<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Roll-It Devlog - itch.io</title><link>https://pixelbyte.itch.io/roll-it</link><item><guid>https://pixelbyte.itch.io/roll-it/devlog/650546/a-steam-release-is-just-around-the-corner</guid><title>A Steam Release is just around the corner</title><link>https://pixelbyte.itch.io/roll-it/devlog/650546/a-steam-release-is-just-around-the-corner</link><pubDate>Thu, 14 Dec 2023 17:42:29 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE0MzM5Mzg0LnBuZw==/400x224%23c/BEuGx8.png"/><p>The Steam page for TurnSkull, the evolution of the ideas birthed in &quot;Roll-It&quot;, is now public . Please go check it out and, if you think you may be interest in the game, wish list it. I may also be doi...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/409829/more-ui-fixes-and-player-stuff</guid><title>More UI fixes and player stuff.</title><link>https://pixelbyte.itch.io/roll-it/devlog/409829/more-ui-fixes-and-player-stuff</link><pubDate>Fri, 29 Jul 2022 01:04:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Fixed Title scene to prepare for recoloring - Added menu confirmation dialogs - Animate player when he exits a level...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/409382/slicker-sounds-transitions-and-beating-hearts</guid><title>Slicker sounds, transitions and beating hearts</title><link>https://pixelbyte.itch.io/roll-it/devlog/409382/slicker-sounds-transitions-and-beating-hearts</link><pubDate>Wed, 27 Jul 2022 20:34:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added pulsing hearts Added door close when entering a new level Added player footsteps when exiting a level Improved the soundscape in general Level transitions are much better...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/408846/many-improvements-new-levels</guid><title>Many improvements + new levels</title><link>https://pixelbyte.itch.io/roll-it/devlog/408846/many-improvements-new-levels</link><pubDate>Tue, 26 Jul 2022 14:55:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added 2 new levels Improved creature AI Fixed many level issues Fixed/Improved the game UI...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/406918/yet-more-changesfixes</guid><title>Yet more changes/Fixes</title><link>https://pixelbyte.itch.io/roll-it/devlog/406918/yet-more-changesfixes</link><pubDate>Thu, 21 Jul 2022 17:13:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added some UI juice Rearranged Life/Health/Attack UI for better visibility Fixed some level issues...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/406889/misc-fixesupdates</guid><title>Misc fixes/updates</title><link>https://pixelbyte.itch.io/roll-it/devlog/406889/misc-fixesupdates</link><pubDate>Thu, 21 Jul 2022 15:49:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now using one font style instead of two Fixed some issues with the level status text bar Fixed bug where the user could make the options dialog come up while the status bar was being displayed Do not...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/406567/ui-work</guid><title>UI work</title><link>https://pixelbyte.itch.io/roll-it/devlog/406567/ui-work</link><pubDate>Wed, 20 Jul 2022 19:15:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Improved UI visibility...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/405880/dice-shifting-improvements-and-fixes</guid><title>Dice shifting improvements and fixes</title><link>https://pixelbyte.itch.io/roll-it/devlog/405880/dice-shifting-improvements-and-fixes</link><pubDate>Tue, 19 Jul 2022 00:14:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed the way the dice are shifted during and after combat. You only get one defense die per turn, but after that everything shifts left...</p>]]></description></item><item><guid>https://pixelbyte.itch.io/roll-it/devlog/405486/a-gmtk2022-game-that-just-missed-the-deadline</guid><title>A GMTK2022 game that just missed the deadline</title><link>https://pixelbyte.itch.io/roll-it/devlog/405486/a-gmtk2022-game-that-just-missed-the-deadline</link><pubDate>Mon, 18 Jul 2022 00:48:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk1NDQ1NjkucG5n/400x224%23c/5lz8ue.png"/><p>Messed up my end time and didn&#039;t get it published until after the deadline. That&#039;s good because I found and fixed several issues that would have been game-breaking...</p>]]></description></item></channel></rss>