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        <title><![CDATA[Stories by RavenQuest on Medium]]></title>
        <description><![CDATA[Stories by RavenQuest on Medium]]></description>
        <link>https://medium.com/@ravenquest?source=rss-61cc6403cd83------2</link>
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            <title>Stories by RavenQuest on Medium</title>
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            <title><![CDATA[Harvest Eve: Celebrate Halloween on RavenQuest!]]></title>
            <link>https://medium.com/@ravenquest/harvest-eve-celebrate-halloween-on-ravenquest-134785c01e74?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/134785c01e74</guid>
            <category><![CDATA[halloween]]></category>
            <category><![CDATA[nft]]></category>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[mmorpg]]></category>
            <category><![CDATA[blockchain]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Wed, 23 Oct 2024 17:54:00 GMT</pubDate>
            <atom:updated>2024-10-23T17:54:00.334Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*uzEJl89ZlgjY7kkRKT6jGg.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/647/1*JT-Hl-VWBudgiYd9X_OtLQ.gif" /></figure><blockquote>Once upon a time, when spirits walked the land, a humble farmer was tending to his crops on Harvest Eve’s night, when he was approached by the Pumpkin King. With a golden grin and twinkling eyes, the Pumpkin King congratulated the farmer for the bounty of his land. The farmer, though a little afraid of the entity, remained proud of his hard work and told the King of Autumn about his wish for the harvest to never end. To this, the Pumpkin King replied, “Harvest your best pumpkin, carve it into my likeness, and I will grant you this wish,” his smile wide and his eyes bright.</blockquote><blockquote>The farmer, too humble to pass up such a gift, gathered the largest pumpkin in the field and began carving it right there. When he was finished, he presented his benefactor with a masterfully carved likeness, a pumpkin so well-rendered it reflected the Pumpkin King’s own visage. At first, the King was full of awe, for he was vain and delighted by his image. But as he examined the carving more closely, his delight turned to fury. The reflection was too true, too perfect, and in it, he saw all the small imperfections of his own face mirrored back at him.</blockquote><blockquote>Without another word, the Pumpkin King smashed the carved likeness with his mighty hand. Then, with a sweep of his cloak, he soared into the sky, whispering sweet lies into the moon’s ear, tricking it to stay in place forever so that the seasons could not pass. And so, it happened that autumn stretched on, endless streams of falling leaves blanketing the golden fields.</blockquote><blockquote>At first, the farmer thought this was a blessing, collecting sack after sack of bountiful produce. But as days turned to weeks, then months, and the season never changed, the land grew weary. The yellow leaves kept falling, and the crops began to stall. The farmer, once thrilled with the endless harvest, now found himself overwhelmed, unable to keep up with the relentless pace. His prized fields began to rot, bloated with maggots, vermin, and disease. That was when the farmer realized his folly.</blockquote><blockquote>In desperation, he pleaded to the trickster’s kin — the courts of the Lumenir and Umbralim, of summer breeze and winter wind. “Please!” he cried. “It was my wish that caused this. Now I see how it must be!” He fell to his knees. “There is a time for harvest, and a time for rest! Undo the trickster’s curse and let the seasons turn once more!”</blockquote><blockquote>The spirits took pity on the farmer and decided to put an end to their brother’s scheme. They broke the endless autumn and restored the natural cycle of the seasons, binding the Pumpkin King to the shadows where he could no longer meddle with the world. But his vanity could not be fully tamed. On the night of Harvest Eve, he is free to roam again, searching for tributes made in his image. To keep his tricks at bay, the people carve pumpkins in his likeness, careful not to make them too perfect. For if the Pumpkin King is offended by a face too true to his own, his rage may return — and with it, another endless autumn.</blockquote><p>Spooky season is upon us, and what better way to celebrate than with a special in-game event in RavenQuest?! 👻🧟</p><p>As the nights grow longer and the air gets chillier, we’re thrilled to introduce the <strong>Harvest Eve Event</strong>, a limited-time celebration filled with treats, <strong>Player Titles</strong>, <strong>Early Access Exclusive House Cosmetics</strong> (<strong>NFTs</strong>) and Halloween-themed fun for all Adventurers!</p><p>Don your spookiest gear, and let’s dive into the details of the event! 💀</p><h4>Harvest Eve Supplybag: Trick or Treat!</h4><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*HQMf-CDyaQ1bDiMym9lF3A.png" /></figure><p>From <strong>October 25th</strong> (9:00am Pacific Time) to <strong>October 28th</strong> (9:00am Pacific Time), RavenQuest will be <strong>Online</strong> giving you a chance to collect the special <strong>Harvest Eve Supplybag</strong>, which can be obtained alongside regular Supplybags.</p><p>There’s always a chance you could receive one of these bags as a <strong>spooky bonus</strong>, since it’s possible to get both a regular Supplybag and a Harvest Eve Supplybag at the same time!</p><p>👉 If you’re not already on board, <a href="https://ravenquest.io/register"><strong>create an account now</strong></a>!</p><h4><strong>What’s inside the Harvest Eve Supplybag?</strong></h4><p>🎃 <strong>Harvest Coins<br></strong>When opening a Supplybag, you might find <strong>Harvest Coins</strong> inside!</p><p>Rumor has it that during Halloween, a mysterious lady can be found in <strong>Ravencrest</strong>, eager to trade these coins for special rewards. She offers exclusive <strong>House Decorations</strong> like the <strong>Harvest Eve Pumpkin</strong> and <strong>Harvest Eve Scarecrow</strong> — which will be <strong>NFTs</strong>!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/256/1*TUz3XahobNIkvDIxJsQFpA.png" /></figure><p>🍬 <strong>Candy Collection: Tasty Buffs for Every Occasion<br></strong>Supplybags can also reward different types of candies.</p><p>Each candy grants a <strong>10% bonus</strong> damage against a specific creature family for <strong>1 hour</strong>. With a variety of creature-themed candies to collect, you’ll have a powerful advantage for your adventures. Remember, though, only <strong>one candy effect can be active at a time</strong>, and the effects won’t stack.</p><p>Each candy obtained from the Harvest Eve Supplybag is <strong>Soulbound</strong>, ensuring that these tasty treats are unique to your character. Be strategic with your candy choices and enjoy the <strong>seasonal power boost</strong>!</p><p><strong><em>Note:</em></strong><em> Candies and Harvest Eve Supplybags will </em><strong><em>only be available during the event period</em></strong><em>. Once the event ends, any remaining candies will be removed from players’ inventories, so be sure to use them wisely!</em></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*atVaf0G3L8vXEXKqqNtWHg.png" /></figure><h4><strong>Harvest Eve Titles: Achievements to Show Off</strong></h4><p>No event would be complete without some <strong>special titles</strong> to commemorate your participation. Here’s how you can earn them:</p><ul><li><strong>Spooktastic </strong>— Log in at least once during the event period to earn this ghoulish title.</li><li><strong>Sweet Tooth </strong>— Eat at least <strong>one of each type of Harvest Eve candy</strong> to unlock this treat-themed title.</li><li><strong>Daily Screamer </strong>— Log in <strong>2 days</strong> throughout the event to claim this title for the dedicated spook-hunters.</li><li><strong>Pumpkin Lord </strong>— Collect <strong>500 Harvest Coins</strong> to earn this title from the Pumpkin King.</li></ul><h4><strong>Twitch Drops</strong></h4><p>That’s not all! Grab your bag of Vampire Candy, settle down to watch our <a href="https://ravenquest.io/myaccount/twitch"><strong>Official Creators</strong></a> on <a href="https://www.twitch.tv/ravenquestgame"><strong>Twitch</strong></a> and earn more exclusive and limited rewards:</p><ul><li><strong>RavenPacks</strong></li><li><strong>Pumplock Kolmes </strong>— A House Decoration that will also be <strong>NFT</strong>!</li></ul><p>Once your deck is full, call up your friends and head into RavenQuest to do your own trick or treating during this Harvest Eve! 🧛</p><h4><strong>Join the Fun Before It’s Too Late!</strong></h4><p>The <strong>Harvest Eve Event</strong> is a limited-time celebration, so don’t miss your chance to participate. Whether you’re aiming for titles, hunting down candies, or just enjoying the spooky atmosphere, there’s something for everyone.</p><p>Prepare yourself for a <strong>Halloween adventure</strong> like no other and get ready to make your mark in RavenQuest. The <strong>Harvest Eve Supplybags</strong> are out there, waiting for the boldest of heroes to find them. Will you be among the lucky ones to collect all the treats?!</p><p>Let the Harvest Eve festivities begin! 🎃🧌</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=134785c01e74" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Guild Wars]]></title>
            <link>https://medium.com/@ravenquest/guild-wars-4978f38815fc?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/4978f38815fc</guid>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[pvp]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Sat, 21 Sep 2024 22:10:36 GMT</pubDate>
            <atom:updated>2024-09-21T22:10:36.792Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*oE2IOsd9XSBnKykt0Oe7Xw.png" /></figure><p>Guild Wars allow those ranked<strong> Member and above</strong> the chance to participate in <strong>15v15 battles</strong>. In this new zone, you and your guild will <strong>compete to capture and defend territory</strong> by taking control of <strong>four towers</strong> spread out around the battlefield and <strong>securing a flag </strong>located in the center, where the fighting is thickest<strong>.</strong></p><p>These high-stakes battles will decide which guilds earn Gold, Warforged Shards, and most importantly, the glory and prestige that comes with triumphing over your rivals!</p><p>Guild Wars take place <strong>once a week</strong> and the first one will happen on <strong>September 28th</strong>, <strong>12:00pm Pacific Time</strong>, giving your team some time during the<strong> Early Access</strong> to strategize!</p><p><em>The Bidding Phase will be enabled on Monday, and you will be able to check more information about the Wars in the Guild Panel in-game.</em></p><p>Speaking of strategy, no war is won with empty pockets, so let’s jump straight into the topic of Guild Banks!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/707/1*11c8dXxxXLYq03QQ_CCYAw.gif" /></figure><h3><strong>Contribute to your Guild’s Financial Growth!</strong></h3><p>To encourage the growth of guilds, we introduced the <strong>Guild Bank System.</strong> This opens new avenues to support your guild and bring value to the group besides having the best build or most experience. By <strong>depositing silver </strong>to the Guild Bank, you can play a key role in spearheading bold ventures to<strong> increase your guild’s influence and power.</strong></p><p>The Guild Bank lets all members deposit silver into a shared account, managed only by Leaders and Vice-Leaders, <strong>without the option to withdraw.</strong> The silver balance and deposit activity will be <strong>visible at all times </strong>so those who best embody the spirit of camaraderie and generosity will get the recognition they deserve<strong>.</strong></p><p>Funds in the vault are <strong>reserved for guild activities, including Guild Wars.</strong> Plus, with this system, your guild will earn a <strong>2%</strong> silver bonus from certain activities, like monster hunting, which will be automatically added to the <strong>Guild Bank</strong>.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/0*WCiFj4RaAqr8t_u8.png" /></figure><h3>Get Ready for The War!</h3><p>Guild Wars start with a Bidding Phase. Contribute enough silver to place your guild among the <strong>top 20 bidders</strong> for a chance to fight for <strong>Gold </strong>and <strong>Warforging Currency. </strong>The Guild will receive a bonus based on their placement compared to the total amount of bidders (Guilds), for a max. of 30 bidding Guilds.</p><p>After the Bidding Phase ends, participants can enter the Guild War. They will begin in a designated camp, available <strong>30 minutes</strong> before the war starts. This setup allows <strong>time to rally the team</strong> and <strong>finalize your strategy</strong> before the battle begins.</p><p>Once the preparation period is over, the main gates will open, granting access to the battlefield, which includes <strong>Shrines</strong>, <strong>Towers</strong>, and a central area where the <strong>Golden Flag </strong>awaits.</p><p>From that point onwards, it will be up to your team to decide which objectives must be held at all costs and which battles should be contested to ensure the ultimate victory over the war itself!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/800/1*50pBHtFcy425qhdNAlDCWw.gif" /></figure><h3>The War</h3><p>The Guild Wars map features <strong>four towers</strong>, one in <strong>each corner of the battlefield.