt;InitialPrefabs&lt;/span&gt;.DaniAI.Action : AINode&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#xA;&#xA;&#xA;&lt;h4 id=&#34;properties&#34; class=&#34;heading&#34;&gt;Properties&lt;a href=&#34;#properties&#34; aria-labelledby=&#34;properties&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h4&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&lt;table class=&#34;table&#34;&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th &gt;Type&lt;/th&gt;&#xA;          &lt;th &gt;Name&lt;/th&gt;&#xA;          &lt;th &gt;Summary&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;ActionState&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;CurrentState&lt;/td&gt;&#xA;          &lt;td &gt;The current status of the action.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&#xA;&#xA;&lt;h4 id=&#34;methods&#34; class=&#34;heading&#34;&gt;Methods&lt;a href=&#34;#methods&#34; aria-labelledby=&#34;methods&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h4&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&lt;table class=&#34;table&#34;&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th &gt;Type&lt;/th&gt;&#xA;          &lt;th &gt;Name&lt;/th&gt;&#xA;          &lt;th &gt;Summary&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;void&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;OnActionEnd(&lt;strong&gt;ActionState&lt;/strong&gt; state)&lt;/td&gt;&#xA;          &lt;td &gt;Overridable method that is called when the action completes.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;void&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;OnActionStart()&lt;/td&gt;&#xA;          &lt;td &gt;Overridable method that is called when the action begins.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;ActionState&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;OnActionUpdate()&lt;/td&gt;&#xA;          &lt;td &gt;Overridable method that is called when the action is currently running.  Actions will run continously until this method returns ActionState.Success  or ActionState.Fail.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&#xA;&#xA;&lt;h2 id=&#34;actionstate&#34; class=&#34;heading&#34;&gt;ActionState&lt;a href=&#34;#actionstate&#34; aria-labelledby=&#34;actionstate&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Describes the current running state of an action.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dani AI Manual</title>
      <link>https://initialprefabs.com/tools/dani-ai/manual/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/dani-ai/manual/</guid>
      <description>&lt;p&gt;Welcome to Dani AI’s manual. This manual will provide a brief overview of Dani AI’s architecture and workflow.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;getting-started&#34; class=&#34;heading&#34;&gt;Getting Started&lt;a href=&#34;#getting-started&#34; aria-labelledby=&#34;getting-started&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;installation&#34; class=&#34;heading&#34;&gt;Installation&lt;a href=&#34;#installation&#34; aria-labelledby=&#34;installation&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Download Dani AI from the Unity Asset Store.&lt;/li&gt;&#xA;&lt;li&gt;Import the downloaded Unity package into your project.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;updating-dani-ai&#34; class=&#34;heading&#34;&gt;Updating Dani AI&lt;a href=&#34;#updating-dani-ai&#34; aria-labelledby=&#34;updating-dani-ai&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;To &lt;strong&gt;safely&lt;/strong&gt; update an older version of Dani AI to a newer version:&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dreamwall</title>
      <link>https://initialprefabs.com/projects/dreamwall/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/dreamwall/</guid>
      <description>&lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;http://dxtlabs.com/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&lt;p&gt;DXTLabs is a local research firm based in Brooklyn, New York that focuses on neurotech to enhance everyday lives.&#xA;&lt;strong&gt;Dreamwall&lt;/strong&gt; is a prototype that enables users to control their smart home devices via thought patterns. We believe that this would vastly improve the quality of life for disabled and elderly folks.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created the backend for Dreamwall (framework and communication between devices)&lt;/li&gt;&#xA;&lt;li&gt;Created support for the following smarthome device setups&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Amazon Switchbot&lt;/li&gt;&#xA;&lt;li&gt;Philips Hue&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Emmisary Sunsets the Self</title>
      <link>https://initialprefabs.com/projects/emmisary-in-the-squat-of-gods/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/emmisary-in-the-squat-of-gods/</guid>
