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BadRAM

100
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A member registered Mar 02, 2017 · View creator page →

Creator of

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Great effort, I liked the variety of different game modes and level concept, and the music and voice acting was very charming.

The first crab level is much harder than it needs to be because you can't see the crab with the camera focused above the player like that, adjusting the camera to keep the crabs in frame would make the level a lot fairer. I was stuck on the second crab level for several minutes because I didn't know I could sprint :'( Please add sprint to the controls list on the game page.

After the room with the birds, the game showed me a white screen with very faint lines, I can't make out the picture and don't know what to do from there.

Love this game! My only suggestion is that there be a way to go back and see all the covers you've designed, or at least keep the cover on screen during the outcome dialogue, so I have time to screenshot it. I never remembered to screenshot before pressing the submit button :'(

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Fun puzzles! The last level felt a lot harder than the ones before it, but that's fair. My final movecount was 249.

It would have been nice if you could push multiple at a time, like if there were three separate 1x1 clouds with an empty space at the end, pushing the far side cloud would slide all 3 at once.

I got the quiz ending and the normal ending, good work! I liked the seashell art.

I love it! All the different seller certificates were cool to read and a unique game mechanic. Makecode arcade is such a convenient engine, everyone should use it instead of scratch.

I got 214! I am the best gamer of all time!Image

Fixed my ears
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seconding bunny ears/puppy ears. Unicorn horn or devil horns (or horn parted bangs) could be cool, as would bird/bat wings or tails. I would also like a proper PNG export so I don't need to worry if my monitor dpi is gonna make things blurry.

I remade my PFP <3

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I love this!

Reminds me of ElTorro64Rus's masterpiece youtube video "Lake Stranding". Fishing minigame design is so varied and interesting and yours hit a great spot between boring and frustrating. I enjoyed it immensely.

I tried my best but wasn't able to beat any of the enemies reachable from the start. It'd be nice to be able to see how much health they have, I wasn't sure if I was doing anything at all. The timing challenge for combat is cool, but I struggled a lot with it.

Yeah I'm content to have delved as far as I did. I think displaying "8/10" prominently is going to imply to players that they're missing out on a 'real' ending by stopping short, but I was satisfied with the notes I got to see. I'm sure the 'true' ending isn't any nicer for my guy.

1th floor lol. I also brute forced every door lock code.

I liked it! I wasn't able to get past level 9 though, I tried standing still and letting them clean me like the text said but they looked like they'd be too tough to beat fairly. I also lost a run because I didn't realize the floor eyes damaged you.

Jupiter is the sea of the solar system, it's even got an eye in real life!

CONGRATULATION! I did it :)

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That's really obscure, my friend was also totally stumped at that point. although comically, I did try "Hail", "SeeTwo", and "Lorem Ipsum" so I was very close.

Yeah! A better sample capture interface and a library would go a long way. At one point in development I wanted to have the final computer override require voice print ID from each crewmember, but I completely forgot about that under the stress of the final sprint...

I've gotten to "REACT" but can't figure out what it wants for arguments.

Was very laggy on my machine, so I will abstain from rating. Good luck!

I loved this! My game also used 'orbital decay' as our implementation of the theme.

You should get the page owner to add you as an admin/contributor so itch can reflect that. (it'll also help your game's karma rating and get you more ratings)

I grabbed a treasure chest and it trapped me inside this wall!Image

I got out at the end of the wave, but gave up eventually, once I had 1000 hearts. The wave after this had 500 enemies in a single spawn and lagged the game to a near standstill. Cool game! For jam judging, I like to get a clear stopping point. 

Yeah, the reality of making a fully voiced game like this during a jam is that you have no time to iterate, it took us the first 5 days just to get from writing the script to having everyone's lines recorded, so by the time we could test the game there wasn't time to rewrite anything so it made more sense.

Not gonna lie the vibe died for me as soon as the pick-from-3 popped up. Well made regardless, I still enjoyed it. At one point during the fence level, a bat spawned behind the fence and got stuck, but eventually it managed to climb over it so I could kill it and progress. It also seemed like my fireball splash damage was really inconsistent.

I figured out pretty quickly that walls are rerolled every time they appear, and intentionally took some damage so my view radius shrank and I could reroll obstacles faster, Cool game!

I love it, I'm not sure how much you intended the player to be prop-flying but trying to balance on top of the moving object is tricky and highly rewarding to get right. I had a lot of fun.

I agree! Our main sound designer made a whole OST that mostly got cut for time + voice clarity, you can check it out here: 

You can replay the last thing you heard by pressing space, and scrub through with arrow keys or speed up/slow down with 9/0

How DARE you not anticipate me playing until the end, this is AMAZING! LET ME PLAY MORE RAHHH!

Also, the game didn't capture my cursor, could you release a downloadable version?

I am holding my rating until you go into your edit game page and fix the viewport size, the entire cutscene had it's text cut off at the sides, and the game hud was also cut off.

I loved it, such a simple concept implemented so cleanly, just beautiful. I'm interested in how the stairs are rendered, did you set up a way to pre-render them as sprites, or is it realtime 3d? My only criticism is that since there is only one in-between frame of the stairs for each step, I can perceive them as moving up or down, like in a 2 state blinking christmas light string. 3 frames will better show direction of movement in a repeating pattern. That and also that I didn't get to the bottom where I could become a badass skeleton.

I get an error message when I scan the hand in the engine room. Cool concept, feels like a super shrunk down outer wilds.

I love the dressup concept, I think more jam games should encourage their players to be creative, in a brief ephemeral way, since we tend to experience them in passing. I hope my game also gives players such a memorable moment of expression.

oh man this rules, I love scrubbing, that's why I included it in my game too! (the word at least) The atmosphere is impeccable and the ending cutscene was striking. This is my favorite I've rated so far.

Jesus these people flirt like a truck. Highly entertaining.

I got a full party and we beat a mission. Great work, I don't think I've seen a full 3d multiplayer game in a jam before. I'm still not sure if there's an advantage to having legs or treads or if the flying bot is strictly superior.

I loved this! The ending photo was really cute, totally worth it. My only request would be to add a 'logbook' of some sort where I could check all the types of thing I've caught, and how many I'm missing. I also like when fishing games track arbitrary stats like the longest of heaviest of each fish that you've caught.

Great work! Very vibey and thematic.