Setup
Pidash is in Moongaze, in a tucked away upper room at the inn. He’s known to Hegemony soldiers for some petty crimes, and has no desire to be shipped off to Gnomon. He’ll lay low until he can get away from the inn, then figure out something to do to get the soldiers to leave.
Scene 1 - Pidash sneaks out of the inn.
Test: 9. Expected scene.
Are there soldiers in and around the inn in the morning? Extreme Yes
Pidash wakes in the morning to sounds of raucous soldiers below. The odds that this specific detachment would recognize him are low, but the consequences are dire. He considers whether to lay low, which would mean remaining in his room for an extended time and consuming limited resources, or try to sneak out.
Pidash tries to wait it out. He puts his ear to the floor for a while, trying to hear some of the conversation of the soldiers and figure out what might happen next.
Are the soldiers talking about anything useful? Yes. Rolling on meaning: Truce Expectation
The soldiers are talking about their operation, which is to root out a troublesome nearby element. They are expecting it to come to an end soon. They seem to think these detractors are going to turn themselves in and then they’ll all go back to Gnomon before long.
Who are the detractors? Are they Seekers of Eyeless Wisdom? Yes
Pidash continues listening and hears references to the Seekers of Eyeless Wisdom.
Does Pidash have previous experience with the Seekers? No
He’s never comingled with the Seekers before, which isn’t to say he’s avoided them either. They’re just a bit odd folk. They never drink, which leaves out most of Pidash’s entertainment options. They speak riddles most of the time, or at least that’s how it sounds to his ear. And the only ones that come above ground are the more zealous and insistent of them, which Pidash has little patience for.
But his people know them. And the Hegemony are after them. Enemy of my enemy, and all that. So I need to figure out how to get out of here and go warn them.
He pokes his head outside the door to his room. Does he see anybody there? No
He needs a distraction - there’s simply no way he can traipse down the stairs and out the door. He goes back to his room and looks out his window. The Hegemony’s caravan is there, pulled by a few war camels. Is there an ornithopter? No Is there a stilt strutter? Yes Perfect.
If he was going to live a cursed life, he might as well enjoy the benefits of it… He does the mind-reaching-grasping pattern, his eyes unfocusing and focusing in rapid succession. The sunburst brand on his face itches, then burns, as outside, two of the legs of the stilt strutter suddenly rust through, collapsing, and crashing to the ground. Cost: d6 + PSY (1): 7
The gift racks Pidash’s body. It hurts worse than it ever has before, spasming muscles, short and shallow breaths, the throat constricts. It takes all of his concentration to move his body out of his door and down the stairs, casting a glance into the common room to see if the Hegemony soldiers took the bait and went out to investigate. Pidash pulls his head over his head and stumbles out of the inn. Dex save to go totally unnoticed: 5. One of the soldiers sees him exiting the inn, head low and hunched. Is the soldier concerned? Will they try to pursue? Yes
Pidash hears the soldier call after him, and when Pidash doesn’t turn to respond, it becomes shouting, muffled beneath the soldier’s mask but a clear command to halt. Pidash instead breaks into a run, still suffering from the physical effects of his gift. Fleeing: Dex save vs occupied item slots (9): 5
The soldier pulls out a shoddy rifle and draws a bead on Pidash. Attack roll vs AV (13): 5
A bullet pings off the chromesided building in front of Pidash as he turns the corner and disappears into the crowded market. When he’s out of sight, he tears off his cloak and tosses into a basket of fabrics sold by a silk merchant, then sits on a bench and pulls out a smoking glass. He casually draws on it as the Hegemony soldier runs through the market without casting a second glance at Pidash.
Scene ends. Chaos +1 (6).
Scene 2 - Ask around about the Seekers Location
Test: 4, Interrupt Scene, New NPC. Awkwardly Colorful, Inactive, Happy
Pidash feels his body relax with the effects of the smoking glass, filled with vine. He’s fairly confident he’s escaped trouble at this point, but he won’t be able to go back to the inn. If the Hegemony are trying to hunt down the Seekers, then to the Seekers we go. Don’t know any, though. It’s gonna take some discrete asking around.
