{
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    "title": "The Forest Valley",
    "description": "",
    "home_page_url": "https://stephencollins.org",
    "feed_url": "https://stephencollins.org/feed.json",
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    "author": {
        "name": "Stephen Collins"
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    "items": [
        {
            "id": "https://stephencollins.org/posts/fireball/",
            "url": "https://stephencollins.org/posts/fireball/",
            "title": "The real world physics (and a little chemistry) of a Fireball spell",
            "summary": "The most important question for a GM (or other players) to ask when the party spellcaster enthusiastically yells, “I cast Fireball,” is “are&hellip;",
            "content_html": "<div class=\"el-p\">\n<p dir=\"auto\">The most important question for a GM (or other players) to ask when the party spellcaster enthusiastically yells, “I cast Fireball,” is “are you <em>sure</em> about that?”</p>\n<figure class=\"post__image post__image--center\"><img loading=\"lazy\" src=\"https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaWU2YXJtbWxkbWk1dTlrYm81bmg2bnl2d2VzdTlyeTB5Zm12cXdmaCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/WIwPIds4m1CJG/giphy.gif\" alt=\"A large backdraft, about the size of a Fireball spell, escapes through a building window.\" width=\"450\" height=\"450\" data-is-external-image=\"true\">\n<figcaption>Backdraft. Do NOT want.</figcaption>\n</figure>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">Let’s start with some context: IRL, one of the things I do is volunteer as a firefighter, so I have a little bit of experience at observing fire behaviour outdoors, and have seen more than enough training video about fire behaviour in enclosed spaces to be <em>very</em> wary of it. I've also both GMed and played when Fireball has been cast and the physics and chemistry of what should happen <em>not been considered</em>; the magic fire just burns. Even better, I have been at the hot end of a Fireball going off when a clever DM <em>did</em> understand the consequences and let the party experience them first hand.</p>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">As one of the <em>defining</em> spells of the D&amp;D experience, Fireball is going to be cast by one of your game’s magic wielders at some point. But have you, or they, considered how fire and explosions behave, and what that explosion might do if it’s not in the middle of an open field?</p>\n</div>\n<div class=\"el-h2\">\n<h2 dir=\"auto\" data-heading=\"A Fireball recap\">A Fireball recap</h2>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">Let's quickly take a look at what the current 5e and 5.5e descriptions of Fireball have to say.</p>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">The 2014 <em>Player's Handbook</em> block for Fireball reads:</p>\n</div>\n<div class=\"el-blockquote\">\n<blockquote dir=\"auto\">\n<p><strong>FIREBALL</strong><br><em>3rd~level evocation</em><br><strong>Casting Time:</strong> 1 action<br><strong>Range:</strong> 150 feet<br><strong>Components:</strong> V,S, M(a tiny ball of bat guano and sulfur)<br><strong>Duration:</strong> Instantaneous<br>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.<br>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.<br><strong><em>At Higher Levels.</em></strong> When you east this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>\n</blockquote>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">So far, so uncontroversial. How about the 2024 version (which is the same in the SRD 5.2.1, as expected):</p>\n</div>\n<div class=\"el-blockquote\">\n<blockquote dir=\"auto\">\n<p><strong>Fireball</strong><br><em>Level 3 Evocation (Sorcerer, Wizard)</em><br><strong>Casting Time:</strong> Action<br><strong>Range:</strong> 150 feet<br><strong>Components:</strong> V, S, M (a ball of bat guano and sulfur)<br><strong>Duration:</strong> Instantaneous<br>A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.<br>Flammable objects in the area that aren’t being worn or carried start burning.<br><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d6 for each spell slot level above 3.</p>\n</blockquote>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\"><!-- obsidian --></p>\n<p>So, similar enough to the 2014 version so as to make minimal difference for this post's purposes, <em>except</em> that it doesn't mention the spread effect, which will be an important part of the discussion below.</p>\n<p>For the purposes of the sourcebooks, and playing the game rules-as-written, Fireball would appear to manifest, burst into flame, and vanish, more or less instantly. However, if you want to play a <em>more interesting and realistic</em> homebrew, I've done some description and analysis below that you might want to use whole cloth or in part.</p>\n</div>\n<div class=\"el-h2\">\n<h2 dir=\"auto\" data-heading=\"Material components and how they behave in reality\">Material components and how they behave in reality</h2>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">A little sulfur and a little bat guano. What's happening here? In terms of the incendiary and explosive chemistry it's important.</p>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">Sulfur is flammable, and this property has been known and understood in written texts since pre-Christian times. It was certainly being used by the Chinese as a component for black powder by 808 AD. Chemically, gunpowder deflagrates (burns slowly) rather than detonating. Sulfur here is acting as a fuel and accelerant.</p>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">Bat guano has been used in Mesoamercian civilisations as a crop fertiliser for over 1000 years, and in the West since the early 1800s. It is a rich source of nitrogen, potassium, and phosphates. Guano can be processed in kilns to produce potassium nitrate (saltpetre, KNO<sub>3</sub>), another major component of gunpowder.</p>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">In combination, sulfur and potassium nitrate are two of the principal components for gunpowder (along with carbon). The sulfur reduces the temperature necessary for ignition and serves as a fuel and the potassium nitrate breaks down during the ignition reaction to provide oxygen.</p>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">For D&amp;D purposes, let's assume that our two components form a magical, carbonless gunpowder under high pressure and containment (that's how you get gunpowder to detonate rather than deflagrate) that ignites rapidly (thanks, sulfur) and changes state from compressed solid to aerosilised powder or gas and burns hot and fast (thanks potassium nitrate).</p>\n</div>\n<div class=\"el-h2\">\n<h2 dir=\"auto\" data-heading=\"So, what happens when you cast Fireball?\">So, what happens when you cast Fireball?</h2>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">At this point we have a basic chemical <em>how</em> for a Fireball. It's the <em>what happens</em> where this starts to get interesting. To horribly misquote Douglas Adams in <em>The Hitchhiker's Guide to the Galaxy</em>:</p>\n</div>\n<div class=\"el-blockquote\">\n<blockquote dir=\"auto\">\n<p>“Fireball is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to a fireball.”</p>\n</blockquote>\n</div>\n<div class=\"el-h3\">\n<h3 dir=\"auto\" data-heading=\"Fireball is BIG\">Fireball is BIG</h3>\n</div>\n<div class=\"el-p\">\n<p dir=\"auto\">The sourcebooks have always described Fireball as a \"20' radius sphere\". That's <em>fucking enormous</em>. By comparison, a 10m diving platform tops out a hair under 33'. Imagine a ball of fire with x, y, and z axes all larger than the height of a diving platform.