<?xml version="1.0"?>
<rss version="2.0"><channel><title>Latest Files</title><link>https://multiplayerforums.com/files/</link><description>Latest Files</description><language>en</language><item><title><![CDATA[C&C Frostbite]]></title><link>https://multiplayerforums.com/files/file/2561-cc-frostbite/</link><description><![CDATA[<p>
	This is a re-upload and may not have the most recent version available, original download page can be found at <a href="https://renewars.cc/map/frostbite/" rel="external nofollow">https://renewars.cc/map/frostbite/</a>
</p>

<p>
	Design by moby2222 &amp; implementation into Renegade by Unstoppable.
</p>

<p>
	 
</p>

<p>
	Small-medium flying map with tunnels on each side of both refineries connecting to the bridge in the middle and balconies. A small hole is located next to each refinery (near their ramp) for faster Tiberium field access. Holes located behind each refinery provide access to push the enemy out of their base. Flying ravens in the sky. The seethrough area in the middle does not allow shooting through.
</p>
]]></description><guid isPermaLink="false">2561</guid><pubDate>Thu, 23 Apr 2026 18:38:46 +0000</pubDate></item><item><title>Renegade Unleashed 5.0 .mix Collection for DEDICATED SERVERS</title><link>https://multiplayerforums.com/files/file/2560-renegade-unleashed-50-mix-collection-for-dedicated-servers/</link><description><![CDATA[<p>
	<strong><span style="font-size:20px;">Introducing 5.0 Renegade Unleashed .mix maps for SERVERS.</span></strong><br />
	<strong><u>This is the server package for Renegade Unleashed, for anyone wanting to include any of the mod maps in their server's rotation.</u></strong> There's a .mix for each map, the UnleashedAssets.mix, and UnleashedUpdate.mix contains all the mod files the maps share to avoid re-downloading similar files &amp; making it easier to manage. There are example config files and a da_unleashed.ini for config as well.<br />
	 
</p>

<p>
	<strong><span style="font-size:18px;">What is Unleashed?</span></strong><br />
	Unleashed is a Renegade that seeks to still feel at a bit renegade but more variety and MORE BULLSHIT. It still retains all of the normal units. A lot of the normal units have been adjusted, but with the intent of making them more viable and/or less frustrating. So a lot more buffs to units that do not see a lot of use, rather than nerfing already strong ones. I decided to make a video of me yapping about it for almost 20 minutes.<br />
	 
</p>

<p>
	<strong>Vanilla Unit Changes</strong><br />
	<a href="https://www.youtube.com/watch?v=HVCgP350BRk" rel="external nofollow">https://www.youtube.com/watch?v=HVCgP350BRk</a><br />
	 
</p>

<p>
	<strong><span style="font-size:18px;">Then the New Units...</span></strong><br />
	Unleashed makes use of both the equipment page, and the extras pages. There's... a lot to cover so rather than making a wall of text I'm going to just showcase them via a video(... that's 45+ mins). If you don't want to watch that included in the screenshots are PT pages showing most of the units. Here's the video.<br />
	 
</p>

<p>
	<strong>Unleashed New Units</strong><br />
	<a href="https://www.youtube.com/watch?v=pncf9R5y2lI" rel="external nofollow">https://www.youtube.com/watch?v=pncf9R5y2lI</a>
</p>

<p>
	<br />
	What Changed from 4.96-&gt;5.00?<br />
	A LOT. Included in the server zip is a full changelog, but it's like 350+ lines of RAW WALL OF TEXT. So I'm not going to include it here. Check the Changelog.txt if you want to.
</p>

<p>
	If you need any help feel free to reach out to me. The best place to reach me is on discord @ deathproxy.
</p>