*Questions about the NPC:
Is this person on drugs?: 89, No
NPC Behavior: Break
Action Meaning: Misuse Bureaucracy
Identity: Legal Ally
Ancestry: Synth
Name: Fane
Power source: Artificial Digestion
You were made for: Flattery
Finish: Iridescent
Form: Ape
Wandering through the markets and backstreets of Moongaze, eyes are drawn to the chrome spires that erupt from blue sands and brown mud. They are also drawn to the insanity of some of its denizens. Pidash is accosted by a small synth-ape trailing fabrics of a thousand colors. It swings from tent pole to sign to window shutter, shouting down at Pidash.
“Friend Faa! Friend Faa! You stride the sands like the great worms of the dry sea! You prowl the streets like the crag cat, rippling in the heat-haze. To where do you pounce, friend Faa?”
Pidash looks up at the creature, following its movements as he carries on down the road. “I have nothing for you, machine. Why do you pursue?”
“I want nothing from you, friend Faa, only to see and be seen! You see, I find Tarceny and his wife, those mayors of our beautiful oasis, to be prudent and ambitious to an unseemly degree. Such is not the way of Moongaze! I am made of less worldly stuffs, and more fit to carry these and those into everytomorrow!”
Pidash sighed. This is the strangest custom of this strange place. The most absurd, unreliable, unpredictable, and obnoxious are those chosen to lead the way. This iridescent ape-machine was campaigning.
“I have no interest in the politics of this place. I have neither influence nor aught to gain. Pester another, I have little patience for it.”
“Oh, friend Faa! I am wounded, I lay bleeding before you, my breath is choked from my chest. Haven’t I pleased you, haven’t I sung enough for you to put your faith in me? And that aside, I am known throughout and all that know me put their trust in me. Won’t you, friend Faa? All I ask is a token demonstration, for you to carry my signet, and I will be in your debt!” The ape-machine continually leaps in front of Pidash, never blocking his stride but staying perpetually in front of him.
“Will it cease your babbling, machine?” Pidash grumbled.
A moment passed as the synth perched on an low wall and stared at Pidash, as though he were considering if it were worth it. “I can descend into silence for it, friend Faa!”
“Then give me the thing, and be gone from my sight.”
The ape-machine hangs in front of Pidash, one reticulated arm hanging down holding a trinket, dorned with the machine’s face and the name “Fane” inscribed on it. “If you wear this at the Council Summit, it will please me so friend Faa, and you will have a friend in me as I ascend!” It swings away, to pester some other poor soul. According to the laws of Moongaze… that synthetic might be the most qualified to lead. A terrifying thought.
Chaos: Down (5)
Scene 3 - Finding the darker side of Moongaze
Test: 9, Expected Scene
Shady district, economic. Keywords Rustic, Water
Pidash wanders to the Exile’s Den. A home to pariahs, outlaws, and those looking to get out from under the gaze of the Hegemony, this hall of drinks and deal-making sits in a hollowed out water drum. Inside, the circular wall is decorated with signs of multitudes of lost homes. Faded lithographs, holoprojectors that have long since deresolved, symbols of forsaken faiths, toys of children made orphans.
The only other person here sits in a patch of sunlight that comes down through a dilapidated metal roof. He’s a weathered old man, skin the weathered faded color that represents a life in the blue sand desert. He sits on a stool against the opposite wall, legs crossed underneath him, laconic posture making him seen more a sun bathing sand lizard. He holds a musical instrument in his hand and blows through a small dry reed on one end. The music is shrill, titillating, and playful, in a register like a girl child’s voice. His eyes meet mine as I enter, but he doesn’t stop playing. The corners of his mouth curl up as to welcome me in while he continues his song, so I unstrap my laser rifle and lean it against the wall near the door.
The man finishes his song, which ends with a rather sad melody that evoked a feeling of regret in Pidash.
“What is this new thing you have written?” Pidash takes a chair from nearby and sits at a table near where the old man is perched on his stool. He loosens one of the ties on his brigandine, exhaling softly as the armor loosens on his chest. He brushes blue sand from his shirt.
“I pondered a young one’s path. I saw them step through the vine and dip their toes in the oasis, and I saw them mourn the migration of the wren. I saw them grow wise and then grow childish and then I saw them wrinkle and dry, and this perhaps was most droll of all. Thus, a tragedy! Did you enjoy it?” He grins, showing teeth stained blue from a life of amaranthine sugar.