</p>\n<figure class=\"post__image post__image--center\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/9/fireball.webp\" alt=\"Comparison of the size of a Fireball spell to a human around 6' (180cm) tall.\" width=\"1240\" height=\"741\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/9/responsive/fireball-xs.webp 300w ,https://stephencollins.org/media/posts/9/responsive/fireball-sm.webp 480w ,https://stephencollins.org/media/posts/9/responsive/fireball-md.webp 768w ,https://stephencollins.org/media/posts/9/responsive/fireball-lg.webp 1024w ,https://stephencollins.org/media/posts/9/responsive/fireball-xl.webp 1360w ,https://stephencollins.org/media/posts/9/responsive/fireball-2xl.webp 1600w\">\n<figcaption>That poor bugger is <em>fucked<br></em>(Photo by <a href=\"https://unsplash.com/@boliviainteligente?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText\" data-tooltip-position=\"top\" aria-label=\"https://unsplash.com/@boliviainteligente?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText\"    target=\"_blank\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">BoliviaInteligente</a> on <a href=\"https://unsplash.com/photos/a-close-up-of-an-orange-object-on-a-black-background-zeQ5n-03Y40\" data-tooltip-position=\"top\" aria-label=\"https://unsplash.com/photos/a-close-up-of-an-orange-object-on-a-black-background-zeQ5n-03Y40\"    target=\"_blank\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Unsplash</a>, knight added by the author)</figcaption>\n</figure>\n<p>But <em>how big</em> are we really talking? The volume of a sphere with radius 20' (~6.1m) can be calculated with the formula:</p>\n<p><code>V=4/3πr<sup>3</sup></code></p>\n<p><a href=\"https://www.wolframalpha.com/input?i=sphere+volume+calculator&amp;assumption=%7B%22F%22%2C+%22SphereVolume%22%2C+%22r%22%7D+-%3E%2220%27%22&amp;assumption=%7B%22FS%22%7D+-%3E+%7B%7B%22SphereVolume%22%2C+%22V%22%7D%2C+%7B%22SphereVolume%22%2C+%22r%22%7D%7D\" data-tooltip-position=\"top\" aria-label=\"https://www.wolframalpha.com/input?i=sphere+volume+calculator&amp;assumption=%7B%22F%22%2C+%22SphereVolume%22%2C+%22r%22%7D+-%3E%2220%27%22&amp;assumption=%7B%22FS%22%7D+-%3E+%7B%7B%22SphereVolume%22%2C+%22V%22%7D%2C+%7B%22SphereVolume%22%2C+%22r%22%7D%7D\"    target=\"_blank\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Wolfram Alpha tells us</a> that's 33,510ft<sup>3</sup>, which is 948.9m<sup>3</sup> in not-USA numbers. Here's where the bat guano hits the fan.</p>\n<p>The spell description states, \"[a] bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.\" Based on the physics and chemistry that we're very much glossing over here, but paying a little more attention to the firefighting training I've received, a few things are happening. Let's enumerate them:</p>\n<ol>\n<li>The sulfur and guano are somehow being thrown out in a highly contained, compressed, and mixed form to as much as 150' (45.72m) away, at which point, some form of magical ignition (that we can choose to ignore the actual chemistry of for the purpose of this post) occurs.</li>\n<li>The ignition of the spell's material components potentially does two things that cause the \"low roar\":\n<ul>\n<li>the material components rapidly expand into a cloud of flammable aerosolised powder or vapour that fills the 40' sphere in the instant before ignition and we're hearing the outward displacement of air and would feel that as wind moving past us if we were close enough, and;</li>\n<li>at the instant of ignition, the nascent fireball, undergoing a state transition, draws in oxygen from the surrounding air to act as feedstock for the explosion and we're hearing that air move toward the ignition point and would again feel the wind from this as air moving from behind us toward the spell (assuming we're facing it).</li>\n</ul>\n</li>\n<li>The cloud that has expanded (we're not going to do the science for the <a href=\"https://en.wikipedia.org/wiki/Ideal_gas_law\"  target=\"_blank\"  aria-label=\"https://en.wikipedia.org/wiki/Ideal_gas_law\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Ideal Gas Law</a>, as I last did this kind of physics in high school and I'm a writer and designer by trade, not a physicist) to fill the volume it is in and as described above, the cloud ignites from the centre of the spell and burns rapidly outward.</li>\n</ol>\n<p>Now, if we're in an open field, an arena, a large temple, a big cave or other large open space we're doing okay here and our spell goes off doing the expected 8d6 damage to whatever foe happens to be standing in the way.</p>\n<p>But we're not here for the easy way out, <em>are we</em>?</p>\n<h3 data-heading=\"Groundburst or airburst?\">Ground burst or air burst?</h3>\n<p>As we've postulated above, the cloud of gas or dust that is the fuel for the fireball expands and fills the available space evenly out from the point of origin. Again, if we're in a big open space and we cast that point of origin to be 20' or more above the ground, we get a standard Fireball. In explosive terms, that's an <a href=\"https://en.wikipedia.org/wiki/Air_burst\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for Air burst\" rel=\"noopener noreferrer\">air burst</a>.</p>\n<p>But how often in our games are we in places like that when we feel the need to cast terrifying death flames? Not often I'll warrant. Far more frequently, we're somewhere at least partially enclosed.</p>\n<p>So, what's going to happen? I'm glad you asked.<!-- obsidian --></p>\n<p>From our math above, we learned we generate 33 thousand-ish cubic feet of fire once the Fireball goes off. Exciting! If we think about that in terms of D&amp;D's stereotypical map of 10' cubes, that's 33-and-a-bit of those cubes we're about to fill with fire. Thanks to the generosity of Dyson Logos, we have a wealth of maps we can demonstrate this on, but let's choose this one - <a href=\"https://dysonlogos.blog/2026/04/20/excavations-of-the-ancient-temple-of-torrel/\"  target=\"_blank\"  aria-label=\"https://dysonlogos.blog/2026/04/20/excavations-of-the-ancient-temple-of-torrel/\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">The Ancient Temple of Torrel</a>. Let's make some helpful assumptions about this map and place ourselves and some foes on the map:<!-- obsidian --></p>\n<ul>\n<li>the squares on the map are 5', so a human, or human-sized creature, fills one square</li>\n<li>the hall, as drawn, is 70' long and 15' wide, and while we don't have a definitive ceiling height, let's decide it's also 10' high (as it's a subterranean excavation), that gives the room a total volume of 10,500ft<sup>3</sup>, or 31.3 per cent of the volume of a Fireball</li>\n<li>10ft<sup>3</sup> is an area 2x2 squares and 2 squares tall, with a total volume of 1,000ft<sup>3</sup>, so the blast fills 33½ cubes</li>\n</ul>\n<p>Our party is made up of :</p>\n<ul>\n<li>Nekkolir Rubyborn, a 5th level dwarven paladin with 29hp</li>\n<li>Vaktith, a 6th level silver dragonborn cleric with 25hp</li>\n<li>Thogaxon, a 6th level tiefling rogue with 24hp</li>\n<li>a 5th level gnome wizard by the name of Flamdoosip, rocking 20hp</li>\n</ul>\n<p>They have just emerged from the stairs connecting Level 1 to Level 2 and entered the large hall on the second level. At the far end of the hall, their presence has disturbed a pair of now-irritated minotaurs, who look to be about to engage. Initiative is calculated, and for whatever reason the Fates have chosen, our friend Flamdoosip goes first, announcing, \"I cast Fireball!\"</p>\n<figure class=\"post__image\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/9/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up.jpg\" alt=\"A close-up map of a hall in a dungeon with 4 PCs and two minotaurs.