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CryptRat

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A member registered Jun 25, 2016 · View creator page →

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Congratulations for beating the game ! I'm happy you thought it flowed well enough despite not liking this sort of game. 

Fun fact since you're mentioning it, the interlacing effect is the main reason why there needs to be a vertical offset between the enemies because it's kind of big sprite (most of the combat displaying including the enemies is background, the only other sprites are the bouncing numbers which are distinct from the common background writing, although to be fair they're another reason of the need of an offset) so when multiple enemies die in the same time they can quickly exceed the limit in a scanline.

The idea for the music is to set a Noir atmosphere and it switches to the same moment of a quicker version with more drums of the same song when you enter in combat so that the transition is smooth enough. Now that's the intent, how the result actually sounds is another story ...

Thanks for playing and the detailed feedback!

"CONGLATURATION !!!   YOU MADE IT TO THE END OF THE ROAD       YOUR EARNINGS $5400    CURSES CAUGHT 10/9"

Performance on my rig isn't great whatever the version, in full screen it's plain unplayable, so since it seems to depend on the scaling I would have appreciated an option for a smaller one, and secondly and the real thing I wanted to say thanks for giving me another reason to insist on playing the game by commenting on mine as I had a ton of fun playing.

It was great! The game looks, sounds and plays great and looks sound and plays like it would on a console. Every part of the difficulty is pretty much perfect for the jam, maybe except for the very minor caveats below.  It was satisfying to win the game.

Given you always need the fuel then the default option for fuel should definitely be to pay so that you don't unintentionally choose to refuse it, and I don't like that running into the fuel station get you back into the middle of the road, I think it should allow you to buy fuel.

I'm not sure the suggested fuel conserving controls do anything, when I missed a station I tried to lower my speed but I didn't seem to go any further. 

Exactly 10 ghosts is a bit of a weird choice, both exactly 9 or as many as you can catch would possibly make more sense, more a note than a complain, it's just weird but it doesn't really matter.

Overall loved it, thanks for sharing!

I got her, the entire ending cutscene is super cool.

I enjoyed the game. Some parts look more like something you would find on NES (the boss really does) than some others but the game looks very cool with especially great enemies' animation, it controls well and the difficulty is perfect for the jam, it took me a few tries just as I wanted to.

Thanks for sharing!

I fell to the ground and finally closed my eyes.

The only bug I faced was very close to the end when you switch to the body form for the last time before the last puzzle, as the body was actually not even in the middle of the square when I arrived but somewhere out of the bound of a room instead, fortunately I had saved not long before so except for the small time where I wondered if what happened was just normal it didn't really matter and the experience was very smooth.

It was awesome! The story is riveting from start to finish with a good feeling of progression and things getting weirder and weirder and darker and darker, the dialogue and descriptions are very well written, and the overall atmosphere is great, the soundtrack especially is super great. I guess the rays and a few other things clash a bit but I love the main art of the inside of the house and I also really like the look of the character. The game conveys a strong NES vibe (as Sweet Home is one of my favourite NES games and the game reminded me of it a bit). Finally the puzzles are also something you could have found back then on a console and I had fun solving them, the successive small twists gave the gameplay a good sense of progression, with the very last puzzle being an adequate climax.

Thanks for sharing!

FINAL SCORE ACQUIRED: 52371   I had just enough coins left, ended with basically 0 as at some point in the last level I couldn't even activate my shield again. The game controls well, the length of each level is right and the total length is appropriate too for the number of different twists the game offers, the game definitely gets more and more juicy as you advance culminating in a satisfying last level. Thanks for sharing!

I'm not sure about that (obviously you can find this one searching for Summer Adult Games 2026 via Google but that doesn't really answer your general question).

When you keep your cursor on the "Browse" button a submenu appears which includes "Bundles".

I beat the boss.

The game is solid, I enjoyed it. It looks, sounds and plays like a NES game and controls very well with the right speeds of everything. The level design is good , one indicator being that there are plenty of places where you're not sure whether you should fight or run, when there's an obstacle to break and such. I really like that the area with the optional curse in the second zone is a hard one. The boss fight is a specially cool NES-style boss fight as well. The two characters are cool, I like them.

Thanks for sharing!

THE END I never fought especially as you seem to die in one hit, just advanced to the end with the ship. I really like the silly controls of the ship, it is hilarious, and as it controls well enough it's also fun to control. Thanks for sharing!

I got eaten by the big tentacle monster.

It was fun. The settings is cool, music is amazing and the difficulty is right on point (finally passing the cuddlefish was satisfying).

