I’m working with several possible ideas for how the adventuring party will be constituted.
My favorite option is a “fresh-off-the-boat” scenario, where the players are members of a largish tribe who have washed up on the shores of Penóm after their homeland was overrun by the Hlyss. The setup would be much like the opening of the “Welcome to Jakálla” scenario. Since we’ll be playing Old School EPT, deaths may easily result, and having a tribe to provide new PC’s without additional backstory would be useful. This could also play into the New Orleans-style element of voodoo religions by using some sort of alternative Shaman class for priest/magic users within the tribe. The goal is to lift the tribe out of poverty in the Foreigner’s Quarter, which keeps a cohesive party goal.
On the other hand, this may make the magic using/priest sort of players less happy. I could see having a collection of disparate Tsolyani characters as long as they were all either adherents of Stability or all adherents of Change. While I know the layers of clan and imperial politics can make for strange bedfellows, it would be far easier on me if the party were more of a homogenous entity. I’m expecting what passes for a large party according to modern standards – as many as five or eight at the table – so hope to make things a bit easier on myself.