\" width=\"853\" height=\"350\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up-xs.jpg 300w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up-sm.jpg 480w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up-md.jpg 768w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up-lg.jpg 1024w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up-xl.jpg 1360w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-initial-encounter-close-up-2xl.jpg 1600w\">\n<figcaption>The moment before things get real</figcaption>\n</figure>\n<p>At this point, our DM, aware of the discussion we've been having here, and a touch amused by the chance of a TPK through misadventure (and inclined to allow a do-over if things go <em>very badly</em>), lets the spell be cast, asking where the wizard is casting the origin point.</p>\n<p>While blessed with good Intelligence, our wizard has low Wisdom, his player having chosen that as a dump stat. He targets the spell to the wall between the columns behind the minotaurs, and 10' off the floor, as it's the furthest point available in the hall. Not the worst decision in the circumstances; he's allowed for the radius of the sphere to be far enough away not to blow back on the party, but has completely failed to account for the fact they are in an enclosed space.</p>\n<figure class=\"post__image post__image--center\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/9/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up.png\" alt=\"The moment Flamdoosip will come to regret.\" width=\"863\" height=\"350\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up-xs.png 300w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up-sm.png 480w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up-md.png 768w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up-lg.png 1024w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up-xl.png 1360w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-850x350-72dpi-web-fireball-cast-close-up-2xl.png 1600w\">\n<figcaption>Duck and cover!</figcaption>\n</figure>\n<p>Loosing a Fireball in this space results in what is effectively a <a href=\"https://en.wikipedia.org/wiki/Ground_burst\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for Ground burst\" rel=\"noopener noreferrer\">ground burst</a>. The fireball has nowhere to go except expand out from the wall and into any nook or cranny it can find. Shit is, as they say, <em>about to go down</em>.</p>\n<p>Let's see how much space this fireball takes up. As we know, it has a volume of 33,510ft<sup>3</sup>, or 33½ 10'x10'x10' cubes. Real-world physics indicates that the aerosol/vapour will fill out to any place it can. If it ignites in the process, the flaming ball will behave similarly. The pressure wave and flame from the blast will smash open doors, climb the stairs to level 1 and descend the stairs to Level 3.</p>\n<p>What does that look like (I don't have the skill to animate this, so you're going to have to be satisfied with the <em>after</em> version)?</p>\n<p>The image below shows the spread on Level 2. I've decided the pressure wave can't blow counter-swung doors out, though in reality, it probably would. I've also not mapped the effect on Levels 1 and 3, so the spread shown is about 75% of the full potential spread.</p>\n<figure class=\"post__image post__image--center\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/9/ancient-temple-of-torrel-level-2-fireball-effect.png\" alt=\"A map showing the nearly-full spread of a Fireball\" width=\"1200\" height=\"1185\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-fireball-effect-xs.png 300w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-fireball-effect-sm.png 480w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-fireball-effect-md.png 768w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-fireball-effect-lg.png 1024w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-fireball-effect-xl.png 1360w ,https://stephencollins.org/media/posts/9/responsive/ancient-temple-of-torrel-level-2-fireball-effect-2xl.png 1600w\">\n<figcaption>Oopsie...</figcaption>\n</figure>\n<p><!-- obsidian --></p>\n<p>The 2024 <em>Player's Handbook</em> states that Fireball deals equal damage to all creatures in the blast, so rolling we get <strong>29hp</strong> damage. There's a chance to reduce damage to half with a successful Dexterity saving throw.</p>\n<p><!-- obsidian --></p>\n<p>Let's see how those saves go against the DC 15 Flamdoosip casts at. For simplicity, I'm going to assume each monster and character has the stats either in their 2024 <em>Monster Manual</em> stat block or the standard class array on p38 of the 2024 <em>Player's Handbook</em>:</p>\n<ul>\n<li>Jason, our first minotaur with 75hp, rolls a 2 and takes the full force of the blast, reducing him to 46hp</li>\n<li>Kylie, our second minotaur with 76hp, rolls 6 and also gets the entire load, reducing her to 47hp</li>\n<li>Nekkolir, the closest member of the party to the ignition has a Dex of 10 and no modifiers, rolls 16 for a successful save and takes 14hp damage, reducing him to 15hp</li>\n<li>Thogaxon has a Dex of 15 for +2 and rolls a 7, resulting in a modified 9 and is reduced to 0hp</li>\n<li>Vaktith has a Dex of 8—a -1 modifier—and rolls 13, a modified 12 and is also at 0hp</li>\n<li>Flamdoosip, our trigger-happy caster with a Dex of 12 for a +1 modifier, rolls a 14 and tops it up to 15, saving and taking 14hp damage, leaving him with 6hp</li>\n</ul>\nThings are not looking good for the party as the now angry <em>and</em> injured minotaurs continue to approach.</div>\n<div> </div>\n<h3><span style=\"font-size: inherit;\">What else?</span></h3>\n<div>\n<p>At this point, even if we got excited about flame spread, we could stop our exploration. <em>But who wants that!?</em> There are several additional effects we can explore that would happen in the real world. Whether you might choose to include them in your homebrew is up to you, so I'll include some possible in-game consequences.</p>\n<p>We already know our standard Fireball spell produces Fire damage. The 2024 <em>Player's Handbook</em> describes Fire damage as \"Flames, unbearable heat\". But how hot and how much catches fire or is burned or vaporised?</p>\n<p>The real world thing a Fireball most closely resembles is a backdraft (rapid introduction of oxygen to a fire) or flashover (heat ignition of smoke particulates). These phenomena are both rapid accelerations of fire with spectacular effects. In volunteer firefighting, while we train to prevent, identify, and manage both, the flashover is the most likely. ISO 13943 defines flashover as a \"transition to a state of total surface involvement in a fire of combustible materials within an enclosure.\"</p>\n</div>\n<div><div class=\"post__iframe\"><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/k-3UCGGizgc?si=PzJHLeiyqmIQqbFa\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen=\"allowfullscreen\"></iframe></div></div>\n<div><!-- obsidian -->\n<p>In heat terms, a flashover burns around 1100℉ (nearly 600℃). At that temperature, plate metal armour may warp and chain and other piece armour is likely to burn into the skin and muscle beneath, and it is <em>well above</em> the temperature necessary for 3rd degree (full thickness) burns. It's not quite as hot as is needed for a cremation. Clothing and leather will be carbonised.</p>\n<p>Translating these kinds of temperature and fire effects into D&amp;D is pretty difficult if you want to maintain a survivable fantasy world, so I'm not going to try.</p>\n<p>What you <em>might</em> choose to do is have the players experience irrecoverable damage to their equipment that requires rapid back out from the situation, a return to camp for fresh clothes, and travel to the nearest town or village for repairs and replacements for damaged armour and clothing.