Pidash sips water from the plastic tube at the neck of his suit, chuckling at his old friend, then a boisterous laugh at the end of the wrinkled man’s description. “Autobiography! I should have known. Vashy, you play as beautifully as ever.”
Vashy unfolds from his stool and put his instrument in a box at his feet. “Flatterer and liar, what can I do for you, desertfriend?” He walks over to the bar, each step a little bit crooked.
Pidash lowers his voice slightly. “I’m looking to find the Seekers. I have information for them.”
Vash turns back and raises his eyebrow for a moment, then picks up two glasses and a bottle of something milk white. He puts the glasses down on the table, then pauses for a moment before pouring the drink. “They are called Seekers for a reason, Faa. They don’t prefer being found. Maybe they consider it an affront to their name! What makes you think they will welcome you, whether your hands are empty or full?”
“The Hegemony are in town for them. I heard it from their mouths today. They Seekers would want to know, I’m sure.” Pidash takes a glass from Vash’s extended hand as the old man slumps into a chair.
“You are not so noble, Pidash. They should want to know, yes, but you don’t go running out into the dunes just to deliver a message out of kindness. What are you going to get out of it?”
Pidash smiles wryly. “The enemy of my enemy, Vashy. I could offer them my services. We could send them back to Gnomon with their tails tucked.” He pauses, and sheepishly adds, “And maybe the Seekers will be overcome with gratitude and I can live off of that gratitude for a season or two.”
Does Vashy know where the Seekers are? Likely: 19 Yes
“Give me your map. I will show you.”
Scene 4: Pidash travels to the Seekers’ Camp
I need: random encounter table, daily vigilance
Weather: Dust Storm
Travel Distance: 6 days, safe
Day 1: Vigilance - 1. Next encounter spots me first.
Daytime Encounter check: 3
Nighttime Encounter check: 4
Day 2: Vigilance - 6. I spot the next encounter first.
Daytime Encounter check: 6
Nighttime Encounter check: 6
Day 3: Vigilance - 2
Daytime Encounter check: 4
Nighttime Encounter check: 5
Day 4: Vigilance - 2
Daytime Encounter check: 1!
Encounter: d8 Tumblesnares
Activity: Hunting/Eating
Are the tumblesnares already eating? Very unlikely: 84 - No
Without vigilance, neither of us see the other first. I am a native of the desert, so I’m going to give myself a chance to detect the tumblesnares before they ambush me. Do I detect them before triggering the ambush? 50/50: 21 - Yes
Pidash spots a faint glimmer of metal in the sands. He pauses, unslinging his rifle and leaning on it as he surveys the blue field in front of him. The red sun is high, and glints off of something in the distance. Tumblesnares - synths in the shape of coiled wire, sitting just below the surface of the sand to ensnare careless travelers and drag them off into the deeper desert. A true danger, even to the Faa. The creatures grasp on to living prey and then roll away, battering their capture into the sands over and over again, while their prey struggles to free themselves from the barbed, snaring wire.
If they fail to free themselves, and quickly, the unfortunate creature finds itself unconscious or dead. The tumblesnares then wrap themselves around the body, and pierce the skin or hide, draining fluids to replenish the synth’s energies. Dessiccated bodies in the sands, covered in tiny cuts, are an uncommon but not rare sight in the inner sands.
Pidash shoulders his rifle and peers through the scope. There are at least two of the creatures there. He aims at an exposed glint of metal strand, pulls the trigger. Laser light flashes in front of his face and connects with the sand. A spray of melted blue fulgorite sprays into the air, and a moment later, five tumblesnares dig themselves out of the sand and flee, tumbling over, heading west, driven by the instinct for easier foods.
For his own instincts, Pidash sets his rifle down on the sands and lowers himself flat on them. He scans the horizon in every direction. The laser rifle is not particularly loud or flashy, but observant eyes would easily spot the flash of light and the spray of sand. Is there anyone on the horizon watching? Unlikely: 78 - No. After several minutes of waiting, spinning on his stomach to survey every part of the horizon, he rises to his feet, brushes sand off of his traveling robes, slings his rifle and carries on.
Nighttime Encounter check: 4
Day 5: Vigilance - 3
Daytime Encounter check: 5
Nighttime Encounter check: 3
Day 6: Vigilance - 2
Daytime Encounter check: 6
Nighttime Encounter check: 3
Chaos: 5