SPARK Hackathon x Case Competition is a 38-hour student-run innovation challenge bringing together students from all backgrounds to collaborate, build, and pitch solutions to real-world problems.

Participants will work in teams to design and prototype creative, practical ideas, receive mentorship and feedback, and present their final solutions to judges. Whether you’re a developer, designer, strategist, or trying something new, SPARK is a space to learn, experiment, and create.

No matter your experience, you belong here, and we can’t wait to see what you build. ✨

 

 

Requirements

What to Build

 

Teams should build an original technical prototype that addresses one clearly defined problem from the case. The prototype should demonstrate core functionality and how the solution would be used in practice, and must be created entirely within the 38-hour event.

What to Submit

 

Teams must submit their functional prototype and a public presentation deck through Devpost, along with a brief project description. Selected teams will present their solution with a short demo and Q&A during judging.

 

Hackathon Sponsors

Prizes

5 non-cash prizes
Overall 1st place
1 winner

JBL Speakers and Lyft referrals to each member of the winning team.

Overall 2nd place
1 winner

Amazon Echo Dot and EY referrals to each member of the winning team.

Overall 3rd place
1 winner

Mini Projector and EY coffee chats to each member of the winning team.

Best Beginner Hack
1 winner

Uber Eats gift card to each member of the winning team.

Best Case Pitch
1 winner

1 Year Slido Membership to each member of the winning team

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

To be announced

To be announced

Judging Criteria

  • Innovation & Impact
    How original and creative is the idea, and how effectively does it address a real-world problem?
  • Technical Execution
    How well is the project built, including technical complexity, integrations, and overall functionality?
  • Design & Usability
    How intuitive, accessible, and visually polished is the user experience?
  • Completeness & Feasibility
    How complete is the project relative to the team’s goals, and how realistic is it to implement or scale?
  • Pitch & Communication
    How clearly and effectively does the team present their solution within the given time limits?

Questions? Email the hackathon manager

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