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Infinite-Realities
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Infinite-Realities
@8Infinite8
Building Photometric and Motion Scanning Systems Since 2009. We specialize in digital humans. artstation.com/infiniterealit… ir-ltd.net
Suffolk
ir-ltd.net
Joined January 2009
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    Infinite-Realities
    @8Infinite8
    Apr 20, 2024
    We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting. In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world. We've spent the last 10 months developing our custom
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    @8Infinite8
    Dec 1, 2020
    AeonX. DEUS. 4D Motion Scanning System. Scanned at 60fps. Next-generation body scanning. Scifi cloth reference. Gif Version! More info to come soon. #ir #aeonx #deus #4dscanning #highresolution #protoptype #videogrammetry #nextevolution #idatronic #ximea #comingsoon 13/∞
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    @8Infinite8
    Apr 11, 2023
    Some of IR's early digital puppetry R&D tests utilizing our "AeonX: S0L" system. WIP Combined with Reality Capture, Wrap4D from R3DS and the awesome Mush3D for wrinkle and fat simulation. More motion scan pipeline details here ir-ltd.net/ir/sol/ #digitalcreatures #ir #4D
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    @8Infinite8
    Aug 23, 2023
    White Light Reference for Machine Learning. Meet our inhouse tech Doggo "Rolo". "More Doggo than Doggo" Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria.
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    @8Infinite8
    Feb 22, 2021
    "Thing T. Thing" #60fps #aeonx #handscanning #4d #nextgeneration #digitaltickle
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    @8Infinite8
    Apr 11, 2023
    IR's new digital human pipeline. The "InfiniteV2" digital double. R&D tests utilizing our "AeonX: S0L" system for TRILAT capture + Inciprocal processing + artistry! More pipeline details on our blog - ir-ltd.net/ir-news/ #digitalhumans #virtualhumans #ir #inciprocal
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    @8Infinite8
    Feb 7, 2020
    Chasingthebenjamins #rc #grid #aeonx #perseus #60fps #motionscanning #4d #oldmansmith
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    @8Infinite8
    Apr 11, 2023
    Some of IR's early tracking & wrapping R&D tests utilizing our "AeonX: S0L" system. Thanks to the R3DS team for the Wrap4D Slack training! More details here ir-ltd.net/ir/sol/ *audio Copyright of GamesWorkshop 40K #digitalhuman #ir #4D #gonna #get #a #take #down #notice
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    @8Infinite8
    Feb 5, 2017
    Very early motion scanning test with Reality Capture #30fps #rawdng #6kvideo #videocaptureishard #lotsofpotential #facs #notstopmotion
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    @8Infinite8
    Aug 23, 2023
    Meet our inhouse tech Doggo "Rolo". Cinematic RGB Lighting "More Doggo than Doggo" Since July we've been redesigning our scanning pipeline to work with the amazing 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. github.com/graphdeco-inri… IR's
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    @8Infinite8
    Nov 3, 2025
    We’re excited to share that Infinite-Realities® was tasked with scanning key characters for Alan Wake II (2023) by Remedy. Our AeonX: S0L photometric system captured: • Cross-polarised GI texture sets • Specular-separated + displacement maps • One-light-at-a-time look-dev
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    @8Infinite8
    Mar 3, 2025
    Times are changing. Service providers are soon going to have to adapt. Or at least have the ability to generate your own diffusion models. 360 spin (Pixverse) 3DGS (Inria Sibr viewer) Synthetic Human 3DGS SD+LORA -> Pixverse 360 -> Metashape -> Postshot -> Inria Sibr (.PLY)
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    Infinite-Realities
    @8Infinite8
    Oct 22, 2023
    Volumetric Capture is Hard There is no magic solution. Anyone interested in spatial R&D can get access to some awesome datasets online to test with, which can be especially interesting when processed with 3DGS and played back as 4DGS. However you need a ton of compute power.
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    Infinite-Realities
    @8Infinite8
    Jul 28, 2025
    Replying to @Pirat_Nation
    !AND YOU WILL OBEY! /s
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