</strong> These neutral structures <strong>generate points</strong> for the team that controls them. The war ends when one side reaches <strong>2,500 Victory Points.</strong></p><p>Each tower contains a <strong>Gray Banner</strong>, symbolizing <strong>neutrality.</strong> Capturing the tower involves seizing the banner, which will then turn <strong>blue</strong> to represent <strong>your team’s control. </strong>However, if the <strong>enemy takes over</strong>, the banner will switch to <strong>red.</strong></p><p>Control of the banners can shift repeatedly, but the key is holding the tower as long as possible. Every tower controlled by your Guild <strong>generates 5 points every 15 seconds.</strong> The status of each tower’s control will be displayed via a UI element in the top center of the screen.</p><p>Additionally, at the center of the map lies the <strong>Golden Flag</strong>, a <strong>key objective</strong> for both guilds in the Guild War. Players can <strong>pick up the flag</strong>, but it will be <strong>dropped </strong>if they <strong>die or use certain escape skills.</strong> <strong>Delivering the flag to a tower grants 50 points</strong> to the capturing guild!</p><p>In Guild Wars, players will respawn at one of the <strong>two shrines</strong> on their side of the battlefield, <strong>without the usual death penalty.</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/800/1*N4B26EzgqhQFeSEmCImUlQ.gif" /></figure><p>Additionally, at the center of the map lies the <strong>Golden Flag</strong>, a <strong>key objective</strong> for both guilds in the Guild War. Players can <strong>pick up the flag</strong>, but it will be <strong>dropped </strong>if they <strong>die or use certain escape skills.</strong> <strong>Delivering the flag to a tower grants 50 points</strong> to the capturing guild!</p><p>In Guild Wars, players will respawn at one of the <strong>two shrines</strong> on their side of the battlefield, <strong>without the usual death penalty.</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/800/1*X5NdO862ercf_xSsuwQZog.gif" /></figure><h3><strong>Guild Wars Rewards</strong></h3><p>After the War is over, your Guild will return to the Open World with<strong> the spoils of war</strong>, which will vary if your Guild won the War and if you participated in the War:</p><h4>Participants</h4><ul><li><strong>Winning Guild:</strong> 500 Gold (+20 Gold per placement on the Bidding) per participant!</li><li><strong>Losing Guild:</strong> 200 Gold (+10 Gold per placement on the Bidding) per participant</li></ul><h4>Non-Participants</h4><ul><li><strong>Winning Guild:</strong> 250 Gold (+10 Gold per placement on the Bidding) per player!</li><li><strong>Losing Guild:</strong> 100 Gold (+5 Gold per placement on the Bidding) per player!</li></ul><p>Are you ready for the battle?! ⚔️</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=4978f38815fc" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Early Access Phase 2 Updates]]></title>
            <link>https://medium.com/@ravenquest/early-access-phase-2-updates-dc76125fd902?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/dc76125fd902</guid>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[immutable]]></category>
            <category><![CDATA[web3]]></category>
            <category><![CDATA[ravenquest]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Tue, 17 Sep 2024 14:50:42 GMT</pubDate>
            <atom:updated>2024-10-10T20:54:38.556Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*zd_b3oef5LGy6VAJ69yH9Q.png" /></figure><p>After a massive Early Access Phase 1, we are so excited to start Phase 2! The reception of RavenQuest has been incredible, but we will not rest until RavenQuest is prepared to release Globally as the biggest Web3 game in the world! Below is our Update Notes for Phase 2, enjoy Adventurers ❤</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/552/1*RY_iYgF0unRZbgIjAc5KHQ.gif" /></figure><ul><li>Login Streak Gold Chests will become available again on September 20th to ensure non-landowner streaks are not broken.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/550/1*7BI4iZheJWQEV-GYeCj0gQ.gif" /></figure><p>Prepare to take your adventures to the next level, the in-game Guild System is now Live! Guilds are at the heart of every MMORPG, and RavenQuest is no exception—though we hope to take the concept even further. Unite in powerful clans, forge lasting friendships, and build legacies where strength and loyalty go hand in hand, as the mightiest guilds carve their names into legend!</p><h4><strong>Build your Legacy</strong></h4><p>Create your own guild and lead it to glory, or join a powerful faction and climb the ranks to prove your worth. Open the guild interface (V)) to start your journey. You need Legacy Level 20, Patron status, and Silver Contribution to create a Guild, while joining requires Legacy Level 15.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*pe_4yvouaGN3Sguq6YMynw.png" /></figure><h4><strong>Reach New Heights</strong></h4><p>Guilds offer not only new opportunities but also greater responsibilities. At RavenQuest, we encourage you to create a structure that reflects your guild’s unique strengths. We trust no one can do this better than you, which is why we’ve created multiple ranks with different privileges that you can assign as you see fit! The current Guild Ranks are:</p><ul><li><strong>Leader </strong>ー<strong> </strong>Has the ability to edit Guild details and appoint up to 4 Vice-Leaders.</li><li><strong>Vice-Leader </strong>ー<strong> </strong>Can write announcements, place bids, and promote members to Commander.</li><li><strong>Commander </strong>ー<strong> </strong>Can promote members to Champion or Officer and remove members.</li><li><strong>Officer </strong>ー<strong> </strong>Can invite players to the Guild.</li><li><strong>Champion </strong>ー<strong> </strong>Can participate in upcoming Guild Wars</li><li><strong>Member </strong>ー<strong> </strong>Standard rank; Can donate silver to the Guild Bank.</li><li><strong>Initiate </strong>ー<strong> </strong>All new invitees start as Initiates and are automatically promoted to Member after one week; cannot be manually promoted.</li></ul><p>Additionally, higher ranks include the benefits of all ranks below them.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ji2HIlKz7nDN-j7stJnAtQ.png" /></figure><h4><strong>Easily Manage your Guild’s Finances</strong></h4><p>The Guild Bank, available to Leaders and Vice-Leaders, plays a crucial role in boosting your guild’s influence. Gather donations from members, while additional Silver earned from their Open World activities will be automatically deposited into the guild’s treasury. Once contributed, funds cannot be withdrawn. This silver will be vital for securing top positions in upcoming <strong>Guild Wars</strong> and earning extra Gold — we will share more about Guild Wars soon!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*VBhJcHpa7JUxlR_PWEZpqw.png" /></figure><h4><strong>Brace Yourself!</strong></h4><p>Founding your guild is just the beginning. On September 28th, the first weekly Guild War kicks off! Rally your members and prepare for a battle that will test your leadership, teamwork, and strategy like never before. Stay tuned for more details, as we will be sharing a dedicated post about Guild Wars soon!</p><p>We can’t wait to see which Guilds emerge first and who will become the talk of the realm, both now and for years to come!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/575/1*oRFd3Sw0af__hcHI0HSGYw.gif" /></figure><h4>Aether Rifts</h4><ul><li>Aether Rift Trophies can now be obtained in any round of the Rift, not just the final round, but at a reduced rate.</li><li>Adjusted the total Experience gained from claiming the boss chest to better reflect the boss’s strength.</li><li>Added a new effect to Aether Rifts called<strong> “Severed Link” </strong>ー For every minute spent inside an <strong>Aether Rift</strong>, players will receive a stacking <strong>5%</strong> penalty to Healing received, up to a maximum of 10 stacks. This effect cannot be removed by any means, however it can be mitigated by killing Abominations. Each time a player kills an Aether Abomination, 4 stacks of <strong>“Severed Link” </strong>are removed. In Duo Rifts, this applies to both players.</li><li>Removed Aether Echo Scrolls as a reward from Aether Rifts.</li><li>Reduced the overall amount of obtained <strong>Dawn Essence</strong>, <strong>Experience</strong>, <strong>Infusions</strong> and <strong>Treasure</strong> rewards from the Aether Boss Chest.</li><li>Reduced the overall chance to obtain Trophies from Aether Rifts to account for more openings being made.</li></ul><h4>Aether Echoes</h4><ul><li>Added <strong>Aether Echo Scrolls</strong> to <strong>Luxury Supplybags</strong>. This means that Aether Echo Scrolls can now be obtained from both <strong>Luxury</strong> and <strong>Legendary Bags</strong>.</li><li>Patrons who complete 3 Adventurer’s Board tasks in a single day will now receive 1 random Aether Echo Scroll. This reward can only be earned once per account each day, by the first character to complete all the tasks. This resets daily.</li></ul><p>Players who enter Aether Echoes will now fall into two distinct reward categories:</p><ul><li><strong>Scroll Bearers</strong> ー These are the players who sacrifice their scroll to summon an Aether Echo. As the only player required to give up an item to initiate this content, they will receive significantly greater rewards.</li><li><strong>Aidees</strong> ー These players join the Scroll Bearer in battling the Aether Echo. To ensure fair compensation, we’ve revised their rewards, offering adequate returns, though not as substantial as those awarded to the Scroll Bearer.</li></ul><p>In light of these two categories, most reward values and percentages have been overhauled. Key changes include:</p><ul><li>Supplybag drops have been removed from Aether Echoes.</li><li>Cosmetic Material rewards are now exclusive to Scroll Bearers.</li><li>Guaranteed Binding Aether is now only awarded to Scroll Bearers.</li><li>Aidees can only receive a Trophy when participating in Hard or Madness difficulty Aether Echo fights.</li><li>The overall amount of rewards from Aether Echoes has been reduced to increase the replayability of this content.</li><li>Aidees have a small chance to receive an Aether Rift Charge or a random Aether Echo Scroll upon successful completion of an Aether Echo, encouraging players to assist others and form scroll rotation parties. The chances for Scroll Holders to obtain these rewards are greatly reduced.</li></ul><p>These changes aim to significantly enhance the value of using your Scroll and prevent the exploitation of new players, while improving accessibility and replayability. Additionally, these adjustments better balance the cost-reward ratio, addressing the previous issue where all players received equal rewards despite one player making the greater sacrifice to summon an Aether Echo.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/558/1*kFDqj61QynRB8-3-9zLvfg.gif" /></figure><p>To truly earn glory, one must face challenges worthy of greatness. With this update, we’ve made significant changes to how Glory Shards are acquired during creature hunts, better reflecting the valor required to earn them.</p><p>The drop rates for <strong>Glory Shards</strong> are now more <strong>dynamic</strong>, scaling with the strength of the creatures you hunt:</p><ul><li>Hunting large swarms of weaker creatures, like Fox Cubs, will now generally yield fewer Glory Shards.</li><li>In contrast, taking on more formidable creatures that appear in smaller numbers, such as Drakes, Demons, or Gazers, will now significantly increase your chances of receiving Glory Shards.</li></ul><p>These changes aim to enhance the sense of accomplishment from taking on greater risks and seeking out more dangerous foes. Remember: no guts, no glory!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/564/1*WFthVncZ9asK20ejoMR-1A.gif" /></figure><p>We’ve been actively gathering feedback and closely monitoring how everyone is engaging with the new Aggro System. Effective threat management is a crucial skill for any team, and based on our observations, we’ve made some necessary additions and adjustments to enhance the system as a whole. The key changes are as follows:</p><ul><li><strong>Initial Threat Generation</strong> ー Introduced passive Flat Threat Generation for creatures, which determines the initial amount of Threat and their target when a player first engages in combat.</li><li><strong>Flat Threat Generation</strong> ー Introduced Flat Threat Generation for creatures, which determines the initial amount of Threat when a player first engages in combat. This change also affects certain skills that previously didn’t fit into existing categories.</li><li><strong>Increased Threat for Damage Skills</strong> ー Several damage-dealing skills have received increases in Threat generation, particularly skills like Smiting Smash and Fissure. These adjustments should help tanks more easily maintain AoE Threat.</li><li><strong>Healing Skill Rebalancing</strong> ー Many healing skills have been rebalanced, with some receiving increases and others adjustments to achieve their intended values, addressing the issue of certain builds generating negligible Threat.</li><li><strong>Taunt and Threat Reduction Tweaks</strong> ー Taunt and Threat reduction skills have been fine-tuned for improved performance.</li><li><strong>Power Scaling Adjustments</strong> ー Power scaling skills like Berserk have been adjusted to make it easier to maintain a Threat lock on creatures.