TAGN Fantasy Critic League 2026 – Week Five as Momentum Builds

We are starting to get into the cycle of weekly releases and news updates around titles.

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Fantasy Critic League – Like Fantasy Football, but for Video Games

This week we had two titles set to launch.  But first, it is time to resume the usual pattern of these posts, which starts with putting up last week’s scores so we can compare that with what happened.

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Week 4 Scores

First, as a bit of a follow up, I have been checking in on the title I dropped last time, Highguard, that was supposed to launch this past week.  It finally got enough reviews to get a score… of 62!

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Highguard Rating: Weak

So I feel like I dodged a bullet there, but was the game that “meh?”  There is a long article over at The Aftermath that describes the travails of Highguard if you are interested.

Continuing from last week, Shintar, Ula, and Nimgimli all had a title on the board. We saw some score adjustments on those since the last post.

  • Arknights: Endfield
    • [Picked by Green River Gaming (Nimgimli)]
    • Score has gone UP from 78.9 to 80
  • Cult of the Lamb: Woolhaven
    • [Picked by Play Forever Mwahahaha (Shintar)]
    • Score has gone DOWN from 89.3 to 87
  • Cult of the Lamb: Woolhaven
    • [Picked by Play Forever Mwahahaha (Shintar)]
    • Score has gone DOWN from 87.0 to 85.5

As I suggested last week, Woolhaven‘s initial score was based on just four reviews, so seeing some fluctuation was expected.

For week five Shintar and Nimgimli were due for a second score with Cairn landing on the 29th and Code Vein II on the 30th.

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Code Vein II

Updates landed for the latter first.

  • Code Vein II
    • [Picked by Green River Gaming (Nimgimli)]
    • Now has a score of 76.9
  • Code Vein II
    • [Picked by Green River Gaming (Nimgimli)]
    • Score has gone DOWN from 77.2 to 70.8
  • Code Vein II
    • [Picked by Green River Gaming (Nimgimli)]
    • Score has gone UP from 70.8 to 74.2
  • Code Vein II
    • [Picked by Green River Gaming (Nimgimli)]
    • Score has gone UP from 74.1 to 75.1

That is normal behavior when reviews are coming in.  Not a great score, but not negative… and enough to move Nimgimli up to second place after the release.

  • Publisher Score Updates
    • Green River Gaming (Nimgimli)
      • Score has gone UP from 10.0 to 15.1
      • Moved from 3rd place to 2nd place
    • Anthania Interactive (Ula)
      • Moved from 2nd place to 3rd place

Then there was Cairn, which was also getting reviews but somehow wasn’t hooked up correctly to the league.  It went live and had a couple dozen reviews on Open Critic, but had no score.

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Cairn

Anyway, somebody kicked the server and that got addressed Thursday morning when a score finally arrived.

  • Cairn
    • [Picked by Play Forever Mwahahaha (Shintar)]
    • Now has a score of 86.9

Anything over 85 is a good score in my book.  The variation in scoring methods… there are sites that do zero to five with no half points, so you can get a 100 or an 80 out of them… tends to suppress anything higher than 90 unless it is truly exceptional.

Anyway, Shintar was already in first place… so now she is even more in first place I guess, with the scoreboard looking like this at the end of the week.

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Week 5 Scores

Shintar remains projected for first place as well… but Potshot, with nothing shipped yet, gets the second place prediction.

This week also saw more drops, bids, and counter picks.

  • Drops in TAGN League
    • Hidalgo Trading Company (Pallais):
      • Prince of Persia: The Sands of Time Remake (Drop Successful)
    • Anthania Interactive (Ula):
      • Pokémon Generation 10 (Unannounced) (Drop Successful)

Prince of Persia was cancelled, so almost a required drop, while a 10th gen Pokemon game… I’d have to hear something official before I credited it.  A safe drop for now unless the next Nintedo Direct announces it.

