Hey KuziekYT, thanks for the feedback. Web performance is tricky to get right, and varies across varoious machines and browsers. Could you give me more info about your setup so I can optimize for you? Also, using the bug report fuction in the game should also help. I'll consider creating a reduced vfx option for players like you.
Chugget
Creator of
Recent community posts

Hi everyone, I just finished some internal testing and am happy to release the first public itch.io demo of my game, Into the Planet's Flesh! As you can tell, it's inspired by Tower Wizard and contains about an hour's worth of playtime as well as 30+ achievements and web autosave.

Play the demo (web & windows) here:
https://chugget.itch.io/into-the-planets-flesh
You can find the steam page here to wishlist:
https://store.steampowered.com/app/4724190/Into_the_Planets_Flesh/?beta=1
Hi, I’m looking for focused feedback on my game.
It’s a card-driven kingdom strategy prototype with decks, global modifiers, and tactical card combat.
Build: https://chugget.itch.io/8-bit-board-8-bit-decks
I’m mainly testing:
1. Whether the runs make sense
2. Whether the cards/buffs feel readable
3. Whether the loop is actually engaging
4. Are there any gameplay blockers?
Brutal honesty is welcome...! Cheers.
Hi, I use raylib + c++ to code. Here is my itch profile: https://chugget.itch.io/ I'm looking for:
- Testers - to help test the game loop & provide gameplay feedback, shaping the prototype together,
- 2D artist,
Please dm me on discord (@chugget).
Hey Daethall, thanks for playing the game! I'm sorry to hear you experienced some performance issues. I wish I could help you with it, but with the web version the amount of debugging I can do is limited. As for the progression, multiple people have mentioned that it needs some work. An update is planned with some QOL features after the game jam's rating period is over. Stay tuned!
So glad to hear you enjoyed it.








