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Chimplement

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A member registered Jan 13, 2020 · View creator page →

Creator of

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Thanks for the kind words! Really glad you liked it!

Hint: the coin won't make you jump higher, but think about other ways the coin has control over the player character.

Completed the game but got stuck on my way to the secret ending. The game was fun but the pink stars where a little finicky at time. Other than that it has a nice atmosphere. 

Thanks for the nice words! I started a bit late on the jam so with work and all I couldn't commit more time to it. But I am glad you liked it.

Wait, you can't make it back up to the coin?

Oops, looks like my rating didn't save. Should be rated now lol.

Really impressive that this all was made during a game jam! It looks good and is fun to play, although I do not really see how the theme affects the design of this game. Other than that though its an amazing submission.

Game has a really good vibe, and just the right amount of challenge. I like what you did with the dialogue not being fully readable as well!

Actually a really fun game, had a lot of fun figuring out all the rules to not get tricked! The music did get a bit loud in the end though, but other than that its a great submission.

Although the game felt a bit confusing to play since aiming didn't always work, I think it's one of the more novel submissions to the jam.

This game has a really nice art style, but the use of the limitations is quite lacking imo and shooting the mortar feels very unresponsive. Other than that it's a nice submission to the jam!

Nice game, with good atmosphere and plenty of good aha moments.

Thanks! Nice work on the game.

Been a bit busy, but here is one of the walking animations:
Image
Hope it suits your needs! Thx for your patience.

Hey, yeah it's meant to be like that. If you donate $5.00 or more you will gain access to the character sprites, in addition to being allowed to use them (and the tiles) in a commercial project.
Hope this helps!

A soft lock can happen from time to time, but I'm currently not really updating this game anymore. The demo is the version I made for a game jam, but the completed version does have a reset button.

Thx! Good luck with your game.

Thank you, glad you like it!

Both a very nice and fun game, and great use of my assets! The challenge level of each level was just right for my taste. 

Glad you enjoyed it! I really appreciate the nice comment.

Thx for the kind words, was nice seeing how you used it in your game!

Thx, Its a game jam game and I wish I had more time to flesh it out, but I am glad you enjoyed it nonetheless.

Thx, That's a pretty good time!

Yeah that seems like a bug, not sure why it happened.

Thx! You need to donate $5.00 to get access to the character sprites.

Thanks a lot.

I Was unsure what to do with the player getting stuck on the boss as collision damage/knockback would probably come with a slew of other problems, and with the controls being a bit difficult I didn't want to punish crashing to much.
So in the end I decided to do nothing and either let people ignore it or enjoy abusing it.

Thx for the kind words, the greenscreen tearing is a bug that appeared last minute in my web build because I switched to cpu particles. And the "secret phase" was mean to give different option on how to tackle the boss so the option to go straight for the core was intentional.

thx, Yeah the arrow was on my list. but since the boss comes to you I put it on the backlog. But since the player wouldn't know this if they keep flying in search of the boss the boss wont keep up.

Thx for the great feedback, Yeah the controls are quite unconventional but i think that could bring a good challenge in mastery but yeah I don't doubt it might need some tweaks to be comfortable to use. (I might have just played to much Nova Drift that I know these controls by heart)

Ah, good idea ill, add a warning its. a weird bug with the web build that appeared last minute.

I like the idea of this game, but I feel like the gameplay ends up being getting a lot of distance between yourself and the turret and then swapping every time the boss gets close. Other than that I think the boss looks really cool and the player health bar was pretty nice too, but the music although nice doesn't really fit the game well in my opinion.

I really enjoy the concept of this game although it pretty hard to get used to, but I can see that as a good challenge. One thing I would have liked to see was some feedback when trying to heal/shoot when you don't have any points to do so.

thx, I will have a look into that bug after the jam. Hitting the snake should put it in a state which makes if flee for a but though, and if it is unsuccesfull at attacking for 20 turns (which might be a bit long) it will start looking for a heal.

Cool, I enjoyed playing it. And liked seeing the unique ways you use the assets in ways I didn't imagine!

There is a small bug though where if you shoot and die you bullet doesn't get deleted, which you can use to break walls before you even start your next attempt.

Yes, you are allowed to use this for your commercial projects. Giving credit is not mandatory but is appreciated.

If you donate $5.00 or more you are allowed to use these assets in any commercial project (This also gives you acces to some extra character sprites). Giving credit is not mandatory but is appreciated.

Thx for the link. Seing some live gameplay reactions is alway helpfull.

Thank you for the nice words.

Thx, I generated the level with just an array of points and 1d noise to set their height. And then  used a line 2d to render it and a polygon 2d for collision. If you'd like more detail feel free to ask.

Thx, would have made a better tutorial if I had a bit more time.