Take a quest through the original NES game The Legend of Zelda, just with togglable graphics, a continuous overworld, and updated translations.
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From rough-and-ready prototypes to long-term passion projects, these are the worlds currently in the Nye Digital Games orbit.
Take a quest through the original NES game The Legend of Zelda, just with togglable graphics, a continuous overworld, and updated translations.
Word Search Anthology is a small, focused puzzle game made to be clear, calming, and respectful of your time. Pay once, play at your own pace, and enjoy a growing collection of word puzzle themes.
Simon’s Tribute is a modern, respectful remake of Castlevania II: Simon’s Quest. It’s a tribute that aims to feel familiar, but cleaner, more intentional, and more playable, with a few new surprises.
A sensible mayor would avoid mayhem. Thankfully, that's not you! Be the Mayor of a town that is in one constant absurd crisis after another.
Progress notes, design rambles, and the occasional bug story that somehow turned into a feature.
This update is the biggest push since the playtest went live, and it touches just about every corner of the game. New content, a completely rewritten dialog system, an Options Menu (a real one, with actual options), two new areas, a Hydra that tried very hard to eat me while I was coding it, and approximately one thousand small fixes that individually nobody will notice but collectively make the game feel like a game instead of a collection of hopeful suggestions.
Read post →Your game has a bug you didn't write and can't see in the console. It's not in your code. It's in your assumptions about who's playing, how they see, how they hear, and how they interact with what you built. Most developers never question those assumptions. Most games ship with them intact.
Read post →Two things are happening right now, and I want to make sure neither of them gets lost in the noise. The Big Video Is Almost Done and Simon's Tribute Is Approaching Playtest. Want to know more?
Read post →Get notified when new builds go live, devlogs drop, and experiments escape the prototype folder.