<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:base="https://maurimo.dev/blog" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>MAURIMO&#39;S BLOG</title>
    <link>https://maurimo.dev/blog</link>
    <atom:link href="https://maurimo.dev/feed.xml" rel="self" type="application/rss+xml" />
    <description>Blog of local game dev who is really good at rambling a bit</description>
    <language>en</language>
    <item>
      <title>#02 - THE IDYLLIC GAME DEV FARM OF HELL</title>
      <link>https://maurimo.dev/blog/posts/2025/11/on-whims-and-working-on-games/post/</link>
      <description>&lt;p&gt;hi!!! this is my second blog post. I had some plans for different posts, but I was thinking too much about the possibility of them, that I just... didn&#39;t. So, I&#39;ve decided to ramble a bit, and then I&#39;ll clean it up, and bam. that&#39;s a blog post. It&#39;s my site. I get to do whatever the hell I want!!!! So, starting with my little box of thoughts:&lt;/p&gt;
&lt;h1&gt;WHAT THE FUCK IS UP WITH THE GAMES INDUSTRY&lt;/h1&gt;
&lt;p&gt;Dude what the hell are we doing. I keep looking around, games are growing bigger and bigger, and becoming cultural monoliths that I just cannot parse anymore. I feel like games used to reference things, and now things reference games, but now games are also just cannibalizing every single piece of media out there and it&#39;s all become so damn strange. I say this with my whole chest, I &lt;strong&gt;genuinely&lt;/strong&gt; cannot parse Fortnite, dude. I&#39;ve tried playing it before, but I don&#39;t remember how it looks or how I felt playing. I see the menus all the time on screenshots and GIFs, but I can&#39;t tell where they lead to. I can&#39;t understand the battle pass, limited events/skins, digital scarcity, while also having a singular gameplay loop that&#39;s also a mix of like, everything out there?&lt;/p&gt;
&lt;p&gt;It&#39;s hurting my brain. Games are &lt;strong&gt;too much&lt;/strong&gt; now. Everything is way too much, it wants to be everything and it will consume everything in order to do so. It&#39;s horrifying and debilitating in a really strange way, that I still am processing. Like... I think one of the coolest things about working in games is that even if you&#39;re an indie or a small team, you get to sit in the same table as some of those big games in storefronts and in award shows. You go to GDC or PAX or Gamescom, and you&#39;re hanging out with everyone from AAA devs to indies to AA to anything. Yes, it&#39;s empowering and fucking awesome, but also, your bars for quality are like... weirdly similar? And you&#39;re expected to compete? And turns out that you are an indie and so is that one studio backed by Tencent? &lt;strong&gt;WHAT THE FUCK ARE WE DOING BRO&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/11/on-whims-and-working-on-games/crazy.gif&quot; alt=&quot;I&#39;M GOOOING CRAZY&quot;&gt;&lt;/p&gt;
&lt;p&gt;Here&#39;s where I say that I&#39;m so grateful that I&#39;m in the sidelines for most of it. Yes, I work in games, but I&#39;ve always worked on smaller indie productions before landing my current job, which, you guessed it: it&#39;s in a small indie studio. Can&#39;t divulge much details for &lt;em&gt;reasons&lt;/em&gt;, but what matters is that there&#39;s money, my boss is a worker, and I don&#39;t have to worry about things like funding, publishing, investors, corporate influence, AI (thank god), etc. All in all, a best case scenario. Being in this position makes me think:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;God I&#39;m so lucky&lt;/li&gt;
&lt;li&gt;What the fuck will I do when I don&#39;t have this job anymore&lt;/li&gt;
&lt;li&gt;How the fuck am I in this position?? Why does it work??&lt;/li&gt;
&lt;li&gt;Dude when will the curtain be dropped? When will I find out this is actually bad???&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Working on games has us fucked up, man. I feel grateful, scared, upset and happy everyday of my life, and this is only about my own professional situation. I can&#39;t imagine those who were laid off, those who are in an abusive workplace, those crunching, those managing their own numbers and overworking, etc. WHY IS THIS NORMAL?? WHY IS THIS WHAT WE&#39;RE DOING??? FUCK DUDE. I HATE IT HERE. I&#39;m writing about it and I&#39;m getting mad and upset all over again. Anyways. A thing stands out to me about the things I&#39;ve worked on.&lt;/p&gt;
&lt;h1&gt;THE IDYLLIC INDIE GAME DEV FARM&lt;/h1&gt;