</p>\n<p>The other type of injury a PC might experience thanks to a Fireball is <a href=\"https://blastinjuryresearch.health.mil/index.cfm/blast_injury_101/what_is_blast_injury\"  target=\"_blank\"  aria-label=\"https://blastinjuryresearch.health.mil/index.cfm/blast_injury_101/what_is_blast_injury\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">blast injury</a>. That's exactly what you think it is. The US Department of Defense Blast Injury Research Coordinating Office describes it as:</p>\n<blockquote>\n<p>A blast injury is a complex type of physical trauma resulting from direct or indirect exposure to an explosion. Blast injuries range from internal organ injuries, including lung and traumatic brain injury (TBI), to extremity injuries, burns, hearing, and vision injuries.</p>\n</blockquote>\n<p>That site also goes into detailed analysis and description of blast injuries that may be of interest.</p>\n<p>If one was inclined to play hyper-realistic injury effects in TTRPGs, you could build mechanics for this. I'm sure there's at least one system out there where it's been done (leave a comment if you know one so I can take a look).</p>\n<p>In game terms, you could take an easier approach and apply an additional set of Bludgeoning damage at 4d6 to creatures and PCs caught in a Fireball. TPK isn't usually a desirable outcome, so judicious application of this probably makes sense.</p>\n<p>Environmental damage is a consequential and serious outcome after a Fireball. Wooden furniture will be reduced to char, doors opening away from the ignition will be blasted open and off their hinges and counter-swung doors will be severely charred, if not also blown out, depending on how far from the ignition point they are.</p>\n<h3 data-heading=\"So, what next?\">So, what next?</h3>\n<p>Implementing completely realistic physics, chemistry and consequences of a Fireball at your table is probably neither easy or entirely desirable. However, I hope I've given you enough fuel (pun intended) here to add a wealth of colourful description to the next time an over-eager spellcaster lets off a Fireball indoors. Plenty of what's here can be used without destroying the party or unbalancing your game.</p>\n<p>Please let me know if you enjoyed this post, and particularly if you'd like me to explore more real-world spell effects.</p>\n<h2 data-heading=\"References\">References</h2>\n<ol>\n<li>Michael Bohnert, Thomas Rost, Stefan Pollak. 1998. <em>The degree of destruction of human bodies in relation to the duration of the fire</em>, Forensic Science International, Volume 95, Issue 1, Pages 11-21, viewed 30 May 2026, <a href=\"https://www.sciencedirect.com/science/article/pii/S0379073898000760\"  target=\"_blank\"  class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">https://www.sciencedirect.com/science/article/pii/S0379073898000760</a></li>\n<li>Curran, Chris. 13 September 2021. <em>The physics of the Fireball</em>, Dump Stat, viewed 15 May 2026, <a href=\"https://dumpstatadventures.com/a-players-perspective/real-world-questions-in-a-fantasy-game\"  target=\"_blank\"  class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">https://dumpstatadventures.com/a-players-perspective/real-world-questions-in-a-fantasy-game</a></li>\n<li>Larwood, Phillip. 21 February 2021, <em>The Wizard’s Playbook: Fireball</em>, Kobold Press, viewed 30 May 2026, <a href=\"https://koboldpress.com/the-wizards-playbook-fireball/\"  target=\"_blank\"  class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">https://koboldpress.com/the-wizards-playbook-fireball/</a></li>\n</ol>\n</div>",
            "image": "https://stephencollins.org/media/posts/9/luke-jernejcic-Oi31uKsnM1Q-unsplash.jpg",
            "author": {
                "name": "Stephen Collins"
            },
            "tags": [
                   "TTRPG",
                   "Real-world vs. Game world",
                   "Magic",
                   "Homebrew",
                   "Dangerous (interaction)",
                   "5e (system)"
            ],
            "date_published": "2026-05-29T13:19:46+10:00",
            "date_modified": "2026-06-05T14:04:05+10:00"
        },
        {
            "id": "https://stephencollins.org/posts/a-gamer-origin-story/",
            "url": "https://stephencollins.org/posts/a-gamer-origin-story/",
            "title": "A gamer origin story",
            "summary": "I was given the Red Box Basic Set as a Christmas gift from my parents in 1981 when I was in the 7th&hellip;",
            "content_html": "<p class=\"wp-block-paragraph\">I was given the Red Box <a href=\"https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision\"  class=\"extlink extlink-icon-1\"  rel=\"nofollow ugc\">Basic Set</a> as a Christmas gift from my parents in 1981 when I was in the 7th Grade. I’d played my first game of D&amp;D earlier that year. Christmas that year was with my paternal grandparents; a more arch-conservative, closed-minded pair of people you’d be hard put to meet.</p>\n<p class=\"wp-block-paragraph\">I was incredibly excited to receive this gift. It was much-wanted and I spent the days following Christmas poring over the rules and <em><a href=\"https://en.wikipedia.org/wiki/The_Keep_on_the_Borderlands\"  class=\"extlink extlink-icon-1\"  rel=\"nofollow ugc\">The Keep on the Borderlands</a></em>; at least when I was permitted to be inside to read, as my grandparents were firmly of the belief that children should be seen and not heard, and certainly not inside reading during daylight.</p>\n<p class=\"wp-block-paragraph\">I do not have fond memories when I remember the long drive home. My Mum was very upset. My grandparents had made it clear to her that they believed her to be an unfit parent for buying me the Basic Set. I was sure to end up corrupted and an outcast—both true in a sense, but never in a bad way 😉</p>\n<p>The following year, my high school was one of the first in Canberra to get personal computers, with a couple of VIC-20s and an Apple II. Immediately hooked, I bought a <a href=\"https://en.wikipedia.org/wiki/VIC-20\"  class=\"extlink extlink-icon-1\"  rel=\"nofollow ugc\">VIC-20</a> computer of my own that I saved for with pocket money. Two years after that, I upgraded to a <a href=\"https://en.wikipedia.org/wiki/Commodore_64\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to the Commodore 64 entry at Wikipedia\" rel=\"noopener noreferrer\">C-64</a>, which lasted me through university. <a href=\"https://en.wikipedia.org/wiki/Attack_of_the_Mutant_Camels\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Attack of the Mutant Camels entry at Wikipedia\" rel=\"noopener noreferrer\"><em>Attack of the Mutant Camels</em></a> and <em><a href=\"https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_(video_game)\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for The Hitchhiker's Guide to the Galaxy video game \" rel=\"noopener noreferrer\">The Hitchhiker's Guide to the Galaxy</a></em>, among others, became my go-to entertainment.</p>\n<p class=\"wp-block-paragraph\">Interestingly, Christmas the following year ended up much the same when my sister and I were both given variants of the original <a href=\"https://en.wikipedia.org/wiki/Game_%26_Watch\"  class=\"extlink extlink-icon-1\"  rel=\"nofollow ugc\">Donkey Kong Game and Watch</a>, surely another gift that would rot our brains and make us unsuitable members of society.</p>\n<p>Upset mother notwithstanding, Christmas 1981 kicked off a lifelong (so far) love of TTRPGs <em>and</em> boardgames, though the boardgame enjoyment came a little later. There's a cupboard full of old Avalon Hill titles about 20' from where I'm sitting to write this post and a bookcase of RPG books and other things on the bookcase behind me.</p>\n<p class=\"msg msg--info\">Photo by <a href=\"https://unsplash.com/@lucrin?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText\"  class=\"extlink extlink-icon-1\"  >Gian-Luca</a> on <a href=\"https://unsplash.com/photos/a-close-up-of-a-game-board-eubgK-4bzKA?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText\"  class=\"extlink extlink-icon-1\"  >Unsplash</a></p>",
