The Statistics of Having Fun

Posted in Warcraft Life with tags , , , , , on January 12, 2009 by rogueland

So I realize I had promised to continue forward with the Poisons discussion that I had begun here and was continued on both here and on Raivyne’s blog but I stumbled on a thought this weekend as I was crunching numbers.  Just to reinforce my ADD (ohh, Shiny!), I’m going to follow it.

In WoW, it is infinitely possible to calculate and measure any and all aspects of what is done by our characters within Azeroth.  It has to be; Azeroth is a creation by programmers who have to be able to, eventually, quantify every iota of the world into the ones-and-zeros that keep me gainfully employed.  That said, my first post is a perfect example of how easy it is to debate and argue the specifics of what is best for your character, in this case, Poisons.

Over the weekend, I spent a couple of hours re-running all of the math that led me to use Wound/Deadly poisons in all of my PVE engagements.  I then went on, rather than actually writing the blog about it, to spend another couple hours figuring out my DPS and how I can maximize it to the point where maybe I might actually be a rogue of some circumstance in our fair Duskwood realm. Topping the charts of the raid with my massive amounts of DPS, slaughtering poor Hordies in every battle ground I step into, indeed, single-handedly assasinating Thrall himself.

Pause there.

Is WoW a competition?

Continuing on, look at all of the space on the internet is spent dedicated to making your toon just a little bit faster, miss just a little bit less, do a little bit more damage, fire off one more spell before you’re OOM, the whole nine.  It makes me wonder how many thousands of hours were spent this past weekend trying to run new numbers to make all of that happen.  Millions perhaps?  I don’t know.  For me, however, it boils down to one thing.

I play WoW to have fun.

Sure, I am hyper-competitive and I like winning.  That said, WoW is a game.  I spend most of my life at one of my two careers, or engrossed in my hobby, or living life with my wife and family (not necessarily in that order).  All of that adds up to a lot of work and stress and to be honest, I don’t think I need to add to it by making WoW another place where I have to perfect myself or my dashing young rogue.  Call it a cop-out, call it a poor rationalization for my own incompetence, call it what you will.  I’m playing this game because I need to destress and have fun.  Worrying about whether I’m the best at it seems to be pretty anti-thetical to that goal, n’est-ce que pas?

Please dear reader, don’t think, however that I don’t find a measured quantity of enjoyment in running statistics or calculating DPS over time or all of the other things that go into making our game great. (What self-respecting Geek wouldn’t enjoy pivot-tables of DPS data)  However, from here on out, I refuse to stress over it; I’m going to make sure this blog isn’t a focus on it as well.  Theorycraft is all well and good, but what’s the point if you don’t have any in-game time to actually put it to use.

So, that said I’m going to be implementing a new talent build out tonight: no calculations, no DPS build out sheets, and no Excel; I honestly have no idea how it will do.  I built it for the simple reason that I have found that I enjoy Opening with Cheap shot, getting in a Shiv in followed by a Mutilate, and then closing up with an Eviscerate.

Dare the Black’s New Talent Build

Who knows, maybe tomorrow I’ll decide that I’m curious and want to see what that whole Honor Amongst Thieves build is all about…

The Wide Wide World of Poisons

Posted in Training with tags , , , on January 4, 2009 by rogueland

For the first subject to be covered on RogueLand, I thought that it would be apropos to cover something that I have been giving a great deal of thought of late: Poisons.  Why have I been giving poisons a great deal of thought lately?  It’s yellow, non-armor blocked, damage, so I had better have a damn good grasp on it!  Any other questions, no?  Didn’t think so, let’s kick right off and start looking down the list of the deadly concoctions that we all carry around. (For the calculations, I’ll be using my current paltry 2168 AP for DPS)

Wound poison VII (231+(0.04*AP)DMG):

The beginnings of my interest in poisons was started by a fellow rogue on Duskwood that I PUG’d up with to run Gundrak.  After the instance, he started to pull out his stats and we had a great chat about the fact that the Deadly poison I was using was only going to hit 30% of the time and that I could get much further if I started using Wound poison which is applied 50% of the time.  It makes sense right, if I hit with Wound Poison 7 50% of 100 attacks, doing 318 dmg each, I’ll dole out 15,900 points of poison fun while the 30% chance with Deadly Poison 9 hits for only 14,083.  Yes, I did actually facepalm myself when that rogue made such a blatant and obvious comment to me.  His suggestion replacing the poison on both my weapons was followed through on immediately.