&lt;h3&gt;ALTERNATIVE TITLE: THE HELL SPIRAL OF WORKING ON GAMES FOR THE SAKE OF WORKING ON GAMES&lt;/h3&gt;
&lt;p&gt;We all make fun of idea guys until they got the money, me included. Then, I just shut up and do what I can. But you know, idea guys have... an idea, at least. Some people just have the money, and the desire to make a game. It doesn&#39;t matter what the hell it is, it&#39;s just gotta be a game. Maybe there&#39;s a loose theme attached to it. But hey, that doesn&#39;t matter, they want a game, and not anything else. They got the money for it. So work on it. Make a game, dude.&lt;/p&gt;
&lt;p&gt;I&#39;ve been in this situation three times. It&#39;s an attractive offer, so I immediately took it. I get interviewed by an inexperienced guy who asks me &amp;quot;soo you know C# right&amp;quot;, I say yes, say something smart like &amp;quot;yeah I do shaders too&amp;quot; and then I&#39;m hired. I ask &amp;quot;so is this a new project?&amp;quot;, they tell me their previous programmer just left, and I&#39;m gonna be taking over their work. But it&#39;s chill, we&#39;re all just making a game. I ask where the funding is coming from, they tell me that the boss (who&#39;s a team member) is taking care of it and I shouldn&#39;t worry. No big plans, just work on something cool. I sigh. I smile. I know what&#39;s coming.&lt;/p&gt;
&lt;p&gt;... I then proceed to spend years figuring out what the hell we&#39;re making with a team of super talented people who are hindered by the fact that we&#39;re filling a role structure set by someone who has &lt;em&gt;no idea how this works&lt;/em&gt;, with gaps filled by other talented folks who only came in because we said &amp;quot;please we need X in the team or there won&#39;t be a game&amp;quot; and scared the boss enough into hiring someone else.&lt;/p&gt;
&lt;p&gt;It&#39;s weird because the pay is good, it&#39;s a flexible schedule, remote work, and I get to have creative input. But there&#39;s such a thing as too much flexibility, and too much creative input. It breaks your brain a little, and fucks with you in a strange way. To me... it&#39;s like living in Stardew Valley. It&#39;s an idyllic, beautiful farm where game devs get to roam free and work on an indie game where they can just do what they think is cool, as money will come in. Time is endless. Nothing matters. You can keep expanding the scope. Nothing matters. Take over tasks, give your all to it. Nothing matters. &lt;em&gt;Nothing fucking matters&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;I feel like my bosses then really liked being able to say &amp;quot;I&#39;m working on a game&amp;quot;. And you know, I get it. It&#39;s more glamorous to say &amp;quot;I&#39;m working on a game&amp;quot;, rather than say &amp;quot;Oh I worked on this game that&#39;s out and didn&#39;t sell much&amp;quot;. If you&#39;re currently working, that&#39;s fucking cool and sick. It&#39;ll be the next big thing. It&#39;s like a big part of your personality for a while, and a symbol of pride. &lt;strong&gt;But if it&#39;s already out?&lt;/strong&gt; The reviews are in. The sale numbers are in, and fuck that&#39;s boring and weird to look at. People can cast opinions on your product, and fuck, people are so scathing with games. I don&#39;t know man, it&#39;s weird. I kind of get why you&#39;d want to make it last forever, especially if you have the money for it.&lt;/p&gt;
&lt;p&gt;It&#39;s happened three times to me now. One of them was short-lived though, thankfully. But it&#39;s a strange situation to be in, where you can&#39;t really say anything about what you&#39;re working on for such a long time, and you can&#39;t even confidently say &lt;em&gt;when&lt;/em&gt; you&#39;ll be able to. People question why you seem to have money, but not a lot to show for it. How do you manage working on another game, while having a full time job in games? Well, the answer is that I live in this idyllic beautiful indie game dev farm, where I get to fuck around, do some work, and just kinda wait until we start crunching because we realize we&#39;re close to the finish line.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/11/on-whims-and-working-on-games/the_farm.png&quot; alt=&quot;THE FARM&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The idyllic, beautiful game dev farm full of tasks that refresh constantly, time seems to pass but is eternal, and is full of wonderful individuals who are stuck in this same hell.