      <description>&lt;p&gt;Emissary Sunsets the Self is the conclusion to &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;http://iancheng.com/emissaries&#34;&gt;Ian Cheng&amp;rsquo;s&lt;/a&gt; trilogy where a civilation&#xA;is developed and every agent in the simulation needs to meet their own needs. This includes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;survival needs (food / water)&lt;/li&gt;&#xA;&lt;li&gt;social needs (playing with others, conflict, etc)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed a Utility Theory based AI Editor allowing the team the design the agent&amp;rsquo;s behaviours and monitor their needs&lt;/li&gt;&#xA;&lt;li&gt;Optimized runtime to ensure that simulation can run hundreds of agents simultaneously while keeping framte rate at 60 FPS.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;figure &gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/images/projects/bob-1-2800x2100.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/projects/bob-1-576x432.webp 576w, https://initialprefabs.com/images/projects/bob-1-768x576.webp 768w, https://initialprefabs.com/images/projects/bob-1-992x744.webp 992w, https://initialprefabs.com/images/projects/bob-1-1200x900.webp 1200w, https://initialprefabs.com/images/projects/bob-1-1400x1050.webp 1400w, https://initialprefabs.com/images/projects/bob-1-2800x2100.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;2100&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Above is an example of the Editor we had build for the team. Image is taken from Emissary&amp;#39;s Guide to Worlding by Ian Cheng.&#34;&gt;&lt;figcaption class=&#34;figure-caption&#34;&gt;Above is an example of the Editor we had build for the team. Image is taken from Emissary&#39;s Guide to Worlding by Ian Cheng.&lt;/figcaption&gt;&#xA;    &lt;/figure&gt;</description>
    </item>
    <item>
      <title>Gestalt: Steam &amp; Cinders</title>
      <link>https://initialprefabs.com/projects/gestalt-steam-and-cinders/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/gestalt-steam-and-cinders/</guid>
      <description>&lt;a aria-label=&#34;Get it on Steam&#34;&#xA;        href=&#34;https://store.steampowered.com/app/1231990/Gestalt_Steam__Cinder/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Get it on Steam&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-steam &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-steam &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-steam&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/ouxtSrBxHh0?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed enemy AI with sensory data to better detect the player hitboxes&lt;/li&gt;&#xA;&lt;li&gt;Developed bindings of sprites to animation data for more accurate collisions and animation syncing&lt;/li&gt;&#xA;&lt;li&gt;Developed walljump mechanic allowing the protagonist to slide down the wall and face the correct state&lt;/li&gt;&#xA;&lt;li&gt;Developed relative transform system allowing Transforms to be consistent regardless of how the sprite faces without flipping the scale&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Hypercastle Explorers</title>
      <link>https://initialprefabs.com/projects/hypercastle-explorers/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/hypercastle-explorers/</guid>
      <description>&lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;https://hypercastle-explorers.xyz/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-1&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;2&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 3&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;3&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 4&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;4&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 5&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-1-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-1-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-1-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-1-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-1-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-1-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-1-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-2-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-2-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-2-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-2-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-2-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-2-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-2-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-3-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-3-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-3-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-3-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-3-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-3-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-3-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-4-2800x1575.png&#34;&#xA; 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       &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-5-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-5-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-5-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-5-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-5-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-5-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed parser that reads Mathcastles&amp;rsquo; Terraforms&lt;/li&gt;&#xA;&lt;li&gt;Serialized parsed Terraforms into a memory mapped file with async read/write to prepare all level data&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed an Editor for the packer pulling all terraforms per level and building them into a compressed binary format&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Transcribed original Terraforms svg animations to Unity with similar playbacks&lt;/li&gt;&#xA;&lt;li&gt;Developed client interfacing with RESTful APIs allowing users to pull dedicated Terraforms that they &amp;lsquo;own&amp;rsquo;&lt;/li&gt;&#xA;&lt;li&gt;Developed Hypercastle&amp;rsquo;s renderer using a simple text layout engine to render custom fonts&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>InitialPrefabs.ImportOverrides</title>