  • Bids in TAGN League
    • Denshattack!
      • Won by S Class Warfare Studios (p0tsh0t) with a bid of $6
    • There Are No Ghosts at the Grand
      • Won by Pretty Blue Fox Games (Bhagpuss) with a bid of $3
    • Kiln
      • Won by Corr’s Creative Collective (Corr) with a bid of $6
    • Unannounced Fallout 3 Re-Something
      • Won by Green River Gaming (Nimgimli) with a bid of $5
        • Dropped game ‘Lords of the Fallen II’ conditionally
      • Rusty Shackleford (Shilgrod)’s bid of $5 did not succeed: Bid lost on tiebreakers.
    • Invincible VS
      • Won by Crash and Burn Games (Shawn) with a bid of $1
    • Intergalactic: The Heretic Prophet
      • Won by Rusty Shackleford (Shilgrod) with a bid of $1
    • Coven of the Chicken Foot
      • Won by Pretty Blue Fox Games (Bhagpuss) with a bid of $3
    • WWE 2K26
      • Won by Rusty Shackleford (Shilgrod) with a bid of $1

A lot of action in the picks as some people have decided that a buck won’t do it if you really want something I guess.  Still, there was a $5 roll-off tiebreaker for… checks notes… an unannounced Fallout 3 remake/remaster/re-whatever.

Did somebody get some news that I missed?  Or will there be a race to counter pick that next week?

  • Counter Picks in TAGN League
    • Bradley the Badger
      • Won by Play Forever Mwahahaha (Shintar) with a bid of $2 (🎯 Counter Pick)

Finally, Shintar is betting against Bradley the Badger.  Seems legit given I have no idea what that game is about… save that it may involve a badger named Bradley.

Then we got some updated release dates.

  • Scott Pilgrim EX
    • [Picked by Crash and Burn Games (Shawn)]
    • Release date changed from ‘Early 2026’ to ‘Tuesday, March 03, 2026’.
  • Tomodachi Life: Living the Dream
    • [Picked by Frabjous Day Enterprises (Archey)]
    • Release date changed from ‘Spring 2026’ to ‘Thursday, April 16, 2026’.

Two more titles with dates nailed down… for now.

That leaves us with the next ten games to be released looking like this.

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Coming Up for Week 6

We will have two titles launching next week on Thursday and Friday, with Corr and Cyanbane getting on the score board.  Then, the following week the scoreboard will be lighting up with six releases.

Related:

January 2026 in Review

The Site

Welcome to the new year… already 1/12th of the way done.

One of my goals this year is to move the site to a newer and actually supported theme.  I like the current theme, Twenty Twelve, but it is from… well… 2012… and, like a Mayan calendar, has gone beyond its time.

The problem, as I have stated before, is that most of the options from WP.com that are recent and supported… suck.  Or suck for my intended goal, which is to have a blog with a side bar full of links and dynamic content.

WP.com put out a blog post about the 12 Top Themes People Actually Use, which is likely a sign of some sort.  Of them, 11 are absolutely not what I want.  The 12th, a theme called Nook, could work.

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The Nook Theme

The problem is that, out of the box, it is only partially assembled by my standards.  Or, rather, it comes fully assembled for a cooking blog and you have to apply the theme then figure out how to undo all of that and put it back together how you like with some of the most obtuse design tools known to man.

Maybe they will come up with a Twenty Twenty-Six theme that isn’t pretentious garbage.  And maybe pigs will fly.

Also, for the month in review posts I am going to retire the Search Terms of the Month section.  It was an occasionally amusing gag, but these days I have to go dig into the Google search console to find some amusing theme… and I am not feeling it of late.  I am never one to shy away from beating some gag into the ground, but I think my job there is done.

One Year Ago

As is tradition, there was a New Years post about the upcoming year.  I chose to make wishes this time around.  At least if they didn’t come true I couldn’t be blamed.

I also did my usual wrap-up of the Steam Winter Sale, covering awards, stats, and what I bought.

I also reviewed what I played in 2024 and tried to guess what I would play in 2025.

In EVE Online we had moved to Tenerifis and started to settle in, so I got my PI farms started again.  I didn’t know we’d be moving again.

I also finished up the AIR Career Program.

I summed up 2024 destruction in New Eden, at least according to what the MER told us.

CCP also gave us an entirely predictable 2025 roadmap for EVE Online.

SSG put out a pretty sparse 2025 roadmap for LOTRO.  Among other things, it completely omitted easily the biggest event of the year for the game; the voluntary, then mandatory, migration to the new 64-bit servers.

We also got bland, but at least complete, roadmaps for EQ and EQII from Daybreak.

In Enshrouded we were delving into the Nomad Highlands Hollow Halls.  Then it was time for a swing through the Kindlewaste Hollow Halls… literally.  The it was time to seek the ghost glider.

Then came the Pact of Flame update and a roadmap out to 2026.  Roadmaps everywhere!

My wife and I hit level 48 in Pokemon Go, which was back before the big level cap increase.

