Congratulations for beating the game ! I'm happy you thought it flowed well enough despite not liking this sort of game.
Fun fact since you're mentioning it, the interlacing effect is the main reason why there needs to be a vertical offset between the enemies because it's kind of big sprite (most of the combat displaying including the enemies is background, the only other sprites are the bouncing numbers which are distinct from the common background writing, although to be fair they're another reason of the need of an offset) so when multiple enemies die in the same time they can quickly exceed the limit in a scanline.
The idea for the music is to set a Noir atmosphere and it switches to the same moment of a quicker version with more drums of the same song when you enter in combat so that the transition is smooth enough. Now that's the intent, how the result actually sounds is another story ...
Thanks for playing and the detailed feedback!















