
Dimirag, who has always had good advice and constructive criticism, noted that the Hit Die spread for classes in Heroes & Hexes feels somewhat uneven. As it is now, the Hit Die types for each class are:
Barbarians: d12
Cleric, druids, and bards: d8
Fighters, rangers, and paladins: d10
Magic-user: d4
Monks: d8
Thieves and assassins: d8
The lack of a d6 Hit Die type does seem a bit off to me and has been the source of an ongoing debate in my head. I boosted the HPs for thieves and assassins because, in just about every game that I’ve played in over the past 25 years, rogues have been expected to join in melee combat… dipping in and out while dealing decent damage.
As a result, I boosted their HD type to a d8; matching that of most other classes and monsters; reflecting that they have some martial prowess. The same goes for every other class with that “average” Hit Die Type… bards, clerics, druid, and monks.
That leaves me with 3 solutions, which I wanted to run past you all and get your feedback on:
1] Boost magic-users to a d6 HD. This still makes them the least hardy the classes and reflects their poor martial training; as their HD type is still lower than that of all other classes and most of their monstrous foes. This is the easiest solution but pushes the game further into modern D&D/Pathfinder territory. It also gives the HD types a better symmetry (d6 for magic-users, d8 for clerics, monks, and thieves, d10 for fighters, and d12 for barbarians).
2] Drop thieves and assassins back to a d6 HD. They had that in every version from AD&D through 3.5 and were fine in melee, as long as they just were careful and didn’t go toe-to-toe with heavier hitters. This solution pushes the game back toward its AD&D through 3rd edition roots. I’m leaning towards this even though I feel that thieves should have the same HD type as clerics.
3] Give clerics and druids, who are both full spellcasters, a d6 HD. From a rules-balance perspective, this makes the most sense. I could also grant clerics with more martial domains a d8 HD or +1 Hit Point/level (which is effectively the same thing). This solution is the most unorthodox but makes sense. Bards would retain their d8 HD because they are not full spellcasters. If I revamped them, making them full casters, they’d also get a d6 HD but lose Bardic Music and gain access to spells that mimic that ability.
So… what say you all?