In the Stars Reach pre-alpha testing, it was a new year, a new planet, and an upcoming Kickstarter campaign.  The team was asking what they should have for pledges, a bit of a fraught topic.  But if you would follow their Kickstarter page, they said they would let you into the pre-alpha tests.

I looked at Josh Strife Hayes and his Ultimate MMO Tier list.

From the depth of time, the still alive TorilMUD added a new campaign mechanic to the game.

And on the topic of old games, I got Total Annihilation out again.  Still available and playable after all these years.

Then there was the start of the first TAGN Fantasy Critic League.  I am not going to link to every entry, but I had a whole introductory post before the draft.  And then there was the draft itself.

I declared Threads as dead.  Others were declaring it to be like dating Leonardo DiCaprio in that there was no engagement.

And at WP.com, the once again deleted the classic editor before having to restore it due to customer complaints.  They also put in a pretty low effort Fediverse integration that brought its own problems.

Finally, there was some holiday binge watching to sum up.

Five Years Ago

For my new year’s post I chose to ask questions rather than make predictions.  I’ve always been told that there are no bad questions, though that statement usually precedes attempts to prove it wrong.

I also reviewed the games I played in 2020 and attempted to guess what I might play in 2021.

Twitch told me what I watched there in 2020 and I did that Quantic Foundry gamer profile thing again.

SuperData Research also did their review of 2020 which, along with its penultimate monthly chart, as their end was on the horizon.

There was that GameStop stock craziness.  There are still some out there that believe it will rise again.

I wrote a timeline of SOE/Daybreak Games.  I did not extend it into the EG7 era.  That will be another post some day.

The Steam Winter Sale ended with awards and stats.

I was wondering what LOTRO needed, since it clearly needed something.

People were wondering when we were going to get Burning Crusade Classic, with the current rumor being early May, which seemed too early to me.  But we ended up getting it in early June, so I guess it wasn’t that far off.

The instance group was still working on Blackrock Depths, this time for a love potion.  Then we went off to Dire Maul East for a change of scenery.  Dire Maul North proved too much for just the four of us.  We also hunted for recipes out in the Burning Steppes.  Meanwhile, my paladin was catching up to the group in levels.

And then there was World War Bee, which kicked off the new year with the another huge titan battle, though this time the results were much more one-sided.  The war bullet points:

Somewhere along the way I hit a year in KarmaFleet and the 230 million skill point mark.

There was also more binge watching and we had HBO max finally, so I took a look at it and its app.

And, finally, January 20th was a happy day, even if it was just an intermission before things got much worse.

Ten Years Ago

I had 16 predictions for 2016. (Results for those who need to know.)

I was also included on some sort of MMO info page thing.

It was the end of another Steam Winter Sale.

I was wondering what Early Access should really be.  I was also checking out which MMOs made PC Gamer’s latest list.

Smed was going to Kickstarter for Hero’s Song.  It got cancelled before I could finish the post about all the problems it had.  More than a bit of foreshadowing in that I guess.

People were troubled by a potential paywall in Rift.

The price for the Occulus Rift was announced, which led to quite a sum if all I wanted to do is play EVE Valkyrie.

In EVE Online I ran my first incursion boss.  We also got the first of the “no name” monthly updates.  Karma Fleet turned one.  CCP told us about skill extractorsBlog Banter 71 was about spaceships.  Also, there was some sort of conflict going on between I Want ISK and SpaceMonkeys Alliance.  It started in mid-December 2015.  The bankers of I Want ISK were banned then unbanned and eventually the whole thing spiraled out to become the Casino War.

In space we reinforced a tower and ran about in Typhoons and Jackdaws.  At the end of the month Reavers headed south to Wicked Creek to tangle with TEST.

Outside the game Battle Clinic, long a staple of the EVE Online third party universe, was set to shut down while the election process for CSM XI was kicking off.

Daybreak announced that they were going to port the five year old DC Universe Online to the XBox.

I went in to Diablo III to try out the Season 5 content.  I ran through the story quickly, but there was more to do.

wrote a bit about The Force Awakens.

Finally, I was marveling at all the movies from 1986 that I remembered.  Aliens! Top Gun!  Platoon!  Ferris Bueller’s Day Off!   It was a hell of a year for movies.

Fifteen Years Ago

Eschewing the predicting convention, I issued demands for 2011. and then tried to figure out the scale used for the Blog Health-o-Meter that WordPress.com sent out to various sites.

