Rally nice and cozy game! You did a great job with this point and click 🎶👌
Also, who puts tape in the fridge 🤣
CryingPlusPlus
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Thank you very much for your comment and taking the time for this feedback!
Attacks are in the direction of the right stick or the direction of the mouse, they clash when the mouse is still in screen i haven't fixed that yet. You can press P instead of esc, but i am aware unfortunatly many keys clashes with browser plays, i am looking to fix that.
For the jam devlogs, i cant agree more, however i'd say its more of a category issue. Some were just quick anouncements/quick bug fixes and others actual major changes.
Once again thank you very much! ❤️
Awesome game! Glados would be proud 🍰.
I wish there was more levels, but i understand that in the context of a competition it is hard to achieve quantity and quality and you have achieved quality for sure. The level design is on point and the learning curve intuitive. I future levels, if they come, i hope to see the different mechanics combined into a complex levels.
I also ran into some issues, i kept being dragged to a computer interaction when i didn't wanted to, perhaps making it a intentional interaction like E would be nice. I also couldn't put the game on full screen since it would unfocus the game and i couldn't refocus the mouse for movement. I had to restart the game.
Absolutely fantastic job!
I tried on the web build, and the menus unfortunately didn't work so i downloaded.
I have to say the concept is unique and really nice! Great job! However the difficulty gets quite high quickly, i wish i had a little bit of time to understand the different options. Nonetheless, the level design is well built around these characters.
Well done!
Very nice game with fun mechanics. I have to say however the camera is very close to the character. I wish the game curve would be slower too, we first jump into the game with very little knowledge of it and thrown several weapons we don't get the time to trial and enjoy that many enemies swarms in. I also felt some enemies have a lot of health early on.
This is a great project, and i would gladly come back and try it again!
I do in fact plan on having the game on steam when its finished, for sure! Perhaps sooner rather than later.
This version of the game should be playable this weekend if everything goes roundly. Since it will be the first big update, i will make it available both as executable, windows and linux, and webgl.
Thank you for your interest in this game and your kind comment! Hope it lives up to the expectations 🎉
Not gonna lie it got a giggle out of me, however I got really confused before i watched your video because a lot of interactions seems like it doesn't requires me to play if you catch my drift. Scrolling isn't really rewarded you can just click forever, and you can't really appreciate the funny comments while tapping aggressively 😂
Great work! Can't wait to see what you come up with next!
Thank you so much for these kind words! I am delighted you enjoyed my project and I hope you will come back to it when it will have more flesh around the bone story wise and diversity wise!
The attack even if intentional definitely need a timer of sort. The plan was to have a control patern similar to the souls-like where if you press a few times it will keep going for some of the attacks done, unfortunately I haven't mastered that part yet 😅
I will gladly take a look into the projects you have and give feedback!
The YouTubers aspect is an idea I didn't think of as much, but perhaps indeed sending games I found as gems to YouTubers could indeed be an idea
For info, since it seems to be unclear, I am asking this as the side of a consumer, not dev. As a consumer is there nothing more I can do is my question. But I start to realize slowly there isn't much more possible. I have perhaps an idea in work but I'm not sure. It would be a indie wallet kind of thing to support devs while also being able to get back from it too, this way maybe it would eliminate some of the weight of supporting people you like and all, but maybe that's silly
Thank you! i added the credits in game, if you are curious to see the result: Luminara by CryingPlusPlus
thank you again for this great work!
I found this which prompted I haven't tested but maybe it's legit! https://www.instagram.com/reel/DPcwhtbkd0e/?igsh=dG04d2NodzlteTU4
Very fun, and i love the graphics! Reminds me so much of battle block theater. I do have some feedback if you do not mind:
- I think the player could walk faster, it feels very slow for me once you are in game and a walking animation even if its just the sprite jumping could bring the visuals on the next milestone.
- I love the combat mechanic, but i wish it was perhaps a little more explained, what is the difference of hitting the arms versus the head kind of thing? Also i think i would make the parts that can be attacked more clear, maybe with an outlined? Or some kind of effects.
Awesome work!
This is for sure a great game! i enjoyed playing a lot. The graphic is great and the use of a comic book opening is original. However i do have some feedback if you don't mind.
- The player is too low on screen and the camera following when falling should be faster.
- There is some screen size issues with menues and text. Since this is unity i suggest scale by screen size and then make the canvases scale by pixel 1920x1080. This fixes it for me everytime.
- Attacks feels slow because they aren't loopable, I feel like we should be able to go from the second attack back to the first.
Besides this, fantastic work!
Ho if that is the case you don't necessarily have to feel obliged, I am simply giving feedback 😅 I have my own share of school assignments that I published recently and honestly they are flawed to the core. Some I don't even have the source code for it anymore 😂 looking forward to your progress in game development!
I like the idea of makinga more complete game out of Flappy Bird with diversed mechanics, however in this instance we end up playing only in the top of the screen. Perhaps spawning much less trees and creating other environmental hazards instead like hunters shooting at 45° angle or something.
Great work!
This was fun! I wish there was more.
here is some feedback if you don't mind it:
- If the game expands, making the trash a reloading per scene asset would be nice, alongside having a randomness added for the drop.
- It would be nice to have a challenge, the game currently feels more like a short adventure then a zelda like. which prompted is what you tagged as, but it feels like it want to be more action oriented
- The dialogue on walking on it annoying at times, the crossroad kept poping in my screen when i didnt wanted it
Hope this helps, and great work!












