The Symposium on Solid and Physical Modeling (SPM) is a yearly international conference held with the support of the Solid Modeling Association (SMA). In 2026, it will be jointly hosted with Shape Modeling International (SMI 2026). The combined event will take place from July 6 to July 9, 2026, in Istanbul Technical University, Türkiye. The conference focuses on all areas of geometric and physical modeling, including their applications in design, analysis, manufacturing, and fields such as biomedical engineering, geophysics, and digital media. Additionally, the event will feature the presentation of the 2026 Pierre Bézier Prize, honoring outstanding contributions to solid, shape, and physical modeling.
Istanbul Technical University, Türkiye
Texas A&M University,
USA
The University of Manchester, Great Britain
University of Florida,
USA
The University of Texas,
USA
Concordia University,
Canada
The University of Edinburgh,
UK
Inria / Ecole Polytechnique, France
ETH Zurich / Google
University of Victoria, BC, Canada
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After obtaining a PhD in computer graphics in Grenoble, France, Professor Desbrun joined Caltech as a postdoctoral fellow in 1998. He joined the CS department at the University of Southern California as an Assistant Professor in January 2000, where he remained for four years in charge of the GRAIL lab. He then became an Associate Professor at Caltech in the CS department in 2003, where he started the Applied Geometry lab and was awarded the ACM SIGGRAPH Significant New Researcher award. He took on administrative duties after he became a full professor, becoming the founding chair of the Computing + Mathematical Sciences department and the director of the Information Science and Technology initiative from 2009 to 2015. More recently, he received an International Chair from France's Inria, has been the Technical Papers Chair for the ACM SIGGRAPH 2018 conference, spent a sabbatical year at ShanghaiTech University in the School of Information Science and Technology, and was elected as ACM Fellow and a member of the SIGGRAPH Academy in 2020. He is now working at LIX as both a researcher at Inria Saclay (where he established the Geomerix lab), and as a Professor at Ecole Polytechnique in France, where he focuses on geometry, machine learning, and simulation.
While numerical methods are often treated as low-level exercises in floating-point operations and index bookkeeping, looking at computation through the lens of geometry is frequently the key to predictive modeling. This talk offers a fast-paced survey of how respecting the geometry underlying various shape modeling and physical simulation tasks results in efficient, versatile tools for both research and industry. We begin by exploring how discrete connections provide a rigorous framework for both the grooming of virtual characters and high-dimensional data analytics. We then pivot to the geometric foundations of calculus, illustrating how mimicking the structure of exterior calculus ensures that computational operators remain faithful to their fundamental continuous definitions. The discussion shifts to the geometric nature of mechanics, where we show that preserving physical constraints—such as symmetry and conservation laws—is an effective way to ensure long-term simulation stability. We conclude with a candid look at the current state of machine learning for geometry, weighing the undeniable flexibility of neural methods against the risks of losing the structural guarantees provided by classical geometric methods. Throughout this talk, the recurring theme is that drawing inspiration from differential geometry in the discrete setting is rarely just about mathematical purity; it is a practical necessity for building a robust and general-purpose computational toolbox.
Bernd Bickel is a Full Professor of Computational Design at ETH Zurich and a Research Scientist at Google. He previously served as a Professor and Vice President at ISTA and worked as a Research Scientist at Disney Research. He received his PhD in Computer Science from ETH Zurich in 2010. His research intersects visual computing, digital fabrication, and machine learning, focusing on computational tools that bridge digital design and physical manufacturing. His work includes high-fidelity performance capture, data-driven material modeling, functional metamaterials, and creative AI and generative design, integrating physics-based simulation with machine learning to create high-performance structures and systems. Bernd's contributions have been recognized with a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences (2019), the ACM SIGGRAPH Significant New Researcher Award (2017), an ERC Starting Grant (2016), and the ETH Medal (2011) for his doctoral dissertation.
As the boundaries between the digital and physical worlds blur, we face a profound opportunity to reimagine how we design the world around us. While advanced manufacturing, artificial intelligence, and spatial computing offer unprecedented potential for architecture, engineering, and art, their impact is often limited by a lack of design tools that can seamlessly bridge human creativity with physical realizability. In this talk, I will explore the transformation of design workflows from traditional CAD tools toward intelligent design systems. I will discuss how optimization-based design and tailored data-driven models enable novel approaches for interactive shape exploration and beyond, demonstrating their applicability to challenges ranging from intricate microstructures to high-performance building facades. A central theme is the control problem: the inherent tension between the probabilistic nature of modern generative AI and the high precision and editability required for professional engineering. I will conclude by reflecting on the evolving role of algorithms as creative partners. I will share a vision for a future where technology provides the "digital superpowers" that complement rather than replace human intuition, enabling us to build a more sustainable, functional, and resilient world.