The blog was listed at a Vietnamese gaming site in a top 10 post that looked suspiciously like one from Massively.

TERA was trying to win notice by telling people how they had boars in their game!  BOARS!  Can you imagine?

EuroGamer tried to tell us PlanetSide 2 would be out by Q2 2011. (It eventually shipped in November of 2012.)

Rift, on the other hand, gave us a more believable release date.

It was time to start messing with the then new EVE Online character creator.

DC Universe Online launched.  I played in the beta just long enough to remind myself I am not a superhero kind of guy.  Sales of the game were pretty evenly split between Windows and PlayStation 3, but play time seemed to be impacted by American Idol when it came to the console side of the house.

Of course, that was back during the subscription era of MMOs, when Smed was telling us what paying a subscription to lead us to expect.

Meanwhile, competing superhero game, Champions Online, went free to play after less than a year and and a half as a subscription title.  This would end up being foreshadowing for DC Universe Online.

I used Google to tell me World of Warcraft’s five most pressing issues at the time.

Meanwhile, the Twilight Cadre was back in Azeroth in force and checking out Cataclysm.  We got our first guild achievement.  Our group of new characters, four worgen and a gnome, went through Westfall and all its phasing magic, wailed in the Wailing Caverns, before settling down to a pattern of doing three instances every Saturday night.  I wasn’t sure if we had skilled up a lot or if the game had been dumbed down that much, but clearly the 1-60 game in Cataclysm was proving to be not much of a challenge.

The official World of Warcraft magazine was asking me to renew my subscription, though they weren’t really up to mail merge technology it seems.

There was some cool stuff in Cataclysm.  I like the balloons.  Redridge, never one of my favorite places, got turned into a fun solo experience.  And there was the Murloc combat ability.  But otherwise, the game was starting to lose us.

I was muttering about rebates.  My daughter and I were rounding up LEGO minifigures.

And, finally, Pokemon was coming to town.

Twenty Years Ago

SOE announced that they were going to merge EverQuest II servers a little more than a year after the game went live, trimming the server count down by folding 10 low population servers into 10 low to medium population servers.  The reason given is that the world was sooo big that the population was too spread out.  I’m pretty sure most people thought that the game had just lost too many players to WoW to make that many servers viable since MMO populations are rarely evenly spread but tend to form a bubble in the latest content.

Nintendo, which was still selling the GameBoy Advance (and would continue to in the US until 2008) announced the first major update to their crazy two screen DS handheld platform.  The new Nintendo DS Lite would end up being, in my opinion, one of the finest handheld consoles ever, with sharp screens, a compact form factor, excellent finish, and great battery life along with continuing the backward compatibility with the GBA.  The only problem I ever had with my cobalt blue unit involved me getting old and being unable to read text on the screen without glasses.

Twenty-Five Years Ago

RuneScape launches as a Java based browser game.

Phantasy Star Online launches on the Sega Dreamcast, one of the first proto-MMOs on consoles.

Forty-Five Years Ago

The first DeLorean rolled off the production line.  Not really game related, but very much pop culture related.

Most Viewed Posts in January

  1. The No Man’s Sky Holidays 2025 Expedition Schedule
  2. Cat Catching in Enshrouded
  3. Planning my Platinum Medal Strategy for Pokemon Go Level 49
  4. WoW Classic Anniversary Edition Prepares for The Burning Crusade with the Expansion Pre-Patch
  5. Building My First Corvette in No Man’s Sky
  6. No Man’s Sky and the Last 2025 Holiday Run – Expedition 20 Redux: Breach
  7. No Man’s Sky – Playing with Friends
  8. RuneScape Shows How It’s Done with its 2025-26 Roadmaps
  9. Blackrock Depths and Shadowforge City
  10. Total Annihilation: A 2025 Return to a Retro RTS Classic
  11. The Altar of Zul and Jintha’alor
  12. Enshrouded and our First Night Sanctum

Game Time by ManicTime

Back to just recording time with PC titles, since those are in competition with each other for my time.

  1. EVE Online – 27.22%
  2. Guild Wars – 26.97%
  3. No Man’s Sky – 24.48%
  4. Civ 2 – 9.84%
  5. Blue Prince – 8.45%
  6. Project: Gorgon – 2.51%
  7. World of Warcraft – 0.39%
  8. WoW Classic – 0.13%

My WoW subscription ran until earlier this week and I checked in briefly to see if the pre-patches for both Anniversary TBC and Midnight had landed.