Maybe you could be allowed to use the slow command during the third level. Visuals are a bit all over the place.

Thanks for sharing!

My best was beating 5 rounds. I love the music and it's a fun challenge. Maybe the player's shot coulds go a tiny bit faster. Thanks for sharing!

I didn't ;)

I turned back into a human in 07:53.

I'm not sure why someone would want to stop being a bottle but the game was fun, I like the overall layout of the world.

Somehow with K for dash I would have preferred J as an alternative to the spacebar to jump.

Thanks for sharing!

I escaped from the cave.

The game is fun. I like the presentation, and one thing I really like about it is that it both looks like a NES game while in the same time having its very own visual identity. The game controls well and the levels and difficulty are perfect for the jam, I think how things goes through screen transition and a few other things don't work the most usual way yet they all work well so it's not a bad thing.

Thanks for sharing!

DAWN HAS COME! I scored 29600 points. 

The critical change was keeping the attack button pressed when an enemy was coming close rather than trying to time the attacks. 

This is a fun game, with perfect controls, length and difficulty.

Thanks for sharing!

My highscore from a few tries is 240. Congratulations for making an actual NES game, which while not utterly complex works perfectly. It's also a fun gameplay loop, I like that the speed increases quickly so we can quickly get to the fun bits. Thanks for sharing! 

That's fine, your 2 other games set a very high bar ;) .

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Thanks for playing, I'm happy you liked these small texts.

Thanks a lot for playing, I'm specially happy with your feedback as we spent a lot of time tuning this aspect so that on one hand it would feel responding enough while still feeling like a NES game as well.

Got the credits!     It took me several hours and 1 million tries (for real maybe 25 counting the very short ones) in total along the week.

I almost got super frustrated because I reached the sun with about 200 XP left to level 10 so that I could heal in the middle of the fight, yet per usual I unintentionally chose strength when it happened, eventually won one or two hits from death. Note that if you got your health back to max whatever your choice then it probably wouldn't matter as much, it's really the combination between the two things (super easy to unintentionally choose strength and not getting your hp to max when not choosing health) which makes it unhandy.

I like that the sun has not that much health when compared to the overall difficulty of the game, surpisingly it was the very first time I really got to fight it with decent power and I got it.

Like during the previous years you made a game which isn't easy and isn't one someone will beat in 5 minutes without knowing it, which overall is a good thing although I would say this one features a gameplay loop which gets a bit repetitive when you're too bad as a player to beat the game in a reasonable timeframe, although the rise in power is addictive. The overall balancing with the starting stats, the amount they increase by each level and the experience you need for each level is very on point, I really like it.

It was super satisfying to eventually beat the game for sure.

Music is awesome, art is good. The overall NES vibe is pretty good, although there are a bit too many, too big sprites on the screen, I think they could and maybe should have been smaller.

The game controls great, I like the different threat the different enemies propose and the overall sequences of enemies, it's cool that they rarely ever attack you in the border tiles (although in some way it makes it all the more frustrating when you end up dying there ;) )

Not super organised feedback, sorry for that ;)

Thanks for sharing!

Anubis has fallen!

I enjoyed the game. Especially as you have an Settings menu I wish there was an option to disable the life bars, as apart from that the game gives a strong NES vibe, among other things I really like that the boss fight is NES-like, and overall the enemy behaviour (these damn bats ;) ) and spawning are perfect for the jam, music and sound effects are too. The character controls well, I don't love the levels yet they could totally be part of an NES game, and the difficulty is pretty much perfect for the jam. I love the different weapons, they all feel strong in their own way. The time pressure and especially respawing when you die work well, and I feel like that must not have been the easiest thing to do (that you respawn in the right place).

Thanks for sharing!

Ahah, exactly why I'm not sure but they're definitely not good persons. Thanks for playing, I'm happy you like it!

I caught a Dragonfish.

I enjoyed the game, the crew members are charming and deliver funny lines and the fishing mechanism shaping a melody makes it extra engaging.

Thanks for sharing!

"THE END"  Ending scene looks awesome!

I tried the game a few days ago, got stuck because I moved back to the previous room with the item which gets you small, died and couldn't find it anywhere, or something like that. Don't get me wrong the game had already left me with a strong impression anyway but with so many games I wasn't sure I would try the game again during the jam. Among other things what finished to convince me to try again was when I eventually noticed that you were the team behind Beat Beet ;) .

The game is amazing! It looks awesome and sounds ever better if that's even possible, I love the tunes. It feels so, so good to control and the levels are all excellent with always the perfect difficulty and plenty of little twists which keep you all the more engaged. The fire part in the beginning is so cool, super cartoony, I love it. Finally the NES vibe is about as strong as it can be, in all aspects.

