- "Eyes up, it's all yours. An early-game specialist that boosts other Operators in range and can see into others' sightlines when upgraded."
- ―Store Description
Description
The Operator, internally referred to as EvolvedOperator, is the evolved version of the Scout, unlocked by reaching Level 20 on the Scout tower, either by getting the experience or by skipping the need to get it by paying 499. Once done, it can be bought for
4,500 and
15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.
The Operator fires in quick bursts which end with a cooldown. Starting from Level 2, it gains a Coordination damage buff for each Operator that has Coordination unlocked placed to it in a range of 5. At Level 4, it gains Shared Optics, which lets it attack enemies in the range of another Operator with Shared Optics that is in its range. If the Operator in its range has other Operators in their range, then it will be able to fire from these Operator ranges too.
The Operator has hidden detection from Level 1 and flying detection from Level 2. It has a placement limit of 16.
Upgrades
+Flying Detection
Gains and applies a Coordination damage buff to nearby Operators
•5% Coordination Damage Boost
Sell Price changes to
$375
Stats Table
| Level | Total Price | Damage | Burst Count | Firerate | Burst Cooldown | Range | Coordination Damage Boost | Coordination Radius | DPS[1] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 6 | 0.12 | 1.6 | 14 | N/A | N/A | 2.59 | ||
| 1 | 2 | 6 | 0.12 | 1.6 | 14 | N/A | N/A | 5.17 | ||
| 2 | 3 | 6 | 0.12 | 1.4 | 16 | 5% | 5 | 8.49 | ||
| 3 | 5 | 8 | 0.1 | 1.4 | 16 | 5% | 5 | 18.18 | ||
| 4 | 7 | 8 | 0.1 | 1.4 | 16 | 5% | 5 | 25.45 | ||
| 5 | 7 | N/A | 0.16 | 0 | 17 | 5% | 5 | 43.75 | ||
| 6 | 12 | N/A | 0.16 | 0 | 17 | 7.5% | 5 | 75 |
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Strategy
- The Operator is best used in the early to mid-game.
- At Level 2, it gains Coordination, which makes it apply and receive a damage boost from other nearby Operators that have Coordination.
- The area in which it is applied is very small, meaning the tower has to be placed in a tight group for this to work well.
- At Level 4, it gains Shared Optics, which will make it target enemies in the range of other Operators with Shared Optics in its range.
- This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
- One way to benefit from both is to have one main group of Operators where one of them can see an Operator that is at the edge of their range, extending all their ranges. Afterwards, another Operator can be put in the range of the one at the edge, extending it even further. This can be repeated until you hit the placement limit.
- Another method is to have a few groups of Operators placed together apart from each other, but close enough that one group has another group in its range.
- This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
Trivia
- The Operator is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update, the other two being Juggernaut and Kingpin.
- The Operator's Level 6 upgrade name, 1000 THR E.M is a reference to the name of the 1000-THR Earthmover from ULTRAKILL
- The Level 6 mask design is also possibly based on it.
- Shared Optics has a very similar functionality to the max-level Tweeter from Tower Battles.
- The Operator's Level 5 upgrade name, Threat Detection Sentinel, can be abbreviated to TDS, which happens to be the name of the game that you're playing. Coincidence? I think not.
Update History
- 19 June 2026 - v2.1.0
- Operator added.
Notes
- ↑ Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
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