You should try making something in Decker yourself!
Millie Squilly
Creator of
Recent community posts
It's been a while but I'm back on this nonsense. I've just put up the first issue of zine of Millie CE at https://zine.milliesquilly.com/ce/ce1.html
Jam's over today, with a total of 36 entries! You should definitely check them out, there's some great stuff here!
Yes, please share your game! As far as I'm aware it's absolutely OK to share your own works here!
Decker can lag a bit with larger file sizes, but there may be some ways to bring it down. A recent Decker update added better image compression, that can help if you've got a lot of images. I did peek into your profile and found your game, and I noticed it's made with an older version, so updating could help. Another thing that can help is keeping in mind that each card will have a separate copy of an image, even if they're mostly the same. So if you've got two cards with the same or similar images and just different scripts, maybe they can be combined. But it may be tricky to do that with a project that's already pretty large.
The PDFs are generated with the library that comes with Decker, which seems to unfortunately have some compatibility issues with Acrobat. I've found that they work OK when opened with Chrome or Firefox and their built-in PDF viewers though, so give that a try.
Unfortunately not a lot I can do to fix this, tbh this is one reason I included the gif export as well.
Jam's going well, and plenty of time to still make something if you want to!
One common pitfall is you really do need to upgrade to Decker 1.65. I've seen a couple of cases where people have started work in an older version, and aside from some of the print functionality being a bit borked it seems to break some of the modules and contraptions, so even if they do update there'll still be a few things that have gone funny. So it's a good idea to update before starting any work.



