</li><li><strong>Skill Descriptions</strong> ー Applied adjustments to the skill descriptions and added indicators where Threat generation or reduction is significant. These descriptions now include clearer and more consistent notes regarding the impact of these skills in battle, located just below the main body of the skill’s text.</li></ul><p><strong>Here is a full list of skills affected in this Update:</strong></p><ul><li><strong>Damage Skills </strong>ー Smiting Smash, Blessed Earth, Fissure, Bladestorm, Shadowstrike, Quick Fire, Shackles of Pain and Pyroblast;</li><li><strong>Healing Skills </strong>ー Spirits Resolve, Healing Air Sphere, Regenerate, Party Recovery, Flash Heal, Mend, Devotion, Generous Influence, Circle of Light and Dawn’s Apotheosis;</li><li><strong>Taunt Skills </strong>ー Provoke;</li><li><strong>Threat Reduction Skills </strong>ー Unbreakable, Pummel, Concussive Shot, Disengage and Coldblast;</li><li><strong>Player Power Scaling Abilities </strong>ー Berserk, Bullrush, Spiked Chains, Fierce Leap and Shadowbind;</li><li><strong>Flat Aggro Abilities </strong>ー Barrier, Air Aura and Force Push;</li></ul><p>Check out Archetype Trees to see how different skills affect Threat Generation!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/556/1*ZdI1c4ePxAvsJgFymLLE8g.gif" /></figure><p>As part of our ongoing efforts to enhance PvP and build upon the balance changes introduced with Horizon’s Call, we are making adjustments to the benefits provided by several Primary Attributes:</p><p><strong>1 point of Might now increases:</strong></p><ul><li>Weapon Power by <strong>0.5</strong> ー Unchanged;</li><li>Weapon Defense by <strong>0.125</strong> ー Unchanged;</li><li>Health Regeneration by <strong>0.2</strong> ー Newly added;</li></ul><blockquote>With the addition of Health Regeneration to Might, we aim to give physical builds greater sustain, improving their durability in prolonged battles.</blockquote><p><strong>1 point of Intelligence now increases:</strong></p><ul><li>Spell Power by <strong>0.5</strong> ー Unchanged;</li><li>Healing Power by <strong>0.10</strong> ー Reduced (previous value: 0.35);</li><li>Spell Defense by <strong>0.125</strong> ー Newly added;</li><li>Mana Regeneration by <strong>0.15</strong> ー Newly added;</li></ul><blockquote>The introduction of Spell Defense and Mana Regeneration is intended to bring Intelligence builds more in line with Might builds. We’ve also adjusted Healing Power to a more balanced level, allowing dedicated healers to shine while reducing the versatility of self-sufficient mage-healer-tanks.</blockquote><p><strong>1 point of Wisdom now increases:</strong></p><ul><li>Healing Power by <strong>0.75</strong> ー Increased (previous value: 0.55);</li><li>Max Mana by <strong>10</strong> ー Unchanged;</li><li>Mana Regeneration by <strong>0.5</strong> ー Unchanged;</li><li>Spell Defense by <strong>0.25</strong> ー Unchanged;</li></ul><blockquote>Wisdom has received a significant boost to its Healing Power, ensuring that dedicated healers are well-equipped to contribute to their team’s survival and their own.</blockquote><p>With these changes, we anticipate a reduction in the current dominance of Intelligence-focused builds and an increase in build diversity. We’re excited to see the community’s innovations and how the meta evolves!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/560/1*-u5SdHBbzS4b8NtRnqb_GA.gif" /></figure><h4>Gameplay</h4><ul><li>Added new Rangers Company tasks for the high-level respawn areas, specifically targeting Warhogs, Trunks, and Chainwraiths. Additionally, we’ve introduced a new intermediate-level task for Warhogs and corrected the level range on ten other tasks for level 70+ players to prevent situations where tasks require killing grey-level creatures.</li><li>Added new Rangers Company tasks for the high-level respawn areas, specifically targeting Warhogs, Trunks, and Chainwraiths. Additionally, we’ve introduced a new intermediate-level task for Warhogs and corrected the level range on ten other tasks for level 70+ players to prevent situations where tasks require killing grey-level creatures.</li><li>Gold from Adventurer’s Board is now enabled again.</li><li>Increased Oversupply tax limit from 500% to <strong>5000%</strong>.</li><li>Removed the recipe that creates “Purified Alcohol” from potatoes ー Instead, added three new Cooking recipes and three new Alchemy recipes. Cooks will craft Fermented Potato Pulp, Fermented Corn Pulp, and Fermented Wheat Pulp, which Alchemists can transform into 3 new recipe variations of the Purified Alcohol.</li><li>Applied Adjustments to Tradepack Priming amounts:<br><strong>Small Land</strong> ー <strong>1</strong> Tradepack Priming<br><strong>Medium Land</strong> ー <strong>5</strong> Tradepack Priming<br><strong>Large Land </strong>ー <strong>25</strong> Tradepack Priming<br><strong>Stronghold </strong>ー <strong>125</strong> Tradepack Priming<br><strong>Fort </strong>ー <strong>500</strong> Tradepack Priming</li><li>Tradepack Priming will now reset every Monday, reboot time.</li></ul><h4>Ocean</h4><ul><li>Added a series of small islands and rock formations to the oceans.<br><em>Though unfit for docking, these newly discovered landmarks are already being used by seasoned captains to plot trade routes. Sail with caution and be mindful of these new obstacles dotting the sea, or you may find yourself at the bottom of the ocean!</em></li><li>The number of creatures near docks has been decreased by approximately <strong>30%</strong>, while in some areas away from sea routes, their numbers have increased by about <strong>10%</strong>.</li><li>Applied adjustments to the following creatures:<br><strong>Piranha Swarm </strong>ー Decreased Health from 1800 to <strong>1500 </strong>and decreased Speed from 250 to <strong>170</strong>;<br><strong>Anglerfish </strong>ー Decreased Health from 2200 to <strong>1850 </strong>and decreased Speed from 200 to <strong>170</strong>;<br><strong>Shark </strong>ー Decreased Health from 2800 to <strong>2200 </strong>and decreased Speed from 225 to <strong>200</strong>;<br><strong>Giant Jellyfish </strong>ー Decreased Health from 2000 to <strong>1700</strong>, decreased Speed from 200 to <strong>170</strong> and reduced the range of all skills from 10 to <strong>5</strong>;</li></ul><h4>Quality of Life</h4><ul><li>Added a scrollbar to the Ship Builder UI to address the interface hiding materials required to craft.</li><li>Added the possibility to add 2 additional Action Bars in the HUD.</li><li>Added filters for the new Fishing Baits in the Marketplace.</li><li>Added a new category for Aether Trophies in the Marketplace.</li><li>Added PT-BR translation to crop and animal interactions in the Farm.</li><li>Added a prompt message to notify players when they have unassigned Attribute Points.</li><li>Added an option to hide skill tooltips when hovering over the Action Bar for a cleaner interface.</li><li>Added a confirmation dialogue for removing a friend from your Friend List to prevent accidental removals.</li><li>Added background music for Aether Echoes boss encounters ー The music is tailored to the difficulty level.</li><li>Added new sound effects for Guild Wars actions involving Flags and Towers to enhance the battle experience.</li><li>Players can now automatically categorize items in their main Inventory or any Backpack by holding the ‘CTRL’ key while using the Sort button ー The items will be moved to their respective Backpacks and Vaults based on their categories.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/548/1*JGImiNDASvVztUJf78PWmw.gif" /></figure><h4>General</h4><ul><li>Players can no longer ride Moas inside Zorian caves in Gilead.</li><li>Players can now properly perform skills while standing in doorways on Glaceforde.</li><li>Fixed an issue with the Quest ‘’A Revenge for Old Debts’’ where the NPC Ferman was missing a default dialogue, leading to players not being able to interact with other NPCs.</li><li>Medium Tradepack Container skill is now working as intended and will no longer grant double the speed boost to all hull types when a player drops a Tradepack.</li><li>The damaging debuff applied after the Aether Rift’s time limit expires is now correctly removed when the boss is defeated, and a new timer is set for claiming the chest.</li><li>Dying will no longer cause the Weapon Skill to disappear from the Action Bar.</li><li>The RavenCard Morningstar Hermit (Dawn’s Arrow) is not healing the enemy target anymore.</li><li>The RavenCard Cave Spider (Shadowbind) is not canceling Duels anymore.</li><li>The Alchemy station (Player Room) is not blocking the door anymore.<br>The BattleList is now correctly updating Health and Mana.</li><li>Supplybags are not giving out low-level potions anymore.</li><li>Players can no longer send or receive Duel invites while in the ocean.</li><li>Players can now properly use Light Blades as Infusion, even if the item has undergone Augmenting.</li><li>Labor Room from Houses is no longer applying additional Labor for other Professions.</li><li>Shields are now showing the correct stats upgrades in the Augmenting &amp; Infusion Interfaces.</li><li>Fixed the leave warning time for Duels, preventing immediate disqualification when stepping outside the duel area. Additionally, the Duel area has been extended by 2 squares.</li><li>Fixed an issue where players who owned a Small or Medium Open World Land would lose Effort upon dying in Aether Rifts if they entered with more than 16,000 or 40,000 Effort, respectively.</li><li>Fixed an issue where Archetype tutorials from Bandit Teachings would not complete and remain stuck on the screen.</li><li>Fixed an issue with the Duel System where you could accidently kill the opponent with DoTs, summons and Mirror Image after the duel ends.</li><li>Fixed an issue where the boss from “Cold Burial” would fail to enter the second phase and become invincible.</li><li>Fixed an issue where deaths in PvP did not trigger the death cooldown.</li><li>Fixed an issue where having a high number of crops or animals in a Fort or Stronghold caused the Land Tracker to malfunction.</li><li>Fixed an issue where the boss Aether Corruption would not attack players who stayed at maximum range upon entering the boss room.</li><li>Fixed an issue where creatures would improperly apply a slow effect on players in certain situations ー This fix will be most noticeable in Aether Rifts.</li><li>Fixed an issue where Archetype Experience gained inside Aether Rifts was incorrectly receiving a small bonus based on the level difference between the player’s real Effective Level (outside the Rifts) and the Aether Rifts Effective Level (set to 75).</li></ul><h4>Combat and Items</h4><ul><li>The item Necktail is now working as intended.</li><li>Dying with the trinket Bolin’s Protection Powder no longer decreases players’ total Health.</li><li>The trinket Waterless Poppy Blossoms no longer applies PK Status to Party Members walking over the flower.</li><li>The RavenCard Captain Boone (Disengage) is now properly reducing the cooldown of Precision Shot when the RavenCard Iceforge Hunter is equipped.</li><li>The trinkets Musty Liquid, Suspicious Milk and Ships Glue Leftovers are no longer using players’ stats to calculate their damage.</li><li>Diplomatic Exaltation now causes creatures to become aggressive only if the player deals damage to them; it no longer causes instant aggression.</li></ul><h4>Creatures</h4><ul><li>The skill Feasting Bite, from Serafine, now has the correct animation ー Serafine will no longer bug during the transformation to the second phase.</li><li>The skills Widow Ambush and Widow Brooding, from Widow Queen are now properly working as intended.</li><li>Transparency effects from Intangibility skills used by creatures are now properly removed when dispelling the visual effect.</li><li>Fixed Djinns of the same Level as the player becoming aggressive towards the player even when the trinket Bracelet of Quorras was equipped.</li></ul><h4>Interface</h4><ul><li>The first Build Preset slot is now displaying the correct price.</li><li>Players can no longer drag and remove Moa skills from the Action Bar.</li><li>Rangers Company Charges are now being properly displayed as rounded numbers.</li><li>The Effective Level value is now updating correctly in the Character Interface after a Level Sync.</li><li>Players can now properly navigate between pages in the Inbox if they have more than one page of items.</li><li>Information from the Map will no longer vanish when players open it after participating in Aether Rifts.</li><li>Fixed a visual issue where some interruptible casts were being displayed as “Uninterruptible.”</li><li>Fixed a visual issue in the Infusion UI where Infusions used during the process were not updating correctly when selected from the Bank or Storage.</li><li>Fixed a minor visual issue with large names in the Target HUD element.</li></ul><h4><strong>Customizable Inventory &amp; Bank Tabs</strong></h4><ul><li>Infusions are now being properly categorized inside Backpacks and Vaults.</li><li>Items moved from Equipment slots to the Inventory are now properly respecting their assigned categories.</li><li>Items moved from the Bank to the Inventory are now respecting their assigned categories.</li><li>Fixed a bug where some slots from the main Inventory were not being displayed correctly.</li></ul><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=dc76125fd902" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Developer Updates #3]]></title>
            <link>https://medium.com/@ravenquest/developer-updates-3-8dffce509fc8?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/8dffce509fc8</guid>
            <category><![CDATA[mmorpg]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[ravenquest]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Sat, 04 Nov 2023 04:16:25 GMT</pubDate>