            "image": "https://stephencollins.org/media/posts/8/gian-luca-eubgK-4bzKA-unsplash.jpg",
            "author": {
                "name": "Stephen Collins"
            },
            "tags": [
                   "TTRPG",
                   "Computer games",
                   "Board games"
            ],
            "date_published": "2026-05-28T13:32:10+10:00",
            "date_modified": "2026-05-28T13:34:34+10:00"
        },
        {
            "id": "https://stephencollins.org/posts/take-in-the-view-take-in-all-the-things-make-notes/",
            "url": "https://stephencollins.org/posts/take-in-the-view-take-in-all-the-things-make-notes/",
            "title": "Take in the view. Take in all the things. Make notes.",
            "summary": "Look, when the feature image for this post is the actual view from my back verandah, it's not all that hard to be&hellip;",
            "content_html": "<p><em><!-- obsidian --></em></p>\n<p>Look, when the feature image for this post is the <em>actual</em> view from my back verandah, it's not all that hard to be inspired. However, turning that inspiration into at least seeds and perhaps a few cuttings for adventures, is a whole other story when you have 100 acres of bush property to manage, run a <a href=\"https://rocklily.com.au/\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to Rock Lily\" rel=\"nofollow noopener noreferrer\">B&amp;B</a>, work on a dairy farm, and have a relationship to maintain. So, here's how I manage.</p>\n<p>I read. A <em>lot</em>. From a wide range of sources. My RSS reader has over 50 feeds in it with topics ranging across reliable news and current affairs, farming, homesteading, design, DIY and maker things, pop culture, smart home, tech, and of course, TTRPGs and other gaming. I use Terry Godier's marvellous <a href=\"https://www.currentreader.app\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the website for the Current app\" rel=\"nofollow noopener noreferrer\">Current</a>, which has <em>completely changed</em> the way I consume written material from my feeds. I can work my way through a day's worth of inbound material in about 45 minutes, sending off those I'm not interested in and opening tabs for things I want to read later or reading shorter things immediately. I also read a lot of printed material—books and magazines—and probably spend an hour or so a day after dinner doing this.</p>\n<p>Right now, I'm reading:</p>\n<ul>\n<li>Margaret Atwood's <em><a href=\"https://en.wikipedia.org/wiki/The_Testaments\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for The Testaments\" rel=\"nofollow noopener noreferrer\">The Testaments</a></em> - it's the sequel to <em>The Handmaid's Tale</em> and powerfully feminist and anti-fascist</li>\n<li>J.J Abrams and Doug Dorst's <em><a href=\"https://en.wikipedia.org/wiki/S._(Dorst_novel)\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for S.\" rel=\"nofollow noopener noreferrer\">S.</a></em> - if you've read and enjoyed Mark Z. Danielewski's <em>House of Leaves</em>, this is for you</li>\n<li>Jérôme Denis and David Pontille's <em><a href=\"https://www.politybooks.com/bookdetail?book_slug=the-care-of-things-ethics-and-politics-of-maintenance--9781509562381\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the publisher page for The Care of Things\" rel=\"nofollow noopener noreferrer\">The Care of Things: Ethics and Politics of maintenance</a></em> - a very academic (and translated from French) treatise on the people that do the work of, and the things that require maintenance to keep the world working</li>\n</ul>\n<p>I listen to several podcasts regularly, including:</p>\n<ul>\n<li>Stilgherrian's <em><a href=\"https://stilgherrian.com/the_9pm_edict/\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the home page of The 9PM Edict\" rel=\"nofollow noopener noreferrer\">9PM Edict</a></em> which is a uniquely Australian and irreverent look at current affairs that goes deep with interesting experts</li>\n<li><em><a href=\"https://www.abc.net.au/listen/programs/take-5\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the home page for Take 5\" rel=\"nofollow noopener noreferrer\">Take 5</a></em> where music journalist Zan Rowe and music artists look at 5 songs that have shaped the artist's perspective</li>\n<li>Mark Fennel's <em><a href=\"https://www.abc.net.au/listen/programs/no-one-saw-it-coming\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the home page for No One Saw It Coming\" rel=\"nofollow noopener noreferrer\">No One Saw It Coming</a></em>, a podcast about societal inflection points that were not seen or understood until afterwards</li>\n<li>And, for my TV culture discussion from the folks at Pajiba, <em><a href=\"https://www.pajiba.com/podcasts_1/\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the index for Podjiba episodes at Pajiba\" rel=\"nofollow noopener noreferrer\">Podjiba</a></em></li>\n</ul>\n<p>I have a growing and heavily tagged <a href=\"https://obsidian.md/\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the web site for Obsidian\" rel=\"nofollow noopener noreferrer\">Obsidian</a> vault for things that are <em>just about TTRPGs</em> (or things where I can draw a relationship to TTRPGs). I have another vault for saving other material I want to be able to reference. Recent saved notes include:</p>\n<ul>\n<li><em><a href=\"https://www.terrygodier.com/the-boring-internet\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the blog post The Boring Internet by Terry Godier\" rel=\"nofollow noopener noreferrer\">The Boring Internet</a></em> - an essay by Terry Godier on the protocols and tools that underpin the internet, how they can free you of surveillance capitalism, and how you can feel less stressed by being online through making choices to use simpler tools</li>\n<li><em><a href=\"https://theconversation.com/archaeologists-have-discovered-12-000-year-old-dice-heres-what-they-reveal-about-the-history-of-play-280545\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the article page at The Conversation\" rel=\"nofollow noopener noreferrer\">Archaeologists have discovered 12,000‑year‑old dice – here’s what they reveal about the history of play</a></em> - a report on research at Leiden University on simple bone dice as old as 12,000 years and the conclusions about what they mean in social and human evolution terms</li>\n<li><em><a href=\"https://aftermath.site/cyberpunk-urban-design/\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the article page at Aftermath\" rel=\"nofollow noopener noreferrer\">What Cyberpunk 2077 Can Teach Real-World Cities</a></em> - an essay on the urban design of Cyberpunk 2077, walkability, and the tyranny of vehicle-centric design</li>\n</ul>\n<p>I've been heavily embedded in consuming pop culture since the early 1980s and listen to a lot of different music genres, watch TV across themes such as crime (but avoid copaganda), horror and weird, fantasy, and a lot of documentary and factual. Current watches others might be interested in are:</p>\n<ul>\n<li><em><a href=\"https://en.wikipedia.org/wiki/The_Boroughs\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for The Boroughs\" rel=\"nofollow noopener noreferrer\">The Boroughs</a></em> on Netflix</li>\n<li><em><a href=\"https://iview.abc.net.au/show/restoration-australia\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the home page for Restoration Australia at the ABC\" rel=\"nofollow noopener noreferrer\">Restoration Australia</a></em> on the ABC (Australian public television)</li>\n<li><em><a href=\"https://en.wikipedia.org/wiki/For_All_Mankind_(TV_series)\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry on For All Mankind\" rel=\"nofollow noopener noreferrer\">For All Mankind</a></em> and <em><a href=\"https://en.wikipedia.org/wiki/Margo%27s_Got_Money_Troubles\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for Margo's Got Money Troubles\" rel=\"nofollow noopener noreferrer\">Margo's Got Money Troubles</a></em> on Apple TV</li>\n</ul>\n<p>Before moving to the bush I was a <a href=\"https://en.wikipedia.org/wiki/Service_design\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for Service Design\" rel=\"nofollow noopener noreferrer\">service designer</a> for many years. As part of that career, I developed a very strong capability for <a href=\"https://en.wikipedia.org/wiki/Systems_thinking\"   target=\"_blank\"  class=\"external-link extlink extlink-icon-1\" title=\"Link to the Wikipedia entry for Systems Thinking\" rel=\"nofollow noopener noreferrer\">systems thinking</a>; understanding that the world is made up of systems of systems means you can identify and comprehend the connections between things in a powerful way that helps to grasp your place in the world. It absolutely helps you to understand how things connect and why. Your curiosity is <em>never</em> sated.