Doom: The Golden Souls 3 is a fully fledged Collect-A-Thon Doom mod! Save the world from a terrible fate as you collect items and explore incredible and whimsical lands! Try the Demo here:
batandy.itch.io/goldensouls3#goldensouls
Let’s not forget that it’s also a 2024 game that doesn’t lock you in a multiplayer game till it’s over, you can drop in mid game and join your friends, have to drop out? Just quit, no penalty. It’s something that should be a given, but it just isn’t anymore.
Remember, just because it’s Doom it doesn’t mean you can just take other people’s assets without permission. If they are from a resource thread, always credit the minds behind them, if they’re straight from an existing project, you need to ask the people DIRECTLY before taking em
I'm working to replace all the assets that used AI with my own, hand drawn assets.
AI has changed a lot since 2019, back then I thought it was a neat little thing to add to an artist's already existing toolset, now it's something that's being used to skip the art process entirely
So, today I updated Ultimate Doom Builder and when I opened GS3 I noticed that the program mapped an entire secret area by itself. I'm sure of it cause I haven't touched the map tools since a few days, has this happened to anyone else? #goldensouls#NieRAutomata
Doom: The Golden Souls 3 is a fully fledged Collect-A-Thon Doom mod! Save the world from a terrible fate as you collect items and explore incredible and unusual lands!
Try the Demo here: forum.zdoom.org/viewtopic.php?…#goldensouls
You might be thinking, what has that to do with me? Well, I simply don't wanna use a technology that's currently being developed to REPLACE artists and steal work rather than something that could potentially be useful. I think there's no place for in my projects.