<p>
	Enjoy!
</p>
]]></description><guid isPermaLink="false">2560</guid><pubDate>Mon, 09 Mar 2026 17:40:12 +0000</pubDate></item><item><title>Unleashed 5.0 Client .PKG File for Clients/Players</title><link>https://multiplayerforums.com/files/file/2559-unleashed-50-client-pkg-file-for-clientsplayers/</link><description><![CDATA[<p>
	<strong><span style="font-size:22px;">Introducing version 5.0 of Renegade Unleashed.</span></strong><br />
	To my surprise, it's been nearly two years since I last posted an update since 4.96. Since then quite has been changed, and a lot was polished. The mod is in a much better spot then it was then and I'm much happier with it now. <br />
	 
</p>

<p>
	<u><strong>This is the client .PKG version of Unleashed 5.0. This is for clients/players who just want to try the mod on their own in a lan or such.</strong></u> Everything is in a .pkg that you can just drop in your renegade data folder and select it in-game.For dedicated servers. Look for the server package. (Tiberian Technologies Rev 9000+ required <a href="https://www.tiberiantechnologies.org/Downloads)" rel="external nofollow">https://www.tiberiantechnologies.org/Downloads)</a><br />
	 
</p>

<p>
	<strong><span style="font-size:18px;">What is Unleashed?</span></strong><br />
	Unleashed is a Renegade that seeks to still feel at a bit renegade but more variety and MORE BULLSHIT. It still retains all of the normal units. A lot of the normal units have been adjusted, but with the intent of making them more viable and/or less frustrating. So a lot more buffs to units that do not see a lot of use, rather than nerfing already strong ones. I decided to make a video of me yapping about it for almost 20 minutes. The mod .pkg comes with 10 maps. Some are modified a little, some are modified a lot.<br />
	 
</p>

<p>
	<strong><span style="font-size:18px;">Vanilla Unit Changes</span></strong><br />
	<a href="https://www.youtube.com/watch?v=HVCgP350BRk" rel="external nofollow">https://www.youtube.com/watch?v=HVCgP350BRk</a><br />
	 
</p>

<p>
	<strong><span style="font-size:18px;">Then the New Units...</span></strong><br />
	Unleashed makes use of both the equipment page, and the extras pages. There's... a lot to cover so rather than making a wall of text I'm going to just showcase them via a video(... that's 45+ mins).Here's the video.<br />
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Unleashed New Units</strong></span><br />
	<a href="https://www.youtube.com/watch?v=pncf9R5y2lI" rel="external nofollow">https://www.youtube.com/watch?v=pncf9R5y2lI</a>
</p>

<p>
	<br />
	<strong>What Changed from 4.96-&gt;5.00?</strong><br />
	A LOT. Included in the client zip is a full changelog, but it's like 350+ lines of RAW WALL OF TEXT. So I'm not going to include it here. Check the Changelog.txt if you want to.
</p>

<p>
	Feel free to throw me any feedback, let me know what you think, or if you have any questions. The best place to reach me is on discord @ deathproxy.
</p>

<p>
	Enjoy!
</p>
]]></description><guid isPermaLink="false">2559</guid><pubDate>Sun, 08 Mar 2026 22:40:15 +0000</pubDate></item><item><title>Level Edit Folder for Renegade Unleashed 5.0</title><link>https://multiplayerforums.com/files/file/2558-level-edit-folder-for-renegade-unleashed-50/</link><description><![CDATA[<p>
	This is the mod folder I use myself to work on the Unleashed mod. As far as I'm concerned you're free to do with it what you please. If you're using any assets from the mod you might want to consider it's original source. It is most likely released for public use anyways, but if you're not sure feel free to ask me I MIGHT know the source. 
</p>

<p>
	Reach me on discord @ deathproxy for any questions.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">2558</guid><pubDate>Sun, 08 Mar 2026 03:51:29 +0000</pubDate></item><item><title><![CDATA[C&C_Streets.mix]]></title><link>https://multiplayerforums.com/files/file/2557-cc_streetsmix/</link><description><![CDATA[<p>
	An urban city setting for C&amp;C Renegade.
</p>

