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v2.0.0 has released and the wiki is currently being updated for it. Additionally, as part of the update, the wiki has turned purple until the release of the Operator tower.

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ARTICLE
GALLERY

Quote
"Eyes up, it's all yours. An early-game specialist that boosts other Operators in range and can see into others' sightlines when upgraded."
―Store Description

Description

The Operator, internally referred to as EvolvedOperator, is the evolved version of the Scout, unlocked by reaching Level 20 on the Scout tower, either by getting the experience or by skipping the need to get it by paying Robux 499. Once done, it can be bought for Gem 4,500 and Coin 15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.

The Operator fires in quick bursts which end with a cooldown. Starting from Level 2, it gains a Coordination damage buff for each Operator that has Coordination unlocked placed to it in a range of 5. At Level 4, it gains Shared Optics, which lets it attack enemies in the range of another Operator with Shared Optics that is in its range. If the Operator in its range has other Operators in their range, then it will be able to fire from these Operator ranges too.

The Operator has hidden detection from Level 1 and flying detection from Level 2. It has a placement limit of 16.

Upgrades

Tactical Gear
Level 1 • Cost: Cash (Gameplay Currency)$325

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$208

Operator1
Convergent Forces
Level 2 • Cost: Cash (Gameplay Currency)$500

+1 Damage Damage

+2 Range Range

1.6 > 1.4 Burst Cooldown Burst Cooldown

+Flying Detection Flying Detection

Gains and applies a Coordination damage buff to nearby Operators

•5 Coordination Radius Fortify Radius

•5% Coordination Damage Boost


Sell Price changes to Cash (Gameplay Currency)$375

Operator2
Cyber-Enforcer
Level 3 • Cost: Cash (Gameplay Currency)$1,250

+2 Damage Damage

0.12 > 0.1 Firerate Firerate

6 > 8 Burst Count Burst Count


Sell Price changes to Cash (Gameplay Currency)$791

Operator3
Synchronized Vision
Level 4 • Cost: Cash (Gameplay Currency)$2,100

+2 Damage Damage

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Cash (Gameplay Currency)$1,491

Operator4
Threat Detection Sentinel
Level 5 • Evolution Level: 10 • Cost: Cash (Gameplay Currency)$3,350

0.1 > 0.16 Firerate Firerate

+1 Range Range

1.4 > 0 Burst Cooldown Burst Cooldown


Sell Price changes to Cash (Gameplay Currency)$2,608

Operator5
1000-THR E.M.
Level 6 • Evolution Level: 20 • Cost: Cash (Gameplay Currency)$6,400

+5 Damage Damage

5% > 7.5% Coordination Damage Boost


Sell Price changes to Cash (Gameplay Currency)$4,741

Operator6

Stats Table

Level Total Price Damage Burst Count Firerate Burst Cooldown Range Coordination Damage Boost Coordination Radius DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 1 6 0.12 1.6 14 N/A N/A 2.59 Cash (Gameplay Currency)$115.83
1 Cash (Gameplay Currency)$625 2 6 0.12 1.6 14 N/A N/A 5.17 Cash (Gameplay Currency)$120.89
2 Cash (Gameplay Currency)$1,125 3 6 0.12 1.4 16 5% 5 8.49 Cash (Gameplay Currency)$132.51
3 Cash (Gameplay Currency)$2,375 5 8 0.1 1.4 16 5% 5 18.18 Cash (Gameplay Currency)$130.64
4 Cash (Gameplay Currency)$4,475 7 8 0.1 1.4 16 5% 5 25.45 Cash (Gameplay Currency)$175.83
5 Cash (Gameplay Currency)$7,825 7 N/A 0.16 0 17 5% 5 43.75 Cash (Gameplay Currency)$178.86
6 Cash (Gameplay Currency)$14,225 12 N/A 0.16 0 17 7.5% 5 75 Cash (Gameplay Currency)$189.67

Levels
Level Exp Total Exp
0 Experience 0 EXP Experience 0 EXP
1 Experience 75 EXP Experience 75 EXP
2 Experience 80 EXP Experience 155 EXP
3 Experience 86 EXP Experience 241 EXP
4 Experience 93 EXP Experience 334 EXP
5 Experience 100 EXP Experience 434 EXP
6 Experience 107 EXP Experience 541 EXP
7 Experience 115 EXP Experience 656 EXP
8 Experience 124 EXP Experience 780 EXP
9 Experience 133 EXP Experience 913 EXP
10 Experience 143 EXP Experience 1,056 EXP
11 Experience 154 EXP Experience 1,210 EXP
12 Experience 166 EXP Experience 1,376 EXP
13 Experience 178 EXP Experience 1,554 EXP
14 Experience 192 EXP Experience 1,746 EXP
15 Experience 206 EXP Experience 1,952 EXP
16 Experience 221 EXP Experience 2,173 EXP
17 Experience 238 EXP Experience 2,411 EXP
18 Experience 256 EXP Experience 2,667 EXP
19 Experience 275 EXP Experience 2,942 EXP
20 Experience 296 EXP Experience 3,238 EXP

Strategy

  • The Operator is best used in the early to mid-game.
  • At Level 2, it gains Coordination, which makes it apply and receive a damage boost from other nearby Operators that have Coordination.
    • The area in which it is applied is very small, meaning the tower has to be placed in a tight group for this to work well.
  • At Level 4, it gains Shared Optics, which will make it target enemies in the range of other Operators with Shared Optics in its range.
    • This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
      • One way to benefit from both is to have one main group of Operators where one of them can see an Operator that is at the edge of their range, extending all their ranges. Afterwards, another Operator can be put in the range of the one at the edge, extending it even further. This can be repeated until you hit the placement limit.
      • Another method is to have a few groups of Operators placed together apart from each other, but close enough that one group has another group in its range.

Trivia

  • The Operator is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update, the other two being Juggernaut and Kingpin.
  • The Operator's Level 6 upgrade name, 1000 THR E.M is a reference to the name of the 1000-THR Earthmover from ULTRAKILL
    • The Level 6 mask design is also possibly based on it.
  • Shared Optics has a very similar functionality to the max-level Tweeter from Tower Battles.
  • The Operator's Level 5 upgrade name, Threat Detection Sentinel, can be abbreviated to TDS, which happens to be the name of the game that you're playing. Coincidence? I think not.

Update History

  • 19 June 2026 - v2.1.0
    • Operator added.

Notes

  1. Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).


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