            <atom:updated>2023-11-04T04:16:25.611Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*FM9EHRqAXANOiubsDbPK-g.png" /></figure><p>Hello, Adventurers! 😊</p><p>Only a few days have passed since we posted the <a href="https://medium.com/@ravenquest/developer-updates-2-b08eb13f461f"><strong>Developer Updates #2</strong></a> (if you haven’t checked yet, we strongly recommend you to!), and we already have exciting news to share with you!</p><p>We are full steam ahead improving and polishing the Raven Universe to make your journey the best it can be, and this huge list of additions will get you even more excited for the next journey in RavenQuest 💖</p><p>After checking out the new features below, join our <a href="https://discord.gg/bHvAYTpeKV"><strong>Discord</strong></a> and let us know in the taverns which addition is your favorite! It’s time to dive deep into the Developer Updates! 🚀</p><h3><strong>Welcome to Developer Updates #3!</strong></h3><h4>🧙 General</h4><p><strong>(Gameplay) </strong>Added the new Cosmetic System ー The Cosmetic System allows players to get cosmetic addons as they collect the most varied resources around the world. 12 new addons were created to complement this System;</p><p><strong>(Gameplay) </strong>Added Rested Experience ー Every 1 hour Offline or Off Combat, players will receive 1% (based on their current Legacy Level) of Rested Experience, indicated by a blue bar on the Legacy Level progress bar. When they start getting Experience again, they will earn double EXP until the Rested Experience % is reached. Rested Experience doesn’t start to accumulate until Legacy Level 20, and it has a limit of 200%;</p><p><strong>(Gameplay) </strong>Added partial Portuguese (Brazil) translations to NPCs barks and Story Quests descriptions;</p><p><strong>(Gameplay) </strong>Added 10 New Story Quests and 13 New Dynamic Events</p><p><strong>(Gameplay) </strong>Added the Increased Luck System to Ravenpacks ー When players open Ravenpacks, everytime they don’t get a Rare, Arcane, Mythic or Legendary cards, the chance the next pack containing one of these goes up:</p><blockquote>Every pack without a Rare Card in it increases the luck by +20%.</blockquote><blockquote>Every pack without an Arcane Card in it increases the luck by +5%.</blockquote><blockquote>Every pack without a Mythic Card in it increases the luck by +5%.</blockquote><blockquote>Every pack without a Legendary Card in it increases the luck by +5%.</blockquote><p><strong>(Gameplay) </strong>Added New Features to the Ship System:</p><blockquote>The Cargo System was improved to give the players more possibilities and freedom of customization.</blockquote><blockquote>Added new cannons with unique effects.</blockquote><blockquote>Adjusted the hitbox of the ships to improve the combat in the sea.</blockquote><p><strong>(Gameplay) </strong>Added a new PvP Mode ー Now, players can choose three different PvP stances:</p><blockquote><strong>Offensive</strong>: Same as current Sword ON. With this, players can attack any player inside a PvP Zone.</blockquote><blockquote><strong>Defensive</strong>: With this, players can attack any player that has started an aggression against them.</blockquote><blockquote><strong>Peaceful</strong>: Same as the current Sword OFF. Players cannot attack other players.</blockquote><blockquote><em>With the new PvP modes, it’s now possible to target players with TAB, following the rules:</em></blockquote><blockquote>If <strong>Offensive</strong>: TAB will target all players (considering Zone/Level restrictions).</blockquote><blockquote>If <strong>Defensive</strong>: TAB will target only players that have attacked you first has PvP status.</blockquote><blockquote>If <strong>Peaceful:</strong> TAB will do nothing.</blockquote><p><strong>(Gameplay) </strong>Added Bee Hives to Husbandry;</p><p><strong>(Gameplay) </strong>Added a connection between bank and house chests ー Players can now access the bank from their house and can also access their house chest from the bank;</p><p><strong>(Gameplay) </strong>Added a Cinematic Trailer to the Tutorial;</p><p><strong>(Gameplay) </strong>Added new sound effects to several actions ー Housing activities, Tradepacks, Aether Stones, Moas &amp; more;</p><p><strong>(Gameplay) </strong>Added a new death animation for creatures ー The new animations will replace the bag dropping from the creatures, and will be different based on the creature’s type;</p><p><strong>(Gameplay) </strong>Applied adjustments to Bosses and their Arenas:</p><blockquote><strong>Boro’gorom</strong> — Skillset improved following recent changes applied to the Toads family. Boro’gorom’s arena was also revamped to support the skillset changes.</blockquote><blockquote><strong>General Galien</strong> — Skillset improved with more dynamic spells, following models used for recent boss designs.</blockquote><blockquote><strong>Zedeno</strong> — Skillset improved with more dynamic spells, following models used for recent boss designs. Zedeno’s arena was also revamped to support the skillset changes.</blockquote><blockquote><strong>The Lighthouse Wail</strong> — Name changed from banshee. Skillset improved with more dynamic spells, following models used for recent boss designs.</blockquote><blockquote><strong>Zander</strong> — Skillset improved with more dynamic spells, following models used for recent boss designs.</blockquote><p><strong>(Gameplay) </strong>Applied adjustments to the summons from Trinkets ー From now on, all summons have a fixed level, however, if the player syncs their level in an Event or Party, their summons will also sync their levels with the player’s level;</p><p><strong>(Gameplay) </strong>Applied balance adjustments to Gilead, Forsaken Mountain and Hadarak Desert creatures;</p><p><strong>(Gameplay) </strong>All items from Story Quests and Dynamic Events are now soulbound;</p><p><strong>(Gameplay) </strong>Players can now see all the Story Quests available for them in the World Map, according to the Level requirements of the Quests;</p><p><strong>(Gameplay) </strong>Players can now move with their ships while channeling a skill;</p><p><strong>(Gameplay) </strong>Channeled drinks can no longer be used during combat;</p><p><strong>(Gameplay) </strong>Reduced the cost of Waypoints &amp; Rangers Company reroll by 50%;</p><p><strong>(Gameplay)</strong>Slightly reduced the price of the Potions in the shop for all the potions above Tier 2;</p><p><strong>(Gameplay) </strong>Increased the base value of Tradepacks and reduced the distance multiplier;</p><p><strong>(Gameplay) </strong>Removed the following Tradeposts in order to further enhance the Tradepacks routes around the world: Sajecho Tradepost, Eelsnout Tradepost, Port Roatuga Tradepost, Northern Hook Tradepost, Drycoast Tradepost, Rumalos Tradepost, Hogula Tradepost, Glaceforde North East/West Tradepost, Crowhollow Bog Tradepost and Fields of Despair Tradepost;</p><p><strong>(Interface) </strong>Added Compass button (Quest Tracker) for the Rangers Company tasks;</p><p><strong>(Interface) </strong>Added Compass button in the Land Tracker to locate the player’s land;</p><p><strong>(Interface) </strong>Applied adjustments to the Nameplates ー The level bracket was moved to the left side of the names, and new icons were added to the left side of the NPCs nameplates in order to better identify Story Quests NPCs, Dynamic Events creatures and several other NPCs around the world (following their roles);</p><p><strong>(Interface) </strong>Added Menu Notifications ー Menu notifications now appear when something is new to the players (new system unlocked, new Skill Point, etc.);</p><p><strong>(Interface) </strong>Added a new ESC Menu ー The new ESC Menu provides direct access to the Settings, Feedback tool (removed from Minimap) and the options to Logout and Exit Game;</p><p><strong>(Rangers Company) </strong>Rangers Company’s board will no longer give repeated tasks on each roll;</p><p><strong>👀 Special Extra Addition:</strong> We have been also working to implement the new Guild System, and you all will be able to create or join Guilds in the next phase! Tell us in the taverns: are you already in a Guild?!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*BN0wU8mAZE5zEKUOt71LPA.png" /></figure><h4>🖼️ UI/HUD Design</h4><ul><li>Created the Guild System UIs;</li><li>Created the new ESC Menu;</li><li>Created the new Level Up HUD Notifications;</li><li>Created Language Selectors for the Login Screen and Settings (Audio/Language);</li><li>Created and replaced several icons in the World &amp; Mini Maps (including players’ indicators);</li><li>Created new Land Gathering interaction buttons ー Players are now able to trigger the actions using only the keyboards (hotkeys);</li><li>Created a visual indicator for Loot Notifications related to Rangers Company, Artifacts and Dynamic Events;</li><li>Created a new icon for Transports;</li><li>Created slot highlights for the items in the Inventory;</li></ul><h4>🎨 Art</h4><ul><li>Created several new structures for Ellesset ー Exotic Plants, Walls, Archways, Trees, New Tiles &amp; morel;</li><li>Created several new Vampire assets ー Leagros Throne, Blood Fountain, Chairs and Sofa, Tables, Sword, Shield, Curtains/Banners &amp; more;</li><li>Created several Creature Trophies ー These trophies drop from creatures and will be part of a system that will be implemented soon;</li><li>Created 12 new cosmetic addons to complement the Cosmetics System;</li><li>Created several new cosmetics for Moas;</li><li>Created several new cosmetics and combat effects for Ships;</li><li>Created new environmental assets for the arenas of several Bosses;</li><li>Created the Aether Stones and all the animations involving it;</li><li>Created several new vampiristic environmental assets ーTombs, Coffins, Light Poles, Tables, Bottles with Blood, Curtains, Lamps, Thrones &amp; Sofas, Blood Fountain &amp; more;</li><li>Created several new furniture items for the house;</li><li>Created new NPCs, creatures &amp; bosses and their animations ー Blood Spawn, The Watcher, Morningstar Bishop, Captain Adamastor, Leagros, Dwarf Legionnaire &amp; more</li><li>Created several new ambient/environmental assets and their variations ー Birds, Squirrels, Owls, Lizards, Bees, Ducks, Woodpeckers &amp; more;</li><li>Created several new Death Animations for Creatures;</li><li>Created several new Addons for the Cosmetic System;</li><li>Created Bee Hives for Husbandry;</li><li>Created a new drinking animation effect;</li><li>Created new chimneys for the houses;</li></ul><h4>Balancement Changes</h4><blockquote><em>During the past few weeks, we have also paid special attention and directed efforts to balance several areas of the game, including Archetypes, Creatures, Attributes, Economy, and more!</em></blockquote><blockquote><em>We are currently testing these changes to finetune them, and we are happy to say that we will soon share a special balance edition covering everything with the community! 🥰</em></blockquote><p>Now… We know you are curious about the new death animations, so why not give you a taste of how the result is turning out?! 😉</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*IYgk256Zl3Hldb8n8oA44A.gif" /><figcaption>(RavenQuest) New Death Animations Show-Off</figcaption></figure><p>Many other changes are in the pipeline, waiting to be released and shared with you — including Articles about the <strong>Artifact System</strong>, the <strong>Guild System</strong>, the <strong>Reputation System</strong> and more!</p><p>RavenQuest has a bright future ahead of it, and we are developing this Universe with the utmost care so that you can have a complete and lasting experience! ✨</p><p>See you in the next Article, Adventurer! 👋</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=8dffce509fc8" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Developer Updates #2]]></title>
            <link>https://medium.com/@ravenquest/developer-updates-2-b08eb13f461f?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/b08eb13f461f</guid>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[mmorpg]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[nft]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Fri, 13 Oct 2023 04:01:39 GMT</pubDate>