By the way, I saw you also submitted the game to the Metroidvania jam and I don't think exploration on a large scale is even really a thing but on a small scale exploring each zone including through different paths for various reasons is an absolute joy. Note that since it's the NES JAM here ;) the lack of large scale exploration is not necessarily a bad thing, if exploration is going to be linear anyway (because you would need a given ability to unlock the next one, which is not that rare) rather than open then I prefer to simply advance through the zones in order rather than doing useless back-and-fourth.

Thanks for sharing!

Did it! I think it took me around an hour.

I enjoyed the game a lot! It looks, sounds and plays like a NES game. It controls great and the curse is a fun twist to deal with. The levels are very good including the boss fight, with the right length and a difficulty which is just progressive enough, most levels from the 4th or 5th I struggled with at first then eventually breezed through it, I love levels giving me this feeling. The game ends with a satisfying boss fight (and a cool cutscene, not sure why I happened to read your comment saying it might not work in the web version while I was playing but then I switched to the downloadable version for my few last tries).

Thanks for sharing!

I reached the end of the demo twice as the first time I hadn't beaten the rabbit fairly, the second time I did, it's a very cool boss fight by the way.

The game looks and sounds great, it controls well including the abilities you unlocked during the game and the exploration is fun.

Thanks for sharing!

Ahah, I was just writing that I missed the levels other than the manor at first, and I wonder if you did too. You can enter the 3 windows below the big door to the manor and at least 2 (or the 3?) levels are levels where you play in werewolf shape, or at least I think so.

I ended up beating the game twice as the first time I completely missed the levels and then got to the manor heads-on as suggested.

The game was very cool all-around, completely conveys the style it's trying to with the right controls and speeds, and the music is so, so good.

Thanks for sharing!

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Thanks a lot, I'm very happy you like it. Reading all this mechanism description text seems to be as boring as it was writing it.

You're saying that like enemies scaling to your level is a good thing ;) 

Ahah, music switching to 8-bit OMD after I traded some souls for a head among other things was the last thing I was expecting. I had to collect more heads from there, the 8 bit versions of the tunes sound pretty cool. Thanks for sharing!

I sealed whatever it was that I sealed.

I really enjoyed switching between 3 different characters (forms?) whose controls specially feel like you're playing an NES game. The constant checkpoints were welcome or I wouldn't have gone far into the game (funny enough the very first part of the game up to the first checkpoint might be the hardest sequence of the game).

I think parallax scrolling is very hard to achieve on an NES which might explain why most popular games didn't bother. Anyway the presentation just like the gameplay gives a strong NES vibe.

Thanks for sharing!

"Our hero is now seeking the source of the affliction." It was satisfying to finally be able to beat him, and I like the combat interface especially, it looks great. Thanks for sharing!

THE KINGDOM HAS BEEN SAVED!

The exploration part of the game is amazing, the combat part controls well and the boss fights perfectly fit so I had a lot of fun playing the game. The music has a nice crafted feel and like everything else in the game you have no doubt it could work as well on a console.

The game would benefit from some extra sound feedback for various thing. Also I always struggled whenever I wanted to go through a small path behind two tiles. 

Thanks for sharing!

All my had work has been undone :(

I enjoyed the game, weird controls are ambitious which makes the result cool when they work, and they do here. The length and difficulty of the sequences (mainly the second one) is right on point for the jam.

Thanks for sharing!

I played a full game, completed 17 contracts.

The game looks good, sounds great, and how well everything works is impressive for a 2 week jam. getting the overall engine building management to work is satisfying.

I feel like it would be feat to make it work the same on an NES but it's not an order of magnitude off either.

Thanks for sharing!

VICTORY! I had to use pen and paper for the last level.

Image

I enjoyed the game, really like the music as well.

I am not sure how much intentional the extra challenge from the plant and big pillar perspective above the upper tile is, I'm not a big fan of that part.

Thanks for sharing!

The curses has been lifted ... kind of. Poor Timmy, I like Timmy, he's cool.

The game is fun with a strong very NES vibe as it's not only the visuals and sounds but also especially the gameplay. I enjoyed both the exploration part and the boss fight, the difficulty is on point for the jam.

Thanks for sharing!

I've come back to the game a couple of times but never managed to spot a target leave alone hit one, I'm not sure what I'm doing wrong.

This was very cool. The game could run on a console, it looks and sounds good, it's based on an original mechanism based on the theme and the actual puzzles were fun to solve. Thanks for sharing!