Utterly captivating. The surreal painful feelings in this are honed to a knife’s edge. I am not plural but a part of me always felt like a bonus to being plural is that you would never really feel “alone”, that notion has been destroyed by this story. Absolutely heartbreaking. The music is really well made and helped communicate this incredibly nuanced vibe. The art is so so good, like holy shit, the way the game will occasionally have these moments where it keeps overlaying these beautiful bespoke sprites to create these utterly mesmerizing collages; It feels like we are watching a memory being formed with details lost and the exact flow of events getting obfuscated. This will be sticking in my mind for a long time.
basicbean
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I liked the story, it had a lot of weight for so few words. The reveal was cool and gave a whole new context to the vibrant noisy visuals that were saturating the dungeon. The visuals were really lovely, I really enjoyed how the colors morphed through the space and lent the whole trek a mesmerizing / uncanny feeling.
This seriously fucks. The whole presentation of it is so cool and flavorful! The combat is fast, fluid and extremely brutal. I especially love the pilot-side cam, and how it’s shakes and tilts when the mech does.
It took me like 50 tries to finally beat the opponent though, so to me it’s really difficult but I just may be bad at it.
The amount of different attacks and animations across the two fighters is really impressive, and I think kept the whole thing very dynamic.
Seriously awesome work!
This was beautiful. While I do not have a first-hand experience growing up in a religious institution, I think you did an amazing job of communicating what it must have felt like. It’s wild how children will take what was written in the bible as a factual truth and have the correct emotional reactions to what’s being described, while so many adults act nonchalant about the horrors they believe to be true heading their way.
Some of the surreal visuals were haunting as well, and did a great job of illustrating the mind of a child.
I Love how this game looks, the colors and effects rock! The way sound waves reveal objects is such an interesting mechanic and a really fun way to interpret the theme of noise. The architectural flourishes using those repeating shapes is also really pretty to look at and the giant eyeball in the sky took me back to Majora’s Mask ^^
I had trouble getting the actual keys though, maybe I was missing something but it seemed like the timings were never enough for my slow ass to reach the next platform. I still had a lot of fun with the game though.
P.S I managed to climb over the combination lock and over the locked gate, doing that you can get up the stairs but no ending is triggered.
This is so awesome! The noisy presentation is really effective and the whole game is just dripping with horror and style. It reminds me a lot of Fear & Hunger as well as Vermis, and it absolutely delivers on the horror elements really well. The fight with Palindrome in the large building was especially horrifying!! T^T
The music and sounds were really well made and had their own flavor of horror and distress.
I couldn’t finish it the few times I tried, but that just may be my lack of strategic thinking lol, regardless the game was really engaging, exploring felt really fun, examining all of the different types of items ignited my imagination and seeing all of the different monster designs was exciting.
It’s also wild how much of this seems to be using Dialogic, Is the combat system using it as well? Really cool to see!
This was really captivating. I really loved getting to see more of Adelaide and Eva’s relationship in the bonus story of WIILTT so this story was immediately exciting just for that alone. The visual presentation is stunning and the choice to lean into the raw sounds of the world rather than music did a nice job of representing Adelaide’s mental state throughout the store (especially the cicada sounds). I also squealed with the Aiyana (and partial Emma) cameos!
This is so special. Saturated with sincerity and vulnerability which is what makes it so relatable! The way the words fill the space is both beautiful and suffocating and does an excellent job of visualizing that building anxiety that can come from social media. For such a short experience it is really effective and is yet another example of how games can use typography to help tell their stories.
The video segments were really fun to watch and the music is so delicious!!
This was a fun and insightful read! Thank you!!
It’s always wild for me to read technical musical insights like this, it feels like a sorceress describing how she cast her spells. I will nod along and smile but I lack the knowledge to fully comprehend all of it. Regardless it’s still so interesting to see how you approached some of the problems and get insight into your goals for the tracks. The OST is so cool to listen to and very distinct from the rest of your work but that makes it even more impressive imo. Also if it’s any consolation, I never once minded that a track repeated, and I am a very slow reader lol
I really love the world that’s been crafted here. The way the colors infuse so much of the game from the abilities to the enemy designs, it’s really fun to find more and more connections. The puzzles threw me for a loop but I thought they were fair and interesting. The combat felt very strategic too requiring some patience and consideration (esp UEFI). I loved the character designs throughout the game, the bosses were SO fun to look at and the enemies were so interesting and creative. The Runecasters are both really cool and adorable to me. The way they contract each other in almost every facet, it makes me quite certain that the other is the additive runemixer judging from this pattern of contrasts and how she appears brighter than our girl. The themes in the dungeons was also really fun and creative, and having to walk back out after defeating them is quite uncanny and evocative! The whole game has this really epic feeling to it, with the cast of characters and cutscenes, it’s really compelling. I’m very excited to see the final dungeon and see where the story goes!!
I REALLY enjoyed the visuals and overall vibe of this game, it’s really inspiring!
It took me quite a while to realize that I had to jerk the mouse to the left and right to swim forward though. I also was able to maximize the window and some of the game didn’t seem to scale properly. I’m also only now realizing that one of the screenshots is showing the controls (and it took me an additional second to realize that ><> means like a fish! XD I can be a dum dum sometimes) All of that being said, I think the controls are so cool and feel like a great way to interpret a sort of noise into the game design.
I also got to chat with a creature and the dialogue was also awesome and felt very surreal and dreamlike.
This was really fun! I enjoyed the various rabbit holes of “what even is music or noise?” and the considerations for the truly alien perspective. It’s so fun to try and break down our base human assumptions for what alien life could be. I know it’s not really academic but some of this reminded me of Project Hail Mary (but I won’t go into why for spoiler reasons).
Here is my instrument, I hope to never hear it played lol
Zyrulavo
Listening to the slightly loud, bassy, very abrasive but airy texture often makes the listener feel quite homesick for a time.
To many humans it resembles a porcelain digeridoo and it sounds like a beaver being infected by a vampiric squid.
Fun fact: The Qylo-ians play this instrument to help with thermoregulation (specifically keeping warm during the planet’s century-long “deep eclipses”. There was a period of time when all performances of this instrument were heavily censored and while we thankfully don’t live in those difficult times anymore, many still perform the Zyrulavo in a much mellower fashion nowadays.
This is such a sweet game! The design revolving around those units of energy feels very relatable and does a great job of illustrating that hard-to-describe feeling. The art style is absolutely gorgeous, the whole presentation is really pretty and polished. The music was so awesome as well. I thought the epilogue was perfect it felt realistic in a healthy way. I am hopeful for Nadia!!
Ahhh! Thank you for playing starbage! It also makes me think of plastic toys! I think your interpretation is spot on to my own head cannon! It’s funny because I constantly feel the urge to make larger projects and think that they would probably hit harder emotionally! I suppose the size of the story doesn’t matter in the end. I’m glad that you enjoyed this little toy! <3
What a lovely game! There were a few times I thought I knew where the story would go but it ended up surprising me in the best way each time. There are a lot of really fun moments and heartfelt sentiments to be found here. I also really liked the worldbuilding, the setting was full of different factions and forces far outside of the immediate story but the glimpses we get to see really make this place feel alive and dynamic. The presentation with the photo / 3d sprites were so charming too. I wont spoil it here, but the sentiments about dolls is also really really sweet, this is the good stuff yo.











(btw, if you want to make the items snap closer to the pixels, don’t hesitate to reach out to me! I ended up tweaking the script to do that for my own pixel art dollmaker game)