            <atom:updated>2023-10-13T04:01:39.516Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*rR9yCAaDLbVdRi38T95Tfw.jpeg" /></figure><p>Missing RavenQuest, Adventurers?! It’s time to stay up to date with our latest updates and ease that longing! ✨</p><p>Since the Closed Beta, we’ve been actively immersed in the development of the Raven Universe, working on several additions and changes to provide you with an exceptional gaming experience, which has always been and always will be our goal!</p><p>In this Developer Updates, we will share some of the major new features, additions, and changes that our team has been relentlessly working to pave the way for our Open Beta — which is getting closer and closer! 😍</p><p>As always, we focused on gameplay mechanics that significantly enhance the game experience, and we are sure that your adventure within the world of RavenQuest will be more rewarding than ever with the new Artifact System, the new Marketplace, Aether Stones, the improvements in the UI and several other additions!</p><p>Let’s deep dive into the new updates of RavenQuest?! 🚀</p><h4>💎 Artifacts System</h4><p>Rare and sought-after, Artifacts are veiled in mystery, awaiting for you to uncover them!</p><p>Artifacts are collectible treasures of mystical wonder, highly coveted for their power to unveil new adventures, fresh trade opportunities with NPCs, and concealed secrets!</p><p>This new system was introduced to RavenQuest to enrich and reward map exploration. As you progress your character, explore the world and engage in various activities within the Ravendawn Universe, you will obtain and collect some of them. However, you won’t use them as equipment or trinkets; instead, these items act as prerequisites for unlocking specific rewards that will enhance your gaming experience.</p><p>Each region of Ravendawn has its own set of Artifacts, and you can easily check how to obtain them and what their rewards are, as well as track your progress in each of the following regions by opening the new window <strong>Journals</strong>:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*HULSokJHaidN1ksnzNa_vA.png" /><figcaption>In-Game Screenshot: Journals</figcaption></figure><p>But there’s more to discover! In an upcoming exclusive article, we’ll showcase the Artifacts that are waiting to be found in each one of the regions, as well as list some of the extraordinary benefits they bring! Get ready for an in-depth exploration that will set you on the path to becoming a seasoned Artifact hunter! 🤠</p><h4>🪙 <strong>In-Game Marketplace</strong></h4><p>Yes, the Marketplace is finally here! This feature was highly requested by you to facilitate trading between players, and we know the importance of it to test the in-game economy and to enrich the overall gaming experience. Therefore, we are happy to announce that you will be able to immerse yourself in the Marketplace like a true merchant in the next Beta! 💰</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Gcb7clTwd4amFTizYxRkYw.png" /><figcaption>In-Game Screenshot: Marketplace</figcaption></figure><h4>🗡️ <strong>Equipment Requirements &amp; Legacy Level</strong></h4><p>The introduction of equipment requirements is a strategic measure to ensure game progression maintains its integrity while upholding the innate flexibility of the Archetype System! 🏹</p><p>From now on, equipment will have a level requirement to be equipped, which is tied to the Tiers. Once this milestone is reached, you can continue to equip and use gear across various Archetypes, just as originally intended.</p><blockquote>With this change, we also renamed the term Character Level to <strong>Legacy Level</strong>.</blockquote><p>Let’s check what are the requirements set for each tier of equipment?</p><ul><li><strong>Tier 1:</strong> Requires <strong>Legacy Level 1</strong></li><li><strong>Tier 2:</strong> Requires <strong>Legacy Level 10</strong></li><li><strong>Tier 3:</strong> Requires <strong>Legacy Level 25</strong></li><li><strong>Tier 4:</strong> Requires <strong>Legacy Level 40</strong></li><li><strong>Tier 5:</strong> Requires <strong>Legacy Level 55</strong></li><li><strong>Tier 6:</strong> Requires <strong>Legacy Level 70</strong></li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Ctvabqr2UUJRVxeAuXud_g.png" /></figure><h4>🖼️ <strong>UI Additions: Party HUD, BattleList and Infusion Interface!</strong></h4><p>Our commitment to enhancing the overall user experience is steadfast. Therefore, we’re constantly on the lookout for ways to improve interface design and make your gaming experience even better! 💖</p><p>The <strong>BattleList</strong> is here! Now, choosing your target during battles is a breeze. With the BattleList, you can effortlessly select your primary focus and even keep a close eye on your foe’s health.</p><p>But that’s not all — you have the power to customize your battle experience further with handy filters. Tailor the display order on the BattleList to your liking and decide exactly what information you want at your fingertips:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*rbRwFcqntvMwKDR-4ZyuMQ.png" /></figure><p>As part of this ongoing effort, we are also excited to introduce a significant addition to the Interface: the <strong>Party HUD</strong>!</p><p>This new interface will make it easier than ever to identify members of your party group, allowing you to quickly track their health and status.</p><p>Now, you’ll be able to support your team members more effectively, whether by providing strategic buffs or delivering heals when needed. The Party HUD is a feature designed to enhance coordination and group gameplay, making your adventures in RavenQuest even more exciting and immersive! 🤝</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ClH1jR62OZi7VDi1yG_PEQ.png" /></figure><p>But that’s not all! We also made several improvements to the <strong>Infusion</strong> tab to make it easier for you to infuse your equipment. With the new <strong>Infusion Interface</strong>, you can view and select all the equipment and items that you have available to infuse all in one window:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*10SGGcy_QtkeJCDd-EkuSg.png" /><figcaption>In-Game Screenshot: Infusion Interface</figcaption></figure><h4>🪄 Quality Crystals</h4><p>We understand the importance of crafting to ensure that equipment holds significant value in the game. That’s why we’ve been hard at work implementing changes to make Crafting a more engaging experience.</p><p>Therefore, we are introducing <strong>Quality Crystals</strong>, which will add extra Attributes and sub-stats to your items. Let’s dive into the details of these exciting changes?! 🧙</p><p>Quality Crystals are added to a piece of equipment through Crafting, and they provide extra Attributes and/or Sub Stats to it. When you craft equipment, instead of the quality bar impacting the Grade of the equipment, it will now give it a Quality Crystal.</p><p>Every time the player fills the quality bar up, 1 Quality Crystal will be added to the item. This bar can be filled as many times as you are able throughout a craft. The more times, the more Quality Crystals the item will get. A piece of equipment, however, can only have Quality Crystals up to a certain amount based on its Tier:</p><ul><li>Tier 1: <strong>1 Quality Crystal</strong></li><li>Tier 2: <strong>2 Quality Crystals</strong></li><li>Tier 3: <strong>3 Quality Crystals</strong></li><li>Tier 4: <strong>5 Quality Crystals</strong></li><li>Tier 5: <strong>7 Quality Crystals</strong></li><li>Tier 6: <strong>10 Quality Crystals</strong></li></ul><p>Quality Crystal can roll any of the 5 Attributes (Vitality, Might, Dexterity, Intelligence &amp; Wisdom) and any of the Sub-Stats (Weapon Power, Weapon Defense, Spell Power, Spell Defense, Haste, Healing Power, Max Mana, Max Health, Health Regeneration, Mana Regeneration, Precision, Impact).</p><p>The quality of the materials used will no longer provide the recipe bonus quality when the craft starts. Instead, it will increase the crit chance on Quality Abilities by up to 25% based on the proportion of quality materials used.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*vzhqLety32xtkxXi33j7Sg.png" /></figure><h4>🧙‍♂️ <strong>Aether Stones</strong></h4><p>Venture into a world brimming with magic and mystery, where Aether Stones await discovery and challenge!</p><p>These mysterious stones, obtained from the most formidable foes, now play a crucial role in our game. When you defeat creatures, there’s a chance they’ll drop Aether Stones. By interacting with these stones, you unleash an incredible force that floods the battlefield with waves of creatures, and facing these waves is a challenging yet rewarding experience. As you defeat each wave, the stone progressively charges. When the last wave is conquered, the Aether Stone is fully charged and ready to be collected.</p><p>However, here’s the intriguing twist: other players may also be interested in the Aether Stones you’ve left behind. They may attempt to steal them from you, adding an element of competition and strategy to the game. This new Aether Stone system adds depth to your journey and offers exciting opportunities for combat and reward. Be prepared to protect your precious stones while also strategically planning when and how to use them to gain the upper hand in your adventure!</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fplayer.vimeo.com%2Fvideo%2F873457246%3Fapp_id%3D122963&amp;dntp=1&amp;display_name=Vimeo&amp;url=https%3A%2F%2Fvimeo.com%2F873457246&amp;image=http%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F1736968821-7a387525c152fc1fb0f1fb1458e79b5cc4e6e8c5f886b515d6de79d39b43a03e-d_1280&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=vimeo" width="1920" height="1080" frameborder="0" scrolling="no"><a href="https://medium.com/media/1ee4d1d2de72f5020c2b3ad7f8eca94c/href">https://medium.com/media/1ee4d1d2de72f5020c2b3ad7f8eca94c/href</a></iframe><h4>General Additions &amp; Changes</h4><p>Below, you will find a concise changelog that outlines several noteworthy additions! To avoid over-extending the list, we did not include balances, bug fixes or minor changes.</p><p><strong>(Gameplay)</strong> Added the new Reputation System (A dedicated Article is on its way);<br><strong>(Gameplay)</strong> Added the new Attributes Softcap System (A dedicated Article is on its way);<br><strong>(Gameplay)</strong> Added the new Marketplace;<br><strong>(Gameplay)</strong> Added the new Waypoints System ー Players can now teleport to different Shrines around the World Map (without Tradepacks). Using the Waypoint System costs Silver;<br><strong>(Gameplay)</strong> Added the new Skill Points System ー Now, each Archetype skill requires a set amount of Skill Points to unlock, based on its tier. The player now receives 1 Skill Point / Effective Level;<br><strong>(Gameplay)</strong> Added the new (revamped) HUD ー Action, Health, Mana &amp; Level bars, Minimap, Quest Tracker and Aether Pool;<br><strong>(Gameplay)</strong> Added the possibility to scale up/down the User Interface;<br><strong>(Gameplay)</strong> Added Voice Acting to several NPCs;<br><strong>(Gameplay)</strong> Added a new Death Penalty:</p><blockquote><em>When players die, they will now incur an EXP debt equal to a certain percentage of their current level’s experience (not the total experience). Players will not be demoted to a lower level upon death. Instead, part of the experience will be converted into a debt and, as they continue their journey and gain more experience, it will first go towards clearing this debt. By paying a value of Silver, players can recover the experience lost due to death (up to a maximum of 100% experience from the current to the next level), any extra experience lost past the limits cannot be paid and must be recovered by gaining experience.</em></blockquote><p><strong>(Gameplay)</strong> Players now lose half the amount of Death Debt from their current level if they die unjustly during PvP (dying without defending themselves);<br><strong>(Gameplay)</strong> Added a base chance of 1% to loot Treasure Chests when Fishing;<br><strong>(Gameplay)</strong> Added a chance to obtain 2 Natural Logs when cutting Open World trees;<br><strong>(Gameplay)</strong> Added a new way to gain Aether: Players can now gain Aether with their Weapon attacks, and the amount gained depends on their damage;<br><strong>(Gameplay)</strong> Added an interaction icon above gathering nodes to enhance recognition during Open World Gathering activities;<br><strong>(Gameplay)</strong> Added and Unlocked new Areas ー Hadarak Desert, Deep Rohna Woods, Fields of Despair &amp; The Blotch;<br><strong>(Gameplay)</strong> Added Scarcity to Dynamic Events:</p><blockquote><em>Scarcity is a system that protects the good functionality of Dynamic Events by preventing players from receiving rewards for the same event in a short period of time (based on a cooldown that is set after receiving rewards for the event). This system will not affect the majority of the players, but only those aiming to swap channels and repeat the same events frequently.</em></blockquote><p><strong>(Gameplay)</strong> Added a slider for Mass Crafting:</p><blockquote><em>Now, players have the freedom to choose the quantity of items they want to mass craft. The maximum value available on the slider depends on the level of your Profession (increases by 3 for every level above the level to mass craft). Minimum mass craft value is 5, maxing out to the limit of 50.</em></blockquote><p><strong>(Gameplay)</strong> Added sound effect for all Crafting animations, Disenchant and Upgrade Card animations;<br><strong>(Gameplay)</strong> Added new tiers and changed recipes to upgrade houses:</p><ul><li>Small House: 3 new Tiers</li><li>Medium House: 4 new Tiers</li><li>Large House: 5 new Tiers</li></ul><p><strong>(Gameplay)</strong> Added Bonus Effects for house tiers ー House upgrades that don’t add a new room provides Plenty Harvest for the house. Plenty Harvest increases the material yield when harvesting a crop or gathering from an animal:</p><ul><li>First Upgrade: Adds <strong>5%</strong> chance to Plenty Harvest.</li><li>Third Upgrade: Adds <strong>10%</strong> chance to Plenty Harvest.