Brian Wyvill is a professor emeritus at the University of Victoria, BC, Canada. Along with the late Prof. Ray Earnshaw, he was one of the first to gain his PhD in computer graphics in the UK in 1975. As a post-doc at London's Royal College of Art, he worked on computer animated sequences for the original Alien movie, the first Hollywood film to contain significant computer generated scenes. Brian joined the University of Calgary faculty in 1981. His work focused on developing algorithms for implicit modeling and animation. In 1986, with his brother, Geoff Wyvill, he pioneered the first iso-surface polygonizer, followed by implicit texturing, and the BlobTree. In 2006 he joined the computer science department at the University of Victoria in British Columbia with a Canada Research Chair.
With Marie-Paule Cani, Brian started the Implicit Modeling series of conferences in 1995, which merged with Shape Modeling International in 2001. The late Professor Kunii was Brian's mentor for many years. Brian has been active in organizing conferences inspired by Prof. Kunii, such as CGI and SMI. He also served on the executive committees for Eurographics and ACM SIGGRAPH, later as SIGGRAPH VP for seven years. Brian retired from the University at the end of 2018 and spends his time rock climbing, writing novels, developing software for visualizing timelines of a novel, and composing and arranging music. His piece for strings, The West Coast Trail Lament, was recently performed in Victoria by the DieMahler Ensemble led by violinist Pablo Dimeckie.
Italian mathematician Alessandro Ricci laid foundational groundwork for implicit surface blending in his 1973 Ph.D. dissertation, which pioneered the use of continuous scalar fields and Boolean operations, such as union and intersection, to define complex solid shapes. Since Ricci's early work, implicit modeling has moved from being a fringe academic concept to a widely accepted and rapidly growing technique in the Computer-Aided Design (CAD) industry. While it has not replaced traditional CAD methods, it has become the industry standard for specific, highly complex engineering and advanced manufacturing workflows.
In 1985 my brother, Geoff Wyvill, visited me on sabbatical and we worked on a polygonizer for what would be known as implicit surfaces and modeling. After publication, Alessandro Ricci sent me a copy of his 1973 paper, opening up a window into what would become the direction of my research for most of my career. The trend at the time was to pursue mesh representations, whereas my contributions to computer graphics are in the general area of modelling techniques that do not use polygons. Moreover, there was a period of around 30 years when researchers interested in implicit modeling were considered unimportant by an anonymous ACM SIGGRAPH reviewer, or even to be "wasting valuable computer time," as David Parnas and Edsger Dijkstra commented to me at a talk on implicit modeling I gave at Memorial University in 1990.
My talk focuses on the development of implicit modelling and an encouragement to young researchers to stick with their original ideas even if, especially if, these ideas do not match mainstream research. I also delve into a few projects in the realm of computers in the arts, which leave the human as the artist without replacing a person with AI. My recent work on visualizing timelines for authors of novels with complex plots is similarly directed at facilitating the author as an artist rather than allowing AI to interfere in the creative process.
Georgia Tech, USA
Jarek Rossignac was born in Poland. He was educated in France (Lakanal, then ENSEM and U. Nancy) and later in the US (U. of Rochester). He was employed at IBM Research (as Research Staff Member and then as Manager) and later at Georgia Tech (as Director and later as Professor in Interactive Computing). He co-chaired 22 conferences (including 5 SMI) and 13 committees (Including one SMI PC). He coauthored about 35 patents and 200 papers. He received 26 Research or Best Paper awards (the Bezier award and the Eurographics and the Solid Modeling Fellow awards).
The key foci of his research include: Triangle mesh simplification and compression; CSG model construction, simplification, evaluation, and generalization; Natural user interfaces for designing shapes and animations; and Interpolation of points, curves, and transformations.
The fundamental steps of inventing a solution are the revelations about the true nature of the problem or about an unexpected approach worth exploring. I am conscious of how these revelations grow in my head, even though I do not use words or images when I think. In this presentation, I attempt to share examples of such revelations that led to interesting solutions to problems of defining and computing averages and interpolations of points, curves, similarities, or tilings. Many of these revelations were inspired by two guiding principles: symmetry and steadiness.
Yildiz Technical University, Türkiye
Istanbul Technical University, Türkiye
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