ALL THE POSTS - CLASSIC MODE
MMO Week in Review: Ashes to ashes
Well, we were all prepared to celebrate this week in the MMO Week in Review, owing to the solid and pig-filled launched of Project...
GTA Online adds three new pedestrian odd jobs and invites players to explode each other for Valentine’s Day
Things just can't really ever be completely normal in Grand Theft Auto Online, can they? On the one hand, the latest update is letting...
The MOP Up: Titan Quest II devs say early access is ‘on the right track’
Titan Quest II's team started this year with a retrospective look at the online ARPG's progress through early access so far, saying that player...
Camelot Unchained’s newest zone preview flies through the Arthurian realm of Camelot Hills
Camelot Unchained is (eventually) going to be an MMORPG that's about realm vs. realm combat. So naturally followers of the game are getting a...
Massively on the Go: Looking for love in all the wrong Pokemon Go places
Pokemon Go's February update may have been at least partially leaked, and the official tweet ended up getting deleted, but unless the upcoming Kalos...
One Shots: The dating life of an MMO player
Are you lonely? Do you yearn for virtual passion but fear getting rejected when you hack the Gibson? Then you'll want to jump into...
The Daily Grind: Where do you stand on consumables in MMOs?
You know what has always seemed kinda cool to me? Alchemy as a crafting profession in MMORPGs. Like, I always thought it was a...
Ashes of Creation’s Steven Sharif just resigned ‘in protest,’ claims his Board is doing a ‘mass layoff’
Kickstarted early access MMORPG Ashes of Creation is on fire tonight as apparently its founder and boss Steven Sharif has abruptly resigned from Intrepid...
Yep, Anthem fans have been working on a revival, but apparently it’s a lot harder than it looks
So the Anthem servers have shut down, but as we've been covering, players were already deep-diving the game's code trying to pull together fragments and...
Pantheon calls its upcoming mastery system an avenue for ‘flexing, not spec’ing’ class roles
For some time now, Pantheon: Rise of the Fallen has been very doggedly designing its classes as a very rigid form of playstyle expression,...