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;HEY, I KNOW I&#39;M AT FAULT TOO, OKAY?&lt;/strong&gt; I get roped into this shit so easily, and I play into it so well that it hurts. I love making games so much, and it&#39;s just such a good offer... and hey, I need the money! It&#39;s been bad in the past, though. I took it so seriously and was so passionate about keeping the facade up that I stopped doing only my job, I started doing more. I questioned more things. I took ownership of tasks that weren&#39;t for me. I supported &lt;em&gt;some&lt;/em&gt; scope growing &amp;quot;within reason&amp;quot;, as it would make a better game. In that process, I start making life a living hell for others, they make mine a living hell too, and HEY HOLD ON A SECOND, this is a chill lovely beautiful game development environment, what are we doing? Let&#39;s all take a step back and meet when we can. Everyone fill in your timezone- wait, fuck. No times work for anyone... ok, it&#39;s fine. Everyone just keep progressing on your tasks.&lt;/p&gt;
&lt;p&gt;Dude, I hate this farm. I hate that productions can get so fucked up like this, but a guy has money so it&#39;s gotta keep going. There&#39;s no warnings, there&#39;s no things on fire, there&#39;s no stakes. And what&#39;s wilder, is that the farm thrives on people not caring. The thing that empowered these projects to grow so much and take so long is that we took too long to show it to people, and we just worked in silence. The farm loves silence. It&#39;s so isolating, in a way I hate. I hate it so much, and I want it to burn. But I recognize the good deal, and hey, it funded my school and also funded my dad&#39;s hospital stay. So the farm persists, and with it, a lot of great game devs get locked up to work on it, at least until their side projects can get off the ground...&lt;/p&gt;
&lt;p&gt;...now, I&#39;m working on &lt;a href=&quot;https://store.steampowered.com/app/3851280/WHODUNNIT/&quot;&gt;WHODUNNIT (which I&#39;ll totally link so you can wishlist it cause I plug like that)&lt;/a&gt;. We&#39;re people who have enough time to work on a game and see each other IRL often, so we did it on a whim. I also earn enough money so I can hire people to make music and SFX. I&#39;ve gotten these talented people (who I love, shoutout Derek, Hannibal, Masm and Brian, thank you for your work) to work on my project because I got the money to pay for it. Maybe the game will be bad, maybe it&#39;ll be good, who knows. But God, sometimes I can see the farm in the distance, and I see myself allowing myself to make WHODUNNIT bigger, better, cooler... and have it never release. &lt;strong&gt;but fuck no.&lt;/strong&gt; Thankfully I work with HG, who&#39;s great at what they do and we can sync up properly. I have a lot of friends who pressure me a bit, but also respect my time. I know a lot of devs who keep saying &amp;quot;YOU&#39;RE TAKING TOO LONG&amp;quot; and it&#39;s a joke but it isn&#39;t. Thanks to you all. Genuinely, bro.&lt;/p&gt;
&lt;p&gt;WHODUNNIT&#39;s gonna release, btw. We&#39;re working hard on it, and it&#39;s basically kinda ready, just missing some thingies. CH1 can&#39;t change more, it&#39;s gotta come out. And so will the next ones. I refuse this fucking farm with my whole heart chest and lungs, dude. I need stakes, I need to feel like this must come out- it&#39;s why we share things on social media, Discord, why I feel ok spending money on it, and why I love it so much. Because it makes it tangible, loud, and it keeps me away from the idyllic game dev farm.&lt;/p&gt;
&lt;h1&gt;PLEASE SHOW YOUR PROJECTS TO PEOPLE AND REJECT THIS FARM&lt;/h1&gt;
&lt;p&gt;Sorry, I didn&#39;t expect this blog post to turn into this whole thing. But I hope that lets you know that sometimes you &lt;em&gt;NEED&lt;/em&gt; to show your projects to people, and keep yourself accountable for things. If you take too long, if you wait for the right moment... fuck, it might never come. You might be in the farm, and it might consume you a bit.&lt;/p&gt;
&lt;p&gt;Let your project be weird and look ugly a bit. Make some cringy social media posts. Ruin your marketing beats by announcing things early. I don&#39;t know, man. Don&#39;t hold yourself to obscurity over the promise that someday the light will shine brighter for you. Because you might just realize you put a curtain over the window.&lt;/p&gt;