</li></ul><p><strong>(Gameplay)</strong> Added T0 Weapons for the Tutorial ー Players now start with a T0 Weapon instead of T1;<br><strong>(Gameplay)</strong> Changed Map style from Cartography to Real World Generated;<br><strong>(Gameplay)</strong> “Look” function on players now shows more information about the selected player ー Active Archetypes &amp; Levels;<br><strong>(Gameplay)</strong> Now, carrying a Tradepack temporarily disables PvP protection for players below Character Level 15;<br><strong>(Gameplay)</strong> Players now take more and deal less damage to creatures 10 levels above their Effective Level;<br><strong>(Gameplay)</strong> Players will now get Attribute Points for any Archetype that they do not currently have active. Those Attributes will be distributed based on the following breakdown:</p><ul><li>Archetype <strong>Level 1–20</strong>: <strong>1</strong> Point / <strong>4</strong> Levels;</li><li>Archetype <strong>Level 21–40</strong>: <strong>1</strong> Point / <strong>3</strong> Levels;</li><li>Archetype <strong>Level 41–60</strong>: <strong>1</strong> Point / <strong>2</strong> Levels;</li><li>Archetype <strong>Level 61+</strong>: <strong>2</strong> Points / <strong>1</strong> Level;</li></ul><p><strong>(Gameplay)</strong> Players will now get Skill Points for any Archetype that they do not currently have active. Those Skill Points will be distributed based on the following breakdown:</p><ul><li>Archetype Level <strong>1–30</strong>: <strong>1</strong> Skill Point at Levels <strong>10</strong>, <strong>20</strong> and <strong>30</strong>;</li><li>Archetype Level <strong>31+</strong>: <strong>1</strong> Skill Point every <strong>5</strong> Levels (35/40/45/50/55/60/65/70/75);</li></ul><p><strong>(Gameplay)</strong> Players can no longer choose where they want to respawn when they die. Now, they will always spawn in the current region they are at (or Ravencrest, if they have not enough Level to respawn in that Shrine);<br><strong>(Gameplay)</strong> Tradepacks dropped inside houses will now be automatically moved outside it;<br><strong>(Gameplay)</strong> Applied adjustments to Tradepacks and Tradeposts:</p><ul><li>Inactive Tradeposts cannot be used anymore until the global level requirements are met;</li><li>Blocked Tradepacks cannot be crafted (even with certificates) until the global level requirements are met;</li></ul><p><strong>(Interface)</strong> Added growing time for crops, animals and trees in the Professions UI;<br><strong>(Interface)</strong> Added slot highlight for new items in the Inventory;<br><strong>(Interface)</strong> Added a new skill channeling bar;<br><strong>(Interface)</strong> Added the upgrade bonuses for houses on the House Editor mode;<br><strong>(Interface)</strong> Added support for text during cutscenes;<br><strong>(Interface)</strong> Improved the Dynamic Events Interface;<br><strong>(Interface)</strong> Locked some of the menus and interfaces during early levels to reduce the amount of information available from the beginning of the game. The menus are going to be unlocked as players progress through the game;<br><strong>(Rangers Company)</strong> Applied adjustments to Rangers Company tasks. Before, the player could only see tasks from the region of the board, now it will display all tasks from the world, if they’re in the level range to do them;</p><p>Our commitment to improving the gameplay experience and making your adventure even more epic continues. Get ready to embark on the next phase of RavenQuest, as more adventures await! 💖</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=b08eb13f461f" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Developer Updates  —  Closed Beta]]></title>
            <link>https://medium.com/@ravenquest/developer-updates-closed-beta-df9c1fc191bf?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/df9c1fc191bf</guid>
            <category><![CDATA[games]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[nft]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Mon, 26 Jun 2023 19:25:12 GMT</pubDate>
            <atom:updated>2023-06-27T16:22:30.309Z</atom:updated>
            <content:encoded><![CDATA[<h3>Developer Updates — Closed Beta</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*rqRmkLiPvq1m-JAjzM3JlA.png" /></figure><p>Greetings, Adventurers! As we embark on an epic journey towards the Closed Beta, we are thrilled to share a Developer Updates. In this article, let’s dive into the major new features, additions and changes that our team have worked on since the Alpha!</p><p>As always, our ultimate goal is to enrich your journey through RavenQuest. Ravencards, Test Token Generation, Production Tiles, Tradepack Priming and Land Claiming are some of these new features you will be able to explore, but we also have several other additions and changes to share.</p><p>Time to check what this new chapter of RavenQuest’s development will bring to us!</p><h4>🎴 Ravencards</h4><p>We are excited to announce we will now have <strong>192</strong> new fully illustrated Ravencards for RavenQuest! We strongly encourage you to <a href="https://whitepaper.ravenquest.io/"><strong>check our Whitepaper</strong></a> or our <a href="https://medium.com/@ravenquest"><strong>Medium Articles</strong></a> to know more about what the Ravencards are and how they impact the gameplay!</p><p>While Ravencards will be NFTs obtainable through Ravenpacks (which will be available in the Marketplace in the future), during development phases such as the Closed Beta you will be able to receive Ravenpacks and test Ravencards (testing purposes) by following the newly added Quest line named North Star Quests!</p><blockquote>If you played during the Alpha, you will need to level up to be able to interact with them.</blockquote><p>Each Ravenpack will give you <strong>5</strong> random Ravencards, and each card has <strong>7</strong> possible rarities (<strong>Common</strong>, <strong>Uncommon</strong>, <strong>Grand</strong>, <strong>Rare</strong>, <strong>Arcane</strong>, <strong>Mythic</strong> and <strong>Legendary</strong>) that you can equip into your skills to further customize your build!</p><p><a href="https://ravenquest.io/#lands"><strong>Become a Landowner</strong></a> and start your journey as a Ravencard Collector!</p><h4>🪙 Test Token Generation</h4><p>Nearly all activities in the world of RavenQuest will reward you with Gold, a coin to measure your and the community’s impact in the game’s economy.</p><p>This Gold will be converted into $SBT every 24 hours! To better illustrate, here’s a quick example of how it will work during the Closed Beta:</p><blockquote><em>The total amount of Gold generated in the gameworld in 24 hours was </em><strong><em>10</em></strong><em>.<br>The total amount of Gold </em><strong><em>you</em></strong><em> generated during that period was </em><strong><em>1</em></strong><em>.</em></blockquote><blockquote><em>You were responsible for 10% of the total Gold generated in that period.<br>You will receive 10% of the pool of $SBT designated to that period.</em></blockquote><p>We have just released a new page in the Account Panel that will allow you to check your progress through the Beta:</p><p>👉 <a href="https://ravenquest.io/myaccount/wallet"><strong>RavenQuest Account Panel — Wallet</strong></a></p><p>On the Wallet Page (Beta), you will be able to check your <strong>$SBT balance</strong>, your <strong>Vested Tokens</strong>, as well as the amount of <strong>Gold</strong> converted in the latest swap. As you play RavenQuest and actively participate in the game’s economy, you will witness firsthand how it is truly player-driven!</p><blockquote>During the Beta, we will display information regarding the Test Sunbreak Token, a test Token that is in place primarily for testing purposes. Test SBTs obtained during the Beta will be reset for the Official Release.</blockquote><h4>🌾 Production Tiles &amp; Tradepack Priming</h4><p>YES! You will be able to test the <strong>Production Tiles</strong> and <strong>Tradepack Priming</strong> during the Closed Beta. It’s time for you to discover the true impact of your land in the game’s economy!</p><p>Instead of having giant plots of land in a gameworld filled with empty spaces just to accommodate all these plots (as many games do), we decided to keep the world of RavenQuest much more <strong>dynamic</strong>, <strong>alive</strong> and <strong>dense</strong> — and this is where <strong>Production Tiles</strong> come into play!</p><p>While each size of land have their own and set amount of tiles, the <strong>Production Tiles</strong> is what defines the capability of each tile producing fruits, vegetables, livestock, lumber &amp; more.</p><blockquote>Tiles on Medium Estates, Large Estates, Strongholds and Forts produce higher yield crops and livestock than the predecessors, for example.</blockquote><p>More than that, all Lands will now allow for a set amount of Tradepack Priming <strong>per week</strong>! Understanding how it works is very simple: Priming a Tradepack doubles its Gold yield, so you can earn more $SBT for a lower amount of resources by selling it!</p><blockquote>In-Game: Priming a Tradepack adds a Legendary border (red) to it.</blockquote><p>Check all the Land Perks (Production Tiles &amp; Tradepack Priming) <a href="https://ravenquest.io/#lands"><strong>here</strong></a>.</p><h4>🏡 Land Claiming</h4><p>Yes, it’s time to claim your own plot of land in-game 🤗</p><p>We just enabled Land Claiming on the <a href="https://ravenquest.io/myaccount"><strong>website</strong></a>! If you are a Landowner, you can now go to your Panel and choose the position of your land in-game, whether in Rohna Woods, Sajecho Island, Glaceforde &amp; more!</p><p>Check the <strong>Step by Step</strong> video below to understand how it works and claim your own plot of land for your new adventure within RavenQuest!</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FutoOX7MUE_w%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DutoOX7MUE_w&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FutoOX7MUE_w%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/d952ab836cd040166cbfd8593e31c395/href">https://medium.com/media/d952ab836cd040166cbfd8593e31c395/href</a></iframe><blockquote>This time, claiming a land is a Beta Test for everyone to understand how it works. All the plots will be reset for the Official Release, at which point we will also have land claiming divided into rounds according to Land Sales.</blockquote><blockquote>Due to the Land Claiming process, all lands from Alpha will be reset.</blockquote><p>Now that you have seen all the news regarding the NFT &amp; Blockchain features, how about checking out the major game additions and changes since the Alpha?</p><h4>🆕 <strong>Additions</strong></h4><p>Added Voice Acting to the Tutorial NPCs<br>Added a tax for Crafting ー The tax will be equivalent to 6% of the crafted item’s experience<br>Added creature drops on T4 and T5 recipes ー Weaving, Carpentry and Blacksmithing<br>Added a Massive Map Expansion ー Crowhollow Bog, Zephyr Vale &amp; Hadarak Desert<br>Added the Rangers Company System ー Check the Article <a href="https://medium.com/@ravenquest/community-land-effort-system-79b82200a856"><strong>here</strong></a><br>Added the Effort System ー Check the Article <a href="https://medium.com/@ravenquest/community-land-effort-system-79b82200a856"><strong>here</strong></a><br>Added the New Reputation System — Check the Article <a href="https://medium.com/@ravenquest/the-new-reputation-system-e38e8913913c"><strong>here</strong></a><strong><br></strong>Added a New Attribute (Vitality) — Provides Maximum Health, Health Regeneration, Spell Defense &amp; Weapon Defense<br>Added North Star Quests ー A new set/type of Quests that provide players with straightforward objectives within the game. North Star Quests are designed to guide players towards achieving specific goals in the game<br>Added the new Mentor System ー If you have the highest Level in your party, the system allows you to downscale your Effective Level to match the party member with the 2nd highest level. This enables players to participate in content with their friends without any level difference issues, ensuring that everyone can benefit from the content equally<br>Added the new Waypoint System ー Players can now teleport to different Shrines around the World Map (without Tradepacks), and different Shrines require different levels. Using the Waypoint System costs Silver<br>Added the possibility to sell creature loot to Munk Quartermasters (Rangers Company)<br>Added 1 new Tier to Ships ー Basic Tier obtained through Quests<br>Added 2 new Tiers to Wagons (T2 and T4) ー Basic Tier is now only obtained through Quests</p><h4>🔃 Changes</h4><p>Applied changes to the creature’s strength ー Creatures will now be ~20% stronger<br>Open World Woodcutting ー Open World trees now provide “Natural Log” instead of “Log”<br>The House Gathering speed is now based on the amount of tiles that the crop/animal occupies in the map ー 1 tile occupied = 7s to gather</p><p>Applied changes to Mining:</p><ul><li>Double Ore can happen only three times on the same node</li><li>Experience gained from Mining Nodes has been increased by 20%</li></ul><p>Reduced the amount of EXP gained from Land Gathering and Crafting<br>Now, some of the resources that can be gathered multiple times have a limit of 3 times to be gathered, disappearing after that:</p><ul><li><strong>Farming:</strong><br>Apple, Cotton, Orange, Banana, Acorn and Cherry</li><li><strong>Husbandry:</strong><br>Chicken (S/M), Hare (S/M), Goat (S/M), Sheep (S/M), Cow (S/M)</li></ul><p>Damage over Time and Heal over Time can now trigger critical hits<br>Increased the average price of Tradepacks by ~20%<br>Increased the average price of fishes by ~20%<br>Changed all the Archetypes icons<br>Value Changes for Several Creature Drops Items<br>Gear Scaling Balancement ー Decreased the attributes provided by Equipment and Weapons of higher Tier and Grades. This reduction will affect mostly Equipment from Tiers 5+ and Grade Heroic+<br>Story Quests in the World Map are now shown within 200 tiles of distance, while Dynamic and Environmental Quests appear for players at max of 100 tiles of distance<br>Healing a player in a PvP Battle now adds PvP Status to the healer<br>Creatures killed for Quests are now shared equally for each party member<br>Removed Anchoring from Ships ー Players can now fish without anchoring<br>Changes to Equipment Set Bonuses ー Based on 2/4 pieces of the set:</p><ul><li><strong>Plate:</strong><br>+3/6% Max Health<br>+4/8% Healing Received<br>+5/10% Physical DP</li><li><strong>Leather:</strong><br>+4/8% Crit Chance (Flat Value/Additive)<br>Reduces Stun/Slow Durations by 10/20%</li><li><strong>Cloth:</strong><br>+4/8% Haste (Flat Value/Additive)<br>+5/10% Magic DP</li></ul><h4>Oversupply System</h4><p>Replaced the Crafting Daily Experience Limit with the Oversupply System.