      <link>https://initialprefabs.com/tools/import-overrides/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/import-overrides/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/ImportOverrides&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Grab it here on OpenUPM&#34;&#xA;        href=&#34;https://openupm.com/packages/com.initialprefabs.importoverrides&#34; class=&#34;btn btn-secondary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on OpenUPM&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;Unity&amp;rsquo;s texture importer provide a list of default settings for &lt;em&gt;manual&lt;/em&gt; editing. However, if you&#xA;are trying to automate those importers, you need to go through&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://docs.unity3d.com/ScriptReference/TextureImporterSettings.html&#34;&gt;TextureImporterSettings&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://docs.unity3d.com/ScriptReference/TextureImporterPlatformSettings.html&#34;&gt;TextureImporterPlatformSettings&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;With those 2 structs, you would typically set them on the texture importer through an &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://docs.unity3d.com/ScriptReference/AssetImporter.html&#34;&gt;AssetImporter&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>InitialPrefabs.Msdf</title>
      <link>https://initialprefabs.com/tools/msdf/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/msdf/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/InitialPrefabs.Msdf&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&lt;p&gt;MSDF or &lt;strong&gt;multi&lt;/strong&gt; signed distance field is a method to render high quality fonts with sharp&#xA;corners. We utilize the R, G, and B channels and create signed distance fields per channel&#xA;and take the median to create sharp corners. Compared to regular SDF rendering, we do not&#xA;need to upscale the texture as much utilizing less disk space.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Inwards VR</title>
      <link>https://initialprefabs.com/projects/inwards-vr/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/inwards-vr/</guid>
      <description>&lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;https://web.archive.org/web/20220628173944/https://www.vrwiz.co/projects&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;div class=&#34;col-6 mx-auto&#34;&gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/images/index/inwards-2800x2800.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/index/inwards-576x576.webp 576w, https://initialprefabs.com/images/index/inwards-768x768.webp 768w, https://initialprefabs.com/images/index/inwards-992x992.webp 992w, https://initialprefabs.com/images/index/inwards-1200x1200.webp 1200w, https://initialprefabs.com/images/index/inwards-1400x1400.webp 1400w, https://initialprefabs.com/images/index/inwards-2800x2800.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;2800&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;/div&gt;&#xA;&lt;p&gt;Inwards VR is a short game about exploring your inner morals and self-discovery. You arrived at a mystical place where every concious action, from growing trees to tending a bear, weaves a story about you.  We worked with VRWiz to make this project a reality.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created an AI to weave story narratives together based on player actions&lt;/li&gt;&#xA;&lt;li&gt;Developed the game for the Quest 1, Vive, and Windows Mixed Reality devices&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to run on 72 FPS on devices with the following constraints:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Realtime tree generation&lt;/li&gt;&#xA;&lt;li&gt;Rendering a forest on mobile VR headsets&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Kitty in the Box 2</title>
      <link>https://initialprefabs.com/projects/kitty-in-the-box-2/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/kitty-in-the-box-2/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;http://kittyinthebox.com/kitty-in-the-box-ii/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/wpqPGQXHc4E?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;blockquote class=&#34;blockquote&#34;&gt;&#xA;        &lt;p&gt;If it fits, it sits.&lt;/p&gt;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Kitty in the Box 2 is a mobile game in collaboration with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://mokuni.com/&#34;&gt;Mokuni Games&lt;/a&gt;, where the goal is to guide a kitty into a box.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created custom editor tools to speed up level creation&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to run on weaker mobile devices (low-end 2015 devices)&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Kitty in the Box XR</title>
      <link>https://initialprefabs.com/projects/kitty-in-the-box-vr/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/kitty-in-the-box-vr/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;http://kittyinthebox.com/kitty-in-the-box-vr/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/qxiEu2vfAM0?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;Kitty in the Box VR is a collaboration with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://mokuni.com/&#34;&gt;Mokuni Games&lt;/a&gt;, where the goal is to bonda and nuture a lost kitty. Purchase toys, tease with laser pointers and feed it cookies for a relaxing sandbox experience.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created the framework to create new worlds ingame&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to run at least 60 FPS on the following devices:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;HTC Vive&lt;/li&gt;&#xA;&lt;li&gt;Pico&lt;/li&gt;&#xA;&lt;li&gt;Quest 1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Kung Fu Kickball</title>