&lt;p&gt;It took a lot of therapy to recover from these work experiences and it also took WHODUNNIT for me to find some purpose. I was in the farm for so long that I didn&#39;t get any opportunities to do new things, so I just got stuck. It was through WHODUNNIT that I met insertdisc5, and got to do some work for &lt;a href=&quot;https://store.steampowered.com/app/3239830/Truth_Scrapper/?curator_clanid=42287430&quot;&gt;Truth Scrapper&lt;/a&gt; which you should wishlist. I got to work on other stuff too that I can&#39;t wait to show, and just... generally got myself out of that weird hole full of certainty. I knew money was never gonna run out but I knew I felt dead inside and it was eating away. It&#39;s fuckin weird man.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/11/on-whims-and-working-on-games/taking_too_long.gif&quot; alt=&quot;TAKING TOO LONG&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Me to myself from now on. It&#39;s not great but it&#39;s better than where I was. I need the reminders...&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Anyways. thanks for reading, if you did!!!! Talk to me!! I love talking to people :)&lt;/p&gt;
</description>
      <pubDate>Fri, 14 Nov 2025 01:00:00 GMT</pubDate>
      <dc:creator>Maurimo</dc:creator>
      <guid>https://maurimo.dev/blog/posts/2025/11/on-whims-and-working-on-games/post/</guid>
    </item>
    <item>
      <title>#01 - PIXELATL 2025</title>
      <link>https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/post/</link>
      <description>&lt;p&gt;hello! this is my first actual blog post here. I&#39;ve tried to write things before but it&#39;s always been cut short by my own insecurity regarding how I write, soooo I decided that for this! I will! just shut up and write. :)&lt;/p&gt;
&lt;h1&gt;PIXELATL 2025 AND MY COOL FRIENDS&lt;/h1&gt;
&lt;p&gt;to start off this blog, I wanted to talk about my experience going to &lt;a href=&quot;https://elfestival.mx&quot;&gt;Pixelatl&lt;/a&gt;, a videogame, animation and comics festival in Guadalajara. It&#39;s one of the few events that&#39;s in my country, and I&#39;ve attended five years now! (2019, 2022, 2023, 2024, and 2025). It&#39;s really weird to think about that, especially since I&#39;ve been working in games professionally for that amount of time- so I&#39;ve been going since I was a student! Weird to think about.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/yard.png&quot; alt=&quot;Pixelatl letters in 2019&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;a picture I took of the iconic Pixelatl letters, in Cuernavaca, 2019.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This year I wasn&#39;t planning on going, but that changed once I joined a Discord call in INDI-ES and my friend &lt;a href=&quot;https://fayer.dev/&quot;&gt;Fayer&lt;/a&gt; asked me &amp;quot;hey are you going to Pixelatl?&amp;quot;. And my answer was &amp;quot;uhhm I don&#39;t know but I think I will?&amp;quot;, which prompted me to buy my plane tickets later that night. It was not even peer pressure, that requires someone being like &amp;quot;waittt why aren&#39;t you going&amp;quot;. This time I was just like &amp;quot;oh uhm lol I think so lol &lt;em&gt;buys tickets&lt;/em&gt;&amp;quot;. He also gave me a free pass, so thank you Fayer!!!! &amp;lt;3&lt;/p&gt;
&lt;p&gt;I was frankly only expecting to hang out and vibe with my friends, which I did the first day, but that all changed when my lovely friend &lt;a href=&quot;https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/post/calixjumio.me&quot;&gt;CalixJumio&lt;/a&gt; (please check him out he&#39;s the coolest ever) sent me the following chain of texts:&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/texts.png&quot; alt=&quot;A chain of texts of Calix telling me there&#39;s free TVs&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Calix telling me there&#39;s a free TV, me telling him they&#39;re gonna kill me but that I&#39;m still omw&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It was really funny because I was eating Chinese food with my friends and I was like &amp;quot;well I might get kicked out from Pixelatl cause I might showcase there. goodbye&amp;quot; and I had to go back to our apartment to get everything for the showcase.&lt;/p&gt;