Civilization II

It came up somewhere that Civ II is turning 30 this year, which got me to spend some time playing it again.  It remains a strong title in my book, though it does have the mid to end game problem of the whole series.  You get yourself into an interesting situation in an hour or two… then spend another half dozen micro managing an empire.

EVE Online

I came into the month still working on the Winter Nexus event and the like, but once I wrapped that up things slowed down for me in New Eden.  I did go on a couple of ops, got my participation chit and put some kill mails on the board for the month to prove I am still alive.  But I didn’t do much besides mind my PI farms.  Oh, and I did do the new mining epic arc and… I am not sure you can be “epic” or for anything like an “arc” with just three missions.  I was done, Pioneer in hand, saying, “Was that it?”

Guild Wars

The new game for the group, we are enjoying exploring an old/new game.  The whole henchmen thing also makes it a pretty viable solo title, so I have been playing a few alts.  The only thing is that it does take a bit of a time commitment to get something like a mission done, especially the first time you run it, so I can run into the end of the evening “nope, don’t have time for that” problem.

No Man’s Sky

As with New Eden, I started off the month in an expedition and rode through that, coming out the other side and somewhat running out of steam.  I am sort of waiting to see what they will introduce next.  The evolution of the game has become the game… or something like that.

Pokemon Go

My wife and I made it to level 73, so we have been moving right along.  As with the previous level, we had the xp covered and just needed the tasks done for the new level.  We both have the first two wrapped up, but still have to finish the last two.

  • Level: 73
  • XP Progress: 75.2% of the 203,353,000 xp needed for level 80
  • Tasks for Level 75
    • XP: Done
    • Platinum Medals: 30 of 30
    • Level up a Max Move 20 time: 20 of 20
    • Explore 200 km: 62km of 200km
    • Complete 250 Field Research tasks: 147 of 250
  • Pokedex status: 920 (+4) caught
  • Pokemon I want: Hawlucha
  • Current buddy: Wigglytuff

Project: Gorgon

Well, I didn’t really play it…. not seriously.  But I downloaded it and logged in and ran around the seriously overcrowded starting area not know what to do.  It took a bit to get any sort of orientation… I think I must have missed something back when I first ran it.  We’ll see if I get any farther than that next month.

Coming Up

EVE Online will always be there.  I mean, it has been for more than 19 years at this point.

Likewise, Guild Wars seems to be the destination for the group.

I might keep dipping my toe into Project: Gorgon.  There is a fresh start server available as of this morning, though it is initially reserved for players whose accounts were created on December 1, 2025 or later.  The rest of us swine… will be swine.  Older accounts will be forced to play as a pig for the first week.  Edit: They changed that to accounts with more than 40 hours of play time this morning, so I qualify.  I am just not sure it matters that much… one over crowded starter zone is like another.

The Civilization II anniversary no doubt portends some nostalgic bloviation on my part, which will probably add up to the fact that it is the one version of the game I have spent the most time with.  But the anniversary isn’t until March, so you have at least a month to brace yourself.

In Fantasy Critic League we’re going to see a bunch of titles get scores in February.

And it will remain cold and miserable most places… though it is getting to be sunny and close to pleasant here.  But that is part of why it costs so much to live in coastal California.  Mild winters, warm summers, low humidity, and well paying tech jobs.

Friday Bullet Points – 2026 MMO Roadmap Round Up Edition

It is the start of a new year.  Beyond the start, really, as we’re already at the far end of January.  This is generally an optimum time for a game company to come out and revive a bit of interest in their title or titles now that the holidays are behind us.

And what better way to do that than to give us some things to look forward to, something accomplished with a product roadmap.

This is especially true of MMOs and other live service games that depend on ongoing player engagement.  You can’t just tell them what you have today or what you might have next year, but why you should stick around in the interim.

And some titles have obliged, while others… have not.  But since I went as far to rank the various 2025 roadmaps last year, I figured why not gather them all in one place again for 2026.

We will start with the elephant in the room.  Blizzard had their big 2026 preview of plans for WoW and WoW Classic yesterday which yielded a combined roadmap for the Azeroth franchise.

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World of Warcraft 2026 Roadmap

We have a nice linear roadmap with three swim lanes for the three major flavors of WoW running right now.

The highlight is, of course, on retail WoW and the WoW Midnight expansion and what will be going on with it, down to what the planned major patches will deliver over the course of 2026.

