Since people were wondering, yes, RetroArch on the App Store is official. iOS and tvOS versions are available right now. macOS version is also planned, no ETA though. apps.apple.com/us/app/retroar…
So we have a brand new RetroArch, brand new CRT beam simulator support, what else? How about a brand new PS2 core with a brand new accuracy-focused LLE Vulkan renderer? libretro.com/index.php/lrps…
Probably one of the biggest milestones in our project's history yet - the next frontier! Introducing the RetroArch Open Hardware Project! libretro.com/index.php/intr…
RetroArch is always ready to be there to support new emerging technologies. Previously paving the way for runtime postprocessing shaders, then Vulkan support and runahead, now RetroArch is one of the first programs to support @BlurBusters CRT beamracing - libretro.com/index.php/retr…
Can't help but commend Microsoft for their backwards compatibility approach with Xbox One. Consumer friendly, no need to rebuy the game, take your old Xbox 360 game disc, and you get all the enhancements of a typical cashgrab $30/$40 "remaster". Amazing job with Ninja Gaiden 2.
We like to break Backward Compatibility news on #InsideXbox, and today's episode is no different. Ninja Gaiden 2 is coming to back compat today and it's enhanced for Xbox One X. Plus, Fable II & III (already back compat) are being enhanced for Xbox One X mjr.mn/BackCompat
Courtesy of @heyjoeway, we now have Genesis Plus GX Wide available on our buildbot for Libretro/RetroArch! Experimental widescreen features for Sega Genesis games!
libretro.com/index.php/gene…
Boy is RetroArch 1.9.9 going to be a doozy this weekend! On top of HDR for Direct3D 11/12 and AMD FSR support, the RetroArch 3DS port will also be gaining a bottom interactive touchscreen menu for the first time! #RetroArch#3DS
In light of today's events and out of respect for what has transpired, we've decided to delay the release of RetroArch 1.9.6 that was scheduled today. We thank you for your understanding.