<p>
	GDI buildings:
</p>

<p>
	-Advanced Guard Tower
</p>

<p>
	-Construction Yard
</p>

<p>
	-Power Plant
</p>

<p>
	-Refinery
</p>

<p>
	-Barracks
</p>

<p>
	-Weapons Factory
</p>

<p>
	 
</p>

<p>
	Nod buildings:
</p>

<p>
	-Obelisk
</p>

<p>
	-Construction Yard
</p>

<p>
	-Power Plant
</p>

<p>
	-Refinery
</p>

<p>
	-Hand of Nod
</p>

<p>
	-Airstrip
</p>

<p>
	 
</p>

<p>
	Credits: <br />
	Forithow for creating the model of the map.<br />
	Aircraftkiller lamp models + construction yard interior<br />
	Blazn58's Roleplay2 buildings<br />
	Special thanks: Mortalc13 (demonicxtc13) for fixing conyard and adding VIS painstakingly everywhere and general optimisation for the whole map. Also fixing issues where map crashes.
</p>

<p>
	 
</p>

<p>
	Vehicle drop off coordinates:
</p>

<p>
	NOD - X: 217, Y: 25, Z: 0.5, Facing: 0<br />
	GDI - X: -198, Y: -25, Z: 0.5, Facing: 180
</p>
]]></description><guid isPermaLink="false">2557</guid><pubDate>Wed, 25 Feb 2026 10:28:38 +0000</pubDate></item><item><title>Fixed Male GMax Scene</title><link>https://multiplayerforums.com/files/file/2556-fixed-male-gmax-scene/</link><description><![CDATA[<p>
	The left hand bone's pivot was rotated on the X axis by 90 degrees causing animation errors in game, I rotated it to match the pivots of the other left arm bones. Male.gmax and Male.w3d are the original files published with RenegadePublicTools, Male_Fixed.gmax and c_ag_havoc.w3d are the fixed files.
</p>
]]></description><guid isPermaLink="false">2556</guid><pubDate>Fri, 03 Jan 2025 23:45:46 +0000</pubDate></item><item><title>Realistic timed c4, non cheating MF, HD</title><link>https://multiplayerforums.com/files/file/2555-realistic-timed-c4-non-cheating-mf-hd/</link><description><![CDATA[<p>
	The white tape is adhesive tape.<br />
	<br />
	replaces the timed c4.<br />
	put this single file in ur data folder, witch is inside Renegade folder.
</p>
]]></description><guid isPermaLink="false">2555</guid><pubDate>Tue, 17 Dec 2024 03:24:41 +0000</pubDate></item><item><title><![CDATA[C&C_Platforms_i1]]></title><link>https://multiplayerforums.com/files/file/2554-cc_platforms_i1/</link><description><![CDATA[<p>
	This is the current most up to date version of Platforms.
</p>

<p>
	 
</p>

<p>
	Given a fresh coat of paint with mostly HD textures (though this might be a bad idea).
</p>

<p>
	Additional sounds and visuals for teleporters. including intruder alerts if hostiles use them.
</p>

<p>
	Updated information zones to help people figure out some of the nuances more quickly.
</p>

<p>
	Updated flying too low with a text and audio warning to better give forewarning of being imminently killed.
</p>

<p>
	Disabled underground beacon placement.
</p>

<p>
	Insane turrets / guard towers removed. Nod given normal turrets.
</p>

<p>
	Both factions have strong automated AA turrets.
</p>

<p>
	Both factions buildings auto repair VIA repair pad. Repair pad also controls shielded areas under each platform pad.
</p>