Down the list, in what one might assume is in order of interest and/or neglect, are two of the flavors of WoW Classic.  There is anniversary classic, which will be jumping into The Burning Crusade expansion next week, on February 5th.  The pre-patch has been for a few weeks… more than we got back during the first round of WoW Classic… and will soon be in the rear view mirror and the whole thing will be committed to TBC for the balance of 2026 it seems.

There are some phases, but a year is a long time for a re-run… a second re-run… of old content.  They wouldn’t run a Burning Crusade Remix in retail for that long, would they?

Meanwhile, the 2019 OG WoW Classic servers are stuck in Mists of Pandaria without any mention of anything else.  Are these servers going to be done by the end of summer?  Or is everybody hoping that springing Warlords of Draenor Classic on us at a later date will make things better?

The WoW Classic community on Reddit is taking this very well, as you can see here, and here, and here, and also here.  And anybody looking for Classic Plus… well, maybe next time.

Jagex is in full swing, celebrating the 25th anniversary of RuneScape, and they have a classic roadmap laid out to get out the news.

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RuneScape 2026 Roadmap

I’ve already covered this in a post, but I figured if I was going to roll up roadmaps I have best drag it along.

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Enshrouded 2026 Roadmap

As a roadmap it does do better than their 2025 edition in that at least there is a linear order to it.  But there are also only two checkpoints along the way, Spring and Update 0.8 and Autumn with the 1.0 release.  You do get a sense of moving forward though, so I’ll allow it.

Daybreak got on the roadmap release cycle back around the 25th anniversary of EverQuest, when they had a lot of stuff to talk about.  Since then however, their roadmap has ended up getting cluttered with a bunch of stuff, turning it more into a calendar than a roadmap.

That is an accurate observation.  I think I made a similar point about their 2025 roadmap being mired in a lot of details rather than a vision of progress.

So Jen Chan posted in the forums that there would be the usual two game updates and an expansion for 2026, along with a time locked expansion server of some sort, which is what we all would have predicted in any case.  So the message is that there won’t be anything really new… not unexpected out of a game coming up on its 22nd year.

However, and I might be over-reading this, the statement also included a somewhat ominous “nobody can predict the future” statement.  I don’t know what that means, but people who say that generally don’t say it in a happy, cheerful tone of voice.  And they often have a reason for making such a statement.  Blink twice if we should be worried JChan!

As with its younger sibling, no roadmap, just a simple statement in the forums about not wanting to have to post redundant information.  Again, last year it became a calendar more than a roadmap.  They will announce things as they come up.

No mention of a plan, though we can probably assume the usual game update and expansion routine along with the two announced special servers, but at least there was no ominous foreshadowing about not being able to predict the future in the mix.

The thing with SSG is that they will put out a roadmap and it will be… well… kind of crap.  And part of the reason it will be crap is that, in the post presenting the roadmap they will add in something that obviously should be on any reasonable roadmap.

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LOTRO Roadmap for Q1 & Q2 2026

I can appreciate a shorter term roadmap I suppose.  I have said elsewhere on the blog that anything beyond six months is often fiction when it comes to new product features.  And we saw LOTRO blow its own roadmap last year when the whole 64-bit server thing got out of hand.

But, really, are you planning much more that the same two major updates and an expansion for 2026?  It is hard to tell.

  • EVE Online – I am pretty sure this is right

There has been no 2026 roadmap for New Eden, but I am pretty sure we’re safe in just running with this roadmap that I swiped from r/eve last year.

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EVE Online 2026 Roadmap Prediction

I guess there might be roadmaps for the other games that CCP has in flight… but somehow, I suspect those are all in flux.  I was hoping for a last minute entry from CCP, but no such luck.  If they come up with something later that will get its own post.

Anyway, that is what I have here at the end of January 2026.  Were there other roadmaps I missed?

Project: Gorgon Leaves Early Access and Celebrates Becoming 1.0

My first post here about Project: Gorgon was back in October of 2012.

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Project: Gorgon – It Lives!

Titled Support Your Local Indie MMO, I was reporting on Eric Heimburg and Sandra Powers and their attempt to develop on their own, described as follows:

Project: Gorgon – An Indie MMO by Industry Veterans

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) for PC & Mac with a quirky, old-school feel. It is designed for players who want to explore a deep world with complex game systems and a tight-knit community that is friendly enough to actually chat while they group. Think Asheron’s Call crossed with EverQuest crossed with NetHack.

Well, mostly on their own.

