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Unreal Engine
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We make the engine. You make it Unreal.
- MetaHuman 5.8 and the future of digital humans is here! ✨ Populate real-time worlds with thousands of MetaHumans 🔄 Transform virtually any mesh into a MetaHuman 🎥 Capture real-time full-body animation using a simple camera 🔓 Access key MetaHuman technologies as open
00:00 - We've had so much fun at Unreal Fest Chicago this week, so we're continuing the fun into #ScreenshotSaturday This week's all about developers, so you should share what you're working on!
- Thank you to everyone for coming along to Unreal Fest Chicago and to those who joined us online for State of Unreal! We had a blast - Here are some of the highlights from the week🧵Replying to @UnrealEngineDrive characters’ bodies, faces, and more from regular video with the MetaHuman Animator Markerless Motion Capture plugin on @fab. No suits or markers needed!: epic.gm/metahuman-mark…
00:00Let us know what some of your personal highlights were from Unreal Fest Chicago👇 - Get a look at our Unreal Sizzle from this year's Fest in Chicago🎉 The projects in this video span industries as diverse as games, film & TV, animation, broadcast & live events, automotive, architecture, and fashion, showcasing the breadth of amazing work underway across the
00:00 - Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future. Deprecation will mean a feature continues to be available without improvements, then is
- This year’s State of Unreal is now available in full, in glorious 4K, on the Unreal Engine YouTube channel🎥 Relive the livestream here: epic.gm/state-of-unrea…And check out our summary of the show in our wrap up blog, here!:
- Check out the Zebra Sample, a production-quality sample built inside UE on full Unreal Engine animation and rigging. Released alongside UE 5.8, the sample is a great way to learn, reference or kickstart your own project's character animation. Best of all? It's free! Grab it on
00:00 - Tim took to the stage at State of Unreal to talk about Unreal Engine 6 and the future of the games industry.
00:00 - Unreal Engine 5.8 is now live! Build your immersive worlds with advanced terrain tools, real-time vegetation workflows, and simplified lighting⛰️ Create characters and animations faster by capturing high-fidelity digital humans, and speed up content creation through the MCP
00:00 - Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released
00:00 - UE6 is about evolving how we ship and operate games. As UE5 and UEFN merge into one editor, you’ll be able to ship as you do today in Fortnite, or ship your own ecosystem and make it compatible with ours. UE6 will keep doing the things you want an Unreal Engine to do. Rendering
00:00 - Verse is a next-generation programming language, purpose-built to power massive, persistent game worlds at scale. With Verse we wanted to make saving game data way simpler. The Verse runtime can automatically synchronize and save any global state for the program, and share that
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