I crashed due to ending on a dirt block. Thankfully, refreshing the page and then pressing continue fixed the problem. However, this did not end up being the only issue, nor my only crash...
While in the selection process, going to the menu and then continuing lifts the curtain (although the clients behind the curtains is neither today's nor yesterday's clients bizzarely enough). However, the selection process continues as normal.
Also at day 20, clients start having hunger values of 0. At day 86, hunger returns at a level of 2750.
The empty plate also has a few too many spaces (or a tab). The midas hand's unlock condition when stated in 'UNLOCKED UTENSILS' at the end of a run is also effed up. Insectecide doesn't show current bonus. The Golden Gobo Sticker +2 when hovered over after purchase shows +1, although the effect is indeed +2.
Also, HOW MUCH SHAKING DO YOU WANT!? I've shook that cauldron so much. Max explosions of mold, max explosions of slimes plus at least 15 6 eye explosions with the firework explosion. NOTHING! Idk, my completionist brain is just very annoyed. It's not as if I didn't very visibly see the cauldron shake. Some were done in the dry cauldron, some in the basic. I've even done 36 7-eye explosions using the sourdough utensil. That gave less tremors than other previous experiments. There must be something I'm missing, because I assure you that my cauldron be shaking. I shook it so hard, some of my utensils are now floating outside the screen from the intensity. But since it phased through the walls (again, VERY strong shake), it doesn't fall. I shook it so hard it lagged the damn game. It shook so hard that for a frame, the right side reached the midway point of the shop menu. I don't know, I just find it a slight bit frustrating.
Oh wait a minute. Just had to hover over one of the legs. Oops. BTW, maximal shaking came from statue + grenade + firework. Gumball and sourdough generally help buildup speed but not so much help with the firepower.
The Mortar utensil does not handle going to the menu and back very well at all. Every I time I do so, a seemingly random multiplier is given to it.
Dont much know why, but one of my shopping screens contained 6 options, a fuel barrel, a cardboard box, a trash, a sauce packet, another cardboard box , and then another trash. They continued on to the right of the screen. It does seem to occur only when I've gotten past day 20 and I continue after going to the main menu.
And random crashes and heavy stutters. I don't know why they occur. Nor do I have any particular suspicions. Explosions occasionally get some stutters, but I get even heavier ones when seemingly nothing is happening.
Also, after pressed 'next run', the effects of my previous run's utensils were still happening, but they were no longer in the limit, nor in the cauldron. However this was after an 80-day run, so it may simply be that. The extra effects also remained through a crash.
Are you supposed to have duplicates of utensils? I say this because it's only happened once when I opened a 'Kid's Slimes'. I had a duplicate of the parachute, so nothing game breaking, but some utensils seem like a duplicate wouldn't be possible such as leftovers that would leave you at -1 moves at 6 dupes (however unlikely such thing happening would be).
This is not so much a bug as a minor complaint. If you get to Death (the guy), unless you completely crippled yourself the previous day, you WILL defeat him. He simply isn't as hard as any type of boss should be. A casual's worst nightmare is probably the floating skull that cancels explosion points, certainly not Death (the guy).
In the end, I nearly 100% completed it (unlocked every item, and got each in a run, coloring them in the catalogue). The ones I didn't manage to find in a run were the mythicals next in the same row as insecticide in the 'COLLECTION'. This comment was written over the course of 3 days, and I was feeling rather tired of trying to find the last three. There should be a way to heighten rare utensil chances for completion's sake. Twas fun tho. Cool game.