The core of that first post here about the game was the Kickstarter campaign being launched to fund some art and sound assets for the game.

That campaign did not succeed.  Nor did the next one.  But the game never went away.  It carried on.  It was unique for the MMO Kickstarters of the time in that it had playable content available before they were asking for money.  I had played it before many of those later, and some yet to be finished, Kickstarted MMOs had anything but promises.

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Death comes early in the life of the game

Two years later a second Kickstarter campaign also fell by the wayside, its goal unachieved.  But the game was not dead.  It fact it had improved over time.

Then there was a third Kickstarter campaign, which this time funded and even got into stretch goals territory, ending up with almost $75K in funding.

And then the work really began.  In March of 2018 it got up on Steam as an early access title and Eric and Sandra kept on working and improving the game.

Last year saw Sandra Powers pass away, a personal tragedy for Eric, losing his life partner and collaborator.

But a year after her passing their joint plan, Project: Gorgon, left Early Access on Steam with the 1.0 release.  We are more than thirteen years down the road from when I first became aware the game and now it is… well, what is it now?

I have always said that the transition from Early Access to live is no transition at all, save for a change of status on Steam.  Or that has often been the way of things, with the moment being a team being ready to move on to something else.  But with Project: Gorgon the 1.0 version brings a host of new things.

Welcome to the 1.0 version of Project: Gorgon! With this update we will be leaving Steam Early Access. We appreciate everyone’s support along the way, it’s been a long and winding road to get here, but we made it! The 1.0 update includes all-new character models, a new city, level 100 skill unlocks, and more.

So Cheers to Eric and Project: Gorgon and all of its supporters and players as the day arrived and the game is fully live… which for an MMORPG means that the work goes on.  It has been an amazing and unlikely journey so far and I hope it continues on for a long time.

And now we get to the embarrassing part, for me at least.  I know I have, at various past times, spent some time playing Project: Gorgon.  I have screen shots.

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Strange screen shots, but screen shots none the less

But I guess it was before the game landed on Steam and went into Early Access.  I used whatever key I got from backing the third Kickstarters… I backed all three, but only the third counts… and added the game to my library.  But my play time… just three minutes.

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Down there at the bottom of my play time list

My last played date was March 14, 2018, so nearly eight years ago.  Clearly once it landed on Steam I got my key, redeemed it, downloaded the game, gave it a test login, then went off to do something else.  What was I even playing in March of 2018?  EVE Online, Minecraft, and Rift, if the month in review post is to be believed.

That was all so long ago that I had forgotten what I even got for backing the Kickstarter.  That was a decade back after all.  The campaign page said I got the following for my $35:

  • BackerClub Forum Rank and access to the private BackerClub forum section.
  • Special thanks in the credits.
  • Digital Steam Copy of Project Gorgon (Retail $39.99).
  • Steam Alpha/Beta Key, access date to be announced.
  • 3 months VIP membership.

I am not sure about the first two, or the alpha/beta access.  I think that was a thing.  But I clearly got the digital copy of the game as it is there in my library…  though I think the price went down to $25… and is marked down right now to celebrate leaving Early Access.

I just wasn’t sure about the VIP membership.

Anyway, I downloaded the client and logged in to find the opening area pretty busy.

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Opening night for 1.0

I had made a character, though it was long enough ago that it was a very outdated character model.  But it lets you update.  There are a lot more choices now.

I poked around a bit, manged to slay something, and even found my redemption queue for items.

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Things waiting for me

I grabbed the game launch celebration package.  I love me a “being there” reward.

However I left the VIP membership alone for now.  I will save that for when I am feeling more serious about the game.  The group is busying exploring a 20 year old game in Guild Wars, so 13 year old game may have to wait its turn for a bit.

Still, it is there are going and looks to have quite a few fans.

Related:

Confronting the Blue Prince

Every review or video I have seen about Blue Prince has spent at least a bit of time dealing with the title, often doing an “oh, I get it!” moment as though it was happening just then.  While my sample size is small, it does seem like an obvious go-to gag to avoid at this point, so I am just going to say it is a homonym and leave it at that.  (Also, look at me playing a semi-new game!)

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Blue Prince

Blue Prince, BP going forward, is a rogue-like, pseudo deck building, puzzle game that was in the top ten list for the best scoring games in Fantasy Critic League in 2025.  It got high marks all around and won some indie awards, even with Clair Obscur: Expedition 33 sucking all the oxygen out of the room.