      <link>https://initialprefabs.com/projects/kfk/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/kfk/</guid>
      <description>&lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/3Cl80TdPGQ0?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.kungfukickball.com/&#34;&gt;Kung Fu Kickball&lt;/a&gt; is developed by Whalefood Games and is a team based&#xA;fighting sports game where the best ball-kicker wins! Punch, kick, and headbutt your way across the field&#xA;to slam the ball into your opponents&amp;rsquo; bell and rack up points!&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;blockquote class=&#34;blockquote&#34;&gt;&#xA;        &lt;p&gt;Credits to Whalefood Games for the description (please see the link above).&lt;/p&gt;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;It is currently released for&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://store.steampowered.com/app/1004620/KungFu_Kickball/&#34;&gt;PC&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.xbox.com/en-US/games/store/kungfu-kickball/9n6b2hb2c9xw&#34;&gt;Xbox&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://store.playstation.com/en-us/concept/234819/&#34;&gt;Playstation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.nintendo.com/us/store/products/kungfu-kickball-switch/&#34;&gt;Nintendo Switch&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Implemented a machine learning agent based on following &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://arxiv.org/abs/1702.06230&#34;&gt;paper&lt;/a&gt; in Unity using ML Agents&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Name in Lights</title>
      <link>https://initialprefabs.com/projects/name-in-lights/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/name-in-lights/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;https://web.archive.org/web/20170313154402/https://esidesign.com/work/game-theater/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;div class=&#34;col-6 mx-auto&#34;&gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/images/index/esc-name-in-lights-2800x3189.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/index/esc-name-in-lights-576x656.webp 576w, https://initialprefabs.com/images/index/esc-name-in-lights-768x875.webp 768w, https://initialprefabs.com/images/index/esc-name-in-lights-992x1130.webp 992w, https://initialprefabs.com/images/index/esc-name-in-lights-1200x1367.webp 1200w, https://initialprefabs.com/images/index/esc-name-in-lights-1400x1595.webp 1400w, https://initialprefabs.com/images/index/esc-name-in-lights-2800x3189.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;3189&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;Name in Lights is a multiplayer game designed for stadiums, created as a collaboration between ESC Game Theater and &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.orcpunk.com/&#34;&gt;Orc Punk&lt;/a&gt;, a fellow studio in &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://gumbonyc.org/&#34;&gt;Gumbo&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Built the framework for the game using ESC&amp;rsquo;s SDKs in Unity&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to handle over 100 concurrent players&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>NFL Ultratoss</title>
      <link>https://initialprefabs.com/projects/nfl-ultratoss/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/nfl-ultratoss/</guid>
      <description>&lt;a aria-label=&#34;View the Patent&#34;&#xA;        href=&#34;https://patents.justia.com/patent/20220080305&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;View the Patent&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/zoUlXfq_RfU?origin=https://initialprefabs.com/&amp;autoplay=1&amp;mute=1&#34;&#xA;                allowfullscreen title=&#34;NFL Ultra Toss - Super Bowl LIV Trailer&#34; allow=&#34;autoplay&#34;&gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;NFL Ultratoss is a join collaboration between &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://juncturemedia.com/&#34;&gt;Juncture Media&lt;/a&gt; and &lt;strong&gt;Verizon&lt;/strong&gt;, using 5G to create a massively multiplayer experience for football fans in stadiums.  This project was a result of a local game jam provided by &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://playcrafting.com/&#34;&gt;Playcrafting NYC&lt;/a&gt; and &lt;strong&gt;Verizon&lt;/strong&gt;.  We had a lot of fun learning what 5G was capable of!&lt;/p&gt;</description>
    </item>
    <item>
      <title>NimGUI</title>
      <link>https://initialprefabs.com/tools/nimgui/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/nimgui/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Asset Store&#34;&#xA;        href=&#34;https://assetstore.unity.com/packages/tools/gui/nimgui-a-1-draw-call-ui-209126&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Asset Store&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Documentation&#34;&#xA;        href=&#34;https://nimgui.initialprefabs.com/&#34; class=&#34;btn btn-secondary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Documentation&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-2&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-2&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-2&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-2&#34; data-bs-slide-to=&#34;2&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 