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Rafael Martín

u/HyperMegaPixel

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Thank you!



Nope, all the levels are handcrafted using an internal editor made specifically for the game.


One of my favorite things about level design is hiding treasures (with a few visual hints 👀)
Image
r/Unity3D

One of my favorite things about level design is hiding treasures (with a few visual hints 👀)
Image
r/IndieDev
One of my favorite things about level design is hiding treasures (with a few visual hints 👀)
media poster

I'm fine tuning it with different heights, speeds and angles until I find what feels best. I intend this to be a fast action that doesn't stop the player's movement. The idea is that if you hold the button down for more than X amount of time an aiming arc will appear where you can throw the projectile with more precision. Thanks a lot for the feedback! <3


Thanks for the feedback! My plan is to have a first action like the one you see in the video if you press the button quickly and a second option if you leave it pressed that activates something very similar to what you have mentioned. :)


I'll do some experiments with that, thanks for the feedback!