Anyway, lots of good press and it was marked down during the Steam Winter Sale 2025, so I grabbed a copy and then started playing it after I wrote my speculation as to what I might play this year, but before it went live.  Anyway, mark that one off the list.

The premise of the game is… well, I am just going to steal from the Wikipedia article.

The player takes the role of Simon P. Jones, who has been willed the Mt. Holly Estate, a mansion owned by his deceased great uncle Herbert S. Sinclair. The one stipulation in Herbert’s will is that Simon must locate a hidden 46th room within the mansion in order to secure his inheritance. Failure to reach that room within the span of a single day means Simon must start the search fresh the next day, as the house’s architecture is rearranged overnight.

Basically, you start each day walking into the entry hall which has three doors.  When you click on one of the doors you are given three possible rooms you can draft… because blueprints… see, that was the thing about the title… and you must pick one.

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Pick one of Three Choices

You keep doing that to build out the mansion… technically you’re the one rearranging the layout every day I suppose… in something akin to Carcassonne… minimal boardgame knowledge achievement unlocked… only constrained by the outer walls of the mansion layout.

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See, it says Blueprint right there

So you build out the mansion, room by room, constrained by a few factors.

First, there are the rooms themselves, some of which have one, two, or three exits, and some of which have none.  Having a door to work from is clutch and many sessions of mine have ended when the draw on the last free door yields choices which give you no path forward.

That was the problem in the image above.  All out of doors.

Then there are locked doors, rooms with prices, and rooms with costs.  You have three common items you can accumulate, keys, gems, and gold.  When you get to a locked door, you will need a key to open it in order to proceed.  Out of keys and only locked doors available?  You’re done for the day.

Then there are gems.  You can see in the draft screen shot above that the Observatory costs one gem to draft.  No gems, no luck.

Coins can be used to buy things, but there also rooms that cost a coin to pass through.

And then there are steps.  You start with a pool of steps you can take, consuming one with each room you enter.  Bedrooms will restore some steps, some rooms require extra steps to pass through them.  Initially steps will not be much of a constrained as you’ll box your way into ending your day.

When you’ve done that… run out of doors, have no keys, or run out of steps… they day will end and you will get a little summary of how you did.

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The end of day 7… not a great day…

My reaction on my first day play through was kind of “well, that’s easy enough… but I am not sure what the draw here really is.”

And then, two hours later, when I was still playing, doing “one more day”… yeah, that was kind of the indicator that maybe there was a hook in there.

One of the joys of the rogue-like genre is the easy “go, go again, and again…” nature.

Another is the discovery of new things.  There are a wide range of rooms, some of which you need to get to have other rooms become available in the pool of possible rooms, something even mentioned on a sign in the pool room.

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Pool Rules from the Pool Room

Some rooms come with specific resources, like keys or gems, others have the possibility of having items that will help you in your daily task.

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The ivory die

And some rooms give you information.  In the security room you can see what is up in other possible rooms.

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Security cameras everywhere

Over in the library you can get information about all the rooms, as well as some insights into your attempts so far, such as the rooms you have drafted the most or which ones you have passed on.

There is also the store room, where you can leave an item to pick up later, the mail room, which gets a package you can open the next time you arrive… when the RNG lets you draft it again… or the freezer, which freezes your gem, key, and coin count so they return with you the next day.

All of which is great, but then there is the downside of rogue-likes, their primary defining characteristic after randomness… that when you fail you have to start again.  Run out of doors, be left with locked doors and no keys, use up all your steps, and your day is over and you must begin once again in the entry way.

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Day 23 was going so well

Nothing can be as disheartening that getting so close to the Antechamber, the gateway to room 46, though getting in there is a task on its own.

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The Antechamber entry from the Library

At the end of the day you have to start all over again.  Mostly.

There are a few things that persist between days.  If you get the Foundation room, that remains in place where you first drew it.  There are some updates that carry over.  There are places like the store room.

And if you have upgraded a room… then it stays upgraded.

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Room upgrades available

So you do gain something through repeated days on the same save.  It isn’t total rogue-like where the slate is wiped clean when you start again.

And there is a whole story to unravel and piece together through letters and post cards and envelopes scattered about the place and pictures on the wall and inscriptions and what not.

It is an easy enough title to pick up when you have a bit of time… and also easy to keep playing, at least until you are so close only to run out of keys or doors or steps and you have to start a new day.  And then it can be an easy game to put down for a bit as well.

The curse of the rogue-likes.