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3 | Drahsin's VFS quick guide! | |||||||
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7 | Floor: | Boss: | What to do: | |||||
8 | 1 | Theon | - Dodge the orbs and DPS the bosses. | |||||
9 | 2 | Averill | - Wait until the timer runs out and DPS the boss | |||||
10 | 3 | Westadt(s) | - 1st boss does nothing. - 2th boss locks gear and you cannot switch or use items. | |||||
11 | 4 | Alpehg | - Kill the sprite on the right side of the map. - Kill the boss on the left side. Boss is capable of stunning. | |||||
12 | 5 | Red-eyed Rabbit | - Magic heals the boss. - Red jelly rabbits deal % HP damage. - Kill the boss near entrance to not get one shotted. | |||||
13 | 6 | Abyssal Mushroom | - Each time the boss get hit. Players receive a "poison" stack. Upon reaching 50 stacks. Your HP drops by 50%. - DPS the boss a.s.a.p. | |||||
14 | 7 | Sword Spirit | - Players receive a -100% damage debuff. - Chrono, burn buff, sunder armor ring and/or Grieving Jolt is required to actually dmg the boss. - TRK is possible, but boss will lag you out due to the mobs that are being summoned. Perma AOE if going TRK route. | |||||
15 | 8 | Golem master | - 1ste phase: Kill all the mobs to protect the knights. - 2nd phase: DPS the boss. | |||||
16 | 9 | Hollow Spirit | - Boss doesn't take any dmg from attack/skills, except from TRK. - Collect grass and convert them to damage the boss. | |||||
17 | 10 | Crawford & Madelynn | - Two bosses spawn. Best thing is to MP drain them both(if you cannot DPS). - Craws needs to die first, because he hits the hardest. DPS made after. | |||||
18 | 10 | Shadow Swamp | - Boss has hard hitting magic AOEs. - Stay in the middle of the map and DPS him asap. | |||||
19 | 12 | Troll Mecha 1 | - Do not stand to close to each other due to the debuff. - Mobs deal max % HP damage. - DPS boss asap from each side. | |||||
20 | 13 | Deimos | - Attack the boss in the middle of the map. - Stay away from the light/AOE spots. - If you get turned into a chicken knight. Move away from the other players(they get damaged). | |||||
21 | 14 | Terminal Machine | - Boss will keep pushing you away. - If the timer runs out, everybody gets oneshotted. - DPS the boss asap. | |||||
22 | 15 | Eliza | - 1st phase: 4 totems needs to be destroyed. - 2nd phase: If done properly you can kill Eliza before she spawns the other bosses. - 3th phase: you fucked up the dps. Now players keep the bosses distracted will DPS kill Eliza. | |||||
23 | 16 | Shaga Shaga | - 1st phase: Kill all the yetis(Skip wolves). - 2nd phase: Pull the boss to entrance and then DPS him. Magic heals the boss, so time whip if you have enough DPS. | |||||
24 | 17 | Gegaga | - 1st phase: Attack the boss, to start the event. - 2nd phase: pull the boss towards the entrance and then DPS him. - Boss has hard hitting AOEs. | |||||
25 | 18 | Winterflake Yggdrasil | - Boss doesnt attack back. - Everytime you attack the boss you get a stack. at 10 stacks you lose 50% HP. - Magic heals the boss. | |||||
26 | 19 | Aloomy | - Boss locks gear and items often. - Hard hitting close AOEs - Just DPS him asap. | |||||
27 | 20 | Safes | - A sprite will spawn on the right side of the map. - You can kill the sprite to prevent him from healing Safes or out DPS the healing. | |||||
28 | 21 | James Watt | - 1st Phase: If you have class that can quickly AOE kill mobs then, kill the mobs that spawn while killing the boss at the same time. - Don’t use magic on the boss, besides Time Whip. Boss will heal from magic attacks. Only use time whip when the group has enough dps to out-dmg the healing. - 2nd Phase: Have someone that can take the focus from the mobs and run around until the DPSers are done with the boss | |||||
29 | 22 | Galibis | - Rush to the boss and kill them. Be careful that sometimes the boss will spawn a little orb that is called “Poison Gas” which will one shot you. Also the boss has an ability that can one shot you. Apart from this it is a very easy floor | |||||