<p>
	All splash explosion radii reduced by 33%
</p>
]]></description><guid isPermaLink="false">2554</guid><pubDate>Sun, 03 Nov 2024 22:54:08 +0000</pubDate></item><item><title><![CDATA[how to make your Command & Conquer look good in RetroArch.]]></title><link>https://multiplayerforums.com/files/file/2504-how-to-make-your-command-conquer-look-good-in-retroarch/</link><description><![CDATA[<p>
	Old icons are replace with newer and better looking icons on the RetroArch application for your C&amp;C experience . The Boxart for command and conquer are included.
</p>
]]></description><guid isPermaLink="false">2504</guid><pubDate>Thu, 12 Sep 2024 02:04:46 +0000</pubDate></item><item><title><![CDATA[C&C_IslandsStorm_Unlv2]]></title><link>https://multiplayerforums.com/files/file/2503-cc_islandsstorm_unlv2/</link><description><![CDATA[<p>
	A new stormy nighttime variant of Islands with some map changes and a .mix stand-alone variant of my Unleashed Preset.<br />
	<br />
	<u><strong>The Map</strong></u><br />
	Here's a list of changes made from default Islands.
</p>

<p>
	 
</p>

<ul>
	<li>
		The weather is the most obvious change. It's a stormy dark nighttime, with a very heavy rain.
	</li>
	<li>
		Many of the terrain textures have been changed, just to make the map feel a little different.
	</li>
	<li>
		Natural Rock/Mountain formations that block base to base and some other paths to hitting building. To hit the enemy base with a vehicle you will need to be at least most of the way through the water crossing in the middle of the map.
	</li>
	<li>
		The middle area in the where you cross the water with vehicles that normally isn't accessible, is now accessible as a small infantry only area. This now also includes the flag pedestal, where Kane/Locke can deploy their team's flag.
	</li>
	<li>
		The GDI Entrance now has a small barrier to give GDI some small relief at the base entrance. Will provide vehicles/repairers a little cover.
	</li>
	<li>
		The gaps on the side supports in the tunnel have been filled in.(Credit Mortalc13).<br />
		 
	</li>
</ul>

<p>
	<u><strong>The Unleashed Preset</strong></u><br />
	The Unleashed preset is a set of changes from my Unleashed Mod, whose primary goal is to add more variety to the game. The preset was converted to a temps preset for standalone .mix maps, but remains mostly the same. However, it has been updated quite a lot with a lot of changes since my Unleashed 4.6 Release. There's... really to much to cover every change. I will list some the highlights and big changes though. Additionally, there are some hud screenshots provided at the bottom so you can see most of the new units and their prices.
</p>

<p>
	 
</p>

<ul>
	<li>
		Many new alternate fire modes for both old and new units. So left click for default fire, right click for alternate fire. Ex: Volt Auto Rifle having a 2nd "overcharge" fire that gives a damage boost at the cost of 3 ammo per shot.
	</li>
	<li>
		Many standard renegade units have been adjusted or buffed slightly to make them more desirable and usable. This may be something as simple as a health/armor buff, an alternate fire mode, or a small damage boost.
	</li>
	<li>
		23~ New Infantry Units(including alternate variations of some units). Also, some new skin variants of some existing units.
	</li>
	<li>
		30~ New Vehicle Units. This includes completely new units, variants like the option to get an MRLS with a rotating turret, medium tank/mammoth tank variants, light tank variant, and more.
	</li>
	<li>
		Functioning player harvesters that you can buy, and harvest credits with.
	</li>
	<li>
		An equipment menu with a few options on it.
	</li>
	<li>
		A new "Tiberium Strike" beacon. This functions as a large radius anti-infantry beacon. Has a much larger radius than a nuke or ion but only really kills infantry.
	</li>
	<li>
		Many various improvements such as making use of Mortalc13's better and fixed weapons. So higher quality third person, back, and power-up models for weapons. Additionally, Proximity C4 will no longer 100% sink into the roof and will now stick the bottom out the c4 out a little.
	</li>
	<li>
		... and more
	</li>
</ul>

<p>
	 
</p>
]]></description><guid isPermaLink="false">2503</guid><pubDate>Fri, 16 Aug 2024 09:51:04 +0000</pubDate></item></channel></rss>
