<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>synthcoder.net</title><link>https://synthcoder.net/</link><description>Recent content on synthcoder.net</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Tue, 23 Dec 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://synthcoder.net/index.xml" rel="self" type="application/rss+xml"/><item><title>PHYSARUM</title><link>https://synthcoder.net/portfolio/projects/physarum/</link><pubDate>Sat, 05 Nov 2016 19:53:42 +0530</pubDate><guid>https://synthcoder.net/portfolio/projects/physarum/</guid><description>Inspired by the work of Sage Jenson, I began experimenting with my own implementation of an algorithm that mimics the behavior of the slime mold Physarum polycephalum.
Below are some of my favorite results from these explorations.
GRAYSCALE COLOR Harnessing the power of compute shaders, I ran three sets of simulations with millions of agents in each color channel of a render texture. Each layer influences the others: avoiding or blending to create mesmerizing tapestries of color.</description></item><item><title>GRAYSCALE</title><link>https://synthcoder.net/portfolio/photography/bw/</link><pubDate>Sat, 05 Nov 2016 19:44:32 +0530</pubDate><guid>https://synthcoder.net/portfolio/photography/bw/</guid><description>2020 - 2024</description></item><item><title>COLOR</title><link>https://synthcoder.net/portfolio/photography/color/</link><pubDate>Sat, 05 Nov 2016 19:44:32 +0530</pubDate><guid>https://synthcoder.net/portfolio/photography/color/</guid><description>2020 - 2024</description></item><item><title>PROJECT FORLORN</title><link>https://synthcoder.net/portfolio/projects/forlorn/</link><pubDate>Sat, 05 Nov 2016 18:25:22 +0530</pubDate><guid>https://synthcoder.net/portfolio/projects/forlorn/</guid><description>. .. .. .
Project Forlorn is an audio-visual experience, created as an homage to the work of LORN. The project features 16 audio tracks buried in a fictional operating system, complete with a retro-futuristic UI. The visual design is heavily inspired by sci-fi terminals seen in classics like &amp;ldquo;Blade Runner&amp;rdquo; or &amp;ldquo;Alien&amp;rdquo;, while also drawing from the glitchy, fragmented style of Memory of a Broken Dimension.
. .. .</description></item><item><title>LORN VISUALIZER</title><link>https://synthcoder.net/portfolio/projects/lorn_visualizer/</link><pubDate>Sat, 05 Nov 2016 19:41:01 +0530</pubDate><guid>https://synthcoder.net/portfolio/projects/lorn_visualizer/</guid><description>Realtime visualizer tool. Commissioned by LORN in March 2020.
Your browser does not support the video tag.GALLERY . .. . . .. . . .. . . .. . . .. . . : .</description></item><item><title>WHALE SONG</title><link>https://synthcoder.net/portfolio/projects/whale_song/</link><pubDate>Sat, 05 Nov 2016 19:41:01 +0530</pubDate><guid>https://synthcoder.net/portfolio/projects/whale_song/</guid><description>Animation for &amp;lsquo;WHALE SONG&amp;rsquo; from the &amp;lsquo;ILL&amp;rsquo; game OST by Alon Mor. Commissioned by Team Clout in January 2025.
Everything rendered in realtime in UE5
FRAMES . .. . . .. . . .. . . .. . . .. . . - .</description></item><item><title>COVER ARTWORKS</title><link>https://synthcoder.net/portfolio/artworks/cover_art/</link><pubDate>Sat, 05 Nov 2016 19:44:32 +0530</pubDate><guid>https://synthcoder.net/portfolio/artworks/cover_art/</guid><description>:::
EROS Made for the EROS EP by MUUL (June 2023)
FFAUX SINGLES Commissioned by ffaux in December 2021
FRESH BONESGUTTERMAKE ME NOTHINGMUDSHOVELSOMEONE OUT THERE Commissioned by SHAAFE in October 2021
ITINERANT I Commissioned by Anaphia in May 2020
front coverfront cover text variantvinyl backvinyl back variantvinyl frontvinyl back</description></item><item><title>SELECTED ARTWORKS</title><link>https://synthcoder.net/portfolio/artworks/selected_works/</link><pubDate>Sat, 05 Nov 2016 19:44:32 +0530</pubDate><guid>https://synthcoder.net/portfolio/artworks/selected_works/</guid><description>::+::
-. . . . .-
_ . . . . . _
_ ::::::::::::::::::::: _
Your browser does not support the video tag.&amp;quot; ::::::::::::::::::::: &amp;quot;
Your browser does not support the video tag.! ************************** !
&amp;lt;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;gt;
&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;
!!!</description></item><item><title>MATCHLOCK MUSKET</title><link>https://synthcoder.net/portfolio/projects/musket/</link><pubDate>Sat, 05 Nov 2016 19:50:47 +0530</pubDate><guid>https://synthcoder.net/portfolio/projects/musket/</guid><description> Showcase of a historical matchlock musket.
Created 2021, during an internship at the STAATLICHE KUNSTSAMMLUNGEN DRESDEN. Part of the FIREARMS GALLERY in the the Royal Palace.
Modeled, animated and rendered in Blender. Textured in Quixel Mixer and Blender.
Your browser does not support the video tag.</description></item><item><title>DAEMMERLICHT</title><link>https://synthcoder.net/portfolio/projects/daemmerlicht/</link><pubDate>Sat, 05 Nov 2016 19:53:42 +0530</pubDate><guid>https://synthcoder.net/portfolio/projects/daemmerlicht/</guid><description>My second ever game project, developed between 2018 and 2020. I eventually had to halt development on this project as it became overly ambitious for what it was and started taking too much time away from other, more important endeavors. Nevertheless, I had a lot of fun experimenting and gained valuable experience from working on it.
Your browser does not support the video tag.intro sequenceI was particularly interested in creating a strong atmosphere and allowing players to explore visually interesting environments, since this is an aspect of games I personally very much enjoy.</description></item><item><title>2025 REWORK</title><link>https://synthcoder.net/posts/2025_rework/</link><pubDate>Tue, 23 Dec 2025 00:00:00 +0000</pubDate><guid>https://synthcoder.net/posts/2025_rework/</guid><description>Welcome to this newly reworked, humble little space of mine. I’ve rebuilt this site from the ground up to be the go-to place for sharing my work, ideas, and the things I love, free from third parties. All in the spirit of an independent internet.
Have a look around! And if you decide you&amp;rsquo;d like to get notified about what I like to share, you can subscribe to my RSS feed.</description></item><item><title>Test Article</title><link>https://synthcoder.net/posts/articles/testarticle/</link><pubDate>Thu, 29 May 2025 00:00:00 +0000</pubDate><guid>https://synthcoder.net/posts/articles/testarticle/</guid><description/></item><item><title>ABOUT ME</title><link>https://synthcoder.net/info/</link><pubDate>Sat, 05 Nov 2016 21:05:33 +0530</pubDate><guid>https://synthcoder.net/info/</guid><description>I&amp;rsquo;m an artist, designer, and programmer with a degree in Media Technology and Computer Science. After graduating in 2023 from HTW Dresden, I began working there as a technical researcher, focusing on the creation of interactive virtual environments for immersive, multi-modal projections. Additionally, I am developing an agent-based simulation tool for studying the impact of various interventions on workers&amp;rsquo; health.
A collection of personal and commissioned creative work can be found here.</description></item></channel></rss>