&lt;p&gt;You see, Pixelatl has a showcase called VMX Showroom, where Mexican indie developers can showcase their game for all the attendees to play. You apply, there&#39;s a selection, and you get some cool stuff for participating. For clarity, &lt;em&gt;I&lt;/em&gt; did not apply, as gyrium and I weren&#39;t done with WHODUNNIT?&#39;s first chapter and I did not feel confident going in. However, here was a great opportunity to showcase the game, a big ass TV, and a room full of devs that I was worried were gonna hate me for being next to them as I did not apply. Even more- I was showcasing a FVN???? I kept saying &amp;quot;lol I will be crucified&amp;quot;, but it was lowkey a real fear.&lt;/p&gt;
&lt;h1&gt;THE SHOWCASING, AND A FEW TIPS&lt;/h1&gt;
&lt;p&gt;Well! I set up shop, a laptop and a dream, and had people go at it. It was the first time people that weren&#39;t friends played WHODUNNNIT?, and it was... positively refreshing! Surprisingly, everyone received it very well, I met some awesome VN readers, furries, and even folks who did not like any of these things but still connected with the game. &amp;lt;3 It made me so happy, and honestly, it was one of the coolest things I&#39;ve done all year!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/showcasing.png&quot; alt=&quot;Me showcasing WHODUNNIT?&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Me showcasing WHODUNNIT? in the festival!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I learnt a few things about what drove people&#39;s attention to us, and what made them excited. Here are some things people really responded to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;b&gt;The UI&lt;/b&gt;: People really liked the UI of WHODUNNIT?, and kept trying the game to experience it. Even if it was just a little, they were interested to sit down, play, and talk to me about the interface.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;b&gt;The art&lt;/b&gt;: All the credit to gyrium! People really liked the characters, especially the designs. The fact that we have all hand-made art I think is major- people really responded to the environments, sprites, CGs, etc. They felt excited about them!&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;b&gt;The pitch&lt;/b&gt;: I practiced a pitch for when I had to tell people about WHODUNNIT?. Here&#39;s what I told people about the game:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;WHODUNNIT? is a mystery visual novel with point and click and puzzle elements. You play as Howie (point to Howie on-screen), you went to a party, had a good time, hooked up with someone...and realize that you don&#39;t remember who it was with. This is the WHODUNNIT- who the hell did you hook up with? (Go into explaining the mechanics alongside a video)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;People laughed a lot with the premise, which I was happy about. Some people asked questions, but were satisfied with my answers which I was happy about. I think my main tip would be to have a good hook, especially a punchline. Be quick when talking to folks, make it snappy, but also make it fun! I loved talking to everyone, asking them what they liked, and changing the pitch&#39;s tone a bit based on who I was speaking with. Fun times!&lt;/p&gt;
&lt;p&gt;In the end, we got around 35+ people to join our Discord, I got a bunch of cool connections, some job offers (?!) and mainly, a lot of confidence back. We&#39;ve been sitting on this game for almost 8 months now, and it&#39;s been taking a toll in how we see the game. So seeing people respond so well to it has been amazing, and has filled both of us with a lot of motivation! Hope you all like the game when it comes out!&lt;/p&gt;
&lt;h1&gt;THANK YOU VMX FOLKS, YOU HAVE AWESOME GAMES!!&lt;/h1&gt;
&lt;p&gt;I have to highlight the social aspect of Pixelatl, especially, the VMX Showroom folks + all my new friends. Again, &lt;b&gt;I was not supposed to be showcasing&lt;/b&gt;, and that made me feel really nervous and weird. But everyone in the showroom was so cool, we hung out, went to eat, had fun together... they were all so welcoming, despite the fact that I kinda snuck in there. &amp;lt;3 You were all the coolest! Check out their games:&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/showroom.png&quot; alt=&quot;A picture of the VMX Showroom selection&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This year&#39;s VMX selection!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;https://store.steampowered.com/app/3655610/PancitoMerge/&quot;&gt;Pancito Merge&lt;/a&gt;&lt;/b&gt;, a beautiful merging suika game based around traditional Mexican baked goods! So beautiful, satisfying, and it makes me very hungry. This was such a treat to play!