</p><blockquote><em>Players will now have an Oversupply base threshold based on its Player Level (10K + 10K per Player Level). Everytime the player gain experience from Crafting, a bar will be filled up based on the experience gained. Every 10% gained experience above the threshold (500% stack limit), the Crafting tax will be increased by additional 2%.</em></blockquote><blockquote><em>Oversupply threshold bar will reduce by 5% (based on base threshold) every 1 hour (it will reduce constantly, but at the rate of 5% per 1 hour). This threshold bar will appear on the Crafting UI once you hit the base threshold (as its when you will start to have your tax increased).</em></blockquote><h4>AP/DP Damage Formulas</h4><blockquote><em>The damage was scaling in a different way than it should, not scaling as proportional as primarily intended. Now the way the damage (dealt or taken) is calculated will be much smoother when adding more AP/DP than it was before.</em></blockquote><p>Applied changes to the AP/DP gained per Level:</p><ul><li><strong>Before:</strong> Lv 1–10 (1 AP/DP), Lv 11–30 (2 AP/DP) and Lv 31+ (3 AP/DP)</li><li><strong>Now: </strong>Every Effective Level now provides 3 AP/DP</li></ul><h4>Softcap System</h4><blockquote><em>After extensive playtesting and considering valuable feedback from players, we made the decision to revamp the current Attributes hardcap system with the main goal to make it much easier to balance and, most importantly, simpler to understand.</em></blockquote><blockquote><a href="https://medium.com/@ravenquest/attributes-softcap-system-a96cc1e2d7ac"><strong><em>Click here</em></strong></a><em> to check out how the new system looks like!</em></blockquote><p><a href="https://ravenquest.io/#lands"><strong>Become a Landowner</strong></a> and start exploring the land ownership benefits on June 27th! <strong>LFGGGGGG </strong>🚀🚀</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=df9c1fc191bf" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Attributes Softcap System]]></title>
            <link>https://medium.com/@ravenquest/attributes-softcap-system-a96cc1e2d7ac?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/a96cc1e2d7ac</guid>
            <category><![CDATA[games]]></category>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[nft]]></category>
            <category><![CDATA[blockchain]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Mon, 26 Jun 2023 16:52:04 GMT</pubDate>
            <atom:updated>2023-06-26T16:52:04.982Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*BDF6HLvXdZILOkcQu2UD9Q.png" /></figure><p>After extensive playtesting and considering valuable feedback from players, we made the decision to revamp the current Attributes hardcap system with the main goal to make it much easier to balance and, most importantly, simpler to understand. Let’s check out how the new system looks like?</p><h4><strong>Simplifying Complexity, Embracing Intuitiveness</strong></h4><p>The old Attributes hardcap, while functional, was definitely counterintuitive. Players often found themselves confused when designing their builds because, at certain points of character progression, item-derived stats could actually weaken a character instead of making them stronger. This took away the sense of progression and the feeling of increased power, which we consider essential to our design philosophy. Thus, we made the important decision to create a brand new and entirely intuitive system.</p><p>In short, we will no longer have a hardcap. Instead, we will be implementing a <strong>softcap system</strong> to manage character power progression. This means that attributes and even stats redistribution will no longer have a limit. The previous limitation mechanic is being replaced by a new multiplicative formula that ensures diminishing returns during the player’s experience in the smoothest way possible.</p><p>For those of you who are more mathematically inclined (or just really hardcore adventurers), here’s the new formula:</p><blockquote><strong><em>SOFTCAP = EFFECTIVE LEVEL * MULTIPLIER<br>MULTIPLIER = 6</em></strong><em> (note that the multiplier’s value may change in the future)</em></blockquote><h4><strong>Even a Limit Needs Limits</strong></h4><p>Another crucial aspect of this change is that the softcap will be applied individually to each of the Secondary Attributes. Let’s use physical prowess as an example for those who enjoy overcoming enemies in the world of Ravendawn: the softcap will not directly influence your AP or Might, but instead, it will be applied to Weapon Power. This aspect distinguishes our new approach from the old hardcap, which affected all Attributes collectively during the process.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*pp0iPLHZ30gAFVN0AUU75w.png" /><figcaption>In-Game Screenshot: Highlighted columns will always display the total amount.</figcaption></figure><p>Now, you may be wondering how diminishing returns will affect character progression. For every 1 Attribute/Stat above the softcap, the extra point’s relevance will be reduced. This reduction will be applied for every additional point exceeding the softcap and will stack based on the number of points added above the cap. It’s important to note that there will also be a limit for the diminishing returns themselves, so <strong>you won’t experience 100% hardcaps anymore</strong>.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*D_dW6FXOER7ACcrxl6OzHg.png" /><figcaption>In-Game Screenshot: Highlighted column will always display the softcap, considering diminishing returns.</figcaption></figure><p>To illustrate, here’s a quick example:</p><blockquote><strong><em>Level = X<br>Softcap = Y<br>Reduction per Point = Z</em></strong></blockquote><blockquote><em>While increasing your stats from 0 to “Y”, its multipliers will act with 100% efficiency. After reaching “Y”, multipliers will start to give diminishing returns, so:</em></blockquote><blockquote><strong><em>Assuming that “Z” = 0.2</em></strong></blockquote><blockquote><strong><em>1 Point Above Y:</em></strong><em> this point’s multipliers will have their efficiency reduced by </em><strong><em>0.2</em></strong><em>.<br></em><strong><em>2 Points Above Y:</em></strong><em> this point’s multipliers will have their efficiency reduced by </em><strong><em>0.4</em></strong><em>.<br></em><strong><em>3 Points Above Y:</em></strong><em> this point’s multipliers will have their efficiency reduced by </em><strong><em>0.6</em></strong><em>.</em></blockquote><blockquote><em>So, these three points will be worth </em><strong><em>(0.8 + 0.6 + 0.4) = 1.8</em></strong><em> when considering their multipliers.</em></blockquote><h4><strong>Sources of Power</strong></h4><p>Lastly, this new approach will consider <strong>every single source of Attributes/Stats</strong> towards the softcap. This means that buffs, rings, trinkets, enchantments, and any other sources of power available in the world of Ravendawn will contribute to the softcap. This ensures balance and provides a smooth progression experience with individualized capping of character parameters.</p><p>Despite the technical nature of this DevBlog, we firmly believe that absolute transparency regarding the changes we make to the game is crucial for the success and longevity of Ravendawn. We sincerely hope that you enjoy the recent changes and that they enhance your overall experience in the upcoming phases.</p><p>We look forward to sharing more updates in the next articles!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=a96cc1e2d7ac" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[The New Reputation System]]></title>
            <link>https://medium.com/@ravenquest/the-new-reputation-system-e38e8913913c?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/e38e8913913c</guid>
            <category><![CDATA[mmorpg]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[nft]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Wed, 21 Jun 2023 17:06:00 GMT</pubDate>
            <atom:updated>2023-06-21T17:06:00.957Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*hCplQ2g_al65CfbFm815gA.png" /></figure><p>Welcome, Adventurer!</p><p>Some of you have already ventured into RavenQuest during the Alpha, and have certainly interacted with NPCs around the world, gaining Reputation based on your answers!</p><p>As we are getting closer and closer to the <strong>Closed Beta</strong>, we are happy to share the new Reputation System that is coming to RavenQuest! Starting from the <strong>Closed Beta</strong> on June 27th, you will be able to venture out with a much more dynamic Reputation System! Let’s check out the reasons that led us to make changes to this system and how it turned out after the revamp?</p><h4><strong>The Reasons Behind the Reformulation</strong></h4><p>The decision to make an overhaul of the old Reputation System came from two fundamental sources: player feedback and the nature of our core game design beliefs. Setting aside the rigidity of following a specific Reputation path, players felt misguided or frustrated when frequently faced with two significant and sometimes conflicting choices: selecting an advantage for the sake of the lore or for pure character progression.</p><p>Through internal tests and community feedback, we realized that the system was designed in a way that often conflicted with the freedom we always want to promote in the gameplay, whether in terms of narrative or in terms of character customization. In order to maintain both aspects within the Reputation System, we felt that a rework was necessary.</p><p>As you all know, the old design had three different and predetermined paths to be followed (Order, Mercenary and Criminal), where the points gained from interactions throughout the world were divided and had to be spent into the same path to reach higher tiers with progressively better perks.</p><p>The new Reputation system will have a more horizontal perks tree instead of completely dividing the paths, and you will now be able to choose the perks that best suit you while also selecting dialogue options that align with your roleplay style. This is possible due to a <strong>new cumulative score</strong> that combines points from the three existing Reputation paths that are obtained through dialogues and interactions. In short, you will never be prevented from choosing a specific perk just because you didn’t want to follow a specific Reputation path, which fulfills the goal of the reformulation. Let’s check out more details of the new Reputation System?</p><h4><strong>The New Reputation System</strong></h4><figure><img alt="" src="https://cdn-images-1.medium.com/max/792/1*4IeHIUs2sXZxKFnLJ5WjeA.png" /><figcaption>In-Game Screenshot: New Reputation Tree</figcaption></figure><p>The core of the new Reputation System is structured around your <strong>total Reputation points</strong>, which means that the total amount of Reputation points (be it Order, Mercenary or Criminal) obtained during your adventure is what matters at the end of the day. These points will be used not only to purchase the desired perks but also to enable interactions with several NPCs scattered throughout the world that grant various benefits, such as the acquisition of land deeds to claim your plot of land in the world of Ravendawn and powerful enchantments to boast your combat prowess.</p><p>Yes, Reputation NPCs will not be locked into specific Reputation paths anymore: the interactions will be available as soon as the player reaches a certain total amount of Reputation points obtained through their journey.</p><p>To improve the overall gaming experience in different areas of the game, such as combat, economy, movement, crafting and more, perks will now be divided into 7 different tiers. You will be able to spend your Reputation points on the first level, and in order to choose a higher-level perk, you will need to <strong>proportionally</strong> have at least one perk at the previous tier.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Yyj2JasLNMP6s4ImbGRtkw.png" /><figcaption>In-Game Screenshot: New Reputation Tree with Active Perks</figcaption></figure><p>For example: In order to choose <strong>1 </strong>perk at <strong>Tier</strong> <strong>5</strong> (Reputation Tree), you must have at least <strong>1 Tier 4</strong> perk. To choose <strong>3 Tier 5</strong> perks, you must have at least <strong>3 Tier 4</strong> perks. To choose <strong>3 Tier 4</strong> perks, you must have at least <strong>3 Tier 3</strong> perks, and so on.</p><p>Now… We know you must be wondering what the difference will be between choosing different dialogue options and whether the different Reputation paths will still have any impact within the game. And of course that we’ll make sure that you will still be able to become an orderly knight, a known mercenary or a ruthless criminal in the world of RavenQuest. We are preparing some cool features for the near future to keep the roleplay alive and to give a new and meaningful purpose to your alignment choices without taking the freedom of character building that our team strives so much to sustain from the very beginning!</p><p>Reputation will still be rewarded upon completing Story Quests and engaging in dialogues with NPCs around the world. However, we will also have a completely new source of Reputation points for those who are natural explorers, but we will have that as a surprise for the upcoming articles…</p><p>We are feeling very confident with these last game design choices that we made, mainly because they were taken having player feedback as one of its solid bases. We look forward to the upcoming Closed Beta to see how many new ways of building a character our community will come up with!</p><blockquote>If you played the Alpha and you are wondering if your Reputation level will be reset, don’t worry: no progress has been lost or reset.</blockquote><blockquote>With the revamp, the Achievements and the progression in-game were adapted and recalculated based on how much Reputation you had at the end of Alpha.</blockquote><p>👑<a href="https://ravenquest.io/#lands"><strong> Become a Landowner</strong></a> and start exploring the new Reputation System and its new perks on <strong>June 27th</strong>!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=e38e8913913c" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Community Land & Effort System]]></title>
