Thank you for the really fast response (good to see). I love the fact that I can control the export. I do need to figure out a way to merge the exports because in my game I want to have the players acquire the weapons and that means they will have multiple weapons, and I will need to control when they use them. So, I would like to have one sprite sheet with multiple weapons in it, but I will use something like Aesprite to merge the sheets. Excellent work on your app. You did a wonderful job and a great service to the gaming community.
Dblhack Games
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A member registered Jul 09, 2024 · View creator page →
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Story driven RPG game with quests. Play as Renald to defend Polca against Lech and his army.
Role Playing
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Story driven RPG game with quests. Play as Renald to defend Polca against Lech and his army.
Role Playing
A crime has been committed. Only you can solve it by finding the clues.
Role Playing
Recent community posts
Excellent tool. This will really help me. I am having trouble getting the export to do what I want. My character has a shield in one hand and a sword in the other. I want to configure my layout to export the character holding nothing. The instructions in the release notes for version 0.7 indicate:
- The next parameter, when present, defines what the character is holding (if not set, value 1 is used).
- 0 - Paint the sprite without any weapon
- 1 - Paint the sprite with the primary weapon
- 2 - Paint the sprite with the alternate weapon
I am using the following:
[ "WLK_DN_0_0", "WLK_DN_0_1", "WLK_DN_0_2", "WLK_DN_0_3", "WLK_DN_0_4", "WLK_DN_0_5", "WLK_DN_0_6", "WLK_DN_0_7"]
Indeed, it exports without the sword, but with the shield. Am I missing something?
Thanks