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;https://www.instagram.com/colorless_game/&quot;&gt;Colorless Game&lt;/a&gt;&lt;/b&gt;, a 2D platformer with really pretty art, a big team of really talented folks and nothing but good vibes! Looking forward to it!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;https://store.steampowered.com/app/2655590/Kingdoms_Deck/&quot;&gt;Kingdom&#39;s Deck&lt;/a&gt;&lt;/b&gt;, a very solid card-based city builder strategy game. THIS ONE&#39;S OUT AND IT&#39;S GREAT! The developer, Ivan, is also one of the coolest folks ever.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;https://linktr.ee/donutriders&quot;&gt;Donut Riders&lt;/a&gt;&lt;/b&gt;, an open world racing game with really cute art too! This is the team&#39;s first game, and they&#39;re already rocking it! Super professional.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;https://store.steampowered.com/app/3746940/HELLBOUND_INC/&quot;&gt;HELLBOUND INC&lt;/a&gt;&lt;/b&gt;, a hectic sokoban platformer dripping with style! They won the VMX Showroom award, and it was well deserved. So, so good!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;https://store.steampowered.com/app/3866300/Running_Fable_Petite_Party/&quot;&gt;Running Fable Petite Party&lt;/a&gt;&lt;/b&gt;, a party game full of minigames that is a spinoff of one of the studio&#39;s games! It looked so dang fun, and people had a blast with it. Shoutout to Seashell!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please go ahead and check em out if you can! :] They&#39;re fucking awesome.&lt;/p&gt;
&lt;h1&gt;SOME MORE THINGS&lt;/h1&gt;
&lt;p&gt;Uhhh. the party was fucking cool and I danced so hard. I reached the high note from Golden and my voice was fucking dead after that lmao. I want to shoutout some friends I knew before and some new friends, so!&lt;/p&gt;
&lt;p&gt;SHOUTOUT to Mochi, Camila, Franco, Yisu, Ivan, Ivan F, Calix, Fayer, all the great staff, Dylan, Rafa, Andrea, Richie, Isa, Gabba, Dayan, Renato, Ian, Chuy, Chucho, everyone I got to dance with during the party, the team that wrote Patricio for chatting, Humberto for being funny, and everyone else I might&#39;ve missed!&lt;/p&gt;
&lt;p&gt;Lastly, I just wanna say thanks for everything! I can&#39;t wait for WHODUNNIT? to come out, and for folks to play more. I would love to showcase the game more and to go to more events, so perhaps... one day... and gyrium can come with me!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://discord.gg/hmykTvH2S9&quot;&gt;Join the WHODUNNIT? Discord&lt;/a&gt;, And &lt;a href=&quot;https://bsky.app/profile/whodunnitvn.bsky.social&quot;&gt;follow us in Bluesky&lt;/a&gt;. thank you! bye!!!!&lt;/p&gt;
&lt;p&gt;Oh also the place I stayed at had a lucha libre theme and my bed was an actual ring. My friends kept making sex jokes. Help&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/bed.png&quot; alt=&quot;My bed in the apartment&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;My fucking bed bro it was not for sex I swear I just wanted to feel like a luchador and shit&lt;/p&gt;
&lt;/blockquote&gt;
</description>
      <pubDate>Tue, 16 Sep 2025 02:00:00 GMT</pubDate>
      <dc:creator>Maurimo</dc:creator>
      <guid>https://maurimo.dev/blog/posts/2025/9/pixelatl-2025/post/</guid>
    </item>
    <item>
      <title>#00 - STARTING ENGINES</title>
      <link>https://maurimo.dev/blog/posts/2025/8/starting-engines/test1/</link>
      <description>&lt;p&gt;This is my first post, I&#39;m using eleventy to try and make it work. It&#39;s been a long, arduous journey. I am really tired and my eyes are stinging from looking at so much CSS/HTML. i also think I should&#39;ve made this a dark mode page... maybe later? For now, I&#39;m happy it&#39;s now working :]&lt;/p&gt;
&lt;p&gt;Join the whodunnit discord btw&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/8/starting-engines/evil.png&quot; alt=&quot;EVIL THING&quot; title=&quot;Optional title&quot;&gt;
&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/8/starting-engines/evil.png&quot; alt=&quot;EVIL THING&quot; title=&quot;Optional title&quot;&gt;
&lt;img src=&quot;https://maurimo.dev/blog/posts/2025/8/starting-engines/evil.png&quot; alt=&quot;EVIL THING&quot; title=&quot;Optional title&quot;&gt;&lt;/p&gt;
</description>
      <pubDate>Sun, 24 Aug 2025 02:00:00 GMT</pubDate>
      <dc:creator>Maurimo</dc:creator>
      <guid>https://maurimo.dev/blog/posts/2025/8/starting-engines/test1/</guid>
    </item>
  </channel>
</rss>