Andras Gregori·Jan 18Stop Hard-Coding Your Footsteps: Why I Built “Logic-First” Audio for Unreal EngineI want you to visualize a scenario that every Unreal Engine developer has lived through.
Andras Gregori·Jan 18Escaping the Grid: Why I Built a “Metal C++” Voxel Engine for Unreal Engine 5.7There is a specific kind of fatigue that hits every Environment Artist and Level Designer around 2:00 AM. You are staring at…
Andras Gregori·Jan 17Cracking the Earth Open: Why I Rebuilt Unreal’s Terrain System from Scratch (So You Don’t Have To)By Andras Gregori @ GregOrigin
Andras Gregori·Jan 17Stop Tabbing Out: Why I Built a Native LTX-2 Bridge for Unreal Engine 5Generative AI has a “workflow problem.” It creates assets instantly, but integrating them takes twenty minutes. Here is why I built UELTX2…