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[New] MMD Motion Data Index M-Z by MMD-Nay-PMD, literature

[New] MMD Motion Data Index A-L by MMD-Nay-PMD, literature

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Super Llama: Llamas are awesome! (25)
Ok, first, scratch what I've been saying before in comments - it's *not* safe to edit NXName method to return NameE instead of Name. Looks like it is used for more than just forming displayable names, and some of its uses may require specifically Japanese versions. We'll have to use our own methods, so if you actually did something already to PmxLib.dll, restore it to a previous version. 1) Edit basic classes. \PmxLib\ PmxBody, PmxBone, PmxMaterial, PmxMorph, PmxNode, PmxSoftBody: update each class with two methods: public static bool lang { get; set; } = false; public string NameC { get { // ↓ substitute correct class name for each version if (PmxBody.lang) { return this.Name; } return this.NameE; } set { if (PmxBody.lang) { this.Name = value; return; } this.NameE = value; } } (when editing PmxNode, you may get an error message; that's a decompilation glitch. Double-click on it, and when it redirects you to the specific code line, replace
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(This is a post for Inochi-PM.) There's a host of functions that create new bones (morphs, materials, etc.) and name them after existing ones. Usually, Name field is attended, but NameE is not. By altering these functions, we could make the PMXE more English-friendly. PmxEditorCore.PmxEditor.PmxForm: private void SetCMenuEvent_Bone() { .... CMenuItem_BoneAddLink.Click += delegate { try { int selectedIndex = lstBone.SelectedIndex; if (selectedIndex >= 0) { PmxBone pmxBone = m_pmx.BoneList[selectedIndex].Clone(); pmxBone.Name = "+" + pmxBone.Name; pmxBone.NameE = "+" + pmxBone.NameE; pmxBone.Parent = selectedIndex; if (pmxBone.GetFlag(PmxBone.BoneFlags.ToBone)) { pmxBone.To_Bone =
anonymous's avatar
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This is a post for Inochi-PM:The PMXView's Edit->Bone->Duplicate/Duplicate Child commands contain a bug. Depending on which command is selected, either the parent or a child link of a newly added bone is broken. I don't believe it's the intended functionality, and I think it can be fixed by editing PmxEditorLib.PmxEditor.CE.DuplicateBone:        public static void DuplicateBone(PmxS pmx, int[] boneIx, bool parent = true)         {             if (boneIx.Length != 0)             {                 pmx.EditWithRefIndex(delegate                 {                     PmxBone[] array = new PmxBone[boneIx.Length];                     PmxBone[] ar...
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Profile Comments 6

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Covianna's avatar
I'm amazed from all your creations and...
ok, to put it easy, keep going on!
vasilnatalie's avatar
I was thinking you and I should team up on a tutorial on how to use search engines to answer commonly encountered problems :)
KillerBeer01's avatar
Unfortunately, people who are too lazy to use search engines even to most common questions, wouldn't read that tutorial either. {{{(>_<)}}}
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Thanks for watching :iconaddicted2portals:! :)
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Hey thanks for watching the group and just a heads up were are accepting donations of DA Points to get the group to super group class. If you want to you can donate to one of our owners or here would be best orange-box.deviantart.com/ again welcome to group.

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