Factorio Prototype DocsVersion 2.0.76 Image

UtilitySounds 'utility-sounds'

Sounds used by the game that are not specific to certain prototypes.

Prototype limited to 1 total instances.

Inherits from PrototypeBase

Properties

gui_click :: Sound
gui_switch :: Sound
list_box_click :: Sound
build_small :: Sound
build_medium :: Sound
build_large :: Sound
build_huge :: Sound
cannot_build :: Sound
build_blueprint_small :: Sound
build_blueprint_medium :: Sound
build_blueprint_large :: Sound
build_blueprint_huge :: Sound
build_ghost_upgrade :: Sound
build_ghost_upgrade_cancel :: Sound
build_animated_small :: Sound
build_animated_medium :: Sound
build_animated_large :: Sound
build_animated_huge :: Sound
deconstruct_small :: Sound
deconstruct_medium :: Sound
deconstruct_large :: Sound
deconstruct_huge :: Sound
deconstruct_robot :: Sound
rotated_small :: Sound
rotated_medium :: Sound
rotated_large :: Sound
rotated_huge :: Sound
axe_mining_ore :: Sound
axe_mining_stone :: Sound
mining_wood :: Sound
axe_fighting :: Sound
alert_destroyed :: Sound
console_message :: Sound
scenario_message :: Sound
new_objective :: Sound
game_lost :: Sound
game_won :: Sound
metal_walking_sound :: Sound
research_completed :: Sound
default_manual_repair :: Sound
crafting_finished :: Sound
inventory_click :: Sound
inventory_move :: Sound
clear_cursor :: Sound
armor_insert :: Sound
armor_remove :: Sound
achievement_unlocked :: Sound
wire_connect_pole :: Sound
wire_disconnect :: Sound
wire_pickup :: Sound
tutorial_notice :: Sound
smart_pipette :: Sound
switch_gun :: Sound
picked_up_item :: Sound
paste_activated :: Sound
item_deleted :: Sound
entity_settings_pasted :: Sound
entity_settings_copied :: Sound
item_spawned :: Sound
confirm :: Sound
undo :: Sound
drop_item :: Sound
rail_plan_start :: Sound
default_driving_sound :: InterruptibleSound
default_landing_steps :: Sound
segment_dying_sound optional :: Sound

Only present when the Space Age mod is loaded.

Only present when the Space Age mod is loaded.

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_description optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroup optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hidden optional :: boolean
hidden_in_factoriopedia optional :: boolean
parameter optional :: boolean

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulation optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

gui_click :: SoundImage

gui_switch :: SoundImage

list_box_click :: SoundImage

build_small :: SoundImage

build_medium :: SoundImage

build_large :: SoundImage

build_huge :: SoundImage

cannot_build :: SoundImage

build_blueprint_small :: SoundImage

build_blueprint_medium :: SoundImage

build_blueprint_large :: SoundImage

build_blueprint_huge :: SoundImage

build_ghost_upgrade :: SoundImage

build_ghost_upgrade_cancel :: SoundImage

build_animated_small :: SoundImage

build_animated_medium :: SoundImage

build_animated_large :: SoundImage

build_animated_huge :: SoundImage

deconstruct_small :: SoundImage

deconstruct_medium :: SoundImage

deconstruct_large :: SoundImage

deconstruct_huge :: SoundImage

deconstruct_robot :: SoundImage

rotated_small :: SoundImage

rotated_medium :: SoundImage

rotated_large :: SoundImage

rotated_huge :: SoundImage

axe_mining_ore :: SoundImage

axe_mining_stone :: SoundImage

mining_wood :: SoundImage

axe_fighting :: SoundImage

alert_destroyed :: SoundImage

console_message :: SoundImage

scenario_message :: SoundImage

new_objective :: SoundImage

game_lost :: SoundImage

game_won :: SoundImage

metal_walking_sound :: SoundImage

research_completed :: SoundImage

default_manual_repair :: SoundImage

crafting_finished :: SoundImage

inventory_click :: SoundImage

inventory_move :: SoundImage

clear_cursor :: SoundImage

armor_insert :: SoundImage

armor_remove :: SoundImage

achievement_unlocked :: SoundImage

wire_connect_pole :: SoundImage

wire_disconnect :: SoundImage

wire_pickup :: SoundImage

tutorial_notice :: SoundImage

smart_pipette :: SoundImage

switch_gun :: SoundImage

picked_up_item :: SoundImage

paste_activated :: SoundImage

item_deleted :: SoundImage

entity_settings_pasted :: SoundImage

entity_settings_copied :: SoundImage

item_spawned :: SoundImage

confirm :: SoundImage

undo :: SoundImage

drop_item :: SoundImage

rail_plan_start :: SoundImage

default_driving_sound :: InterruptibleSoundImage

default_landing_steps :: SoundImage

segment_dying_sound :: Sound optional Image

Only present when the Space Age mod is loaded.

Image Prototypes

Image Types

Image Defines