Well, yes, but it's also definitely intentional that the experience is very different for a negative respect vs positive respect MC.
MarloweC
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That might be a bug. There were definitely options that imply that you don't do anything with him, and you're definitely supposed to be able to pick a monogamous route. I didn't pick those options, so I'm not sure what happens in that case, but it's unlikely to be intentional that you can't avoid it.
Yeah, it is difficult to do missions with negative respect. Definitely possible though; I managed it. You'll have to have sex with Rylan and/or Feraldo (once each per day and you must sleep to reset it) to get compliance (it will become 2 immediately regardless of current value) until you can afford enough upgrades to increase everyone's compliance. Even then, it's possible not everyone will have above 0. It's a bit awkward because you aren't going to have much use for the extra resources by the time they become easy to acquire, but there are plenty of games that work that way normally.
I believe the dev is planning to add more people to the list of possibilities for sex for compliance, but I can't confirm that, nor do I know when if he is.
I don't feel the breadth of choices is sufficient to express the breadth of possible reactions. Particularly when it comes to whether the male character wants to hear details. The option of wanting to know everything is fine -- no issues there. But the other two options? There's a wide gulf between what sounds like "I demand to know at least the bare minimum and reserve the right to ask more" and what sounds like "I don't wanna hear it," and that gulf simply isn't addressed at all. Where's "I don't need to know, but you can tell me if you want" as a choice? That's how I feel, and honestly none of the choices come close.
Oh, uh... I think the story needs some major rewriting, then, because both Balto and Aelfric strongly suggest the possibility of a FWB route with Balto, more than once.
Maybe it was just because of the choices I made, but I'm not aware of an interaction with Aelfric that isn't either domming Aelfric or just not being on a Balto route.
I'm aware, but that's not what I asked.
What I want is:
1. Balto route (whether that's Balto only or both Balto and Aelfric)
2. Aromantic/FWB route
3. BDSM route
4. PC sub (not switch)
The way the choices are currently organized, it seems like BDSM route and PC sub are mutually exclusive, but that seems extremely weird, so I wasn't sure if I just make a wrong choice somewhere.
I'm not sure if it's not possible or I just didn't make the correct choices, but is there a way to be on a casual BDSM route with Balto without taking the choice to dom Aelfric? When I made that choice I wasn't really expecting to suddenly become a dom; I was thinking Aelfric and I would both sub for Balto.
Yeah, Water is one of the worst early game elements. Apparently it's better later on, but I think you'd need to play the full game to see most of its effectiveness. (I'm not a Patron so I still have only the demo up to Ch 2.)
I will note, Water is better than it initially seemed to me because I didn't quite understand what bubbles are for. My initial impression was that they're for extra movement that can sometimes cause matches, with the tradeoff that that they might sometimes lock if you're using Ice or Elec. The actual intent is the reverse, though: You're supposed to change them using Ice or Elec to create additional Freeze or Shock gems, with the tradeoff being random gems moving around when you might not want them to.
The MC is repeatedly sent to the same places, but they're totally different depending whether the MC has a quest there or not. And the order of the quests is such that if you do them in the order you're told, rather than the order they're listed in the choice menu, the game just ends waaay prematurely, but the narration acts like you did the things you skipped over.
I... don't think there's even supposed to be a way to complete the game yet. If the end is programmed already, it's probably supposed to be inaccessible, but can be found through some bug.
Also, I got the impression you weren't far in at all, since the scenes you're talking about are early game scenes.
I dunno if it's just because it's incomplete, but uh... the order of events makes absolutely no sense, and the game seems to assume you did certain things that you never did if you make choices in a different sequence than expected.
Also, some of the audio clues don't actually show up in the notes, which is pretty terrible for accessibility.
I didn't realize Rylan could die fighting the Overlord, but I'm not aware of any way to revive anyone in the game. There may be a way to change flags in game files, but the game files are archived, so you'd need to unarchive them and find the correct flag (if there even is one, which I don't know). But it also sounds like you aren't very far into the game anyway, and restarting is honestly probably faster than unarchiving the entire game.
If you're even able to cast Glacial Strike four times, it means you and Mohtir have both been extremely hyperdefensive. Mohtir is not actually hard to beat at all if you just aggro rush him before he can get off his physical resist gems.
TBH I am getting the impression the people struggling against Mohtir are all unaware that he can create physical resist gems. Do people just not read the gem enchants? You're gonna have a really tough time in any fight that way.
It used to have the tag, and no longer does... that change probably wasn't an accident, so I think it was originally planned, but the dev decided against it.
That or the dev thought removing it would somehow remove the shadow ban that should have been removed just by requesting support, since NSFW games aren't shadowbanned anymore unless they aren't tagged.
Wind has a healing spell, and so does Light once you unlock the fortune teller. There's also a physical ability that creates heal gems. Also, Earth is very good at moving gems, which can help generate larger groupings of heal gems if you really need to heal.
Water is generally pretty weak early, though I'm told it's powerful in later chapters (wouldn't know because I'm not a Patron).
The best defensive combination might actually be Earth/Wind, which gives you Rock enchant that can reduce enemy actions, Air enchant which can nullify enemy matches, physical resist gems from Earth, a heal from Wind, multiple ways to move gems (either specific gems or randomly) from both Earth and Wind, and Wind damage that will swap Rock gems with another gem randomly.