3&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/nimgui/logo-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/nimgui/logo-576x324.webp 576w, https://initialprefabs.com/img/nimgui/logo-768x432.webp 768w, https://initialprefabs.com/img/nimgui/logo-992x558.webp 992w, https://initialprefabs.com/img/nimgui/logo-1200x675.webp 1200w, https://initialprefabs.com/img/nimgui/logo-1400x788.webp 1400w, https://initialprefabs.com/img/nimgui/logo-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;NimGUI Logo&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;NimGUI Logo&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/nimgui/code-example-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/nimgui/code-example-576x324.webp 576w, https://initialprefabs.com/img/nimgui/code-example-768x432.webp 768w, https://initialprefabs.com/img/nimgui/code-example-992x558.webp 992w, https://initialprefabs.com/img/nimgui/code-example-1200x675.webp 1200w, https://initialprefabs.com/img/nimgui/code-example-1400x788.webp 1400w, https://initialprefabs.com/img/nimgui/code-example-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;UI Code Example&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;UI Code Example&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/nimgui/demo-gui-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/nimgui/demo-gui-576x324.webp 576w, https://initialprefabs.com/img/nimgui/demo-gui-768x432.webp 768w, https://initialprefabs.com/img/nimgui/demo-gui-992x558.webp 992w, https://initialprefabs.com/img/nimgui/demo-gui-1200x675.webp 1200w, https://initialprefabs.com/img/nimgui/demo-gui-1400x788.webp 1400w, https://initialprefabs.com/img/nimgui/demo-gui-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Demo GUI&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Demo GUI&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-2&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-2&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;NimGui is short for &lt;strong&gt;N&lt;/strong&gt;imble &lt;strong&gt;I&lt;/strong&gt;mmediate &lt;strong&gt;M&lt;/strong&gt;ode &lt;strong&gt;G&lt;/strong&gt;eneral &lt;strong&gt;U&lt;/strong&gt;ser &lt;strong&gt;I&lt;/strong&gt;nterface and is a&#xA;graphical user library for &lt;em&gt;Unity&amp;rsquo;s&lt;/em&gt; runtime.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Survival Shooter</title>
      <link>https://initialprefabs.com/tools/dani-ai/survival-shooter/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/dani-ai/survival-shooter/</guid>
      <description>&lt;p&gt;The Survival Shooter tutorial walks you through the basic workflow of using Dani AI. It is a reimplementation&#xA;of Unity&amp;rsquo;s Survival Shooter using Dani AI&amp;rsquo;s capabilities.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;requirements&#34; class=&#34;heading&#34;&gt;Requirements&lt;a href=&#34;#requirements&#34; aria-labelledby=&#34;requirements&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dani AI v1.0&lt;/li&gt;&#xA;&lt;li&gt;Unity 2017.3 or later&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are using Unity 5.5, you do not need the UnityEngine.AI namespace in this tutorial&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;installation&#34; class=&#34;heading&#34;&gt;Installation&lt;a href=&#34;#installation&#34; aria-labelledby=&#34;installation&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;For a full reference to the complete project, you can clone the repository or download the zip on our&#xA;&lt;a href=&#34;https://gitlab.com/initialPrefabs/survival-tutorial&#34; target=&#34;_blank&#34;&gt;Gitlab Page&lt;/a&gt;. Note&#xA;that the project lives under the namespace &lt;code&gt;InitialPrefabs.DaniAI.Tutorials&lt;/code&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Poetry of Water</title>
      <link>https://initialprefabs.com/projects/poetry-of-water/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/poetry-of-water/</guid>
      <description>&lt;a aria-label=&#34;Read more on dArt&#34;&#xA;        href=&#34;https://www.dart.nyc/Poetry-of-Water&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Read more on dArt&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&lt;hr&gt;&#xA;&lt;p&gt;The Poetry of Water is an art exhibition by Maxi Cohen, featuring a collection of water art including paintings, multimedia works, and XR experiences from all around the world.  We&amp;rsquo;re proud to work with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.dart.nyc&#34;&gt;dArt&lt;/a&gt; to help create two masterpieces: &lt;strong&gt;Looking Glass&lt;/strong&gt; and &lt;strong&gt;Gradus ad Parnassus&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;looking-glass&#34; class=&#34;heading&#34;&gt;Looking Glass&lt;a href=&#34;#looking-glass&#34; aria-labelledby=&#34;looking-glass&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;        &#xA;        &#xA;        &#xA;        &#xA;        &#xA;                &#xA;                &#xA;                &#xA;            &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;100.00%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://player.vimeo.com/video/1028987758?autoplay=1&amp;amp;muted=1&#34; title=&#34;Vimeo Video&#34; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;Looking glass is a meditative XR experience using realtime EEG signals. The mastermind behind the concept is Jason J. Snell: a creative based in New York who specializes in using biological data to create emerging music composition and visualizations.&lt;/p&gt;</description>
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