30 | 23 | Beldargoth | - do not move if you do not have less then 90% hp. - Once you enter this floor you will not be able to use candy or heal so it is important to be prepared before entering. If you have a class that can AOE kill the totems that spawn. If you have a class, like chrono, that cannot do much then do not move upon entering. - After the totems are dead change gear in the same corridor as the totems were to be ready for boss. - Use the ability given to you on the boss to dmg then, when you get him to 0 hp the real boss will spawn and you need to kill him without killing mobs. | |||||
31 | 24 | Oru | - Use the item “Eternal Red Crystal Bomb” in the middle of the yellow crystals to one shot them or proc Focus Ring. - Once you kill the red crystals, move to the boss and start killing them. Take care that after 5 seconds Oru will use an AOE skill that can kill a not well equipped character. | |||||
32 | 25 | Derrik & Opry | - On this floor it is vital to split the two bosses. One team takes Derrick and the other Opry. - It is important to kill derick first and then Opry and it is important to do it fast. Both these bosses after the first 10 seconds can apply miss fortune and a shield. - The bosses also have AOE abilities that can kill less geared characters. | |||||
33 | 26 | Empowered Ardenis & Charismatic Ardenis | - On this floor the biggest problem is the mobs because they drain your HP and MP. Consider having an artillerist or mech master kill the mobs while you are killing the boss. - If that is not possible then ask a shinobi to pull the boss and then when it’s close to the stairs to use their invisibility ability. - The second stage of the boss doesn’t have mobs so rush to the center to kill it. | |||||
34 | 27 | Alechi & Immortal Alechi | - This floor has two stages. They both heal and require a lot of DPS. If the group has enough dps characters then you can have some taro proc do the first dragon and some the second. - If not then the dps people should relog to reset their taro. - Another important point is that again here the boss spawns mobs that steal your MP and HP so you can either kill them or a shinobi should pull the boss. | |||||
35 | 28 | Sam Dylan, Mad Parcy and Nacopollo | - On this floor there isn't much to consider. You can go directly to the three bosses and kill them all together. - Best practice is to kill them in this order Sam->Mad->Nac. - Only thing to consider is that Nac sometimes can do a lot of dmg so the person tanking him should be stronger. | |||||
36 | 29 | Derrik & Opry | - This floor has two stages, first you need to kill some mobs which you can either do individually or all together and then to kill the bosses. - Derick and Opry again like floor 25 needs to be split. Derrick needs to die first and Opry should not get damaged while this is happening so best practice is to use sprite hat proc to pull Derrick. - They also drain your MP and put a shield and MF so better to kill them fast. | |||||
37 | 30 | Madelynn & Crawfors, Eliza or Safes. | Carso | - Floor 30 has 3 potential boss spawns as its first phase and then Carso as its second stage. For Eliza and Safes by being a bit tanky, over 80% dr and a decent amount of anticrit, you will survive just fine. - When Made and Craw spawn you have 3 options. First, you can drain them. Second, you can rush them. Third, you can leave the group for later to see if they respawn if you can’t do options 1 or 2. To drain you either need a warlock and a destroyer or a shinobi. They will be able to drain the boss decently fast without damaging them. To rush then you need to have an artillerist or an MM keep permanent miss fortune on Craw while you are getting Made close to 50% and proccing taros. When they are procced then you switch to Craw to kill him as fast as possible and then switch back to Made to kill her as fast as possible. - After you finish stage 1 then you go to stage 2 where you have to kill Carso. Again there are two ways to do it. Rush or TRK. If you rush you need to have a team member who can keep permanent misfortune or Carso and while you proc taros to kill him. Or if that doesn’t work then some people with high DR and Max Anticrit need to kill him. | ||||
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