Wound poison also has the useful prevention of 50% of healing to your target, so this vial is a natch choice for me when I’m heading into the battlegrounds.  “Hello there Mr. Clothie. You aren’t going to be healing yourself as I whale on you.”  Of course, this depends on whether or not I’m going down the Warsong path of stun blocking everyone, or just forcing out 10K of damage in under 5 seconds.

Anesthetic Poison II (218-249Dmg):

Of course, our friendly rogue that suggested the wound poison change in my weaponry got me started thinking.  If I can do 15,900 points of non-armor blocked yellow damage in 100 swings with Wound Poison, what can I do with Anesthetic Poison 2 which is still a 50% hit poison but does between 218 and 280 damage while dispeling a rage effect, not to mention causing no additional threat.  Certainly the average damage done is about 60 points less than the Wound Poison giving us a yellow total out at 12,450.  Nothing to scoff at, but not as strong as Wound.  That said, there is certainly something to be said about both the enrage remover and the threat mitigation of this poison. The threat mitigation alone makes it my choice in most instance runs as lately I’ve been running with a Feral Druid tanking and a DK off-tank.  Just in Oculus yesterday this helped me from pulling aggro away from the off-tank as we went up against Mage-Lord Urom’s bunches of beasts (and before you ask, yea, that was a 20G repair bill…).

Instant Poison IX (300+(0.10*AP)DMG):

Of course, the previous two poisons, while fantastic for the fact they hit 50% of the time, don’t bring the raw power that Instant Poison brings.  Certainly, the 300+(0.10*AP) points of damage that Instant Poison 9 does is far superior to both of the above, but we also have to take into consideration that it only hits 20% of the time, which gives it a piss-poor total of 10,336 points of damage in our 100 swing example.

Were it just that, you would never find this poison on me, but as a hemo rogue, I am constantly using my Shiv ability, which instantly hits with the poison on my off-hand.  To carry our 100 swing example further, 100 Shivs with Instant Poison 9 brings out 51,680 points of non-armor blocked damage, and yes, that’s for the win.  That means Instant Poison gets my seal of approval for off-hand application pretty much every where I go.

Keep in mind, however, that this is only for you rogues out there that are using Shiv as constantly as I am.  Moving forward, I’ve been thinking about playing around with a mutilate respec which is going to mean my instant poison will be staying at home.

Deadly Poison IX (296+(.08*AP)DMG):

I can only see 1 possible use of this and that is for those of you out there that are regularly using the Envenom ability and just to show what a nonsensical path to go down that is, let’s run some more numbers.  Deadly Poison 9 will hit30% of the time meaning in the 100 swing example, Deadly Poison 9 will knock your foes down for 9,389 points of damage (of course, that’s dole’d out to the mob who is CURRENTLY POUNDING ON YOU over 12 seconds.  Personally, I have never much cared for standing around and getting pounded on by mobs) and with 30 hits, you’ll get 6 full Envenoms kicked off to add 6(740+(2168(AP)*.35)) or 8,993 extra points of damage, but because you’re consuming those points of deadly poison, you’re also losing damage as that poison clicks through the 12 second damage period it needs.  That means, that if you kick off your Envenom with 5 points of Deadly Poison cooking on your mob at 6 seconds into its delivery period as it attempts to deliver 2,347 points of damage, you would be throwing away 1,173 points of damage.  Yes, the 1,499 points of damage that Envenom is going to be doing instantly is more, but it sure hurts to have to use 35 energy to try and get another 300 points of damage.  Isn’t that why we have Hemo?

Mind-numbing Poison:

And last but not least, we have this little gem of a poison which is about as target specific as it can be.  This one comes with a very simple definition: To be used only when in an instance or raid where you need to be controling casters more.  Certainly, very useful to help you get your kick and gouges cycling properly against mass casters when you are increasing their cast time by 60%.

And so my dear reader, we have come to the end of my first RogueLand blog post.  I certainly hope you have enjoyed it and it has made you think a little bit more about poisons.  The fact that they are not blocked by armor makes them one of the most useful tools we in the shadows have against those other pesky DPS classes. Stay Stealthed!

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