Independent Game Studio

Crafting worlds worth getting lost in.

Join us as we build action-driven, character-packed indie games with depth, surprises, and a whole lot of pixel charm.

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Games

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From rough-and-ready prototypes to long-term passion projects, these are the worlds currently in the Nye Digital Games orbit.

Top-Down Adventure
Game Cover
Zelda: A Tribute
Released

Take a quest through the original NES game The Legend of Zelda, just with togglable graphics, a continuous overworld, and updated translations.

Casual - Puzzle
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Word Search Anthology
Released

Word Search Anthology is a small, focused puzzle game made to be clear, calming, and respectful of your time. Pay once, play at your own pace, and enjoy a growing collection of word puzzle themes.

Action - RPG
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Simon’s Tribute | A Castlevania II: Remake
In Development

Simon’s Tribute is a modern, respectful remake of Castlevania II: Simon’s Quest. It’s a tribute that aims to feel familiar, but cleaner, more intentional, and more playable, with a few new surprises.

Simulation - Humor
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Mayor Mayhem Manager
Released

A sensible mayor would avoid mayhem. Thankfully, that's not you! Be the Mayor of a town that is in one constant absurd crisis after another.

Devlog & Updates

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Progress notes, design rambles, and the occasional bug story that somehow turned into a feature.

Major Update: The Curse Deepens

This update is the biggest push since the playtest went live, and it touches just about every corner of the game. New content, a completely rewritten dialog system, an Options Menu (a real one, with actual options), two new areas, a Hydra that tried very hard to eat me while I was coding it, and approximately one thousand small fixes that individually nobody will notice but collectively make the game feel like a game instead of a collection of hopeful suggestions.

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Your Game Is Broken (And You Don't Even Know It) - Video

Your game has a bug you didn't write and can't see in the console. It's not in your code. It's in your assumptions about who's playing, how they see, how they hear, and how they interact with what you built. Most developers never question those assumptions. Most games ship with them intact.

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Parallel Processing (Sort Of)

Two things are happening right now, and I want to make sure neither of them gets lost in the noise. The Big Video Is Almost Done and Simon's Tribute Is Approaching Playtest. Want to know more?

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