            <link>https://medium.com/@ravenquest/community-land-effort-system-79b82200a856?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/79b82200a856</guid>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[mmorpg]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[nft]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Thu, 15 Jun 2023 18:11:51 GMT</pubDate>
            <atom:updated>2023-06-15T19:04:00.414Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ya0AYj9J9v1dBU7iwrEG7w.png" /></figure><p>While many Blokchain-based games require a monetary investment to start playing, RavenQuest is and forever will be completely <strong>Free to Play</strong>, which means everyone can create a character, play, have fun &amp; earn! Building a strong and large community is essential to a great MMORPG to thrive, and having a completely F2P model is one of our cornerstones to achieving that.</p><p>Landowners have a multitude of <a href="https://ravenquest.io/#lands"><strong>exclusive benefits</strong></a> with their own land, but it’s important that <strong>anyone</strong> feels part of the game’s ecosystem, including non-Landowners — and this where the <strong>Community Land</strong> come into play! While some Adventurers already had contact with it during the Alpha, let’s take a look at what it is and how the new <strong>Effort System</strong> (being added for the Closed Beta) interacts with it?!</p><h4>🌾 Community Land</h4><p>The <strong>Community Land</strong> is an instanced plot of land located in Ravencrest that allows for all non-Landowners to enjoy <strong>part</strong> of the benefits of land ownership.</p><p>In the Community Land, you will be able to engage in activities related to Farming, allowing you to plant your own crop, grow your own animals and collect resources from it. This also makes it possible for non-Landowners to contribute with <a href="https://whitepaper.ravenquest.io/economy/economy-cycles"><strong>RavenQuest’s economy cycles</strong></a>.</p><p><em>The Community Land starts with 16 tiles and can be upgraded up to 49 tiles as the player progresses in the game. Differently from individual land, Community Land doesn’t allow for house construction, nor does it have benefits like Rooms, Production Tiles, Tradepack Priming and Workers.</em></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*wXXsgN-HEYm4wvSb3BOnGw.png" /><figcaption>In-Game Screenshot: Community Land</figcaption></figure><p>To maintain a land of prosperity with a fair, well balanced and <strong>enjoyable gameplay experience</strong>, we are excited to introduce the <strong>Effort System</strong> for RavenQuest, a new feature that will allow for non-Landowners to progress and continue to use the Community Land as they gain experience, without imposing other limitations to the gameplay.</p><h4>💪 Hard Work Always Pay Off</h4><p><strong>Effort</strong> is an in-game resource that will be required alongside the usual ones when undertaking any activity on Community Land. Acquiring Effort is simple: you will be rewarded <strong>Effort Points</strong> for activities you would normally engage in, such as defeating creatures, completing Quests, Open-World Gathering, Fishing, among others. every activity undertaken while exploring the world of RavenQuest will award you with Effort Points, making it a relatively <em>effortless</em> process!</p><p>The rule for how much Effort you earn while adventuring is quite simple: for every <strong>100 Experience Points</strong> gained from the many possible activities available throughout the game, you’ll be awarded <strong>1 Effort Point</strong>.</p><p>The amount of Effort required to take Community Land activities is also meant to be fair, varying from 1 (Potatoes) to 900 (Medium Cow Pen) Points. This means that if you are a dedicated player engaged in partaking in activities to evolve your character, your Community Land will always keep up with this growth! In the image below, you can see where the Effort Points required (symbolized with 💪) are displayed in the interface!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*gdEJQUBaShgiFZTmtMr5kw.png" /><figcaption>In-Game Screenshot: House Editor @ Community Land</figcaption></figure><p>There will also be a limit as to how much Effort a single character can have at any given time. Starting with <strong>400</strong> Points, the Effort cap will grow by an additional 400 points each time players unlock more space in their Community Land (Level 15, 25, and 35), to a total limit of <strong>1600 </strong>Points!</p><p>Effort costs that will be charged alongside the usual Silver fees will always be displayed to players and, at least for the time being, Effort will be charged only on Community Land actions. Individual house Lands and their activities will not be involved.</p><p>Gear up, Adventurer… The Closed Beta is coming!</p><p>👑 <a href="https://medium.com/@ravenquest/closed-beta-land-sale-d81cc86258a3"><strong>Become a Landowner</strong></a> and play on June 27th!</p><p>🧙 <a href="https://discord.gg/fpMa67mWYH"><strong>Join our Discord</strong></a> to stay always up to date about news!</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=79b82200a856" width="1" height="1" alt="">]]></content:encoded>
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            <title><![CDATA[Closed Beta Land Sale]]></title>
            <link>https://medium.com/@ravenquest/closed-beta-land-sale-d81cc86258a3?source=rss-61cc6403cd83------2</link>
            <guid isPermaLink="false">https://medium.com/p/d81cc86258a3</guid>
            <category><![CDATA[ravenquest]]></category>
            <category><![CDATA[games]]></category>
            <category><![CDATA[blockchain]]></category>
            <category><![CDATA[nft]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[RavenQuest]]></dc:creator>
            <pubDate>Fri, 02 Jun 2023 18:09:24 GMT</pubDate>
            <atom:updated>2023-06-17T17:15:54.014Z</atom:updated>
            <content:encoded><![CDATA[<iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F5D45ZOst7P4&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D5D45ZOst7P4&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2F5D45ZOst7P4%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/8fe938542e0db893978d967774e4c73e/href">https://medium.com/media/8fe938542e0db893978d967774e4c73e/href</a></iframe><p>Our Adventurers have spoken. A <a href="https://ravenquest.io/#lands"><strong>Closed Beta Land Sale</strong></a> is on the way! 🤗</p><p>RavenQuest’s <strong>Closed Beta</strong> will be released on <strong>June 27th</strong>, and every Landowner will be able to Play and Earn on RavenQuest!</p><p>We have created a guide for you to know everything about the upcoming Sale and also to prepare yourself to become a Landowner or expand your land claim! Let’s check it out?!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*SqRX40L6Vjpu6OVWAuBsPQ.png" /><figcaption>Closed Beta Land Sale Information</figcaption></figure><h4>🏰 Pre-Sale – 30% Discount</h4><p>📅 From <strong>June 24th</strong> (9:00am Pacific Time) to <strong>June 27th</strong> (9:00am Pacific Time).</p><p>The Pre-Sale is intended for those who are here before the release of the Closed Beta, and will last only <strong>72 hours</strong>, but at a higher discount!</p><p><strong>This is the last time land will be at 30% discount</strong>, and it’s the perfect opportunity for you to expand your land claim or to become a Landowner at the lowest price possible!</p><h4>🏰 Round 4 – 20% Discount</h4><p>📅 From <strong>June 27th</strong> (10:00am Pacific Time) to <strong>July 11st</strong> (10:00am Pacific Time).</p><p>Want to play the game before becoming a Landowner?! Round 2 will be open for everyone during the Closed Beta, so you will be able to play it, have fun and become a Landowner during your journey! However, this will be at a <strong>20% discount</strong> instead of 30%!</p><p><em>During both Rounds, you will be able to purchase as many land as you want. Currently, Landowners can claim up to 5 Lands at a time in-game.</em></p><p>Don’t miss this opportunity! Become a Landowner and start exploring the benefits of the Land Ownership in the Closed Beta! 🧙</p><h4>👑 Benefits of being a Landowner in the Closed Beta</h4><p>To reward our loyal Landowners for supporting RavenQuest at an early stage like the Closed Beta, we’ve carefully created <strong>in-game achievements</strong> for you to unlock while you have fun playing the game (leveling up, raising your first Moa &amp; much more) during the testing phases!</p><p>These achievements (available on the <a href="https://ravenquest.io/myaccount"><strong>Account Panel</strong></a>) will reward you with <strong>$SBT</strong> based on the size of your land, so playing the game and unlocking them is what will define how much you get!</p><p>Landowners can also get <strong>2x Earning Bonus</strong> for these achievements if they have at least 1 friend that buys land using their <a href="https://ravenquest.io/clans"><strong>Clan’s invite</strong></a>! With that, you will be able to double the amount of $SBT you receive from achievements, leading up to <strong>150%</strong> of the the value of your land!</p><p><em>$SBT earned through achievements have a 2mo cliff + 20mo vesting after IDO.</em></p><p>In addition to that, as a Landowner you will also be able to experience the land claiming process in our website, which will be available before the CB. It’s the perfect opportunity to learn how it will look like at the Release!</p><h4>🚀 Road to Land Sale</h4><p>Gear up, Adventurer! It’s time to prepare yourself for the Land Sale!</p><p>To be eligible to participate in the Land Sale, please make sure to fill the <a href="https://ravenquest.io/myaccount"><strong>Land Sale Application</strong></a> in our website so we can approve the wallet you will use to get your Land! It’s a quick and essential first step to get your land.</p><p>Not sure yet which land to get? Check all the details about them <a href="https://ravenquest.io/#lands"><strong>here</strong></a>!</p><p>💻 <em>Land Sale will use </em><strong><em>Polygon</em></strong><em> as the chain and </em><strong><em>USDC</em></strong><em> as the currency. If you are using a crypto wallet, make sure to have the Polygon Mainnet adfded to it. The transactions fees on Polygon uses </em><strong><em>MATIC</em></strong><em>, but RavenQuest will enable a </em><strong><em>MATIC faucet</em></strong><em> for everyone to get it before the Land Sale starts.</em></p><p>In addition to filling the Land Sale Application, <a href="https://ravenquest.io/land-sale-check-geoblock"><strong>check you IP</strong></a> and confirm if you can participate in the upcoming Land Sales based on your Geolocation!</p><p>If you are new to Crypto or want to know how the Land Sale process looks like, please check the guides below:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F1ptLK_uYbI0&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D1ptLK_uYbI0&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2F1ptLK_uYbI0%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/bd112d89c63a27a5cacf2dba2280785b/href">https://medium.com/media/bd112d89c63a27a5cacf2dba2280785b/href</a></iframe><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FK2glIuXwI8I&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DK2glIuXwI8I&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2FK2glIuXwI8I%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/86c01267ff0663d607c40f61ff6eb64c/href">https://medium.com/media/86c01267ff0663d607c40f61ff6eb64c/href</a></iframe><p>In addition to that, for those Adventurers who are new to Crypto and don’t quite understand how to get <strong>USDC</strong>, you can also quickly register on <strong>Venly</strong> and use a credit card to prepare yourself for the Land Sale! Check below:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F2cdxqZQnASw%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D2cdxqZQnASw&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F2cdxqZQnASw%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/5d4a4d93fd1b96dc17870d18af4fe278/href">https://medium.com/media/5d4a4d93fd1b96dc17870d18af4fe278/href</a></iframe><p>More detailed information and reminders will be announced during the upcoming weeks until the Land Sale and the Closed Beta.</p><p><a href="https://discord.gg/fpMa67mWYH"><strong>Join our Discord</strong></a> to stay always up to date on the news!</p><p><a href="https://zealy.io/c/ravenquest/"><strong>Join us on Zealy</strong></a> and get exclusive rewards through fun interactions!<br><em>Zealy Secret Password:</em> #RQLandSale</p><p>See you all in-game soon! 👋</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=d81cc86258a3" width="1" height="1" alt="">]]></content:encoded>
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