</p>\n<p>Managing a bush property isn't short of inspiration either, and in a little over 5 years living here in the bush, I've learned it's fundamentally different to the life I lived in my first 50 years in cities. The way you have to think about life—chores and maintenance, going to town and how often (it's a 50km round trip for us), the things you really need, what's valuable and brings you joy and what doesn't—are not the same as when everything is close by and easy. On any day, I might be repairing a bit of fence, tidying our garden, cutting firewood from fallen trees, restoring an old tool or fixing a water pump, or building some handy thing from scrap wood (I'm designing a hardwood dice tray at the moment and will start experimenting on cheap timber soon). I also have to build my granddaughter a bookcase!</p>\n<p>Inspiration can come from anywhere and <em>anything</em>. Go looking. Note things down. You never know when something will spark your creativity.</p>\n<figure class=\"post__image post__image--right\"><img loading=\"lazy\"  src=\"https://ofdiceanddragons.com/wp-content/uploads/2017/11/RPGBlogCarnivalLogoSmall.jpg\" alt=\"RPG Blog Carnival logo\" width=\"90\" height=\"119\" data-is-external-image=\"true\"></figure>This post is a part of the <a href=\"https://ofdiceanddragons.com/rpg-blog-carnival/\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Of Dice and Dragons\" rel=\"noopener noreferrer\">Of Dice and Dragons</a> monthly blog carnival for May 2026 - <em>Where Does Your Inspiration Come From?</em> This month's topic is from <a href=\"https://vulcanstev.blog/2026/05/01/inspiration-where-does-yours-come-from/\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Vulcan Stev's blog\" rel=\"noopener noreferrer\">Vulcan Stev</a></p>",
            "image": "https://stephencollins.org/media/posts/7/920ffe356a4fe1b5.jpg",
            "author": {
                "name": "Stephen Collins"
            },
            "tags": [
                   "TTRPG",
                   "Systems thinking",
                   "Pop culture",
                   "Inspiration",
                   "Design"
            ],
            "date_published": "2026-05-25T11:24:18+10:00",
            "date_modified": "2026-05-25T13:56:52+10:00"
        },
        {
            "id": "https://stephencollins.org/posts/considering-the-ethics-of-using-ai-for-ttrpg-design/",
            "url": "https://stephencollins.org/posts/considering-the-ethics-of-using-ai-for-ttrpg-design/",
            "title": "Considering the ethics of using AI for TTRPG design",
            "summary": "Self-publishing, crowdfunding, and social media publicity underpin the incredibly rich ecosystem of TTRPG material one can purchase in the modern era. You would&hellip;",
            "content_html": "<p><!-- obsidian --></p>\n<p>Self-publishing, crowdfunding, and social media publicity underpin the incredibly rich ecosystem of TTRPG material one can purchase in the modern era. You would need a very wealthy benefactor to buy even just the things you are personally interested in.</p>\n<p>It's a vastly different world than when I first began playing in the early 1980s when regular visits to the local game store with your hard-earned cash from your weekend job got you the occasional new module or supplement a handful of times a year. Now, there are new things being brought to life every week, from cheap and cheerful lists of <a href=\"https://www.kickstarter.com/projects/840112518/familiars-and-companions-for-dandd-5e-aberrations-and-oozes?category_id=34\"  target=\"_blank\"  aria-label=\"https://www.kickstarter.com/projects/840112518/familiars-and-companions-for-dandd-5e-aberrations-and-oozes?category_id=34\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">100 new oozes you can have as a familiar</a> to entire mega-funded campaign and rules supplements like <a href=\"https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey?category_id=34\"  target=\"_blank\"  aria-label=\"https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey?category_id=34\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Neon Odyssey</a>. We're spoiled for (or paralysed by) choice.</p>\n<p>Something I've noticed in many of these works is a reliance on AI tools like Midjourney to produce the visuals that fill them. Given the well-understood and legitimate questions regarding the use of AI, it's a good thing that <a href=\"https://help.kickstarter.com/hc/en-us/articles/16848396410267-Can-I-use-AI-generated-content-or-create-AI-technology-in-my-project\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Kickstarter's AI use policy\" rel=\"noopener noreferrer\">Kickstarter</a> and <a href=\"https://help.backerkit.com/article/862-backerkit-ai-policy\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Backerkit's AI use policy\" rel=\"noopener noreferrer\">other</a> crowdfunding platforms require projects to state whether and how they're using AI tools in their projects. You'll see frequent statements saying things like:</p>\n<blockquote>\n<p>To enhance the visual appeal of our supplement, we utilize AI tools (such as Midjourney, and Firefly) to generate some of the images. These AI-generated images are then carefully edited by our team to align with the creative vision of our project.</p>\n</blockquote>\n<p>I've purchased a handful of these materials, being interested in the content, but I have had the sense that something was amiss. Sitting back and thinking about what's not right, of course, is the question of whether supporting independent authorship of TTRPG material with my money is moral and ethical when the project has used AI tools to generate some part of the project (usually art, but also other elements such as editing and music)?</p>\n<p>I’m not going to reprosecute all the extensive arguments for not using AI; those have been made by people far more expert than I. If you want to read a strongly worded summary of those arguments with extensive linking in a single place, you should not go past Anthony Moser’s outstanding essay <em><a href=\"https://anthonymoser.github.io/writing/ai/haterdom/2025/08/26/i-am-an-ai-hater.html\"  target=\"_blank\"  aria-label=\"https://anthonymoser.github.io/writing/ai/haterdom/2025/08/26/i-am-an-ai-hater.html\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">I am an AI Hater</a></em>. Moser gets completely to the point when he concludes:</p>\n<blockquote>\n<p>I became a hater by doing precisely those things AI cannot do: reading and understanding human language; thinking and reasoning about ideas; considering the meaning of my words and their context; loving people, making art, living in my body with its flaws and feelings and life. AI cannot be a hater, because AI does not feel, or know, or care. Only humans can be haters. I celebrate my humanity.