Log inSign up
NewtistBeach
13.7K posts
Image
user avatar
NewtistBeach
@RiskSystem_Game
Artist/Programmer/Composer at Newt Industries. He/Him
Milwaukee, WI
store.steampowered.com/app/833950/Ris…
Joined April 2017
701
Following
1,112
Followers
  • Pinned
    user avatar
    NewtistBeach
    @RiskSystem_Game
    May 27, 2023
    Please enjoy the official announcement trailer for our new game Bangle and Maggie #IndieGameDev #screenshotsaturday
    Image
    00:00
    125K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Aug 2, 2024
    I'm a little hesitant to say this again but I will...the big indie success stories of that period were simply competently made games with almost no competition. I dont think any of them would have been successful if they had to release for the first time today...
    user avatar
    Eurogamer
    @eurogamer
    Jul 31, 2024
    Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow eurogamer.net/braid-annivers…
    Artwork of Braid: Anniversary Edition showing suited character reaching for a jigsaw piece
    883K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Oct 28, 2023
    It's odd how these remake projects (MGS3, Shadow of the Colossus. Etc.) seem to come from a belief that the art direction was only ever a trick to mask some kind of design shortcoming versus being deliberate and beautiful in and of itself.
    user avatar
    Art-Eater ➡️⬇️↘️🐲👊
    @Richmond_Lee
    Oct 28, 2023
    MGS Delta looks nice, but (warning: cranky old man take incoming) you can look at just about any screenshot of the original MGS3 and instantly tell what game it is. Not so with the remake.
    167K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Aug 2, 2024
    Replying to @RiskSystem_Game
    That's why almost none of these developers even with the HUGE advantage of recognition & connections from their previous hit have been able follow up with anything even remotely as successful. That isn't a dig on them, just way too much great stuff to compete against now...
    59K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Aug 3, 2024
    Replying to @tim_bitcoin
    I dont think anyone would say Braid was foundational in a similar way to Pacman or Space Invaders. Also the development environment between 2008 and now is only marginally different and mostly on the side of accessibility. Many indie devs still use dev environments from 2007.
    21K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Apr 29, 2024
    I think this is one of the examples (along with Vagrant Story) of doing something really unique only 3d would be capable of. Like living paintings but so much more than just making painterly fx or materials but living 3d illustrations in, to me, the truest sense...
    user avatar
    Dream's Longest Day
    @Dreamboum
    Apr 29, 2024
    I want this for me
    Image
    00:00
    23K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    May 26, 2024
    The people that view turn based mechanics as a limitation and not you know...the rules of the game...always confuse the shit out of me. HOW you do the things via the mechanics is just as big a part of the game as WHAT you're doing.
    user avatar
    TheNCSmaster
    @TheNCSmaster
    May 25, 2024
    I’m always confused by gaming takes that are essentially “You know what may be best for the future of this series? Completely ripping out and changing its core identity!”
    32K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Aug 2, 2024
    Replying to @TheBuzzSaw
    I'd argue their revenue would go from "life changing" to "don't quit the day job" and far fewer people would be aware or them. And to clarify, the premise is if they had to debut these titles for the first time today without any previous hits or reputation.
    38K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Apr 9, 2023
    I worked in a nursing home briefly. Something you notice is how fast people mentally decline when they no longer have access to their hobbies. I feel like video games might be a force in staving off dementia for the general population...
    user avatar
    Pete Skerritt
    @PeteSkerritt
    Apr 8, 2023
    I’m in my 50s, and no— I’m not gonna stop. When I’m in a nursing home? I’ll still be playing. I don’t give a shit what anyone thinks, let alone some random douchecanoe on Twitter thinks. Life life for *you*, not shitheels on social media who certainly won’t be there in the end.
    Image
    19K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Oct 28, 2023
    Replying to @RiskSystem_Game
    A lot of current era game industry problems begin to make sense once you realize so many people think photo realism/detail is the goal of all art and anything that falls short of that is an obvious failure.
    8.2K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Nov 26, 2023
    Tales of Phantasia for those wondering : ) (I used to have a .mov of this clip on my computer for inspiration)
    user avatar
    Samureye
    @Sxmureye
    Nov 24, 2023
    There ain’t no way this animation is from 1998 bro this was way ahead of its time x.com/randomsakuga/s…
    25K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Jan 11, 2024
    Restoration is a process of removing artifacts, distortion or degradation to better reveal the original image. This is just making a new image based off of the old image. These images aren't the same. This is not restoration.
    Image
    Image
    10K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Aug 2, 2024
    Replying to @RiskSystem_Game
    Here is the competent game that will have to swim in a sea of greatness that I am making:
    user avatar
    NewtistBeach
    @RiskSystem_Game
    May 27, 2023
    Please enjoy the official announcement trailer for our new game Bangle and Maggie #IndieGameDev #screenshotsaturday
    Image
    00:00
    57K
  • user avatar
    NewtistBeach
    @RiskSystem_Game
    Jan 2, 2024
    Replying to @Richmond_Lee
    That's also why so many 3d ps2 games have better looking environment presentation than many modern 3d games. The number of factors that have to be nailed for real time lighting to be even half as evocative is rarely achieved.
    109K

New to X?

Sign up now to get your own personalized timeline!

Create account

By signing up, you agree to the Terms of Service and Privacy Policy, including Cookie Use.

Terms·Privacy·Cookies·Accessibility·Ads Info·© 2026 X Corp.
Don't miss what's happening
People on X are the first to know.
Log inSign up
Advertisement
Advertisement