</p>\n</blockquote>\n<p>Even if the written content of a project is remarkably good, projects choosing to use AI generated art (for every kind of artistry)—often in a particular and recognisable style—present us a dilemma: principally, whose art is this emulating and how was the AI trained to do this?</p>\n<p>Alongside this core question, do we <em>actually want</em> every new D&amp;D, or Daggerheart, or Mork Borg supplement or module to emulate the original’s art style, or do we want to open up possibilities for new and emerging TTRPG artists, musicians, sound designers, and cartographers to enter the industry? There are literally thousands of people out there—easily found on places from <a href=\"https://www.instagram.com/jeremyadams.ink/\"  target=\"_blank\"  aria-label=\"https://www.instagram.com/jeremyadams.ink/\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Instagram</a> to DeviantArt—who would gladly join your project and help with artistic assets for a fair share of the profits, or a reasonable fee, and to see their work in print.</p>\n<p>Alternatively, if your budget <em>really</em> doesn't extend to paying someone to make art for your project (and maybe you should ask yourself why this is the case), the web is literally full of sources for free or low-cost visuals and sounds in just about any style from <a href=\"https://unsplash.com/s/photos/fantasy\"  target=\"_blank\"  aria-label=\"https://unsplash.com/s/photos/fantasy\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">photographic reality</a> to Victorian <a href=\"https://www.heritagetype.com/pages/free-vintage-illustrations\"  target=\"_blank\"  aria-label=\"https://www.heritagetype.com/pages/free-vintage-illustrations\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">illustration line drawings</a> to paintings in the public domain from places like the Rijksmuseum and British Museum.</p>\n<figure class=\"post__image\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/6/IMG_2724-3.jpeg\" alt=\"A table covered with materials used in a roleplaying game. Visible are rules, notebooks and paper, pens and pencils, dice, and playing cards.\" width=\"1200\" height=\"900\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-xs.jpeg 300w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-sm.jpeg 480w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-md.jpeg 768w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-lg.jpeg 1024w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-xl.jpeg 1360w ,https://stephencollins.org/media/posts/6/responsive/IMG_2724-3-2xl.jpeg 1600w\">\n<figcaption>You can make your own materials for your TTRPG design projects</figcaption>\n</figure>\n<p>Hey, I'm <em>no artist</em> but I'll have a go at maps and they're pretty acceptable. You can <em>certainly</em> make your own. Playing games like Australian micro-studio Ravensridge Emporium's <em><a href=\"https://theravensridgeemporium.com/products/cartograph\"  target=\"_blank\"  aria-label=\"https://theravensridgeemporium.com/products/cartograph\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Cartograph</a></em> will help you build skills in both mapping and writing narrative. They also happen to have taken a hard stance against the use of AI in their products. So too have much larger studios like Kobold Press, who <a href=\"https://koboldpress.com/state-of-play-kobold-press-issues-the-no-ai-pledge/\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Kobold Press' post State of Play: Kobold Press Issues the No AI Pledge\" rel=\"noopener noreferrer\">made their commitment</a> almost two years ago.</p>\n<blockquote class=\"instagram-media\" style=\"background: #FFF; border: 0; border-radius: 3px; box-shadow: 0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width: 540px; min-width: 326px; padding: 0; width: calc(100% - 2px);\" data-instgrm-captioned=\"\" data-instgrm-permalink=\"https://www.instagram.com/reel/DX-9jUiFGl9/?utm_source=ig_embed&amp;utm_campaign=loading\" data-instgrm-version=\"14\">\n<div style=\"padding: 16px;\"><a href=\"https://www.instagram.com/reel/DX-9jUiFGl9/?utm_source=ig_embed&amp;utm_campaign=loading\" style=\"background: #FFFFFF; line-height: 0; padding: 0 0; text-align: center; text-decoration: none; width: 100%;\" target=\"_blank\" rel=\"noopener\">\n<div style=\"display: flex; flex-direction: row; align-items: center;\">\n<div style=\"background-color: #f4f4f4; border-radius: 50%; flex-grow: 0; height: 40px; margin-right: 14px; width: 40px;\"> </div>\n<div style=\"display: flex; flex-direction: column; flex-grow: 1; justify-content: center;\">\n<div style=\"background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 100px;\"> </div>\n<div style=\"background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; width: 60px;\"> </div>\n</div>\n</div>\n<div style=\"padding: 19% 0;\"> </div>\n<div style=\"display: block; height: 50px; margin: 0 auto 12px; width: 50px;\"> </div>\n<div style=\"padding-top: 8px;\">\n<div style=\"color: #3897f0; font-family: Arial,sans-serif; font-size: 14px; font-style: normal; font-weight: 550; line-height: 18px;\">View this post on Instagram</div>\n</div>\n<div style=\"padding: 12.5% 0;\"> </div>\n<div style=\"display: flex; flex-direction: row; margin-bottom: 14px; align-items: center;\">\n<div>\n<div style=\"background-color: #f4f4f4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(0px) translateY(7px);\"> </div>\n<div style=\"background-color: #f4f4f4; height: 12.5px; transform: rotate(-45deg) translateX(3px) translateY(1px); width: 12.5px; flex-grow: 0; margin-right: 14px; margin-left: 2px;\"> </div>\n<div style=\"background-color: #f4f4f4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(9px) translateY(-18px);\"> </div>\n</div>\n<div style=\"margin-left: 8px;\">\n<div style=\"background-color: #f4f4f4; border-radius: 50%; flex-grow: 0; height: 20px; width: 20px;\"> </div>\n<div style=\"width: 0; height: 0; border-top: 2px solid transparent; border-left: 6px solid #f4f4f4; border-bottom: 2px solid transparent; transform: translateX(16px) translateY(-4px) rotate(30deg);\"> </div>\n</div>\n<div style=\"margin-left: auto;\">\n<div style=\"width: 0px; border-top: 8px solid #F4F4F4; border-right: 8px solid transparent; transform: translateY(16px);\"> </div>\n<div style=\"background-color: #f4f4f4; flex-grow: 0; height: 12px; width: 16px; transform: translateY(-4px);\"> </div>\n<div style=\"width: 0; height: 0; border-top: 8px solid #F4F4F4; border-left: 8px solid transparent; transform: translateY(-4px) translateX(8px);\"> </div>\n</div>\n</div>\n<div style=\"display: flex; flex-direction: column; flex-grow: 1; justify-content: center; margin-bottom: 24px;\">\n<div style=\"background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; margin-bottom: 6px; width: 224px;\"> </div>\n<div style=\"background-color: #f4f4f4; border-radius: 4px; flex-grow: 0; height: 14px; width: 144px;\"> </div>\n</div>\n</a>\n<p style=\"color: #c9c8cd; font-family: Arial,sans-serif; font-size: 14px; line-height: 17px; margin-bottom: 0; margin-top: 8px; overflow: hidden; padding: 8px 0 7px; text-align: center; text-overflow: ellipsis; white-space: nowrap;\"><a href=\"https://www.instagram.com/reel/DX-9jUiFGl9/?utm_source=ig_embed&amp;utm_campaign=loading\" style=\"color: #c9c8cd; font-family: Arial,sans-serif; font-size: 14px; font-style: normal; font-weight: normal; line-height: 17px; text-decoration: none;\" target=\"_blank\"  class=\"extlink extlink-icon-1\"  rel=\"noopener\">A post shared by The Ravensridge Emporium (@theravensridgeemporium)</a></p>\n</div>\n</blockquote>\n<p>\n<script async=\"\" src=\"//www.instagram.com/embed.js\"></script>\n</p>\n<p>This same argument stands for improving the writing and visual design on TTRPG projects, as it does for the inclusion of thematic or mood sound, effects, and music. Go find an editor, musician, or layout designer and ask them to help improve your material for a reasonable fee before you fling the project onto Kickstarter or Backerkit.</p>\n<p>From now on, I’m going to do two things:</p>\n<ol>\n<li>I’m no longer backing or buying TTRPG materials that use AI to replace human skill and artistry. Instead, I'm going to explicitly seek out projects that <a href=\"https://www.kickstarter.com/projects/calltoadventure/fizzwips-treasury-of-absurd-curiosities-volume-3?result=project#h:No-A-I-Content\"  target=\"_blank\"  aria-label=\"https://www.kickstarter.com/projects/calltoadventure/fizzwips-treasury-of-absurd-curiosities-volume-3?result=project#h:No-A-I-Content\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">take a stand</a> and choose to use human artists, musicians, designers, and editors.</li>\n<li>Gently encourage the makers of otherwise good projects I'm interested in to switch future projects to using humans for artistic components of their works. These folks are making fantastic things, and if they can also make what to me seem better decisions about project contributors, their work will deserve attention and my money.</li>\n</ol>\n<p>In conclusion, I'd like to encourage you to consider <em>where you stand</em> on the use of AI in TTRPG design. I'm not here to tell you what decision you should make, but I would ask that next time you're about to back a project that chooses to use AI for parts of its development process that you ask yourself whether that's an ethical or morally sound decision given all the factors at play.</p>",
            "image": "https://stephencollins.org/media/posts/6/marija-zaric-AXL7xerPCUU-unsplash.jpg",
            "author": {
                "name": "Stephen Collins"
            },
            "tags": [
                   "TTRPG",
                   "Ethics",
                   "Design",
                   "AI"
            ],
            "date_published": "2026-05-22T10:10:04+10:00",
            "date_modified": "2026-05-22T16:48:19+10:00"
        },
        {
            "id": "https://stephencollins.org/posts/welcome-to-the-valley/",
            "url": "https://stephencollins.org/posts/welcome-to-the-valley/",
            "title": "Welcome to the Valley!",
            "summary": "It me! Hello, there! I'm Stephen Collins. You can read more about me over here. Long ago, I wrote a blog about design&hellip;",
            "content_html": "<figure class=\"post__image post__image--right\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/3/330317813_153944870865598_7317854811952586013_n.jpg\" alt=\"Stephen sitting in front of a Intersex Inclusive Progress Pride Flag\" width=\"250\" height=\"250\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-xs.jpg 300w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-sm.jpg 480w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-md.jpg 768w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-lg.jpg 1024w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-xl.jpg 1360w ,https://stephencollins.org/media/posts/3/responsive/330317813_153944870865598_7317854811952586013_n-2xl.jpg 1600w\">\n<figcaption>It me!</figcaption>\n</figure>\n<p data-pm-slice=\"1 1 []\">Hello, there! I'm Stephen Collins. You can read more about me <a href=\"https://stephencollins.org/about-me/\" title=\"Go to the About me page\">over here</a>.</p>\n<p>Long ago, I wrote a blog about design thinking, organisational and service design, running a business, and my perspectives on leadership. You can probably still find a lot of it on archive.org or Medium if you go looking.</p>\n<p>I've wanted to blog again for a while, and write about things like living in the bush and how it differs from the city life I spent my first 50ish years living; being a maker, maintainer, and repairer of things; the books, games, and music I encounter; and not least of all a place to write about interesting and useful material for your 5e tabletop roleplaying games.</p>\n<figure class=\"post__image post__image--left\"><img loading=\"lazy\"  src=\"https://stephencollins.org/media/posts/3/5_circle_text_with_hand.png\" alt=\"Human Made logo\" width=\"60\" height=\"60\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/3/responsive/5_circle_text_with_hand-xs.png 300w ,https://stephencollins.org/media/posts/3/responsive/5_circle_text_with_hand-sm.png 480w ,https://stephencollins.org/media/posts/3/responsive/5_circle_text_with_hand-md.png 768w ,https://stephencollins.org/media/posts/3/responsive/5_circle_text_with_hand-lg.png 1024w ,https://stephencollins.org/media/posts/3/responsive/5_circle_text_with_hand-xl.png 1360w ,https://stephencollins.org/media/posts/3/responsive/5_circle_text_with_hand-2xl.png 1600w\"></figure>Everything here is 100% human-made. No AI. Probably flawed. Very human. Hopefully interesting. </p>\n<h2>Things of (possible) interest</h2>\n<p>I live in a place called <a href=\"https://en.wikipedia.org/wiki/Brogo\" target=\"_blank\"  class=\"extlink extlink-icon-1\"  rel=\"noopener noreferrer\">Brogo</a>, which is a hundred-or-so square kilometres of farmland and native bush about 25km from Bega on the far south coast of New South Wales.</p>\n<figure class=\"post__image\"><img loading=\"lazy\" src=\"https://stephencollins.org/media/posts/3/Where.png\" alt=\"An Apple Maps rendering of where we live.\" width=\"1185\" height=\"976\" sizes=\"(max-width: 48em) 100vw, 768px\" srcset=\"https://stephencollins.org/media/posts/3/responsive/Where-xs.png 300w ,https://stephencollins.org/media/posts/3/responsive/Where-sm.png 480w ,https://stephencollins.org/media/posts/3/responsive/Where-md.png 768w ,https://stephencollins.org/media/posts/3/responsive/Where-lg.png 1024w ,https://stephencollins.org/media/posts/3/responsive/Where-xl.png 1360w ,https://stephencollins.org/media/posts/3/responsive/Where-2xl.png 1600w\">\n<figcaption>Not very close to anywhere...</figcaption>\n</figure>\n<p>That puts us 25km from the nearest town of Bega, 3 hours from the national capital, Canberra (and the nearest game store), 5 hours from Sydney, and about 9 hours from Melbourne.</p>\n<p>IRL I run a sustainably-managed, dog-friendly B&amp;B on 100 acres <a href=\"https://rocklily.com.au/\"  target=\"_blank\"  aria-label=\"https://rocklily.com.au/\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">in the hills of the Bega Valley</a> (NSW, Australia), which is Djiringanj <a href=\"https://yuindkp.org\"  target=\"_blank\"  aria-label=\"https://yuindkp.org\" data-tooltip-position=\"top\" class=\"external-link extlink extlink-icon-1\"  rel=\"noopener nofollow\">Yuin</a> country for our First Nations people. I work on a large dairy farm. I'm (mostly) retired from 20+ years of working in design of user experience, services, and organisations.</p>\n<p>I'm an outdoorsman, a bowhunter, a console, board, and TTRPG gamer, a democratic socialist, a husband, a (grand)dad, a DIY/Maker, a volunteer RFS firefighter, a 🐈 and 🐕 dad.</p>\n<p>My pronouns are he/him, but whatever works at the time will never bother me.</p>\n<p class=\"msg msg--info msg--highlight \">Human Made logo by <a href=\"https://hinokodo.itch.io/human-made\"  target=\"_blank\"  class=\"extlink extlink-icon-1\" title=\"Link to Hinokodo's Human Made\" rel=\"noopener noreferrer\">Hinokodo</a></p>",
            "image": "https://stephencollins.org/media/posts/3/IMG_2771.jpeg",
            "author": {
                "name": "Stephen Collins"
            },
            "tags": [
                   "Site related",
                   "Personal"
            ],
            "date_published": "2026-05-12T12:29:01+10:00",
            "date_modified": "2026-05-23T12:16:32+10:00"
        }
    ]
}
